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160 results for “b4ux1t3”
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What do we think of this name? Too on the nose? Does anyone get this reference?
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Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
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Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!
Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.
EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.
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GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!
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In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!
Tonight we're going to actually start implementing the game logic now that I've figured out the tech!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer
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_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!
This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!
On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!
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Going live RIGHT NOW to work on my little stream jam game!
The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #DotNet #Godot
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I just a few short minutes (basically after this reboot) I'll be going live to work on my little stream jam game!
The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #DotNet #Godot
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Going live to work on my little #StreamJam game! Check out the progress I've made so far in this post: https://hachyderm.io/@b4ux1t3/114626284240470509
#DotNet #SpacetimeDB #Godot #LiveCoding
EDIT: If you need another reason to hop on in and interact, feel free to tell me why my choice of spaces over tabs is objectively wrong and I should feel bad.
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I'll be going live shortly to work on my #SpacetimeDB-powered #Godot game!
Just need to finished feeding the animals and making tea.
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Pretty successful stream tonight!
We got #SpacetimeDB up and running, fixed our weird #Godot project naming issue, and did a very naive model for our game.
On Thursday, I'll be continuing work on it. I may spend some time offline between now and then adding in some more plumbing, so that we can actually get something interesting on the screen.
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Going live! Building a multiplayer jam game in #Godot using #SpacetimeDB!
Come for the Godot, stay for the warping of the very underpinnings of the universe!
#DotNet #OpenSource #DevelopInTheOpen #LiveCoding #IndieDev #gamedev
Side note: If you do join, don't be afraid to chat! I get a lot more fun out of streaming when folks interact. Helps keep me honest. And it's less lonely. :)
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Tonight at. . . Soon!
I'll be going live to do a mini game jam using #SpacetimeDB and #Godot!
I know! It's been a little while since we did a #GameDev stream..
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen
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Tonight, at roughly 9PM Eastern, I'll be working on my #TTRPG #Matrix bot!
Edit: pushing back to 9:30, kiddo did not want to cooperate with bed time tonight.
I use this bot to enable me to play text-only TTRPG sessions with a few folks. We're going to take a look at the guts, rewire some of the bits to be more resilient, and generally clean up some of the code.
#Python #BotDevelopment #NoAI #SoftwareDevelopment #Programming #OpenSource #DevelopInTheOpen
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Edit (9PM Eastern): pushing the stream out to 9:30,kiddos refuse to go to sleep.
Tonight at 9 PM Eastern, I'll be getting back to #Zig! The emulator is going to need graphics, so we'll start with just getting something on the screen.
I'll be trying to get raylib running on Linux, which I have failed to do once, but succeeded on Mac.
It'll be exciting!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit (9PM Eastern): pushing the stream out to 9:30,kiddos refuse to go to sleep.
Tonight at 9 PM Eastern, I'll be getting back to #Zig! The emulator is going to need graphics, so we'll start with just getting something on the screen.
I'll be trying to get raylib running on Linux, which I have failed to do once, but succeeded on Mac.
It'll be exciting!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit (9PM Eastern): pushing the stream out to 9:30,kiddos refuse to go to sleep.
Tonight at 9 PM Eastern, I'll be getting back to #Zig! The emulator is going to need graphics, so we'll start with just getting something on the screen.
I'll be trying to get raylib running on Linux, which I have failed to do once, but succeeded on Mac.
It'll be exciting!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit (9PM Eastern): pushing the stream out to 9:30,kiddos refuse to go to sleep.
Tonight at 9 PM Eastern, I'll be getting back to #Zig! The emulator is going to need graphics, so we'll start with just getting something on the screen.
I'll be trying to get raylib running on Linux, which I have failed to do once, but succeeded on Mac.
It'll be exciting!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit (9PM Eastern): pushing the stream out to 9:30,kiddos refuse to go to sleep.
Tonight at 9 PM Eastern, I'll be getting back to #Zig! The emulator is going to need graphics, so we'll start with just getting something on the screen.
I'll be trying to get raylib running on Linux, which I have failed to do once, but succeeded on Mac.
It'll be exciting!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit: uhhhhhh, solid maybe on this! Our internet is out! I forgot about that, because I was on a cell backup! And that probably can't handle a twitch stream... But we'll see!
Last edit (7:43 pm): internet is back! Stream is back! We're back! 9 PM I'll be online and live!
Last last edit (8:46 PM): internet is out again. Stream canceled tonight. See y'all next week.
Fuck you, Comcast.
Tonight, I'll be going live to continue working on my 6502 #emulator in #Zig!
We've finished the CPU!... Mostly! It's finished enough to run code, so, let's start adding I/O!
I'll be implementing an ACIA serial device to slot into our emulated bus!
I have _never done this before_!
What could possibly go wrong? Tune in at roughly 9 PM Eastern to find out!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit: uhhhhhh, solid maybe on this! Our internet is out! I forgot about that, because I was on a cell backup! And that probably can't handle a twitch stream... But we'll see!
Last edit (7:43 pm): internet is back! Stream is back! We're back! 9 PM I'll be online and live!
Last last edit (8:46 PM): internet is out again. Stream canceled tonight. See y'all next week.
Fuck you, Comcast.
Tonight, I'll be going live to continue working on my 6502 #emulator in #Zig!
We've finished the CPU!... Mostly! It's finished enough to run code, so, let's start adding I/O!
I'll be implementing an ACIA serial device to slot into our emulated bus!
I have _never done this before_!
What could possibly go wrong? Tune in at roughly 9 PM Eastern to find out!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit: uhhhhhh, solid maybe on this! Our internet is out! I forgot about that, because I was on a cell backup! And that probably can't handle a twitch stream... But we'll see!
Last edit (7:43 pm): internet is back! Stream is back! We're back! 9 PM I'll be online and live!
Last last edit (8:46 PM): internet is out again. Stream canceled tonight. See y'all next week.
Fuck you, Comcast.
Tonight, I'll be going live to continue working on my 6502 #emulator in #Zig!
We've finished the CPU!... Mostly! It's finished enough to run code, so, let's start adding I/O!
I'll be implementing an ACIA serial device to slot into our emulated bus!
I have _never done this before_!
What could possibly go wrong? Tune in at roughly 9 PM Eastern to find out!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit: uhhhhhh, solid maybe on this! Our internet is out! I forgot about that, because I was on a cell backup! And that probably can't handle a twitch stream... But we'll see!
Last edit (7:43 pm): internet is back! Stream is back! We're back! 9 PM I'll be online and live!
Last last edit (8:46 PM): internet is out again. Stream canceled tonight. See y'all next week.
Fuck you, Comcast.
Tonight, I'll be going live to continue working on my 6502 #emulator in #Zig!
We've finished the CPU!... Mostly! It's finished enough to run code, so, let's start adding I/O!
I'll be implementing an ACIA serial device to slot into our emulated bus!
I have _never done this before_!
What could possibly go wrong? Tune in at roughly 9 PM Eastern to find out!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Edit: uhhhhhh, solid maybe on this! Our internet is out! I forgot about that, because I was on a cell backup! And that probably can't handle a twitch stream... But we'll see!
Last edit (7:43 pm): internet is back! Stream is back! We're back! 9 PM I'll be online and live!
Last last edit (8:46 PM): internet is out again. Stream canceled tonight. See y'all next week.
Fuck you, Comcast.
Tonight, I'll be going live to continue working on my 6502 #emulator in #Zig!
We've finished the CPU!... Mostly! It's finished enough to run code, so, let's start adding I/O!
I'll be implementing an ACIA serial device to slot into our emulated bus!
I have _never done this before_!
What could possibly go wrong? Tune in at roughly 9 PM Eastern to find out!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #RetroComputing #low_level_programming #LowLevelCoding #LowLevelCode
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Last night on stream, we hit four major milestones in my my 6502 #emulator:
1. We got the clock code working, so instructions actuary get executed
2. We got our first instruction actually executed. ldx!
3. We.... Ran our first program! A simple thing with a very limited number of instructions, but it was a program and it executed to completion!
4. Implemented all of the remaining instructions!
That's a lot of stuff done on one stream, eh?
Thursday we'll see about wiring things up to a gui; the little TUI I have is great, but it'd be nice to be able to interact with the emulator more, push and poke, things like that, and I think the best way to accomplish that is going to be an immediate mode gui. Probably imgui for now, with the understanding that we'll need something else when we start implementing actual graphics hardware for the emulator.
#zig remains the greatest language of all time. Zero barriers between me and getting things done.
Here's a link to the main commit from last night: https://codeberg.org/b4ux1t3/zigsty-five-oh-two/commit/bcb265de6a3d789bfa01349a5ceaa82e29a5e579
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Last night on stream, we hit four major milestones in my my 6502 #emulator:
1. We got the clock code working, so instructions actuary get executed
2. We got our first instruction actually executed. ldx!
3. We.... Ran our first program! A simple thing with a very limited number of instructions, but it was a program and it executed to completion!
4. Implemented all of the remaining instructions!
That's a lot of stuff done on one stream, eh?
Thursday we'll see about wiring things up to a gui; the little TUI I have is great, but it'd be nice to be able to interact with the emulator more, push and poke, things like that, and I think the best way to accomplish that is going to be an immediate mode gui. Probably imgui for now, with the understanding that we'll need something else when we start implementing actual graphics hardware for the emulator.
#zig remains the greatest language of all time. Zero barriers between me and getting things done.
Here's a link to the main commit from last night: https://codeberg.org/b4ux1t3/zigsty-five-oh-two/commit/bcb265de6a3d789bfa01349a5ceaa82e29a5e579
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Last night on stream, we hit four major milestones in my my 6502 #emulator:
1. We got the clock code working, so instructions actuary get executed
2. We got our first instruction actually executed. ldx!
3. We.... Ran our first program! A simple thing with a very limited number of instructions, but it was a program and it executed to completion!
4. Implemented all of the remaining instructions!
That's a lot of stuff done on one stream, eh?
Thursday we'll see about wiring things up to a gui; the little TUI I have is great, but it'd be nice to be able to interact with the emulator more, push and poke, things like that, and I think the best way to accomplish that is going to be an immediate mode gui. Probably imgui for now, with the understanding that we'll need something else when we start implementing actual graphics hardware for the emulator.
#zig remains the greatest language of all time. Zero barriers between me and getting things done.
Here's a link to the main commit from last night: https://codeberg.org/b4ux1t3/zigsty-five-oh-two/commit/bcb265de6a3d789bfa01349a5ceaa82e29a5e579
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Last night on stream, we hit four major milestones in my my 6502 #emulator:
1. We got the clock code working, so instructions actuary get executed
2. We got our first instruction actually executed. ldx!
3. We.... Ran our first program! A simple thing with a very limited number of instructions, but it was a program and it executed to completion!
4. Implemented all of the remaining instructions!
That's a lot of stuff done on one stream, eh?
Thursday we'll see about wiring things up to a gui; the little TUI I have is great, but it'd be nice to be able to interact with the emulator more, push and poke, things like that, and I think the best way to accomplish that is going to be an immediate mode gui. Probably imgui for now, with the understanding that we'll need something else when we start implementing actual graphics hardware for the emulator.
#zig remains the greatest language of all time. Zero barriers between me and getting things done.
Here's a link to the main commit from last night: https://codeberg.org/b4ux1t3/zigsty-five-oh-two/commit/bcb265de6a3d789bfa01349a5ceaa82e29a5e579
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Last night on stream, we hit four major milestones in my my 6502 #emulator:
1. We got the clock code working, so instructions actuary get executed
2. We got our first instruction actually executed. ldx!
3. We.... Ran our first program! A simple thing with a very limited number of instructions, but it was a program and it executed to completion!
4. Implemented all of the remaining instructions!
That's a lot of stuff done on one stream, eh?
Thursday we'll see about wiring things up to a gui; the little TUI I have is great, but it'd be nice to be able to interact with the emulator more, push and poke, things like that, and I think the best way to accomplish that is going to be an immediate mode gui. Probably imgui for now, with the understanding that we'll need something else when we start implementing actual graphics hardware for the emulator.
#zig remains the greatest language of all time. Zero barriers between me and getting things done.
Here's a link to the main commit from last night: https://codeberg.org/b4ux1t3/zigsty-five-oh-two/commit/bcb265de6a3d789bfa01349a5ceaa82e29a5e579