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#skillissues — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #skillissues, aggregated by home.social.

  1. impressioni con le unghie smolecolate in parti incontabili (non mi so tagliare le unghie e faccio i casinetti)

    Anche oggi è sabato, e quindi nuovamente non c’è nulla di interessante da dire qui. (Ma seriamente eh, non so perché i miei sabati sono così maledetti, solo in questo giorno sono così inispirata…) Per fortuna, di argomenti noiosi ne ho sempre qualcuno da parte, quindi per stavolta non soccomberò… magra consolazione. Beh, tra tante cose inutili mi stavo in realtà chiedendo come mai quando mi taglio le unghie devo fare sempre un grosso casino; e ok, forse questa sotto sotto è un po’ divertente. 💥

    In genere non ci penso, perché faccio direttamente tutto per terra; non nel senso che bacio il pavimento mentre mi taglio le unghie, ma semplicemente faccio cadere tutto per terra, perché è più comodo, perché non ho pezzi da raccogliere per buttare poi, semplicemente passo l’aspirapolvere e tanti saluti… che in effetti è un tipo di casino, ma non quello intrinseco che voglio dire in questo momento. Il vero casino, piuttosto, l’ho visto l’altra sera, perché essendo tardi non potevo aspirare ancora più tardi, e allora ho dovuto fare sulla scrivania, e… 🤪

    Caspita, e questo è un casino. Perché fare il tagliamento in modo più o meno preciso con non più di un paio di colpi mi risulta sempre praticamente impossibile, e quindi a furia di fare si ottengono anche queste piccole briciole di unghia, a parte i pezzi grossi. E non sono per niente poche. Però mi chiedo se sia un problema mio, e in quel caso quindi non sarebbe altro che un problema di skill (ormai li colleziono quelli, non c’è un cazzo da fare!), o se la cosa è comune o quantomeno aspettata… anche perché non sono l’unica persona ad avere solo 2 mani in totale di cui solo 1 dominante, quindi potrei aspettarmi di non essere la sola ad avere difficoltà con il tagliare le unghie soprattutto (…ma non unicamente) sull’opposta. 😑

    Il colmo, però, a questo punto, è che, nonostante tutta questa fatica, comunque le unghie vengono indecenti alla fine, se non uso anche la limetta… E anche a questo ci ho pensato solo stavolta, perché stavolta avevo dimenticato di farlo, essendo che la limetta la tengo nel cassetto, e quindi avrei dovuto alzarmi dalla scrivania per prenderla subito dopo aver finito con le forbici, ma sul momento mi seccavo, e più tardi mi sono dimenticata; quindi, quando il giorno dopo mi sono risvegliata, ho realizzato per bene. 😵

    Con la foto, anche se pochino, si vede… e un’unghia l’ho fatta lievemente concava al centro (non so neanche io come!), e un’altra unghia l’ho fatta poco più corta sulla destra rispetto alla sinistra, e così via, e che fastidio!!! Menomale che la limetta aggiusta… però… mentre anche questo non è chiaro se sia un problema mio o no, il dimenticare passaggi e finire a fare le cose a pezzi metà un giorno e metà un altro è certamente indicazione di skill mancanti. (Morirò con cotanto fregio, si vede.) 💖

    #unghie #skillissues

  2. So I've felt that itch again to have my own go at a #Minecraft #modpack. After having played a lot of vanilla and like well over a dozen packs since my last attempt, around half of those on a server with my little community I was able to gather, and now that #PrismLauncher recently received a massive boost in functionality and #Modrinth integration ( #FTB and #Curseforge being just a pain up the donkey on #Linux, the latter not even remotely showing any support for anything but #Windows), my self-set goal was to try and come up with a Modrinth exclusive #Fabric pack on 1.20.1 that doesn't feel unfinished and lacking at all ends like most of the Modrinth packs I tried do that aim for more than just enhancing the vanilla experience.
    After the first week I can't say I've come overly far but I think at least worldgen should be pretty much feature complete by now and things aren't looking too bad. Or at least well enough that I felt confident to set up a test server without constantly having to delete and re-gen the world while massively changing things around. YAY! 🥳

    Not gonna lie, there is some pain involved like #Quark neither being on 1.20 nor Fabric yet, #Pipez being absent from Modrinth and a lot of other stuff I'd have loved to see in the pack. The eagerly awaited massive #EnderIO update for one that's been lacking for any basegame version beyond 1.12 but finally got picked up again.

    To lower the chances to yet again take a bite too large to chew I have limited myself to #ModernIndustrialization as the "hero mod" to build the pack around. The mod apparently is an attempt to reimagine the #Thermal series which is starting to age a bit while also taking inspirations from #Create and #Mekanism, and it conveniently covers the complete span of early to late game.
    As magic mods and I just don't seem to get along well, I've spared out any of those but I do love myself some fancy building, world exploration, dungeons to explore, and gear/ability progression to cover up my #SkillIssues that inevitably arise from the latter few, so I added a lot of that to complement the tech section. And boy, those dungeons will be a challenge!
    I've seen things like creepers riding on ravagers during quick tests in creative mode. Luckily these kinds of mobs are exclusive to the dungeons and don't roam free in the world... 🥴

    In conclusion, should I be able to turn this pack into a generally playable thing I'm sure it deserves its current working title #WeirdMods2
  3. So I've felt that itch again to have my own go at a #Minecraft #modpack. After having played a lot of vanilla and like well over a dozen packs since my last attempt, around half of those on a server with my little community I was able to gather, and now that #PrismLauncher recently received a massive boost in functionality and #Modrinth integration ( #FTB and #Curseforge being just a pain up the donkey on #Linux, the latter not even remotely showing any support for anything but #Windows), my self-set goal was to try and come up with a Modrinth exclusive #Fabric pack on 1.20.1 that doesn't feel unfinished and lacking at all ends like most of the Modrinth packs I tried do that aim for more than just enhancing the vanilla experience.
    After the first week I can't say I've come overly far but I think at least worldgen should be pretty much feature complete by now and things aren't looking too bad. Or at least well enough that I felt confident to set up a test server without constantly having to delete and re-gen the world while massively changing things around. YAY! 🥳

    Not gonna lie, there is some pain involved like #Quark neither being on 1.20 nor Fabric yet, #Pipez being absent from Modrinth and a lot of other stuff I'd have loved to see in the pack. The eagerly awaited massive #EnderIO update for one that's been lacking for any basegame version beyond 1.12 but finally got picked up again.

    To lower the chances to yet again take a bite too large to chew I have limited myself to #ModernIndustrialization as the "hero mod" to build the pack around. The mod apparently is an attempt to reimagine the #Thermal series which is starting to age a bit while also taking inspirations from #Create and #Mekanism, and it conveniently covers the complete span of early to late game.
    As magic mods and I just don't seem to get along well, I've spared out any of those but I do love myself some fancy building, world exploration, dungeons to explore, and gear/ability progression to cover up my #SkillIssues that inevitably arise from the latter few, so I added a lot of that to complement the tech section. And boy, those dungeons will be a challenge!
    I've seen things like creepers riding on ravagers during quick tests in creative mode. Luckily these kinds of mobs are exclusive to the dungeons and don't roam free in the world... 🥴

    In conclusion, should I be able to turn this pack into a generally playable thing I'm sure it deserves its current working title #WeirdMods2
  4. So I've felt that itch again to have my own go at a #Minecraft #modpack. After having played a lot of vanilla and like well over a dozen packs since my last attempt, around half of those on a server with my little community I was able to gather, and now that #PrismLauncher recently received a massive boost in functionality and #Modrinth integration ( #FTB and #Curseforge being just a pain up the donkey on #Linux, the latter not even remotely showing any support for anything but #Windows), my self-set goal was to try and come up with a Modrinth exclusive #Fabric pack on 1.20.1 that doesn't feel unfinished and lacking at all ends like most of the Modrinth packs I tried do that aim for more than just enhancing the vanilla experience.
    After the first week I can't say I've come overly far but I think at least worldgen should be pretty much feature complete by now and things aren't looking too bad. Or at least well enough that I felt confident to set up a test server without constantly having to delete and re-gen the world while massively changing things around. YAY! 🥳

    Not gonna lie, there is some pain involved like #Quark neither being on 1.20 nor Fabric yet, #Pipez being absent from Modrinth and a lot of other stuff I'd have loved to see in the pack. The eagerly awaited massive #EnderIO update for one that's been lacking for any basegame version beyond 1.12 but finally got picked up again.

    To lower the chances to yet again take a bite too large to chew I have limited myself to #ModernIndustrialization as the "hero mod" to build the pack around. The mod apparently is an attempt to reimagine the #Thermal series which is starting to age a bit while also taking inspirations from #Create and #Mekanism, and it conveniently covers the complete span of early to late game.
    As magic mods and I just don't seem to get along well, I've spared out any of those but I do love myself some fancy building, world exploration, dungeons to explore, and gear/ability progression to cover up my #SkillIssues that inevitably arise from the latter few, so I added a lot of that to complement the tech section. And boy, those dungeons will be a challenge!
    I've seen things like creepers riding on ravagers during quick tests in creative mode. Luckily these kinds of mobs are exclusive to the dungeons and don't roam free in the world... 🥴

    In conclusion, should I be able to turn this pack into a generally playable thing I'm sure it deserves its current working title #WeirdMods2