#mekanism — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mekanism, aggregated by home.social.
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Reactor Plant 4 is now fully operational. Pictures below.
The problem with building safe reactors is that they are boring.
Luckily, I didn't run into this problem, reactors 1, 2, and 3 were lost in undocumented incidents. Reactor 1 required us to tempoerarily evacute to a nearby town. Reactor 2 wiped out all life in a 3000 block radius and permanently irradiated the water supply for 30,000,000 people, we had to ask God for forgiveness for that one.
Reactor 3 had a minor technical issue and was teleported to a nearby mooshroom island, mooshrooms we found out are immune to radiation, but not explosions, fatalities were minimal.
Reactor 4 is perfectly safe, I think, not sure what happened to make the others explode tbh I wasn't looking.
#minecraft #mekanism -
Reactor Plant 4 is now fully operational. Pictures below.
The problem with building safe reactors is that they are boring.
Luckily, I didn't run into this problem, reactors 1, 2, and 3 were lost in undocumented incidents. Reactor 1 required us to tempoerarily evacute to a nearby town. Reactor 2 wiped out all life in a 3000 block radius and permanently irradiated the water supply for 30,000,000 people, we had to ask God for forgiveness for that one.
Reactor 3 had a minor technical issue and was teleported to a nearby mooshroom island, mooshrooms we found out are immune to radiation, but not explosions, fatalities were minimal.
Reactor 4 is perfectly safe, I think, not sure what happened to make the others explode tbh I wasn't looking.
#minecraft #mekanism -
Reactor Plant 4 is now fully operational. Pictures below.
The problem with building safe reactors is that they are boring.
Luckily, I didn't run into this problem, reactors 1, 2, and 3 were lost in undocumented incidents. Reactor 1 required us to tempoerarily evacute to a nearby town. Reactor 2 wiped out all life in a 3000 block radius and permanently irradiated the water supply for 30,000,000 people, we had to ask God for forgiveness for that one.
Reactor 3 had a minor technical issue and was teleported to a nearby mooshroom island, mooshrooms we found out are immune to radiation, but not explosions, fatalities were minimal.
Reactor 4 is perfectly safe, I think, not sure what happened to make the others explode tbh I wasn't looking.
#minecraft #mekanism -
Reactor Plant 4 is now fully operational. Pictures below.
The problem with building safe reactors is that they are boring.
Luckily, I didn't run into this problem, reactors 1, 2, and 3 were lost in undocumented incidents. Reactor 1 required us to tempoerarily evacute to a nearby town. Reactor 2 wiped out all life in a 3000 block radius and permanently irradiated the water supply for 30,000,000 people, we had to ask God for forgiveness for that one.
Reactor 3 had a minor technical issue and was teleported to a nearby mooshroom island, mooshrooms we found out are immune to radiation, but not explosions, fatalities were minimal.
Reactor 4 is perfectly safe, I think, not sure what happened to make the others explode tbh I wasn't looking.
#minecraft #mekanism -
This is my Mekanism fission rea- wait where is it? Why does it taste like metal in here? And why is it so hard to take a picture of? :btr_ikuyo_panic:
#minecraft #mekanism -
This is my Mekanism fission rea- wait where is it? Why does it taste like metal in here? And why is it so hard to take a picture of? :btr_ikuyo_panic:
#minecraft #mekanism -
This is my Mekanism fission rea- wait where is it? Why does it taste like metal in here? And why is it so hard to take a picture of? :btr_ikuyo_panic:
#minecraft #mekanism -
I've always enjoyed this band live. Tonight's show in Orlando was wonderful.
https://youtu.be/lKiX-dAXCZo #MekaNism #Metal
Support #music -
I've always enjoyed this band live. Tonight's show in Orlando was wonderful.
https://youtu.be/lKiX-dAXCZo #MekaNism #Metal
Support #music -
I've always enjoyed this band live. Tonight's show in Orlando was wonderful.
https://youtu.be/lKiX-dAXCZo #MekaNism #Metal
Support #music -
I've always enjoyed this band live. Tonight's show in Orlando was wonderful.
https://youtu.be/lKiX-dAXCZo #MekaNism #Metal
Support #music -
What songs open your heart?
https://youtu.be/fk_uS03VzXw #MekaNism
Support #music -
What songs open your heart?
https://youtu.be/fk_uS03VzXw #MekaNism
Support #music -
What songs open your heart?
https://youtu.be/fk_uS03VzXw #MekaNism
Support #music -
What songs open your heart?
https://youtu.be/fk_uS03VzXw #MekaNism
Support #music -
So I've felt that itch again to have my own go at a #Minecraft #modpack. After having played a lot of vanilla and like well over a dozen packs since my last attempt, around half of those on a server with my little community I was able to gather, and now that #PrismLauncher recently received a massive boost in functionality and #Modrinth integration ( #FTB and #Curseforge being just a pain up the donkey on #Linux, the latter not even remotely showing any support for anything but #Windows), my self-set goal was to try and come up with a Modrinth exclusive #Fabric pack on 1.20.1 that doesn't feel unfinished and lacking at all ends like most of the Modrinth packs I tried do that aim for more than just enhancing the vanilla experience.
After the first week I can't say I've come overly far but I think at least worldgen should be pretty much feature complete by now and things aren't looking too bad. Or at least well enough that I felt confident to set up a test server without constantly having to delete and re-gen the world while massively changing things around. YAY! 🥳
Not gonna lie, there is some pain involved like #Quark neither being on 1.20 nor Fabric yet, #Pipez being absent from Modrinth and a lot of other stuff I'd have loved to see in the pack. The eagerly awaited massive #EnderIO update for one that's been lacking for any basegame version beyond 1.12 but finally got picked up again.
To lower the chances to yet again take a bite too large to chew I have limited myself to #ModernIndustrialization as the "hero mod" to build the pack around. The mod apparently is an attempt to reimagine the #Thermal series which is starting to age a bit while also taking inspirations from #Create and #Mekanism, and it conveniently covers the complete span of early to late game.
As magic mods and I just don't seem to get along well, I've spared out any of those but I do love myself some fancy building, world exploration, dungeons to explore, and gear/ability progression to cover up my #SkillIssues that inevitably arise from the latter few, so I added a lot of that to complement the tech section. And boy, those dungeons will be a challenge!
I've seen things like creepers riding on ravagers during quick tests in creative mode. Luckily these kinds of mobs are exclusive to the dungeons and don't roam free in the world... 🥴
In conclusion, should I be able to turn this pack into a generally playable thing I'm sure it deserves its current working title #WeirdMods2 -
So I've felt that itch again to have my own go at a #Minecraft #modpack. After having played a lot of vanilla and like well over a dozen packs since my last attempt, around half of those on a server with my little community I was able to gather, and now that #PrismLauncher recently received a massive boost in functionality and #Modrinth integration ( #FTB and #Curseforge being just a pain up the donkey on #Linux, the latter not even remotely showing any support for anything but #Windows), my self-set goal was to try and come up with a Modrinth exclusive #Fabric pack on 1.20.1 that doesn't feel unfinished and lacking at all ends like most of the Modrinth packs I tried do that aim for more than just enhancing the vanilla experience.
After the first week I can't say I've come overly far but I think at least worldgen should be pretty much feature complete by now and things aren't looking too bad. Or at least well enough that I felt confident to set up a test server without constantly having to delete and re-gen the world while massively changing things around. YAY! 🥳
Not gonna lie, there is some pain involved like #Quark neither being on 1.20 nor Fabric yet, #Pipez being absent from Modrinth and a lot of other stuff I'd have loved to see in the pack. The eagerly awaited massive #EnderIO update for one that's been lacking for any basegame version beyond 1.12 but finally got picked up again.
To lower the chances to yet again take a bite too large to chew I have limited myself to #ModernIndustrialization as the "hero mod" to build the pack around. The mod apparently is an attempt to reimagine the #Thermal series which is starting to age a bit while also taking inspirations from #Create and #Mekanism, and it conveniently covers the complete span of early to late game.
As magic mods and I just don't seem to get along well, I've spared out any of those but I do love myself some fancy building, world exploration, dungeons to explore, and gear/ability progression to cover up my #SkillIssues that inevitably arise from the latter few, so I added a lot of that to complement the tech section. And boy, those dungeons will be a challenge!
I've seen things like creepers riding on ravagers during quick tests in creative mode. Luckily these kinds of mobs are exclusive to the dungeons and don't roam free in the world... 🥴
In conclusion, should I be able to turn this pack into a generally playable thing I'm sure it deserves its current working title #WeirdMods2 -
So I've felt that itch again to have my own go at a #Minecraft #modpack. After having played a lot of vanilla and like well over a dozen packs since my last attempt, around half of those on a server with my little community I was able to gather, and now that #PrismLauncher recently received a massive boost in functionality and #Modrinth integration ( #FTB and #Curseforge being just a pain up the donkey on #Linux, the latter not even remotely showing any support for anything but #Windows), my self-set goal was to try and come up with a Modrinth exclusive #Fabric pack on 1.20.1 that doesn't feel unfinished and lacking at all ends like most of the Modrinth packs I tried do that aim for more than just enhancing the vanilla experience.
After the first week I can't say I've come overly far but I think at least worldgen should be pretty much feature complete by now and things aren't looking too bad. Or at least well enough that I felt confident to set up a test server without constantly having to delete and re-gen the world while massively changing things around. YAY! 🥳
Not gonna lie, there is some pain involved like #Quark neither being on 1.20 nor Fabric yet, #Pipez being absent from Modrinth and a lot of other stuff I'd have loved to see in the pack. The eagerly awaited massive #EnderIO update for one that's been lacking for any basegame version beyond 1.12 but finally got picked up again.
To lower the chances to yet again take a bite too large to chew I have limited myself to #ModernIndustrialization as the "hero mod" to build the pack around. The mod apparently is an attempt to reimagine the #Thermal series which is starting to age a bit while also taking inspirations from #Create and #Mekanism, and it conveniently covers the complete span of early to late game.
As magic mods and I just don't seem to get along well, I've spared out any of those but I do love myself some fancy building, world exploration, dungeons to explore, and gear/ability progression to cover up my #SkillIssues that inevitably arise from the latter few, so I added a lot of that to complement the tech section. And boy, those dungeons will be a challenge!
I've seen things like creepers riding on ravagers during quick tests in creative mode. Luckily these kinds of mobs are exclusive to the dungeons and don't roam free in the world... 🥴
In conclusion, should I be able to turn this pack into a generally playable thing I'm sure it deserves its current working title #WeirdMods2 -
Hach, schön 😊
#Minecraft #Mekanism #DeliveryInc -
Hach, schön 😊
#Minecraft #Mekanism #DeliveryInc -
Hach, schön 😊
#Minecraft #Mekanism #DeliveryInc -
#Minecraft 's #RefinedStorage mod is mental haha, I decided I wanted to move house, so I've got all 50,000 items I've collected in a single backpack lol, got my #Mekanism storage cube charged up to power it anew when we get there too!
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#Minecraft 's #RefinedStorage mod is mental haha, I decided I wanted to move house, so I've got all 50,000 items I've collected in a single backpack lol, got my #Mekanism storage cube charged up to power it anew when we get there too!
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Accidentally found out you can configure the Mekanism charge cubes such that their sides are clear so that they show the charge element rotating inside. So I built this wall that gives me a clear visual indication of how well topped up my power system is.
It's using remote Ender Gates from Powah mod to push power in and suck power out.
Just need to decorate it a bit now or put it somewhere more appropriate.
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Accidentally found out you can configure the Mekanism charge cubes such that their sides are clear so that they show the charge element rotating inside. So I built this wall that gives me a clear visual indication of how well topped up my power system is.
It's using remote Ender Gates from Powah mod to push power in and suck power out.
Just need to decorate it a bit now or put it somewhere more appropriate.
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Accidentally found out you can configure the Mekanism charge cubes such that their sides are clear so that they show the charge element rotating inside. So I built this wall that gives me a clear visual indication of how well topped up my power system is.
It's using remote Ender Gates from Powah mod to push power in and suck power out.
Just need to decorate it a bit now or put it somewhere more appropriate.
-
Accidentally found out you can configure the Mekanism charge cubes such that their sides are clear so that they show the charge element rotating inside. So I built this wall that gives me a clear visual indication of how well topped up my power system is.
It's using remote Ender Gates from Powah mod to push power in and suck power out.
Just need to decorate it a bit now or put it somewhere more appropriate.
-
Accidentally found out you can configure the Mekanism charge cubes such that their sides are clear so that they show the charge element rotating inside. So I built this wall that gives me a clear visual indication of how well topped up my power system is.
It's using remote Ender Gates from Powah mod to push power in and suck power out.
Just need to decorate it a bit now or put it somewhere more appropriate.