#rpgenesis — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rpgenesis, aggregated by home.social.
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🇬🇧🇺🇸 Join our #ttrpg design community as we prepare for another #RPGenesis event. Read the announcement here: https://itch.io/jam/rpgenesis2026
🇵🇹🇧🇷 Junta-te a esta comunidade de design de RPGs à medida que nos preparamos para mais um #RPGenesis. Lê o anúncio neste link. -
So #RPGenesis doesn't know if your RPG is good or if you can write it well on your first try. But it does believe you can simply write. And that you will find some treasure in yourself by diving into your own words without judgment. Click to learn more: https://itch.io/jam/rpgenesis2022
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Inspired by the pragmatic spirit of #NaNoWriMo, one might say that the goal of #RPGenesis is to discover your game by acting under a time-constraint that soon gets us our first draft. But you could also say that the practice itself, to put yourself in motion is the goal. 2/3
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If #RPGenesis is not a competition, how does it push us to work on our #ttrpg ideas? How does this event help with turning them into something real? At its ❤️ #RPGenesis is a creative exercise laser-focused on putting thoughts into words instead of judging them. 1/3 #ttrpgdesign
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I participated in #RPGenesis a few years ago, I think it's the jam I created my itch.io page in order to enter. I think there's a lot of interesting stuff in the game I created for it, The Jekyll Hypothesis. I was actually talking to my niece the other day about how I'd like to do more with this game, but it's tough to be creative with game design stuff when I don't feel connected to any sort of community.
https://gamemaru.itch.io/the-jekyll-hypothesis -
This year, #RPGenesis is even more accessible with the possibility of working on a submission as a team. So I've also scrapped the old landscape and made a simpler logo with a stronger silhouette, one that you could trace with your finger. Join the jam: https://itch.io/jam/rpgenesis2022
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Last year, #RPGenesis had an energy boost from having new hosts 💪 but the old 2010 logo really started showing its age for me. I started wondering if it was possible to replace it, which meant *gasp* trying to draw something else.
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For #RPGenesis 2020, I made my favorite version of a design that was already a decade old. The website included shiny particles animating upwards. "The universe smiles upon you..." We settled on the http://itch.io format and on allowing hacks of already existing games.
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As a community event, the only thing #RPGenesis really needs is for people to set a date. But everyone keeps associating the event with my ability to host it, asking me when it's gonna be. Thanks to the https://rpgportugal.com/?lang=en Discord and http://itch.io jams, 2019 was our comeback
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2015 marked the last time that #RPGenesis had two separate weeks, given the lack of interest in working to improve already existing games. This year we also had workshops to help guide participants, but engagement with the event was waning. This lead to a three-year hiatus.
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The 2014 #RPGenesis had the event's first official webpage from which it pointed to Facebook, Twitter and Google+, all in an attempt to decentralize it as much as possible following the regrettable exodus from open internet forums into closed social networks.
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In 2013, I tried to work some more on the #RPGenesis graphical design and communicate better in English. This was also the auspicious time of Google+ before it began to sunset. 'member that?
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For the 2012 #RPGenesis we tried to have two different weeks, one to create new games and another to work on already existing ones. We also start translating the event to English. Both attempts have little engagement, the original premise is still what keeps the event going.
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In 2011 #RPGenesis becomes international joining designers from Portugal and Brazil. Here are a few submissions that I've still managed to keep on my hard drive from that year. Already an incredible variety of #ttrpg ideas were made into actual playable games👍
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The year was 2010, #RPGenesis was born in http://abreojogo.com, a forum for tabletop games in Portugal. Inspired on #NaNoWriMo from the beginning, we challenged each other to write a new #ttrpg in a week by putting at least 5K words on paper. I try to make a convincing logo.