home.social

#rigtip — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rigtip, aggregated by home.social.

  1. #SHAPES for #Blender: Quick Tip 19

    Obviously something which can be very important:
    Creating shape keys for multiple related and even overlapping objects.
    Select once - edit always!
    In pose with all the standard tools SHAPES has to offer.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  2. #SHAPES for #Blender: Quick Tip 19

    Obviously something which can be very important:
    Creating shape keys for multiple related and even overlapping objects.
    Select once - edit always!
    In pose with all the standard tools SHAPES has to offer.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  3. #SHAPES for #Blender: Quick Tip 19

    Obviously something which can be very important:
    Creating shape keys for multiple related and even overlapping objects.
    Select once - edit always!
    In pose with all the standard tools SHAPES has to offer.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  4. #SHAPES for #Blender: Quick Tip 19

    Obviously something which can be very important:
    Creating shape keys for multiple related and even overlapping objects.
    Select once - edit always!
    In pose with all the standard tools SHAPES has to offer.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  5. #SHAPES for #Blender: Quick Tip 18

    A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
    - per shape adjustments
    - no additional modifier required
    - only edited vertices are affected
    - reduced loss of volume
    - respects changes in local scale
    - fully integrated workflow

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  6. #SHAPES for #Blender: Quick Tip 18

    A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
    - per shape adjustments
    - no additional modifier required
    - only edited vertices are affected
    - reduced loss of volume
    - respects changes in local scale
    - fully integrated workflow

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  7. #SHAPES for #Blender: Quick Tip 18

    A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
    - per shape adjustments
    - no additional modifier required
    - only edited vertices are affected
    - reduced loss of volume
    - respects changes in local scale
    - fully integrated workflow

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  8. #SHAPES for #Blender: Quick Tip 18

    A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
    - per shape adjustments
    - no additional modifier required
    - only edited vertices are affected
    - reduced loss of volume
    - respects changes in local scale
    - fully integrated workflow

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  9. #SHAPES for #Blender: Quick Tip 17

    Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  10. #SHAPES for #Blender: Quick Tip 17

    Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  11. #SHAPES for #Blender: Quick Tip 17

    Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  12. #SHAPES for #Blender: Quick Tip 17

    Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  13. The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  14. The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  15. The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  16. The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  17. Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  18. Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  19. Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  20. Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  21. #SHAPES for #Blender: Quick Tip 16

    Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  22. #SHAPES for #Blender: Quick Tip 16

    Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  23. #SHAPES for #Blender: Quick Tip 16

    Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  24. #SHAPES for #Blender: Quick Tip 16

    Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  25. Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished.
    And the release of #SHAPES is getting closer!
    tinyurl.com/59mp4arx
    #b3d #rigtip #3d

  26. Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished.
    And the release of #SHAPES is getting closer!
    tinyurl.com/59mp4arx
    #b3d #rigtip #3d

  27. Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished.
    And the release of #SHAPES is getting closer!
    tinyurl.com/59mp4arx
    #b3d #rigtip #3d

  28. Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished.
    And the release of #SHAPES is getting closer!
    tinyurl.com/59mp4arx
    #b3d #rigtip #3d

  29. #SHAPES for #Blender: Quick Tip 15

    Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  30. #SHAPES for #Blender: Quick Tip 15

    Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  31. #SHAPES for #Blender: Quick Tip 15

    Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  32. #SHAPES for #Blender: Quick Tip 15

    Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  33. #SHAPES for #Blender: Quick Tip 14

    Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  34. #SHAPES for #Blender: Quick Tip 14

    Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  35. #SHAPES for #Blender: Quick Tip 14

    Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  36. #SHAPES for #Blender: Quick Tip 14

    Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  37. #SHAPES for #Blender3d: Quick Tip 13

    Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

    #b3d #rigtip #character #3danimation

  38. #SHAPES for #Blender3d: Quick Tip 13

    Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

    #b3d #rigtip #character #3danimation

  39. #SHAPES for #Blender3d: Quick Tip 13

    Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

    #b3d #rigtip #character #3danimation

  40. #SHAPES for #Blender3d: Quick Tip 13

    Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

    #b3d #rigtip #character #3danimation

  41. #SHAPES for #Blender: Quick Tip 12

    Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  42. #SHAPES for #Blender: Quick Tip 12

    Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  43. #SHAPES for #Blender: Quick Tip 12

    Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  44. #SHAPES for #Blender: Quick Tip 12

    Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

    #b3d #Blender3D #rigging #rigtip #character #3danimation

  45. #SHAPES for #Blender: Quick Tip 11

    Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

    #b3d #Blender3D #rigging #rigtip

  46. #SHAPES for #Blender: Quick Tip 11

    Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

    #b3d #Blender3D #rigging #rigtip

  47. #SHAPES for #Blender: Quick Tip 11

    Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

    #b3d #Blender3D #rigging #rigtip

  48. #SHAPES for #Blender: Quick Tip 11

    Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

    #b3d #Blender3D #rigging #rigtip

  49. Making some good progress with the core functions of #SHAPES for #Blender
    Doesn't look like much but these pretty important for many workflows.
    #b3d #Blender3D #rigtip #animation #rigging

  50. Making some good progress with the core functions of #SHAPES for #Blender
    Doesn't look like much but these pretty important for many workflows.
    #b3d #Blender3D #rigtip #animation #rigging