#rigtip — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rigtip, aggregated by home.social.
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#SHAPES for #Blender: Quick Tip 18
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
- per shape adjustments
- no additional modifier required
- only edited vertices are affected
- reduced loss of volume
- respects changes in local scale
- fully integrated workflow -
#SHAPES for #Blender: Quick Tip 18
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
- per shape adjustments
- no additional modifier required
- only edited vertices are affected
- reduced loss of volume
- respects changes in local scale
- fully integrated workflow -
#SHAPES for #Blender: Quick Tip 18
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
- per shape adjustments
- no additional modifier required
- only edited vertices are affected
- reduced loss of volume
- respects changes in local scale
- fully integrated workflow -
#SHAPES for #Blender: Quick Tip 18
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
- per shape adjustments
- no additional modifier required
- only edited vertices are affected
- reduced loss of volume
- respects changes in local scale
- fully integrated workflow -
The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.
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The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.
-
The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.
-
The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.
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Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.
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Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.
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Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.
-
Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.
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#SHAPES for #Blender3d: Quick Tip 13
Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.
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#SHAPES for #Blender3d: Quick Tip 13
Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.
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#SHAPES for #Blender3d: Quick Tip 13
Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.
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#SHAPES for #Blender3d: Quick Tip 13
Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.
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Making some good progress with the core functions of #SHAPES for #Blender
Doesn't look like much but these pretty important for many workflows.
#b3d #Blender3D #rigtip #animation #rigging -
Making some good progress with the core functions of #SHAPES for #Blender
Doesn't look like much but these pretty important for many workflows.
#b3d #Blender3D #rigtip #animation #rigging