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#animtip — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #animtip, aggregated by home.social.

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  1. I just discovered that you can parent a mesh with an armature object with type "Armature".

    The skinned mesh will work as if there is an Armature modifiers ... even if there is no modifier.

    Is that something commonly used?
    #b3d #blender3d #rigging #rigtip #animtip #glTF

  2. I just discovered that you can parent a mesh with an armature object with type "Armature".

    The skinned mesh will work as if there is an Armature modifiers ... even if there is no modifier.

    Is that something commonly used?
    #b3d #blender3d #rigging #rigtip #animtip #glTF

  3. Want more tools to speed up your animation workflow?
    Check Extragroups!
    Manage your Bone groups, selection, and many more tricks.

    #animation #rigging #rigtip #animtip #b3d

    julienduroure.gumroad.com/l/Ex

  4. Here are fondation of the future of animation in Blender.
    I will read it carefully, and come back to devs (in August?) with feedback.
    My long journey as rigger and as glTF I/O can help

    I also want to be sure that glTF animation features still can have Blender corresponding feature (or almost), and that some tricks can be avoided during I/O (for example multi object animation using track names...).
    #b3d #glTF #rigtip #animtip

    @[email protected]
    @blenderdevelopers
    @[email protected]

    video.blender.org/w/dd74a54c-5

  5. Here are fondation of the future of animation in Blender.
    I will read it carefully, and come back to devs (in August?) with feedback.
    My long journey as rigger and as glTF I/O can help

    I also want to be sure that glTF animation features still can have Blender corresponding feature (or almost), and that some tricks can be avoided during I/O (for example multi object animation using track names...).
    #b3d #glTF #rigtip #animtip

    @[email protected]
    @blenderdevelopers
    @[email protected]

    video.blender.org/w/dd74a54c-5

  6. 🧵 2/2

    2. Show Only Selected F-Curve Keyframes
    This is now a preference setting instead of an option which has to be set for every graph editor instance in every scene.

    #animtip #b3d #blender3d

  7. 🧵 2/2

    2. Show Only Selected F-Curve Keyframes
    This is now a preference setting instead of an option which has to be set for every graph editor instance in every scene.

    #animtip #b3d #blender3d

  8. Excited to see two important #anim suggestions implemented in #b3d 3.6 which will animators happy coming from other anim-focused apps: #animtip #blender3d

    1. Insert Key On Only Active F-Curve.
    This makes adding additional keys much easier and reduces click-work.

    🧵 1/2

  9. Excited to see two important #anim suggestions implemented in #b3d 3.6 which will animators happy coming from other anim-focused apps: #animtip #blender3d

    1. Insert Key On Only Active F-Curve.
    This makes adding additional keys much easier and reduces click-work.

    🧵 1/2

  10. Use your mistakes as an opportunity for growth: Don't let your mistakes hold you back – use them as a learning opportunity to help you grow and improve.

    Happy New Year with a new video about Animation Resolutions to Life Goals:

    youtu.be/fl1BuYcvVRg #animation #animtip

  11. Brad is full steam rocking the NLA boat, finding & motivating developers 💜🔥

    #b3d
    ---
    RT @bclark_cgchar
    Looks like minimum 9 more #b3d NLA patches getting close to being ready to review and commit from several devs. Small and big fixes, all important. These are in addition to the 13 we got in already and should be in Blender 3.2!
    Progress!
    #animtip
    twitter.com/bclark_cgchar/stat