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#linkview — Public Fediverse posts

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  1. #LinkView for #Blender also can assist in identifying meshes which aren't linked to any collection anymore and therefore are hidden data. Yes, you can see them in the Blend File View, but without any relation to anything. #3d #b3d #nodes #exploreYourScene

  2. Hey #Blender users. How about graphing all direct and upstream users of a data block, for example an image texture? Makes it very easy to see where data is used and shared. #LinkView #addon to the rescue! #3d #b3d #nodes #exploreYourScene

  3. The #LinkView #addon for #Blender will have the ability to find and display invalid drivers. Very helpful to reveal deleted data blocks and renamed properties. #3d #b3d #rigtip #nodes #rigging #animation

  4. The #LinkView #addon for #Blender will have the ability to find and display object and collection pointers inside #GeometryNodes. Here's a short preview of how it might be helpful.
    #3d #b3d #rigtip #nodes #rigging #animation

  5. The good thing about writing add-ons is that you'll learn the software even better and explore new territory. Yesterday it was the Bone Armature constraint in #Blender, which I didn't know before. Now it works nicely in #LinkView.
    #3d #b3d #rigtip #nodes #rigging #animation

  6. Working on the final touches for #LinkView for #Blender.

    Here's a collection of link types which are currently supported. Not sure if something important is missing. Take a look.

    #3d #b3d #rigtip #nodes #rigging #animation

  7. Making some good progress with #LinkView for #Blender. It's finally coming together. 🙌
    Here's a sample of testing with a random rig in full (even though a complete graph is not really useful 👀)

    #3d #b3d #rigtip #nodes #rigging #animation