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#retrolab — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retrolab, aggregated by home.social.

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  1. Scored an industrial phone meant for hazardous locations on eBay.

    Took it down to individual parts, threw them in the parts cleaner, scrubbed, and now we have a lovely call box!

    Considering painting the handset an outrageous color.

    #telecoms #phonelab #retrolab

  2. Scored an industrial phone meant for hazardous locations on eBay.

    Took it down to individual parts, threw them in the parts cleaner, scrubbed, and now we have a lovely call box!

    Considering painting the handset an outrageous color.

    #telecoms #phonelab #retrolab

  3. Scored an industrial phone meant for hazardous locations on eBay.

    Took it down to individual parts, threw them in the parts cleaner, scrubbed, and now we have a lovely call box!

    Considering painting the handset an outrageous color.

    #telecoms #phonelab #retrolab

  4. Scored an industrial phone meant for hazardous locations on eBay.

    Took it down to individual parts, threw them in the parts cleaner, scrubbed, and now we have a lovely call box!

    Considering painting the handset an outrageous color.

    #telecoms #phonelab #retrolab

  5. Scored an industrial phone meant for hazardous locations on eBay.

    Took it down to individual parts, threw them in the parts cleaner, scrubbed, and now we have a lovely call box!

    Considering painting the handset an outrageous color.

    #telecoms #phonelab #retrolab

  6. TIL ISDN was sometimes patched between equipment locally via DB15 plugs.

    Like, it did seem weird that the T1 BERT had such a plug on it, but had previously chalked it up to some proprietary silliness.

    Turns out, nope. It gets so much more wild west than wire wrap and bantam.

    #retrolab #phonelab #homelab #electronics

  7. TIL ISDN was sometimes patched between equipment locally via DB15 plugs.

    Like, it did seem weird that the T1 BERT had such a plug on it, but had previously chalked it up to some proprietary silliness.

    Turns out, nope. It gets so much more wild west than wire wrap and bantam.

    #retrolab #phonelab #homelab #electronics

  8. TIL ISDN was sometimes patched between equipment locally via DB15 plugs.

    Like, it did seem weird that the T1 BERT had such a plug on it, but had previously chalked it up to some proprietary silliness.

    Turns out, nope. It gets so much more wild west than wire wrap and bantam.

    #retrolab #phonelab #homelab #electronics

  9. TIL ISDN was sometimes patched between equipment locally via DB15 plugs.

    Like, it did seem weird that the T1 BERT had such a plug on it, but had previously chalked it up to some proprietary silliness.

    Turns out, nope. It gets so much more wild west than wire wrap and bantam.

    #retrolab #phonelab #homelab #electronics

  10. TIL ISDN was sometimes patched between equipment locally via DB15 plugs.

    Like, it did seem weird that the T1 BERT had such a plug on it, but had previously chalked it up to some proprietary silliness.

    Turns out, nope. It gets so much more wild west than wire wrap and bantam.

    #retrolab #phonelab #homelab #electronics

  11. Heute in der hybriden Vortragsreihe "Hack & Play": Christian Schröter @Christianvater spricht über "Digitale Souveränität". Wir freuen uns auf eine inspirierende Diskussion! Infos unter hacknplay2026.rtrlb.de #ccc #retrolab #hacknplay2026 #digitalhumanities #FAIRdata

  12. Heute in der hybriden Vortragsreihe "Hack & Play": Christian Schröter @Christianvater spricht über "Digitale Souveränität". Wir freuen uns auf eine inspirierende Diskussion! Infos unter hacknplay2026.rtrlb.de #ccc #retrolab #hacknplay2026 #digitalhumanities #FAIRdata

  13. Heute in der hybriden Vortragsreihe "Hack & Play": Christian Schröter @Christianvater spricht über "Digitale Souveränität". Wir freuen uns auf eine inspirierende Diskussion! Infos unter hacknplay2026.rtrlb.de #ccc #retrolab #hacknplay2026 #digitalhumanities #FAIRdata

  14. Heute in der hybriden Vortragsreihe "Hack & Play": Christian Schröter @Christianvater spricht über "Digitale Souveränität". Wir freuen uns auf eine inspirierende Diskussion! Infos unter hacknplay2026.rtrlb.de #ccc #retrolab #hacknplay2026 #digitalhumanities #FAIRdata

  15. Heute in der hybriden Vortragsreihe "Hack & Play": Christian Schröter @Christianvater spricht über "Digitale Souveränität". Wir freuen uns auf eine inspirierende Diskussion! Infos unter hacknplay2026.rtrlb.de #ccc #retrolab #hacknplay2026 #digitalhumanities #FAIRdata

  16. Aaaaaand now we have a baby little ADSL DSLAM in the CO homelab :3

    ET&Y is now offering very competitive rates for home internet services (limit 12 customers only, actual speeds may vary). :bec_grin:

    Really really need to pick up a telecom rack to stuff all this year into; the table is getting cramped and we don't even have the DSX patchbay, HDSL mechanics shelf, or -48V plant supply in there yet.

    #HomeLab #VoiceLab #RetroLab #OtherNetworks #Telecommunications

  17. Aaaaaand now we have a baby little ADSL DSLAM in the CO homelab :3

    ET&Y is now offering very competitive rates for home internet services (limit 12 customers only, actual speeds may vary). :bec_grin:

    Really really need to pick up a telecom rack to stuff all this year into; the table is getting cramped and we don't even have the DSX patchbay, HDSL mechanics shelf, or -48V plant supply in there yet.

    #HomeLab #VoiceLab #RetroLab #OtherNetworks #Telecommunications

  18. Aaaaaand now we have a baby little ADSL DSLAM in the CO homelab :3

    ET&Y is now offering very competitive rates for home internet services (limit 12 customers only, actual speeds may vary). :bec_grin:

    Really really need to pick up a telecom rack to stuff all this year into; the table is getting cramped and we don't even have the DSX patchbay, HDSL mechanics shelf, or -48V plant supply in there yet.

    #HomeLab #VoiceLab #RetroLab #OtherNetworks #Telecommunications

  19. Aaaaaand now we have a baby little ADSL DSLAM in the CO homelab :3

    ET&Y is now offering very competitive rates for home internet services (limit 12 customers only, actual speeds may vary). :bec_grin:

    Really really need to pick up a telecom rack to stuff all this year into; the table is getting cramped and we don't even have the DSX patchbay, HDSL mechanics shelf, or -48V plant supply in there yet.

    #HomeLab #VoiceLab #RetroLab #OtherNetworks #Telecommunications

  20. Other than some framing and signalling silliness on the span, we have a working circuit and channel bank now.

    neon.cybre.stream/w/pd5XGMwHtC

    The silliness pervades. :bec_smile:

    (caution, video contains loud ringing)

    #HomeLab #PhoneLab #RetroLab #Telephony

  21. Other than some framing and signalling silliness on the span, we have a working circuit and channel bank now.

    neon.cybre.stream/w/pd5XGMwHtC

    The silliness pervades. :bec_smile:

    (caution, video contains loud ringing)

    #HomeLab #PhoneLab #RetroLab #Telephony

  22. Other than some framing and signalling silliness on the span, we have a working circuit and channel bank now.

    neon.cybre.stream/w/pd5XGMwHtC

    The silliness pervades. :bec_smile:

    (caution, video contains loud ringing)

    #HomeLab #PhoneLab #RetroLab #Telephony

  23. Other than some framing and signalling silliness on the span, we have a working circuit and channel bank now.

    neon.cybre.stream/w/pd5XGMwHtC

    The silliness pervades. :bec_smile:

    (caution, video contains loud ringing)

    #HomeLab #PhoneLab #RetroLab #Telephony

  24. Other than some framing and signalling silliness on the span, we have a working circuit and channel bank now.

    neon.cybre.stream/w/pd5XGMwHtC

    The silliness pervades. :bec_smile:

    (caution, video contains loud ringing)

    #HomeLab #PhoneLab #RetroLab #Telephony

  25. Well that's the first 66-block I've punched down in about 20 years. Let's get this T1 rolling :D

    #RetroLab #PhoneLab #HomeLab

  26. Well that's the first 66-block I've punched down in about 20 years. Let's get this T1 rolling :D

    #RetroLab #PhoneLab #HomeLab

  27. Well that's the first 66-block I've punched down in about 20 years. Let's get this T1 rolling :D

    #RetroLab #PhoneLab #HomeLab

  28. Well that's the first 66-block I've punched down in about 20 years. Let's get this T1 rolling :D

    #RetroLab #PhoneLab #HomeLab

  29. Well that's the first 66-block I've punched down in about 20 years. Let's get this T1 rolling :D

    #RetroLab #PhoneLab #HomeLab

  30. Aurelia Brandenburg @hekabeohnename spricht heute um 16h in der hybriden Vortragsreihe "Hack & Play" über deutschen Spielejournalismus und den Mythos von Gaming als Männerdomäne. Infos unter hacknplay2026.rtrlb.de #retrocomputing #retrolab #hacknplay2026 #retrogaming #digitalhumanities

  31. Aurelia Brandenburg @hekabeohnename spricht heute um 16h in der hybriden Vortragsreihe "Hack & Play" über deutschen Spielejournalismus und den Mythos von Gaming als Männerdomäne. Infos unter hacknplay2026.rtrlb.de #retrocomputing #retrolab #hacknplay2026 #retrogaming #digitalhumanities

  32. Aurelia Brandenburg @hekabeohnename spricht heute um 16h in der hybriden Vortragsreihe "Hack & Play" über deutschen Spielejournalismus und den Mythos von Gaming als Männerdomäne. Infos unter hacknplay2026.rtrlb.de #retrocomputing #retrolab #hacknplay2026 #retrogaming #digitalhumanities

  33. Aurelia Brandenburg @hekabeohnename spricht heute um 16h in der hybriden Vortragsreihe "Hack & Play" über deutschen Spielejournalismus und den Mythos von Gaming als Männerdomäne. Infos unter hacknplay2026.rtrlb.de #retrocomputing #retrolab #hacknplay2026 #retrogaming #digitalhumanities

  34. Aurelia Brandenburg @hekabeohnename spricht heute um 16h in der hybriden Vortragsreihe "Hack & Play" über deutschen Spielejournalismus und den Mythos von Gaming als Männerdomäne. Infos unter hacknplay2026.rtrlb.de #retrocomputing #retrolab #hacknplay2026 #retrogaming #digitalhumanities

  35. Wonder if there would be any interest in [FPV] streaming some retro CO phone lab tinkering.

    #retrolab #phonelab #othernetworks #homelab

  36. Wonder if there would be any interest in [FPV] streaming some retro CO phone lab tinkering.

    #retrolab #phonelab #othernetworks #homelab

  37. Wonder if there would be any interest in [FPV] streaming some retro CO phone lab tinkering.

    #retrolab #phonelab #othernetworks #homelab

  38. Wonder if there would be any interest in [FPV] streaming some retro CO phone lab tinkering.

    #retrolab #phonelab #othernetworks #homelab

  39. Wonder if there would be any interest in [FPV] streaming some retro CO phone lab tinkering.

    #retrolab #phonelab #othernetworks #homelab

  40. In continued phone-nerdery: Welcome to the Tandem Straylight.

    Let's get some old CO gear talking to each other :pixelheart: ☎️

    #RetroLab #PhoneLab #OtherNetworks #HomeLab

  41. In continued phone-nerdery: Welcome to the Tandem Straylight.

    Let's get some old CO gear talking to each other :pixelheart: ☎️

    #RetroLab #PhoneLab #OtherNetworks #HomeLab

  42. In continued phone-nerdery: Welcome to the Tandem Straylight.

    Let's get some old CO gear talking to each other :pixelheart: ☎️

    #RetroLab #PhoneLab #OtherNetworks #HomeLab

  43. In continued phone-nerdery: Welcome to the Tandem Straylight.

    Let's get some old CO gear talking to each other :pixelheart: ☎️

    #RetroLab #PhoneLab #OtherNetworks #HomeLab

  44. In continued phone-nerdery: Welcome to the Tandem Straylight.

    Let's get some old CO gear talking to each other :pixelheart: ☎️

    #RetroLab #PhoneLab #OtherNetworks #HomeLab

  45. In der Hybrid-Vortragsreihe "Hack & Play", die heute um 16 Uhr startet, begrüßen wir als ersten Gast Moritz Feichtinger (@feichtimo), der über sein laufendes Forschungsprojekt "Computing the Social" (www.computingthesocial.net) zur Geschichte der datenbankgestützten Bevölkerungskontrolle im Vietnamkrieg referieren wird. Weitere Infos unter: hacknplay2026.rtrlb.de/ #vietnam #punchcards #retrocomputing #retrolab #hacknplay2026

  46. In der Hybrid-Vortragsreihe "Hack & Play", die heute um 16 Uhr startet, begrüßen wir als ersten Gast Moritz Feichtinger (@feichtimo), der über sein laufendes Forschungsprojekt "Computing the Social" (www.computingthesocial.net) zur Geschichte der datenbankgestützten Bevölkerungskontrolle im Vietnamkrieg referieren wird. Weitere Infos unter: hacknplay2026.rtrlb.de/ #vietnam #punchcards #retrocomputing #retrolab #hacknplay2026

  47. In der Hybrid-Vortragsreihe "Hack & Play", die heute um 16 Uhr startet, begrüßen wir als ersten Gast Moritz Feichtinger (@feichtimo), der über sein laufendes Forschungsprojekt "Computing the Social" (www.computingthesocial.net) zur Geschichte der datenbankgestützten Bevölkerungskontrolle im Vietnamkrieg referieren wird. Weitere Infos unter: hacknplay2026.rtrlb.de/ #vietnam #punchcards #retrocomputing #retrolab #hacknplay2026

  48. In der Hybrid-Vortragsreihe "Hack & Play", die heute um 16 Uhr startet, begrüßen wir als ersten Gast Moritz Feichtinger (@feichtimo), der über sein laufendes Forschungsprojekt "Computing the Social" (www.computingthesocial.net) zur Geschichte der datenbankgestützten Bevölkerungskontrolle im Vietnamkrieg referieren wird. Weitere Infos unter: hacknplay2026.rtrlb.de/ #vietnam #punchcards #retrocomputing #retrolab #hacknplay2026

  49. In der Hybrid-Vortragsreihe "Hack & Play", die heute um 16 Uhr startet, begrüßen wir als ersten Gast Moritz Feichtinger (@feichtimo), der über sein laufendes Forschungsprojekt "Computing the Social" (www.computingthesocial.net) zur Geschichte der datenbankgestützten Bevölkerungskontrolle im Vietnamkrieg referieren wird. Weitere Infos unter: hacknplay2026.rtrlb.de/ #vietnam #punchcards #retrocomputing #retrolab #hacknplay2026

  50. It has been a good, silly, evening, filled with 66 blocks, phones, T1 circuits, and glittering hardware.

    Need to order (find?) some plug-in surge modules for this building terminal.

    Safe to say things are getting deeply nerdy, here.

    #OtherNetworks #PhoneLab #RetroLab

  51. It has been a good, silly, evening, filled with 66 blocks, phones, T1 circuits, and glittering hardware.

    Need to order (find?) some plug-in surge modules for this building terminal.

    Safe to say things are getting deeply nerdy, here.

    #OtherNetworks #PhoneLab #RetroLab

  52. It has been a good, silly, evening, filled with 66 blocks, phones, T1 circuits, and glittering hardware.

    Need to order (find?) some plug-in surge modules for this building terminal.

    Safe to say things are getting deeply nerdy, here.

    #OtherNetworks #PhoneLab #RetroLab

  53. It has been a good, silly, evening, filled with 66 blocks, phones, T1 circuits, and glittering hardware.

    Need to order (find?) some plug-in surge modules for this building terminal.

    Safe to say things are getting deeply nerdy, here.

    #OtherNetworks #PhoneLab #RetroLab

  54. It has been a good, silly, evening, filled with 66 blocks, phones, T1 circuits, and glittering hardware.

    Need to order (find?) some plug-in surge modules for this building terminal.

    Safe to say things are getting deeply nerdy, here.

    #OtherNetworks #PhoneLab #RetroLab

  55. CW: lots of nerd talk about dreamcast and phone lines with dubious delivery

    In the service of totally overdoing some #Dreamcast #RetroGaming, I've successfully patched the #DreamPi gateway to be less useful. Buckle up, because this is a kinda long post with little in the way of delivery. :bec_smug:

    Normally the DreamPi throws its modem into voice mode, plays a dial tone to fake out the dreamcast, listens to the digits dialed, and then switches to data mode and kicks off a handshake. Stays off-hook the entire time.

    This makes sense if you're using an electrically-simple Line Voltage Inducer and a straight connection between the Dreamcast and the modem for minimum part count get-up-and-go. It's actually a really clever workaround.

    My tweak adjusts the modem behavior such that it stays on-hook until it detects an incoming ring, then answers and jumps straight into data mode.

    This change was made because presently we're using a Valcom DLE-200B phone line simulator which does provide 'local' tone, ringing voltage, and ringdown.

    This necessarily means that we lose out on capturing the dialed digits, but it turns out we don't need those at all for pretty much any of the PPP-based games with central servers, and I'm not interested in playing anything outside of that scope.

    So now we have a dreampi that can only work in PPP mode and it requires a line simulator to work correctly. Why?

    All, ultimately, so that we can hook the DreamPi and two dreamcasts up to a TDM-based #PBX instead of the line simulator, wherein either of the latter can dial the former, thinking they're dialing Dreamcast Online Services. It goes through the whole ring-in process, which terminates at DreamPi, handshakes, and tunnels to Dreamcast Live -- getting us the goods.

    And there's lots of Friday left to go :3

    #RetroGaming #OtherNetworks #PhoneLab #RetroLab #POTS #Modem

  56. CW: lots of nerd talk about dreamcast and phone lines with dubious delivery

    In the service of totally overdoing some #Dreamcast #RetroGaming, I've successfully patched the #DreamPi gateway to be less useful. Buckle up, because this is a kinda long post with little in the way of delivery. :bec_smug:

    Normally the DreamPi throws its modem into voice mode, plays a dial tone to fake out the dreamcast, listens to the digits dialed, and then switches to data mode and kicks off a handshake. Stays off-hook the entire time.

    This makes sense if you're using an electrically-simple Line Voltage Inducer and a straight connection between the Dreamcast and the modem for minimum part count get-up-and-go. It's actually a really clever workaround.

    My tweak adjusts the modem behavior such that it stays on-hook until it detects an incoming ring, then answers and jumps straight into data mode.

    This change was made because presently we're using a Valcom DLE-200B phone line simulator which does provide 'local' tone, ringing voltage, and ringdown.

    This necessarily means that we lose out on capturing the dialed digits, but it turns out we don't need those at all for pretty much any of the PPP-based games with central servers, and I'm not interested in playing anything outside of that scope.

    So now we have a dreampi that can only work in PPP mode and it requires a line simulator to work correctly. Why?

    All, ultimately, so that we can hook the DreamPi and two dreamcasts up to a TDM-based #PBX instead of the line simulator, wherein either of the latter can dial the former, thinking they're dialing Dreamcast Online Services. It goes through the whole ring-in process, which terminates at DreamPi, handshakes, and tunnels to Dreamcast Live -- getting us the goods.

    And there's lots of Friday left to go :3

    #RetroGaming #OtherNetworks #PhoneLab #RetroLab #POTS #Modem

  57. CW: lots of nerd talk about dreamcast and phone lines with dubious delivery

    In the service of totally overdoing some #Dreamcast #RetroGaming, I've successfully patched the #DreamPi gateway to be less useful. Buckle up, because this is a kinda long post with little in the way of delivery. :bec_smug:

    Normally the DreamPi throws its modem into voice mode, plays a dial tone to fake out the dreamcast, listens to the digits dialed, and then switches to data mode and kicks off a handshake. Stays off-hook the entire time.

    This makes sense if you're using an electrically-simple Line Voltage Inducer and a straight connection between the Dreamcast and the modem for minimum part count get-up-and-go. It's actually a really clever workaround.

    My tweak adjusts the modem behavior such that it stays on-hook until it detects an incoming ring, then answers and jumps straight into data mode.

    This change was made because presently we're using a Valcom DLE-200B phone line simulator which does provide 'local' tone, ringing voltage, and ringdown.

    This necessarily means that we lose out on capturing the dialed digits, but it turns out we don't need those at all for pretty much any of the PPP-based games with central servers, and I'm not interested in playing anything outside of that scope.

    So now we have a dreampi that can only work in PPP mode and it requires a line simulator to work correctly. Why?

    All, ultimately, so that we can hook the DreamPi and two dreamcasts up to a TDM-based #PBX instead of the line simulator, wherein either of the latter can dial the former, thinking they're dialing Dreamcast Online Services. It goes through the whole ring-in process, which terminates at DreamPi, handshakes, and tunnels to Dreamcast Live -- getting us the goods.

    And there's lots of Friday left to go :3

    #RetroGaming #OtherNetworks #PhoneLab #RetroLab #POTS #Modem

  58. CW: lots of nerd talk about dreamcast and phone lines with dubious delivery

    In the service of totally overdoing some #Dreamcast #RetroGaming, I've successfully patched the #DreamPi gateway to be less useful. Buckle up, because this is a kinda long post with little in the way of delivery. :bec_smug:

    Normally the DreamPi throws its modem into voice mode, plays a dial tone to fake out the dreamcast, listens to the digits dialed, and then switches to data mode and kicks off a handshake. Stays off-hook the entire time.

    This makes sense if you're using an electrically-simple Line Voltage Inducer and a straight connection between the Dreamcast and the modem for minimum part count get-up-and-go. It's actually a really clever workaround.

    My tweak adjusts the modem behavior such that it stays on-hook until it detects an incoming ring, then answers and jumps straight into data mode.

    This change was made because presently we're using a Valcom DLE-200B phone line simulator which does provide 'local' tone, ringing voltage, and ringdown.

    This necessarily means that we lose out on capturing the dialed digits, but it turns out we don't need those at all for pretty much any of the PPP-based games with central servers, and I'm not interested in playing anything outside of that scope.

    So now we have a dreampi that can only work in PPP mode and it requires a line simulator to work correctly. Why?

    All, ultimately, so that we can hook the DreamPi and two dreamcasts up to a TDM-based #PBX instead of the line simulator, wherein either of the latter can dial the former, thinking they're dialing Dreamcast Online Services. It goes through the whole ring-in process, which terminates at DreamPi, handshakes, and tunnels to Dreamcast Live -- getting us the goods.

    And there's lots of Friday left to go :3

    #RetroGaming #OtherNetworks #PhoneLab #RetroLab #POTS #Modem

  59. CW: lots of nerd talk about dreamcast and phone lines with dubious delivery

    In the service of totally overdoing some #Dreamcast #RetroGaming, I've successfully patched the #DreamPi gateway to be less useful. Buckle up, because this is a kinda long post with little in the way of delivery. :bec_smug:

    Normally the DreamPi throws its modem into voice mode, plays a dial tone to fake out the dreamcast, listens to the digits dialed, and then switches to data mode and kicks off a handshake. Stays off-hook the entire time.

    This makes sense if you're using an electrically-simple Line Voltage Inducer and a straight connection between the Dreamcast and the modem for minimum part count get-up-and-go. It's actually a really clever workaround.

    My tweak adjusts the modem behavior such that it stays on-hook until it detects an incoming ring, then answers and jumps straight into data mode.

    This change was made because presently we're using a Valcom DLE-200B phone line simulator which does provide 'local' tone, ringing voltage, and ringdown.

    This necessarily means that we lose out on capturing the dialed digits, but it turns out we don't need those at all for pretty much any of the PPP-based games with central servers, and I'm not interested in playing anything outside of that scope.

    So now we have a dreampi that can only work in PPP mode and it requires a line simulator to work correctly. Why?

    All, ultimately, so that we can hook the DreamPi and two dreamcasts up to a TDM-based #PBX instead of the line simulator, wherein either of the latter can dial the former, thinking they're dialing Dreamcast Online Services. It goes through the whole ring-in process, which terminates at DreamPi, handshakes, and tunnels to Dreamcast Live -- getting us the goods.

    And there's lots of Friday left to go :3

    #RetroGaming #OtherNetworks #PhoneLab #RetroLab #POTS #Modem

  60. Hnngh, talk about an anticlimax. Been hunting down this IP Office chassis to install in the telecoms lab and it *seems* to have a dead internal PSU.

    It's gonna get repaired, of course, but it just totally killed all immediate forward progress.

    #VoiceLab #OtherNetworks #HomeLab #RetroLab #Avaya #PhoneSystems #PBX #IPOffice