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#remesh — Public Fediverse posts

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  1. It looks like but it's no poisson distribution.
    Here I developed a remesh algorithm at first in two dimensions:

    Random points are moved more and more in the middle of their neighbours to avoid bulks of points (vertices) and create a base mesh that can be implemented in 3D to remesh sculpted objects.

    Currently I also work on a 3D example which has not reached the state to post it.

    Which remesher do you use if you work in 3D? And what could be a nice feature to implement in my algorithm?

    #art #remesh #b3d #blender3d #zbrush #mastoart #fediart #noai #code #artwork #minimalism #creativecoding #random #arts #artistsonmastodon #3d #algorithm #p5js #plugin #triangle #vertices