#portaudio — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #portaudio, aggregated by home.social.
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Been using PortAudio to handle audio stuff in a cross platform C++ app and it’s pretty easy to use. All three platforms work ok, but on Windows I can only get PA working when using DirectSound, not WASAPI. Whatever I try the PA errors out when starting the stream with some deep Win32 error that’s too generic to be actionable. Is Windows development always this awful? On Linux and Mac everything worked more or less directly as it should. Never on Windows.
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Been using PortAudio to handle audio stuff in a cross platform C++ app and it’s pretty easy to use. All three platforms work ok, but on Windows I can only get PA working when using DirectSound, not WASAPI. Whatever I try the PA errors out when starting the stream with some deep Win32 error that’s too generic to be actionable. Is Windows development always this awful? On Linux and Mac everything worked more or less directly as it should. Never on Windows.
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Been using PortAudio to handle audio stuff in a cross platform C++ app and it’s pretty easy to use. All three platforms work ok, but on Windows I can only get PA working when using DirectSound, not WASAPI. Whatever I try the PA errors out when starting the stream with some deep Win32 error that’s too generic to be actionable. Is Windows development always this awful? On Linux and Mac everything worked more or less directly as it should. Never on Windows.
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Been using PortAudio to handle audio stuff in a cross platform C++ app and it’s pretty easy to use. All three platforms work ok, but on Windows I can only get PA working when using DirectSound, not WASAPI. Whatever I try the PA errors out when starting the stream with some deep Win32 error that’s too generic to be actionable. Is Windows development always this awful? On Linux and Mac everything worked more or less directly as it should. Never on Windows.
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Been using PortAudio to handle audio stuff in a cross platform C++ app and it’s pretty easy to use. All three platforms work ok, but on Windows I can only get PA working when using DirectSound, not WASAPI. Whatever I try the PA errors out when starting the stream with some deep Win32 error that’s too generic to be actionable. Is Windows development always this awful? On Linux and Mac everything worked more or less directly as it should. Never on Windows.
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Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.
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Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.
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Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.
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Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.
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I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.
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I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.
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I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.
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I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.
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Footywhoops – Un synthé codé en Go qui génère des patterns musicaux à la volée
https://fed.brid.gy/r/https://korben.info/footywhoops-synthetiseur-go-portaudio-dsp.html
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Footywhoops – Un synthé codé en Go qui génère des patterns musicaux à la volée
https://fed.brid.gy/r/https://korben.info/footywhoops-synthetiseur-go-portaudio-dsp.html
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Footywhoops – Un synthé codé en Go qui génère des patterns musicaux à la volée
https://web.brid.gy/r/https://korben.info/footywhoops-synthetiseur-go-portaudio-dsp.html
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Footywhoops – Un synthé codé en Go qui génère des patterns musicaux à la volée
https://web.brid.gy/r/https://korben.info/footywhoops-synthetiseur-go-portaudio-dsp.html
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Footywhoops – Un synthé codé en Go qui génère des patterns musicaux à la volée
https://web.brid.gy/r/https://korben.info/footywhoops-synthetiseur-go-portaudio-dsp.html
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Random #fact: some features in #Tenacity depend on the libraries we use, including #wxWidgets. If you want to see Tenacity get better and want to contribute, we suggest you look into our supporting libraries such as wxWidgets and #PortAudio.
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Random #fact: some features in #Tenacity depend on the libraries we use, including #wxWidgets. If you want to see Tenacity get better and want to contribute, we suggest you look into our supporting libraries such as wxWidgets and #PortAudio.
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Random #fact: some features in #Tenacity depend on the libraries we use, including #wxWidgets. If you want to see Tenacity get better and want to contribute, we suggest you look into our supporting libraries such as wxWidgets and #PortAudio.
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Random #fact: some features in #Tenacity depend on the libraries we use, including #wxWidgets. If you want to see Tenacity get better and want to contribute, we suggest you look into our supporting libraries such as wxWidgets and #PortAudio.
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Random #fact: some features in #Tenacity depend on the libraries we use, including #wxWidgets. If you want to see Tenacity get better and want to contribute, we suggest you look into our supporting libraries such as wxWidgets and #PortAudio.
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Holy Zarquon’s singing fish! Amazingly I’ve got decent audio output on Windows! When you obtain a list of audio devices, some names appear twice. I was choosing the output device by name - the first one in the list with that name. Turns out if you choose a later one with that name, #portaudio uses (I presume) a different underlying API… and it works! Computer is now making gentle ooo-ing noises, alternatively a concerto of Morse operators at different speeds/frequencies with no static or fading.
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Holy Zarquon’s singing fish! Amazingly I’ve got decent audio output on Windows! When you obtain a list of audio devices, some names appear twice. I was choosing the output device by name - the first one in the list with that name. Turns out if you choose a later one with that name, #portaudio uses (I presume) a different underlying API… and it works! Computer is now making gentle ooo-ing noises, alternatively a concerto of Morse operators at different speeds/frequencies with no static or fading.
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Holy Zarquon’s singing fish! Amazingly I’ve got decent audio output on Windows! When you obtain a list of audio devices, some names appear twice. I was choosing the output device by name - the first one in the list with that name. Turns out if you choose a later one with that name, #portaudio uses (I presume) a different underlying API… and it works! Computer is now making gentle ooo-ing noises, alternatively a concerto of Morse operators at different speeds/frequencies with no static or fading.
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Bit of a long shot, but here goes: Have any #rust developers successfully built a #portaudio application on #windows? If so, how did you build/link against it? TIA!
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Bit of a long shot, but here goes: Have any #rust developers successfully built a #portaudio application on #windows? If so, how did you build/link against it? TIA!
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Bit of a long shot, but here goes: Have any #rust developers successfully built a #portaudio application on #windows? If so, how did you build/link against it? TIA!
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Bit of a long shot, but here goes: Have any #rust developers successfully built a #portaudio application on #windows? If so, how did you build/link against it? TIA!
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I've spent quite a while searching online for a simple answer to this question, but no luck so far. I'm developing a #software #music #synthesiser, and I'd like to generate #pulseWaves of a given #dutyCycle, #frequency and #amplitude. What's the most #programmer friendly equation for this?
In case you're wondering, my synth is, of course, written in #Rust, using #PortAudio, and entirely for fun.
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I've spent quite a while searching online for a simple answer to this question, but no luck so far. I'm developing a #software #music #synthesiser, and I'd like to generate #pulseWaves of a given #dutyCycle, #frequency and #amplitude. What's the most #programmer friendly equation for this?
In case you're wondering, my synth is, of course, written in #Rust, using #PortAudio, and entirely for fun.