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#coreaudio — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #coreaudio, aggregated by home.social.

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  1. My audio pipeline can use either #CoreAudio or #FFmpeg or #libopus for codec purposes. The biggest shock was realizing that using pipes is a lot easier than an API, and that thinking like #plan9 isn’t as crazy as it first seems.

  2. My audio pipeline can use either #CoreAudio or #FFmpeg or #libopus for codec purposes. The biggest shock was realizing that using pipes is a lot easier than an API, and that thinking like #plan9 isn’t as crazy as it first seems.

  3. My audio pipeline can use either #CoreAudio or #FFmpeg or #libopus for codec purposes. The biggest shock was realizing that using pipes is a lot easier than an API, and that thinking like #plan9 isn’t as crazy as it first seems.

  4. My audio pipeline can use either #CoreAudio or #FFmpeg or #libopus for codec purposes. The biggest shock was realizing that using pipes is a lot easier than an API, and that thinking like #plan9 isn’t as crazy as it first seems.

  5. Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.

  6. Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.

  7. Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.

  8. Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is kinda fun.

  9. I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.

  10. I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.

  11. I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.

  12. I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun), then calling #PortAudio to call #CoreAudio to make the speakers go beep-boop.

  13. SoundSourceのようにアプリ別にサウンドを出力するオーディオデバイスやボリューム、EQを設定できるMac用オーディオコントローラー「FineTune」がリリース。
    applech2.com/archives/20260123

    #applech2 #仕事効率化 #CoreAudio #github #Mac #OSS #アプリ #オーディオ #スピーカー #メニューバー #レビュー

  14. SoundSourceのようにアプリ別にサウンドを出力するオーディオデバイスやボリューム、EQを設定できるMac用オーディオコントローラー「FineTune」がリリース。
    applech2.com/archives/20260123

    #applech2 #仕事効率化 #CoreAudio #github #Mac #OSS #アプリ #オーディオ #スピーカー #メニューバー #レビュー

  15. SoundSourceのようにアプリ別にサウンドを出力するオーディオデバイスやボリューム、EQを設定できるMac用オーディオコントローラー「FineTune」がリリース。
    applech2.com/archives/20260123

    #applech2 #仕事効率化 #CoreAudio #github #Mac #OSS #アプリ #オーディオ #スピーカー #メニューバー #レビュー

  16. SoundSourceのようにアプリ別にサウンドを出力するオーディオデバイスやボリューム、EQを設定できるMac用オーディオコントローラー「FineTune」がリリース。
    applech2.com/archives/20260123

    #applech2 #仕事効率化 #CoreAudio #github #Mac #OSS #アプリ #オーディオ #スピーカー #メニューバー #レビュー

  17. It's absolutely amazing how far #wine has come. In combination with an rt #Linux kernel and #yabridge, I've gotten some hefty #VST3 plugins to work quite well.

    Not to mention that #PipeWire is giving #CoreAudio a run for its money.

    It's now possible for me to move over to Linux as a music workstation - and you should too.

    Follow me on further #LinuxMusic adventures!

  18. It's absolutely amazing how far #wine has come. In combination with an rt #Linux kernel and #yabridge, I've gotten some hefty #VST3 plugins to work quite well.

    Not to mention that #PipeWire is giving #CoreAudio a run for its money.

    It's now possible for me to move over to Linux as a music workstation - and you should too.

    Follow me on further #LinuxMusic adventures!

  19. It's absolutely amazing how far #wine has come. In combination with an rt #Linux kernel and #yabridge, I've gotten some hefty #VST3 plugins to work quite well.

    Not to mention that #PipeWire is giving #CoreAudio a run for its money.

    It's now possible for me to move over to Linux as a music workstation - and you should too.

    Follow me on further #LinuxMusic adventures!

  20. It's absolutely amazing how far #wine has come. In combination with an rt #Linux kernel and #yabridge, I've gotten some hefty #VST3 plugins to work quite well.

    Not to mention that #PipeWire is giving #CoreAudio a run for its money.

    It's now possible for me to move over to Linux as a music workstation - and you should too.

    Follow me on further #LinuxMusic adventures!

  21. It's absolutely amazing how far #wine has come. In combination with an rt #Linux kernel and #yabridge, I've gotten some hefty #VST3 plugins to work quite well.

    Not to mention that #PipeWire is giving #CoreAudio a run for its money.

    It's now possible for me to move over to Linux as a music workstation - and you should too.

    Follow me on further #LinuxMusic adventures!

  22. macOS 26.1 Tahoeでは、FaceTimeなどで音声を録音できない、オーディオデバイスのサンプリングレートが変更される、低サンプリングレートの音声の録音に失敗する、強いローパスフィルタが適用されるといった不具合が修正。
    applech2.com/archives/20251107

    #applech2 #macOS_26_Tahoe #CoreAudio #Mac #MacBook_Pro #macOS_26 #macOS_26_1 #Tahoe #オーディオ #スピーカー #不具合 #修正

  23. macOS 26.1 Tahoeでは、FaceTimeなどで音声を録音できない、オーディオデバイスのサンプリングレートが変更される、低サンプリングレートの音声の録音に失敗する、強いローパスフィルタが適用されるといった不具合が修正。
    applech2.com/archives/20251107

    #applech2 #macOS_26_Tahoe #CoreAudio #Mac #MacBook_Pro #macOS_26 #macOS_26_1 #Tahoe #オーディオ #スピーカー #不具合 #修正

  24. macOS 26 TahoeにアップグレードしたMacで、スピーカーからパチパチというクラックリング/ポップ音がする不具合は一部Xcode/iOSシミュレーターが関係しているもよう。
    applech2.com/archives/20251028

    #applech2 #macOS_26_Tahoe #CoreAudio #Mac #MacBook_Pro #macOS_26 #Tahoe #オーディオ #スピーカー #不具合

  25. macOS 26 TahoeにアップグレードしたMacで、スピーカーからパチパチというクラックリング/ポップ音がする不具合は一部Xcode/iOSシミュレーターが関係しているもよう。
    applech2.com/archives/20251028

    #applech2 #macOS_26_Tahoe #CoreAudio #Mac #MacBook_Pro #macOS_26 #Tahoe #オーディオ #スピーカー #不具合

  26. macOS 26 TahoeにアップグレードしたMacで、スピーカーからパチパチというクラックリング/ポップ音がする不具合は一部Xcode/iOSシミュレーターが関係しているもよう。
    applech2.com/archives/20251028

    #applech2 #macOS_26_Tahoe #CoreAudio #Mac #MacBook_Pro #macOS_26 #Tahoe #オーディオ #スピーカー #不具合

  27. macOS 26.0 Tahoeでは、CoreAudioの不具合によりMacのスピーカーからポップ音が鳴ったりマイク入力の音声が損失する、スピーカーやDACからの音声が変わるなどの問題が確認されているので注意を。
    applech2.com/archives/20251017

    #applech2 #macOS_26_Tahoe #CoreAudio #Mac #MacBook_Pro #macOS_26 #Tahoe #オーディオ #スピーカー #不具合

  28. macOS 26.0 Tahoeでは、CoreAudioの不具合によりMacのスピーカーからポップ音が鳴ったりマイク入力の音声が損失する、スピーカーやDACからの音声が変わるなどの問題が確認されているので注意を。
    applech2.com/archives/20251017

    #applech2 #macOS_26_Tahoe #CoreAudio #Mac #MacBook_Pro #macOS_26 #Tahoe #オーディオ #スピーカー #不具合

  29. The brilliance of #PipeWire is that it's a standardized media routing graph. What does that mean?

    One one the reasons both #Android and #Windows suck is how they implement audio servers. #macOS & #iOS has them beat, purely by how well standardized #CoreAudio & #CoreMIDI are.

    But, do you want one interface to access web cams, screen grabs, encoders, DMX controllers, as well as MIDI & audio devices - in preemptive real-time?

    If so, PipeWire is the perfect option, for the studio - and media IoT.

  30. The brilliance of #PipeWire is that it's a standardized media routing graph. What does that mean?

    One one the reasons both #Android and #Windows suck is how they implement audio servers. #macOS & #iOS has them beat, purely by how well standardized #CoreAudio & #CoreMIDI are.

    But, do you want one interface to access web cams, screen grabs, encoders, DMX controllers, as well as MIDI & audio devices - in preemptive real-time?

    If so, PipeWire is the perfect option, for the studio - and media IoT.

  31. The brilliance of #PipeWire is that it's a standardized media routing graph. What does that mean?

    One one the reasons both #Android and #Windows suck is how they implement audio servers. #macOS & #iOS has them beat, purely by how well standardized #CoreAudio & #CoreMIDI are.

    But, do you want one interface to access web cams, screen grabs, encoders, DMX controllers, as well as MIDI & audio devices - in preemptive real-time?

    If so, PipeWire is the perfect option, for the studio - and media IoT.

  32. The brilliance of #PipeWire is that it's a standardized media routing graph. What does that mean?

    One one the reasons both #Android and #Windows suck is how they implement audio servers. #macOS & #iOS has them beat, purely by how well standardized #CoreAudio & #CoreMIDI are.

    But, do you want one interface to access web cams, screen grabs, encoders, DMX controllers, as well as MIDI & audio devices - in preemptive real-time?

    If so, PipeWire is the perfect option, for the studio - and media IoT.

  33. The brilliance of #PipeWire is that it's a standardized media routing graph. What does that mean?

    One one the reasons both #Android and #Windows suck is how they implement audio servers. #macOS & #iOS has them beat, purely by how well standardized #CoreAudio & #CoreMIDI are.

    But, do you want one interface to access web cams, screen grabs, encoders, DMX controllers, as well as MIDI & audio devices - in preemptive real-time?

    If so, PipeWire is the perfect option, for the studio - and media IoT.

  34. @nielso I also find to be better than on macOS.
    Many of the things I used to do on macOS with some helper apps, I now do out of the box on .
    And yes, in many of the "polished" apps that are used on Windows or macOS, I think a lot of the complexity (but also flexibility) is probably kept away from the users, which may lead to small successes faster, but doesn't necessarily promote the underlying understanding of what's actually going on, if that makes any sense.

  35. @nielso I also find #pipewire to be better than #coreaudio on macOS.
    Many of the things I used to do on macOS with some helper apps, I now do out of the box on #linux.
    And yes, in many of the "polished" apps that are used on Windows or macOS, I think a lot of the complexity (but also flexibility) is probably kept away from the users, which may lead to small successes faster, but doesn't necessarily promote the underlying understanding of what's actually going on, if that makes any sense.

  36. @nielso I also find #pipewire to be better than #coreaudio on macOS.
    Many of the things I used to do on macOS with some helper apps, I now do out of the box on #linux.
    And yes, in many of the "polished" apps that are used on Windows or macOS, I think a lot of the complexity (but also flexibility) is probably kept away from the users, which may lead to small successes faster, but doesn't necessarily promote the underlying understanding of what's actually going on, if that makes any sense.

  37. @nielso I also find #pipewire to be better than #coreaudio on macOS.
    Many of the things I used to do on macOS with some helper apps, I now do out of the box on #linux.
    And yes, in many of the "polished" apps that are used on Windows or macOS, I think a lot of the complexity (but also flexibility) is probably kept away from the users, which may lead to small successes faster, but doesn't necessarily promote the underlying understanding of what's actually going on, if that makes any sense.

  38. @nielso I also find #pipewire to be better than #coreaudio on macOS.
    Many of the things I used to do on macOS with some helper apps, I now do out of the box on #linux.
    And yes, in many of the "polished" apps that are used on Windows or macOS, I think a lot of the complexity (but also flexibility) is probably kept away from the users, which may lead to small successes faster, but doesn't necessarily promote the underlying understanding of what's actually going on, if that makes any sense.

  39. So this is a fun #Audio tool for #macOS if you listen to various #HiRes and/or #LosslessAudio formats and want to switch a digital output to the matching #SampleRate on playback - github.com/vincentneo/Lossless

    I'd love for it to match discrete output channels and bitrate along with sample rate to account for multichannel source material 🤔 I may have to play with the #CoreAudio tricks they use for the app.

  40. So this is a fun #Audio tool for #macOS if you listen to various #HiRes and/or #LosslessAudio formats and want to switch a digital output to the matching #SampleRate on playback - github.com/vincentneo/Lossless

    I'd love for it to match discrete output channels and bitrate along with sample rate to account for multichannel source material 🤔 I may have to play with the #CoreAudio tricks they use for the app.

  41. So this is a fun #Audio tool for #macOS if you listen to various #HiRes and/or #LosslessAudio formats and want to switch a digital output to the matching #SampleRate on playback - github.com/vincentneo/Lossless

    I'd love for it to match discrete output channels and bitrate along with sample rate to account for multichannel source material 🤔 I may have to play with the #CoreAudio tricks they use for the app.