#plugindev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #plugindev, aggregated by home.social.
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Just as a quick reminder: auroraSuite could potentially be going offline from the Roblox Creator Store today.
I honestly thought about making it free with the suggestion @[email protected] gave me but I think it's honestly unfair that Robux payment methods at a marked up price (since you pay like 40x more tax when going through Roblox lol (75.5% tax Roblox takes, I think it's roughly 2% for Stripe) can't still be offered. Developers from countries such as Brazil and Russia (which are apparently big) are unable to use Stripe (although granted it's understandable for Russia) and developers aged under 18 (such as myself) cannot use it either.
Thanks for your support #Roblox #RobloxDev #RobloxPlugin #GameDev #GameDevelopment #PluginDev #PluginDevelopment
RE: https://lethallava.land/notes/9qjsptrezy -
I think it's clear now.
I'm exiting selling plugins for money on the Roblox Plugin Marketplace when the Creator Store launches.
https://create.roblox.com/docs/production/publishing/selling-on-the-creator-store
I'm fucking pissed off that this is the way things are. Granted it was only for a month but I helped beta test paid plugins before they were open to the public. Surely I shouldn't now be locked out from this?
I refuse to sell my plugins over $4.99 because I don't think I will get any sales. I do not meet one of the requirements for joining. It is clear that I am either taking things off-sale or making it free.
I may as well just quit Roblox development altogether at this point since I don't have any game ideas and I literally have a few friends that I could work with but that's it.
I'm pissed off.
#roblox #robloxdev #gamedev #plugindev #dev #developer #coding #plugins #luau -
#GodotEngine #PluginDev #SpatialQueriesAPI #BVH
I have written a short post, with a demo Godot project, about how to use the BVH API in Godot 4.x
https://gitlab.com/dbat/lessons-in-dev/-/wikis/Godot-Spatial-Queries-in-the-Editor
HTH,
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