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#plugindev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #plugindev, aggregated by home.social.

  1. FYI: Standards complient WP geo meta data

    This is the post_meta table entries for this test post. The metadata was generated by the IndieWeb-recommended plugin Simple Location. Simple Location is not without its problems. It throws an error when trying to do a lookup, so the long/lat data is any old nonsense I happened to type in.

    If I can figure out how/why the problem happens, that’s an entire plugin I don’t have to write.

    #code #database #maps #pluginDev #WordPress
  2. FYI: Standards complient WP geo meta data

    This is the post_meta table entries for this test post. The metadata was generated by the IndieWeb-recommended plugin Simple Location. Simple Location is not without its problems. It throws an error when trying to do a lookup, so the long/lat data is any old nonsense I happened to type in.

    If I can figure out how/why the problem happens, that’s an entire plugin I don’t have to write.

    #code #database #maps #pluginDev #WordPress
  3. 📢 Hiring: IDE Plugin Engineer

    #Hiring #Kotlin #IntelliJ #PluginDev #Remote

    We’re looking for a specialist in IntelliJ Platform plugin development with strong Kotlin/Java skills.

    Must Have:

    Experience building/publishing IntelliJ plugins (Marketplace or internal)

    Deep knowledge of PSI, inspections, completion, navigation, actions, UI components

    Strong debugging + clean, maintainable code

    Bonus: React, TeamCity, Python, Docker/K8s, Cloud

    👉 Apply here:
    zrec.eu/xgiZT?source=CareerSite

  4. #misskeyplugin #plugindev #plugin
    Is there seriously no way to pop up a dialogue to take text input?

    We have
    Mk:dialog but it doesnt seem to be able to take text input

  5. #misskeyplugin #plugindev #plugin
    Is there seriously no way to pop up a dialogue to take text input?

    We have
    Mk:dialog but it doesnt seem to be able to take text input

  6. #misskeyplugin #plugindev #plugin
    Is there seriously no way to pop up a dialogue to take text input?

    We have
    Mk:dialog but it doesnt seem to be able to take text input

  7. #misskeyplugin #plugindev #plugin
    Is there seriously no way to pop up a dialogue to take text input?

    We have
    Mk:dialog but it doesnt seem to be able to take text input

  8. #misskeyplugin #plugindev #plugin
    Is there seriously no way to pop up a dialogue to take text input?

    We have
    Mk:dialog but it doesnt seem to be able to take text input

  9. Sau hơn 10 năm phát triển plugin WordPress tại getbutterfly.com, tác giả chia sẻ những thay đổi lớn: người dùng đòi hỏi hiệu suất cao, bảo mật tốt hơn, mô hình freemium phổ biến, và khó nổi bật giữa hàng ngàn plugin. Thách thức bao gồm bảo trì, định giá, và khả năng tương thích. Dù vậy, vẫn lạc quan nhờ cộng đồng WP khổng lồ và cơ hội mới từ AI, SEO. Bạn nghĩ sao về việc cân bằng giá trị miễn phí và premium?

    #WordPress #PluginDev #CôngCụWP #PhátTriểnWeb #WebDevVN

    dev.to/wolffe/10-years

  10. I joined James LePage and Pascal Birchler on the Cosmos by WPLift podcast to dig into how the new WordPress AI Team came together and what we’re building.

    We talked about multilingual tools, responsible AI, how this impacts contributors and agencies, and what “AI the WordPress way” really looks like.

    Full episode: youtu.be/_cFPE0WUaS4?si=DaXeze
    #WordPress #AI #OpenSource #Multilingual #PluginDev #MCP #Gutenberg #WPAI

  11. I joined James LePage and Pascal Birchler on the Cosmos by WPLift podcast to dig into how the new WordPress AI Team came together and what we’re building.

    We talked about multilingual tools, responsible AI, how this impacts contributors and agencies, and what “AI the WordPress way” really looks like.

    Full episode: youtu.be/_cFPE0WUaS4?si=DaXeze
    #WordPress #AI #OpenSource #Multilingual #PluginDev #MCP #Gutenberg #WPAI

  12. I joined James LePage and Pascal Birchler on the Cosmos by WPLift podcast to dig into how the new WordPress AI Team came together and what we’re building.

    We talked about multilingual tools, responsible AI, how this impacts contributors and agencies, and what “AI the WordPress way” really looks like.

    Full episode: youtu.be/_cFPE0WUaS4?si=DaXeze
    #WordPress #AI #OpenSource #Multilingual #PluginDev #MCP #Gutenberg #WPAI

  13. I joined James LePage and Pascal Birchler on the Cosmos by WPLift podcast to dig into how the new WordPress AI Team came together and what we’re building.

    We talked about multilingual tools, responsible AI, how this impacts contributors and agencies, and what “AI the WordPress way” really looks like.

    Full episode: youtu.be/_cFPE0WUaS4?si=DaXeze
    #WordPress #AI #OpenSource #Multilingual #PluginDev #MCP #Gutenberg #WPAI

  14. I joined James LePage and Pascal Birchler on the Cosmos by WPLift podcast to dig into how the new WordPress AI Team came together and what we’re building.

    We talked about multilingual tools, responsible AI, how this impacts contributors and agencies, and what “AI the WordPress way” really looks like.

    Full episode: youtu.be/_cFPE0WUaS4?si=DaXeze
    #WordPress #AI #OpenSource #Multilingual #PluginDev #MCP #Gutenberg #WPAI

  15. Plugin UX isn’t just about UI—it starts with the code.

    If devs are fighting your plugin architecture, your users will feel it too. Good DX = better UX. Here’s why it matters 👇

    mikelopez.com/blog/10

    #DeveloperExperience #PluginDev #UXDesign #CodeQuality #OpenSource

  16. Nouveau plugin WordPress : Mosne Media Library AstroBin

    Il permet d’intégrer dans Gutenberg des images AstroBin, avec attribution automatique.

    Un vrai gain de temps pour les passionnés d’astronomie !

    Développé en side project par @mosne thème dev à l’agence. Bravo à lui 👏

    🔗 wordpress.org/plugins/mosne-me

    #WordPress #AstroBin #PluginDev #OpenSource #Astronomy

  17. Nouveau plugin WordPress : Mosne Media Library AstroBin

    Il permet d’intégrer dans Gutenberg des images AstroBin, avec attribution automatique.

    Un vrai gain de temps pour les passionnés d’astronomie !

    Développé en side project par Paolo Tesei, thème dev à l’agence. Bravo à lui 👏

    🔗 wordpress.org/plugins/mosne-me

    #WordPress #AstroBin #PluginDev #OpenSource #Astronomy

  18. I'm writing a post about Config for UE 5.5 on my blog.

    My homepage, a pretty homepage

    #UnrealEngine #GameDev #IndieGameDev #IndieDev #SoloDev #PluginDev

    I didn't know it would take this long, but the more I dug into it, the more it felt like a landmine that I would step on again later, so I couldn't stop debugging. (I confess, I've stepped on it several times so far.)

  19. I'm writing a post about Config for UE 5.5 on my blog.

    My homepage, a pretty homepage

    #UnrealEngine #GameDev #IndieGameDev #IndieDev #SoloDev #PluginDev

    I didn't know it would take this long, but the more I dug into it, the more it felt like a landmine that I would step on again later, so I couldn't stop debugging. (I confess, I've stepped on it several times so far.)

  20. I'm writing a post about Config for UE 5.5 on my blog.

    My homepage, a pretty homepage

    #UnrealEngine #GameDev #IndieGameDev #IndieDev #SoloDev #PluginDev

    I didn't know it would take this long, but the more I dug into it, the more it felt like a landmine that I would step on again later, so I couldn't stop debugging. (I confess, I've stepped on it several times so far.)

  21. I'm writing a post about Config for UE 5.5 on my blog.

    My homepage, a pretty homepage

    #UnrealEngine #GameDev #IndieGameDev #IndieDev #SoloDev #PluginDev

    I didn't know it would take this long, but the more I dug into it, the more it felt like a landmine that I would step on again later, so I couldn't stop debugging. (I confess, I've stepped on it several times so far.)

  22. I'm writing a post about Config for UE 5.5 on my blog.

    My homepage, a pretty homepage

    #UnrealEngine #GameDev #IndieGameDev #IndieDev #SoloDev #PluginDev

    I didn't know it would take this long, but the more I dug into it, the more it felt like a landmine that I would step on again later, so I couldn't stop debugging. (I confess, I've stepped on it several times so far.)

  23. Developing the editor plugin with Slate means there is a flooding of string resources inside C++ code. It's hard to stay sane.

    #UnrealEngine #GameDev #PluginDev #indiedev #IndieGameDev

  24. Developing the editor plugin with Slate means there is a flooding of string resources inside C++ code. It's hard to stay sane.

    #UnrealEngine #GameDev #PluginDev #indiedev #IndieGameDev

  25. Developing the editor plugin with Slate means there is a flooding of string resources inside C++ code. It's hard to stay sane.

    #UnrealEngine #GameDev #PluginDev #indiedev #IndieGameDev

  26. Developing the editor plugin with Slate means there is a flooding of string resources inside C++ code. It's hard to stay sane.

    #UnrealEngine #GameDev #PluginDev #indiedev #IndieGameDev

  27. Developing the editor plugin with Slate means there is a flooding of string resources inside C++ code. It's hard to stay sane.

    #UnrealEngine #GameDev #PluginDev #indiedev #IndieGameDev

  28. When I use const_cast in my working project based on the Unreal Engine, I always feel guilty. But in the case of using the UObject, there is a need to do that sometimes.

    #UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev

  29. When I use const_cast in my working project based on the Unreal Engine, I always feel guilty. But in the case of using the UObject, there is a need to do that sometimes.

    #UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev

  30. When I use const_cast in my working project based on the Unreal Engine, I always feel guilty. But in the case of using the UObject, there is a need to do that sometimes.

    #UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev

  31. When I use const_cast in my working project based on the Unreal Engine, I always feel guilty. But in the case of using the UObject, there is a need to do that sometimes.

    #UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev

  32. When I use const_cast in my working project based on the Unreal Engine, I always feel guilty. But in the case of using the UObject, there is a need to do that sometimes.

    #UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev

  33. In large-scale refactoring, the experience of suddenly solving problems by simply changing the name - in particular, the experience of solving problems that I had seen but forgotten about, or even problems that I hadn't noticed, all at once - I've experienced it several times so far. Still, it feels amazing every time I experience it.

    #GameDev #IndieDev #IndieGameDev #PluginDev #Cpp #Programming #Refactoring

  34. In large-scale refactoring, the experience of suddenly solving problems by simply changing the name - in particular, the experience of solving problems that I had seen but forgotten about, or even problems that I hadn't noticed, all at once - I've experienced it several times so far. Still, it feels amazing every time I experience it.

    #GameDev #IndieDev #IndieGameDev #PluginDev #Cpp #Programming #Refactoring

  35. In large-scale refactoring, the experience of suddenly solving problems by simply changing the name - in particular, the experience of solving problems that I had seen but forgotten about, or even problems that I hadn't noticed, all at once - I've experienced it several times so far. Still, it feels amazing every time I experience it.

    #GameDev #IndieDev #IndieGameDev #PluginDev #Cpp #Programming #Refactoring

  36. In large-scale refactoring, the experience of suddenly solving problems by simply changing the name - in particular, the experience of solving problems that I had seen but forgotten about, or even problems that I hadn't noticed, all at once - I've experienced it several times so far. Still, it feels amazing every time I experience it.

    #GameDev #IndieDev #IndieGameDev #PluginDev #Cpp #Programming #Refactoring

  37. In large-scale refactoring, the experience of suddenly solving problems by simply changing the name - in particular, the experience of solving problems that I had seen but forgotten about, or even problems that I hadn't noticed, all at once - I've experienced it several times so far. Still, it feels amazing every time I experience it.

    #GameDev #IndieDev #IndieGameDev #PluginDev #Cpp #Programming #Refactoring

  38. The casue of this problem was that I used FSlateBorderBrush where I should use FSlateBrush. I had to use FSlateBrush as strike brush. It seems that I was confused after I saw the usage of the "Old/HyperlinkUnderline.png" as the hyperlink underline brush with the SetHovered(). I thought I had to use the FSlateBorderBrush for the underline and strikethrough. I'm ashamed, but my video card is ok.

    #UnreaEngine #GameDev #IndieDev #IndieGameDev #PluginDev #Slate

  39. The casue of this problem was that I used FSlateBorderBrush where I should use FSlateBrush. I had to use FSlateBrush as strike brush. It seems that I was confused after I saw the usage of the "Old/HyperlinkUnderline.png" as the hyperlink underline brush with the SetHovered(). I thought I had to use the FSlateBorderBrush for the underline and strikethrough. I'm ashamed, but my video card is ok.

    #UnreaEngine #GameDev #IndieDev #IndieGameDev #PluginDev #Slate

  40. The casue of this problem was that I used FSlateBorderBrush where I should use FSlateBrush. I had to use FSlateBrush as strike brush. It seems that I was confused after I saw the usage of the "Old/HyperlinkUnderline.png" as the hyperlink underline brush with the SetHovered(). I thought I had to use the FSlateBorderBrush for the underline and strikethrough. I'm ashamed, but my video card is ok.

    #UnreaEngine #GameDev #IndieDev #IndieGameDev #PluginDev #Slate

  41. The casue of this problem was that I used FSlateBorderBrush where I should use FSlateBrush. I had to use FSlateBrush as strike brush. It seems that I was confused after I saw the usage of the "Old/HyperlinkUnderline.png" as the hyperlink underline brush with the SetHovered(). I thought I had to use the FSlateBorderBrush for the underline and strikethrough. I'm ashamed, but my video card is ok.

    #UnreaEngine #GameDev #IndieDev #IndieGameDev #PluginDev #Slate

  42. The casue of this problem was that I used FSlateBorderBrush where I should use FSlateBrush. I had to use FSlateBrush as strike brush. It seems that I was confused after I saw the usage of the "Old/HyperlinkUnderline.png" as the hyperlink underline brush with the SetHovered(). I thought I had to use the FSlateBorderBrush for the underline and strikethrough. I'm ashamed, but my video card is ok.

    #UnreaEngine #GameDev #IndieDev #IndieGameDev #PluginDev #Slate

  43. I met a very interesting glitch a couple of days ago.

    github.com/hyaniner/UnrealSTex

    I'm worrying about several scenarios. Physical damage to my graphic card is one of those. But- It's too regular and stable to be considered physical damage.

    #UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev #Slate

  44. I met a very interesting glitch a couple of days ago.

    github.com/hyaniner/UnrealSTex

    I'm worrying about several scenarios. Physical damage to my graphic card is one of those. But- It's too regular and stable to be considered physical damage.

    #UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev #Slate