#odinlang — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #odinlang, aggregated by home.social.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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An Introduction to Odin Programming Language.
odin-lang.org
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An Introduction to Odin Programming Language.
odin-lang.org
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An Introduction to Odin Programming Language.
odin-lang.org
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New language! You can now write Firefly Zero games in Odin, a Go-like language with manual memory management. Give it a try with the latest firefly-cli:
ff new --lang=odin hello
https://docs.fireflyzero.com/dev/getting-started/
In reference to @0xabad1dea, --lang=abadidea also works 🙃
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New language! You can now write Firefly Zero games in Odin, a Go-like language with manual memory management. Give it a try with the latest firefly-cli:
ff new --lang=odin hello
https://docs.fireflyzero.com/dev/getting-started/
In reference to @0xabad1dea, --lang=abadidea also works 🙃
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New language! You can now write Firefly Zero games in Odin, a Go-like language with manual memory management. Give it a try with the latest firefly-cli:
ff new --lang=odin hello
https://docs.fireflyzero.com/dev/getting-started/
In reference to @0xabad1dea, --lang=abadidea also works 🙃
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New language! You can now write Firefly Zero games in Odin, a Go-like language with manual memory management. Give it a try with the latest firefly-cli:
ff new --lang=odin hello
https://docs.fireflyzero.com/dev/getting-started/
In reference to @0xabad1dea, --lang=abadidea also works 🙃
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New language! You can now write Firefly Zero games in Odin, a Go-like language with manual memory management. Give it a try with the latest firefly-cli:
ff new --lang=odin hello
https://docs.fireflyzero.com/dev/getting-started/
In reference to @0xabad1dea, --lang=abadidea also works 🙃
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I am building this ECS in my spare time. Complete description with examples you can find in readme on github.
https://github.com/helioscout/moecs
If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system, customize its operation, and generalize logic for entities with different components. As for speed, it will vary on different computers. You can play around with main.odin, and see the benchmarks (I use this code for testing). I’d be interested in seeing your results.
My tests show this:
With 7 components, 3 systems, 1 million entities, 6 archetypes, world progress 100 times takes 56 milliseconds (at each iteration: 1 system adding component to 100 entities and despawning one entity and 2 others getting 6 components for each entity).
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I am building this ECS in my spare time. Complete description with examples you can find in readme on github.
https://github.com/helioscout/moecs
If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system, customize its operation, and generalize logic for entities with different components. As for speed, it will vary on different computers. You can play around with main.odin, and see the benchmarks (I use this code for testing). I’d be interested in seeing your results.
My tests show this:
With 7 components, 3 systems, 1 million entities, 6 archetypes, world progress 100 times takes 56 milliseconds (at each iteration: 1 system adding component to 100 entities and despawning one entity and 2 others getting 6 components for each entity).
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I am building this ECS in my spare time. Complete description with examples you can find in readme on github.
https://github.com/helioscout/moecs
If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system, customize its operation, and generalize logic for entities with different components. As for speed, it will vary on different computers. You can play around with main.odin, and see the benchmarks (I use this code for testing). I’d be interested in seeing your results.
My tests show this:
With 7 components, 3 systems, 1 million entities, 6 archetypes, world progress 100 times takes 56 milliseconds (at each iteration: 1 system adding component to 100 entities and despawning one entity and 2 others getting 6 components for each entity).
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I am building this ECS in my spare time. Complete description with examples you can find in readme on github.
https://github.com/helioscout/moecs
If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system, customize its operation, and generalize logic for entities with different components. As for speed, it will vary on different computers. You can play around with main.odin, and see the benchmarks (I use this code for testing). I’d be interested in seeing your results.
My tests show this:
With 7 components, 3 systems, 1 million entities, 6 archetypes, world progress 100 times takes 56 milliseconds (at each iteration: 1 system adding component to 100 entities and despawning one entity and 2 others getting 6 components for each entity).
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Going to have to have a proper play with Odin. Read the language overview. So, much, bigger. Comfy. But bigger.
I really like the pared down minimalism of Zig, it speaks to me. But Zig's going to break my heart when I have to rewrite stuff every few months. Went through that with Swift. Never again.
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@grainsnatcher I'm currently using #odinlang for a project. Maybe that's interesting for you as well. It feels like a super "friendly" version of C.
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@grainsnatcher I'm currently using #odinlang for a project. Maybe that's interesting for you as well. It feels like a super "friendly" version of C.
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@grainsnatcher I'm currently using #odinlang for a project. Maybe that's interesting for you as well. It feels like a super "friendly" version of C.
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@grainsnatcher I'm currently using #odinlang for a project. Maybe that's interesting for you as well. It feels like a super "friendly" version of C.
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I started rewriting the PoC plaintext.casa parser from #typescript to #odinlang. Such a nice language to work with!
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I started rewriting the PoC plaintext.casa parser from #typescript to #odinlang. Such a nice language to work with!
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I started rewriting the PoC plaintext.casa parser from #typescript to #odinlang. Such a nice language to work with!
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I started rewriting the PoC plaintext.casa parser from #typescript to #odinlang. Such a nice language to work with!
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I started rewriting the PoC plaintext.casa parser from #typescript to #odinlang. Such a nice language to work with!
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My game "Way Out Of Here" is now published!
https://danredtmf.itch.io/way-out-of-here -
My game "Way Out Of Here" is now published!
https://danredtmf.itch.io/way-out-of-here -
My game "Way Out Of Here" is now published!
https://danredtmf.itch.io/way-out-of-here -
I'm down to the final chapter of translating the code examples over at learnopengl that are in C++ to Odin. The final chapter is about making games. What a journey. What stress 😭
https://github.com/kidando/learnopengl-odin
#learnopengl #odin #odinlang #graphicsprogramming -
I'm down to the final chapter of translating the code examples over at learnopengl that are in C++ to Odin. The final chapter is about making games. What a journey. What stress 😭
https://github.com/kidando/learnopengl-odin
#learnopengl #odin #odinlang #graphicsprogramming -
Been a minute but i just added chapter 5 to list of completed chapters for learnopengl lesson source codes to odin
#odinlang #learnopengl #graphicsprogramming
https://github.com/kidando/learnopengl-odin -
Been a minute but i just added chapter 5 to list of completed chapters for learnopengl lesson source codes to odin
#odinlang #learnopengl #graphicsprogramming
https://github.com/kidando/learnopengl-odin -
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Another day another chapter. I just uploaded chapter 4 lesson source code files
#learnopengl #graphicsprogramming #odinlang
https://github.com/kidando/learnopengl-odin -
Another day another chapter. I just uploaded chapter 4 lesson source code files
#learnopengl #graphicsprogramming #odinlang
https://github.com/kidando/learnopengl-odin -
I swear graphics programming is making me lose hair... fast! But progress is progress #opengl #graphicsprogramming #odin #odinlang
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I swear graphics programming is making me lose hair... fast! But progress is progress #opengl #graphicsprogramming #odin #odinlang
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If you are interested in learning #graphicsprogramming using #odinLang, I created a repo for the example source code over at learnopengl website but written in odin. I have completed chapter 1 - getting started
https://github.com/kidando/learnopengl-odin -
If you are interested in learning #graphicsprogramming using #odinLang, I created a repo for the example source code over at learnopengl website but written in odin. I have completed chapter 1 - getting started
https://github.com/kidando/learnopengl-odin