#odinlang — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #odinlang, aggregated by home.social.
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So that's what Odin language dev is like.
https://katamari64.se/posts/2026/odin-wikipedia/
Shame. The language is fine, but I don't know if I can trust a BDFL of a language that behaves.. Like that. I am very much expecting it to implode some way at some point.
Do I need to rewrite Artificial Rage in different language again? We'll see. Probably not. But I won't bother starting new projects with this language.
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So that's what Odin language dev is like.
https://katamari64.se/posts/2026/odin-wikipedia/
Shame. The language is fine, but I don't know if I can trust a BDFL of a language that behaves.. Like that. I am very much expecting it to implode some way at some point.
Do I need to rewrite Artificial Rage in different language again? We'll see. Probably not. But I won't bother starting new projects with this language.
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For 10 år siden sad GingerBill og blev så frustreret over C, at han besluttede sig for at udvikle programmeringssproget Odin. Odin henter inspiration fra Pascal, C, Go, Oberon-2, Newsqueak og GLSL.
En fed detalje ved Odin er, at det har native implementeringer til en række kendte libraries såsom Raylib, ENet og OpenGL, så man slipper langt henad vejen for selv at skulle lave snirklet interop-kode mellem Odin og C.
Tilbage til det, det hele handler om: Her 10 år senere er GingerBill så klar til at annoncere Odin v1.0 - her er videoen:
https://www.youtube.com/watch?v=dLPAqXi9In0
Tjek Odin ud: https://odin-lang.org
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For 10 år siden sad GingerBill og blev så frustreret over C, at han besluttede sig for at udvikle programmeringssproget Odin. Odin henter inspiration fra Pascal, C, Go, Oberon-2, Newsqueak og GLSL.
En fed detalje ved Odin er, at det har native implementeringer til en række kendte libraries såsom Raylib, ENet og OpenGL, så man slipper langt henad vejen for selv at skulle lave snirklet interop-kode mellem Odin og C.
Tilbage til det, det hele handler om: Her 10 år senere er GingerBill så klar til at annoncere Odin v1.0 - her er videoen:
https://www.youtube.com/watch?v=dLPAqXi9In0
Tjek Odin ud: https://odin-lang.org
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I'm pretty sure Niklaus Wirth and Dennis Ritchie never did anything like this, but it seems the times are indeed changing.
This is to announce the announcement that Odin will turn 1.0, sometime soon.
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I'm pretty sure Niklaus Wirth and Dennis Ritchie never did anything like this, but it seems the times are indeed changing.
This is to announce the announcement that Odin will turn 1.0, sometime soon.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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New language! You can now write Firefly Zero games in Odin, a Go-like language with manual memory management. Give it a try with the latest firefly-cli:
ff new --lang=odin hello
https://docs.fireflyzero.com/dev/getting-started/
In reference to @0xabad1dea, --lang=abadidea also works 🙃
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New language! You can now write Firefly Zero games in Odin, a Go-like language with manual memory management. Give it a try with the latest firefly-cli:
ff new --lang=odin hello
https://docs.fireflyzero.com/dev/getting-started/
In reference to @0xabad1dea, --lang=abadidea also works 🙃
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I am building this ECS in my spare time. Complete description with examples you can find in readme on github.
https://github.com/helioscout/moecs
If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system, customize its operation, and generalize logic for entities with different components. As for speed, it will vary on different computers. You can play around with main.odin, and see the benchmarks (I use this code for testing). I’d be interested in seeing your results.
My tests show this:
With 7 components, 3 systems, 1 million entities, 6 archetypes, world progress 100 times takes 56 milliseconds (at each iteration: 1 system adding component to 100 entities and despawning one entity and 2 others getting 6 components for each entity).
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I am building this ECS in my spare time. Complete description with examples you can find in readme on github.
https://github.com/helioscout/moecs
If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system, customize its operation, and generalize logic for entities with different components. As for speed, it will vary on different computers. You can play around with main.odin, and see the benchmarks (I use this code for testing). I’d be interested in seeing your results.
My tests show this:
With 7 components, 3 systems, 1 million entities, 6 archetypes, world progress 100 times takes 56 milliseconds (at each iteration: 1 system adding component to 100 entities and despawning one entity and 2 others getting 6 components for each entity).
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@grainsnatcher I'm currently using #odinlang for a project. Maybe that's interesting for you as well. It feels like a super "friendly" version of C.
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I started rewriting the PoC plaintext.casa parser from #typescript to #odinlang. Such a nice language to work with!
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I started rewriting the PoC plaintext.casa parser from #typescript to #odinlang. Such a nice language to work with!
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My game "Way Out Of Here" is now published!
https://danredtmf.itch.io/way-out-of-here -
I'm down to the final chapter of translating the code examples over at learnopengl that are in C++ to Odin. The final chapter is about making games. What a journey. What stress 😭
https://github.com/kidando/learnopengl-odin
#learnopengl #odin #odinlang #graphicsprogramming -
Been a minute but i just added chapter 5 to list of completed chapters for learnopengl lesson source codes to odin
#odinlang #learnopengl #graphicsprogramming
https://github.com/kidando/learnopengl-odin -
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Another day another chapter. I just uploaded chapter 4 lesson source code files
#learnopengl #graphicsprogramming #odinlang
https://github.com/kidando/learnopengl-odin -
I swear graphics programming is making me lose hair... fast! But progress is progress #opengl #graphicsprogramming #odin #odinlang
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If you are interested in learning #graphicsprogramming using #odinLang, I created a repo for the example source code over at learnopengl website but written in odin. I have completed chapter 1 - getting started
https://github.com/kidando/learnopengl-odin -
#programming #ziglang #odinlang #redlang
Actually, quite nice and detailed overview, even if you might not necessarily agree with the author on some points.
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#programming #ziglang #odinlang #redlang
Actually, quite nice and detailed overview, even if you might not necessarily agree with the author on some points.
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I just completed "Red-Nosed Reports" - Day 2 - Advent of Code 2024 #AdventOfCode https://adventofcode.com/2024/day/2
I'm doing it in #OdinLang this year. Find my code here:
https://github.com/jdarnold/advent2024Join my leaderboard with the code 335841-f28d1b57
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I just completed "Red-Nosed Reports" - Day 2 - Advent of Code 2024 #AdventOfCode https://adventofcode.com/2024/day/2
I'm doing it in #OdinLang this year. Find my code here:
https://github.com/jdarnold/advent2024Join my leaderboard with the code 335841-f28d1b57