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#ocean-software — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ocean-software, aggregated by home.social.

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  1. Book crowdfunding: The story of Ocean Software - Gold Edition

    The book on the history of Ocean Software, published in 2013, is to be reissued with crowdfunding and expanded by around 35-40 pages. The additional content is based on the memories of thirteen former employees. "The Story of Ocean Software - Gold Edition" is scheduled for release in June this year.

    amiga-news.de/en/news/AN-2026-

    #retrocomputing #Amiga #C64 #OceanSoftware #books

  2. Book crowdfunding: The story of Ocean Software - Gold Edition

    The book on the history of Ocean Software, published in 2013, is to be reissued with crowdfunding and expanded by around 35-40 pages. The additional content is based on the memories of thirteen former employees. "The Story of Ocean Software - Gold Edition" is scheduled for release in June this year.

    amiga-news.de/en/news/AN-2026-

  3. Book crowdfunding: The story of Ocean Software - Gold Edition

    The book on the history of Ocean Software, published in 2013, is to be reissued with crowdfunding and expanded by around 35-40 pages. The additional content is based on the memories of thirteen former employees. "The Story of Ocean Software - Gold Edition" is scheduled for release in June this year.

    amiga-news.de/en/news/AN-2026-

    #retrocomputing #Amiga #C64 #OceanSoftware #books

  4. Book crowdfunding: The story of Ocean Software - Gold Edition

    The book on the history of Ocean Software, published in 2013, is to be reissued with crowdfunding and expanded by around 35-40 pages. The additional content is based on the memories of thirteen former employees. "The Story of Ocean Software - Gold Edition" is scheduled for release in June this year.

    amiga-news.de/en/news/AN-2026-

    #retrocomputing #Amiga #C64 #OceanSoftware #books

  5. Book crowdfunding: The story of Ocean Software - Gold Edition

    The book on the history of Ocean Software, published in 2013, is to be reissued with crowdfunding and expanded by around 35-40 pages. The additional content is based on the memories of thirteen former employees. "The Story of Ocean Software - Gold Edition" is scheduled for release in June this year.

    amiga-news.de/en/news/AN-2026-

    #retrocomputing #Amiga #C64 #OceanSoftware #books

  6. Say what you like about #OceanSoftware, but they certainly nailed what every teenage boy was thinking about in the mid-80s, even if they didn't quite nail all the games.

    Did Street Hawk even ever get released?

  7. Say what you like about #OceanSoftware, but they certainly nailed what every teenage boy was thinking about in the mid-80s, even if they didn't quite nail all the games.

    Did Street Hawk even ever get released?

  8. Say what you like about #OceanSoftware, but they certainly nailed what every teenage boy was thinking about in the mid-80s, even if they didn't quite nail all the games.

    Did Street Hawk even ever get released?

  9. Say what you like about #OceanSoftware, but they certainly nailed what every teenage boy was thinking about in the mid-80s, even if they didn't quite nail all the games.

    Did Street Hawk even ever get released?

  10. Say what you like about #OceanSoftware, but they certainly nailed what every teenage boy was thinking about in the mid-80s, even if they didn't quite nail all the games.

    Did Street Hawk even ever get released?

  11. The first office of #OceanSoftware was this huge warehouse on the banks of the River Irwell in #Manchester, which had previously belonged to a greek shipping company. #DavidWard established the company headquarters there just to highlight it as the city's only software house.

  12. The first office of #OceanSoftware was this huge warehouse on the banks of the River Irwell in #Manchester, which had previously belonged to a greek shipping company. #DavidWard established the company headquarters there just to highlight it as the city's only software house.

  13. Amigatronics, the Podcast 8X01

    Diego en esta ocasión cede el testigo a su compañero Ricardo de Amigamers que hablará del «Batman» de Ocean Software.

    Conocerás una de las más interesantes prestaciones del AmigaOs con Míguel explorando las datatypes.

    Vuelve el Spectrumero Javi Ortiz para deleitarnos con su sabiduría, esta vez para analizar y darnos su opinión personal
    acerca del The Spectrum.

    Bisarma y Brácula en La Zona Retro titulada hoy: The Key, haciendo posible lo imposible os harán alucinar con esta aventura gráfica para Amstrad.

    Analizamos en exclusiva mundial los Nuevos teclados mecánicos de AMIGAstore para A1200 que son una auténtica maravilla.

    Os refrescaremos la memoria con las dos preguntas lanzadas hasta día de hoy para el concurso y antes de dar paso a la pareja de presentadores
    más impresentables Míguel e Isra escucharemos las noticias más destacadas de las últimas semanas.

    Bienvenidos al quinto programa de la octava temporada de Amigatronics.

    #a1200 #Amiga1200 #amigamers #amigaos #amigastore #amstradCpc #batman #CommodoreAmiga #datatypes #elEspectrumero #javiOrtiz #nuevosTecladosMecánicos #oceanSoftware #retrogaming #Sergiusz #Spectrum #theKey #theMovie #theSpectrum #Videojuegos

  14. 🎵PUMP UP THE VOLUME🎵🎶
    Probably my all-time favourite SID-tune...
    OCEAN LOADER V1
    by Martin Galway
    #ImagineSoftware #OceanSoftware
    FREEZE64.com
    #PassionForTheCommodore64

  15. 🎵PUMP UP THE VOLUME🎵🎶
    Probably my all-time favourite SID-tune...
    OCEAN LOADER V1
    by Martin Galway
    #ImagineSoftware #OceanSoftware
    FREEZE64.com
    #PassionForTheCommodore64

  16. #TheUntouchables es el vivo reflejo de otra época, en la que una casa de software podía perfectamente tardar dos años en llevar una película a los videojuegos, y esa película aún estaba en boca de todo el mundo. El juego basado en la película de #BrianDePalma representa la edad dorada de #OceanSoftware, el cénit de su poder. Una auténtica superproducción, muy ambiciosa, para llevar el #zxspectrum hasta sus límites, pero que sin embargo siempre le resultó pelín fría a un servidor.

  17. #TheUntouchables es el vivo reflejo de otra época, en la que una casa de software podía perfectamente tardar dos años en llevar una película a los videojuegos, y esa película aún estaba en boca de todo el mundo. El juego basado en la película de #BrianDePalma representa la edad dorada de #OceanSoftware, el cénit de su poder. Una auténtica superproducción, muy ambiciosa, para llevar el #zxspectrum hasta sus límites, pero que sin embargo siempre le resultó pelín fría a un servidor.