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#ncine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ncine, aggregated by home.social.

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  1. After three months of work, my presentation on the nCine multi-threaded job system is finally online.
    Concurrency basics, atomics, acquire/release, false sharing, ABA, CPU topologies, ECS experiments, benchmarks & profiling.
    encelo.github.io/nCine_JobSyst

    #gamedev #cpp #concurrency #multithreading #ECS #nCine #GameEngine #opensource #indiegamedev

  2. The recording from my /dev/games 2025 presentation in Rome is on YouTube! 📽️
    It's a one hour talk about the last 14 years developing the nCine, my open source and cross platform 2D game framework, with a lot of interesting challenges and technical aspects.
    youtu.be/v70Ahl21TqI
    #nCine #opensource #GameDev #IndieGameDev

  3. The recording from my /dev/games 2025 presentation in Rome is on YouTube! 📽️
    It's a one hour talk about the last 14 years developing the nCine, my open source and cross platform 2D game framework, with a lot of interesting challenges and technical aspects.
    youtu.be/v70Ahl21TqI
    #nCine #opensource #GameDev #IndieGameDev

  4. Just like my personal site, the official nCine website has now migrated from Jekyll to Hugo with the Blowfish theme. 🚀 A fresh, faster, and more professional lift-off!
    ncine.github.io/
    #Hugo #GameDev #OpenSource #IndieGameDev #nCine

  5. I just published the nCine Dev Update 22, covering development from January to August 2025.

    Highlights:
    - ⚡ Introspective Sort for safe render queue sorting
    - 🎮 Wet Paper (Global Game Jam game, polished & released)
    - 🧵 Stabilized multi-threaded job system and support for topology-aware pinning
    - 💥 Crashpad integration for modern crash reporting
    - 🛠️ Array class fixes plus support for non-copyable objects

    👉 Read more: encelo.github.io/2025-09-21-nc

    #nCine #GameDev #OpenSource #Cplusplus #IndieDev

  6. Wet Paper is out!
    An enhanced version of our #GGJ2025 game, made in C++ with the open source #nCine framework. The game itself is open source too!

    Now with menus, solo play, rebindable controls, music, custom refraction shader for bubbles, gamepad vibration, and more.

    Play in browser or download: encelo.itch.io/wet-paper

    youtube.com/watch?v=jvhKzdlgR4

    #gamedev #indiegames #opensource #cpp

  7. I’ve added support for a bunch of environment variables that you can set to override any run-time value in your nCine AppConfiguration.

    Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.

    github.com/nCine/nCine/wiki/Ap

    #nCine #GameDev #OpenSource #IndieDev #SoloDev #SoloIndieDev #GameEngineDev

  8. Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.

    If you're into solo engine development or open source, here are the slides:
    encelo.github.io/nCine_14Years

    #nCine #gamedev #OpenSource #IndieGameDev

  9. Yesterday was just another hard day of #nCine development, but sipping coffee from this special mug can help.
    #gamedev #indiedev #opensource