#ncine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ncine, aggregated by home.social.
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After three months of work, my presentation on the nCine multi-threaded job system is finally online.
Concurrency basics, atomics, acquire/release, false sharing, ABA, CPU topologies, ECS experiments, benchmarks & profiling.
https://encelo.github.io/nCine_JobSystem_Presentation/#gamedev #cpp #concurrency #multithreading #ECS #nCine #GameEngine #opensource #indiegamedev
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The recording from my /dev/games 2025 presentation in Rome is on YouTube! 📽️
It's a one hour talk about the last 14 years developing the nCine, my open source and cross platform 2D game framework, with a lot of interesting challenges and technical aspects.
https://youtu.be/v70Ahl21TqI
#nCine #opensource #GameDev #IndieGameDev -
The recording from my /dev/games 2025 presentation in Rome is on YouTube! 📽️
It's a one hour talk about the last 14 years developing the nCine, my open source and cross platform 2D game framework, with a lot of interesting challenges and technical aspects.
https://youtu.be/v70Ahl21TqI
#nCine #opensource #GameDev #IndieGameDev -
Just like my personal site, the official nCine website has now migrated from Jekyll to Hugo with the Blowfish theme. 🚀 A fresh, faster, and more professional lift-off!
https://ncine.github.io/
#Hugo #GameDev #OpenSource #IndieGameDev #nCine -
I just published the nCine Dev Update 22, covering development from January to August 2025.
Highlights:
- ⚡ Introspective Sort for safe render queue sorting
- 🎮 Wet Paper (Global Game Jam game, polished & released)
- 🧵 Stabilized multi-threaded job system and support for topology-aware pinning
- 💥 Crashpad integration for modern crash reporting
- 🛠️ Array class fixes plus support for non-copyable objects👉 Read more: https://encelo.github.io/2025-09-21-ncine-dev-update-22/
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Wet Paper is out!
An enhanced version of our #GGJ2025 game, made in C++ with the open source #nCine framework. The game itself is open source too!Now with menus, solo play, rebindable controls, music, custom refraction shader for bubbles, gamepad vibration, and more.
Play in browser or download: https://encelo.itch.io/wet-paper
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I’ve added support for a bunch of environment variables that you can set to override any run-time value in your nCine AppConfiguration.
Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.
https://github.com/nCine/nCine/wiki/AppCfg-EnvVars
#nCine #GameDev #OpenSource #IndieDev #SoloDev #SoloIndieDev #GameEngineDev
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Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.
If you're into solo engine development or open source, here are the slides:
https://encelo.github.io/nCine_14Years_Presentation/ -
Yesterday was just another hard day of #nCine development, but sipping coffee from this special mug can help.
#gamedev #indiedev #opensource