#gameenginedev β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameenginedev, aggregated by home.social.
-
Spent a whole day trying to figure out why was the camera twisting around the Z axis even though I was only rotating around the X and Y axes, then I found out that's just a thing quaternions do.
https://gamedev.stackexchange.com/questions/136174
Apparently Unity does it too.
Godot doesn't because rotation is stored as a matrix internally.
-
Finally feel ready to publish my blog post about Bevy's editor for Bevy's fifth bday! Consider giving it a read!
https://rinoxide.substack.com/p/bevys-fifth-birthday-the-editor
-
Iβve added support for a bunch of environment variables that you can set to override any run-time value in your nCine AppConfiguration.
Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.
https://github.com/nCine/nCine/wiki/AppCfg-EnvVars
#nCine #GameDev #OpenSource #IndieDev #SoloDev #SoloIndieDev #GameEngineDev
-
New website design for Taylor has now gone live! This now includes RSS/Atom support since I didn't realise my blog didn't already have that!
I am open to, and would love, constructive critisism as I'm not much of a designer.
-
In case anyone was looking for the shittiest possible Canvas2D game engine, I have created "Merlin"!
As of yet there is no documentation, but it's architectural based on XNA. Enjoy! Internet points to whomever can tell me why it's named Merlin. ;)
-
What if the game engine had...vertical tabs? π€ [WIP]