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#mz700 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mz700, aggregated by home.social.

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  1. I've been doing some further testing (playing games if I'm honest) on the Pico MZ-700 emulator this afternoon. Most things seem ok, but I found a couple of minor issues to sort out. February's job if the weather stays so bad!

    z80.timholyoake.uk/pico-mz-700

    #z80 #RetroComputing #Sharp #MZ700

  2. I've been doing some further testing (playing games if I'm honest) on the Pico MZ-700 emulator this afternoon. Most things seem ok, but I found a couple of minor issues to sort out. February's job if the weather stays so bad!

    z80.timholyoake.uk/pico-mz-700

    #z80 #RetroComputing #Sharp #MZ700

  3. I've been doing some further testing (playing games if I'm honest) on the Pico MZ-700 emulator this afternoon. Most things seem ok, but I found a couple of minor issues to sort out. February's job if the weather stays so bad!

    z80.timholyoake.uk/pico-mz-700

    #z80 #RetroComputing #Sharp #MZ700

  4. I've been doing some further testing (playing games if I'm honest) on the Pico MZ-700 emulator this afternoon. Most things seem ok, but I found a couple of minor issues to sort out. February's job if the weather stays so bad!

    z80.timholyoake.uk/pico-mz-700

    #z80 #RetroComputing #Sharp #MZ700

  5. I've been doing some further testing (playing games if I'm honest) on the Pico MZ-700 emulator this afternoon. Most things seem ok, but I found a couple of minor issues to sort out. February's job if the weather stays so bad!

    z80.timholyoake.uk/pico-mz-700

    #z80 #RetroComputing #Sharp #MZ700

  6. The #MZ700 emulation for the #Pico MZ is nearly finished! Documentation to write and update, plus testing on #RC2014 cards and #Pico2 hardware left to do. Hoping to have version 3.0.0 released by the end of the month. #RetroComputing

  7. The #MZ700 emulation for the #Pico MZ is nearly finished! Documentation to write and update, plus testing on #RC2014 cards and #Pico2 hardware left to do. Hoping to have version 3.0.0 released by the end of the month. #RetroComputing

  8. The #MZ700 emulation for the #Pico MZ is nearly finished! Documentation to write and update, plus testing on #RC2014 cards and #Pico2 hardware left to do. Hoping to have version 3.0.0 released by the end of the month. #RetroComputing

  9. The #MZ700 emulation for the #Pico MZ is nearly finished! Documentation to write and update, plus testing on #RC2014 cards and #Pico2 hardware left to do. Hoping to have version 3.0.0 released by the end of the month. #RetroComputing

  10. The #MZ700 emulation for the #Pico MZ is nearly finished! Documentation to write and update, plus testing on #RC2014 cards and #Pico2 hardware left to do. Hoping to have version 3.0.0 released by the end of the month. #RetroComputing

  11. My rewrite of the 8255 emulation seems to have fixed the keyboard handling weirdness and cursor blink speed issues on the #MZ700 emulation. It also seems to have sorted the odd glitch I knew I still had with #MZ80K keyboard handling. The new emulation is more efficient, so I may be able to drop the Pico clock speed another 10MHz or so ...

  12. My rewrite of the 8255 emulation seems to have fixed the keyboard handling weirdness and cursor blink speed issues on the #MZ700 emulation. It also seems to have sorted the odd glitch I knew I still had with #MZ80K keyboard handling. The new emulation is more efficient, so I may be able to drop the Pico clock speed another 10MHz or so ...

  13. My rewrite of the 8255 emulation seems to have fixed the keyboard handling weirdness and cursor blink speed issues on the #MZ700 emulation. It also seems to have sorted the odd glitch I knew I still had with #MZ80K keyboard handling. The new emulation is more efficient, so I may be able to drop the Pico clock speed another 10MHz or so ...

  14. My rewrite of the 8255 emulation seems to have fixed the keyboard handling weirdness and cursor blink speed issues on the #MZ700 emulation. It also seems to have sorted the odd glitch I knew I still had with #MZ80K keyboard handling. The new emulation is more efficient, so I may be able to drop the Pico clock speed another 10MHz or so ...

  15. My rewrite of the 8255 emulation seems to have fixed the keyboard handling weirdness and cursor blink speed issues on the #MZ700 emulation. It also seems to have sorted the odd glitch I knew I still had with #MZ80K keyboard handling. The new emulation is more efficient, so I may be able to drop the Pico clock speed another 10MHz or so ...

  16. I think I may have found the weirdness in the keyboard handling today. Looks like I may need to rewrite my 8255 emulation as it could also be the root cause of my cursor blink speed issues. More investigation needed however. #RetroComputing #Sharp #MZ700 #PicoMZ

  17. I think I may have found the weirdness in the keyboard handling today. Looks like I may need to rewrite my 8255 emulation as it could also be the root cause of my cursor blink speed issues. More investigation needed however. #RetroComputing #Sharp #MZ700 #PicoMZ

  18. I think I may have found the weirdness in the keyboard handling today. Looks like I may need to rewrite my 8255 emulation as it could also be the root cause of my cursor blink speed issues. More investigation needed however. #RetroComputing #Sharp #MZ700 #PicoMZ

  19. I think I may have found the weirdness in the keyboard handling today. Looks like I may need to rewrite my 8255 emulation as it could also be the root cause of my cursor blink speed issues. More investigation needed however. #RetroComputing #Sharp #MZ700 #PicoMZ

  20. I think I may have found the weirdness in the keyboard handling today. Looks like I may need to rewrite my 8255 emulation as it could also be the root cause of my cursor blink speed issues. More investigation needed however. #RetroComputing #Sharp #MZ700 #PicoMZ

  21. Running the emulator at 200MHz is a definite improvement - it's only 2 seconds slower than the real thing for the primes up to 10,000.

    #RetroComputing #Sharp #MZ700 #PicoMZ

  22. Running the emulator at 200MHz is a definite improvement - it's only 2 seconds slower than the real thing for the primes up to 10,000.

    #RetroComputing #Sharp #MZ700 #PicoMZ

  23. Running the emulator at 200MHz is a definite improvement - it's only 2 seconds slower than the real thing for the primes up to 10,000.

    #RetroComputing #Sharp #MZ700 #PicoMZ

  24. Running the emulator at 200MHz is a definite improvement - it's only 2 seconds slower than the real thing for the primes up to 10,000.

    #RetroComputing #Sharp #MZ700 #PicoMZ

  25. Running the emulator at 200MHz is a definite improvement - it's only 2 seconds slower than the real thing for the primes up to 10,000.

    #RetroComputing #Sharp #MZ700 #PicoMZ

  26. Sunday afternoon benchmarking session. A real MZ-700 vs my emulator. The emulator is currently 20% or so too fast when running on a 220MHz Pi Pico. Should be easy enough to slow down!!

    #RetroComputing #PicoMZ #Sharp #MZ700

  27. Sunday afternoon benchmarking session. A real MZ-700 vs my emulator. The emulator is currently 20% or so too fast when running on a 220MHz Pi Pico. Should be easy enough to slow down!!

    #RetroComputing #PicoMZ #Sharp #MZ700

  28. Sunday afternoon benchmarking session. A real MZ-700 vs my emulator. The emulator is currently 20% or so too fast when running on a 220MHz Pi Pico. Should be easy enough to slow down!!

    #RetroComputing #PicoMZ #Sharp #MZ700

  29. Sunday afternoon benchmarking session. A real MZ-700 vs my emulator. The emulator is currently 20% or so too fast when running on a 220MHz Pi Pico. Should be easy enough to slow down!!

    #RetroComputing #PicoMZ #Sharp #MZ700

  30. Sunday afternoon benchmarking session. A real MZ-700 vs my emulator. The emulator is currently 20% or so too fast when running on a 220MHz Pi Pico. Should be easy enough to slow down!!

    #RetroComputing #PicoMZ #Sharp #MZ700

  31. Using my trusty Sieve of Erastothenes program plus some trial and error, it looks as if overclocking a Pico to somewhere around 210 - 220MHz will work nicely for the #MZ700 #emulator

    #RetroComputing #Emulation

  32. Using my trusty Sieve of Erastothenes program plus some trial and error, it looks as if overclocking a Pico to somewhere around 210 - 220MHz will work nicely for the #MZ700 #emulator

    #RetroComputing #Emulation

  33. Using my trusty Sieve of Erastothenes program plus some trial and error, it looks as if overclocking a Pico to somewhere around 210 - 220MHz will work nicely for the #MZ700 #emulator

    #RetroComputing #Emulation

  34. Using my trusty Sieve of Erastothenes program plus some trial and error, it looks as if overclocking a Pico to somewhere around 210 - 220MHz will work nicely for the #MZ700 #emulator

    #RetroComputing #Emulation

  35. Using my trusty Sieve of Erastothenes program plus some trial and error, it looks as if overclocking a Pico to somewhere around 210 - 220MHz will work nicely for the #MZ700 #emulator

    #RetroComputing #Emulation

  36. A nice bit of Saturday afternoon progress on the Pico #MZ700 emulator. Colour output has been working for some time and I now have a reasonable USB to MZ700 keyboard mapping sorted as well.

    Next up - I need to sort out timings (can this really emulate a 3.5MHz MZ700 on a Pico, or will a Pico2 be required) and the banked memory implementation. This is, of course, a completely different implementation to that used on the MZ-80A.

    #Sharp were nothing but (in)consistent with the MZ series machines!

    #RetroComputing #Emulation

  37. A nice bit of Saturday afternoon progress on the Pico #MZ700 emulator. Colour output has been working for some time and I now have a reasonable USB to MZ700 keyboard mapping sorted as well.

    Next up - I need to sort out timings (can this really emulate a 3.5MHz MZ700 on a Pico, or will a Pico2 be required) and the banked memory implementation. This is, of course, a completely different implementation to that used on the MZ-80A.

    #Sharp were nothing but (in)consistent with the MZ series machines!

    #RetroComputing #Emulation

  38. A nice bit of Saturday afternoon progress on the Pico #MZ700 emulator. Colour output has been working for some time and I now have a reasonable USB to MZ700 keyboard mapping sorted as well.

    Next up - I need to sort out timings (can this really emulate a 3.5MHz MZ700 on a Pico, or will a Pico2 be required) and the banked memory implementation. This is, of course, a completely different implementation to that used on the MZ-80A.

    #Sharp were nothing but (in)consistent with the MZ series machines!

    #RetroComputing #Emulation

  39. A nice bit of Saturday afternoon progress on the Pico #MZ700 emulator. Colour output has been working for some time and I now have a reasonable USB to MZ700 keyboard mapping sorted as well.

    Next up - I need to sort out timings (can this really emulate a 3.5MHz MZ700 on a Pico, or will a Pico2 be required) and the banked memory implementation. This is, of course, a completely different implementation to that used on the MZ-80A.

    #Sharp were nothing but (in)consistent with the MZ series machines!

    #RetroComputing #Emulation

  40. A nice bit of Saturday afternoon progress on the Pico #MZ700 emulator. Colour output has been working for some time and I now have a reasonable USB to MZ700 keyboard mapping sorted as well.

    Next up - I need to sort out timings (can this really emulate a 3.5MHz MZ700 on a Pico, or will a Pico2 be required) and the banked memory implementation. This is, of course, a completely different implementation to that used on the MZ-80A.

    #Sharp were nothing but (in)consistent with the MZ series machines!

    #RetroComputing #Emulation