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#mushclient — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mushclient, aggregated by home.social.

  1. Projects on my plate (in no particular order; or maybe it is in priority-order):

    1. My personal #Hugo / #GoHugo boilerplate (with #a11y (accessibility), #microformats, #fediverse, #IndieWeb, support)

    2. #Filipino language in #Hangeul. (Temporarily calling it #FilipinoHangeul.)

    So far, I've mapped the IPA phonemic between Korean #Hangul and the Filipino language.

    Inspired by:
    a. #CiaCial Hangeul (actually in use)
    b. #TaiwaneseHangul
    c. #FilipinoHanzi (Filipino language in Hanzi [Chinese script])
    d. Taiwanese Kana

    3. #AnsalonMUD #MUDlet client.

    I'm porting our #Lua / #LuaLang scripts from #MUSHclient to MUDlet, as well as, create a new UI and other MUDlet widgets.

    I like the current version of MUDlet, it has come far since I last tried it; and personally, is now better than MUSHclient. Not only that, MUDlet is cross-platform while MUSHclient is Windows only. Since I'm using #Linux, a native client is much preferred than using #WINE.

    4. An update to the #Philippines Unicode Keyboard Layout.

    'Was put on-hold indefinitely. There is a plan to submit a bill to the Senate and Lower House to standardised keyboards and keyboard layout for the Philippines.

    Whatever becomes the “law”, will be the next update for PUKL.

    Layouts planned:
    * A true #Baybayin layout.
    * QWERTY (with Baybayin)
    * #Colemak (with Baybayin)
    * #Dvorak (with Baybayin)

    Standardising this will ensure that the default keyboard layout for Windows, Mac, Linux, Android, iOS, will be the one we designed for Philippine / Filipino use.

    In addition to that, physical keyboards will have the same layout, instead of keys flying here and there. If we need an extra key, then we'll include an extra key (like in the Japanese and Korean keyboards).

    For this project, it's going to take a long time because my country is terrible when it comes to standardisation. Imagine this, only government agencies are required to use the SI/Metric system. Everyone else can use whatever they want, SI, Metric, Imperial, Traditional, or alien. (This is another project I'm thinking of taking on much later.)

  2. Instead of setting up my website and HuGo projects in this temporary desktop PC, I instead started learning how #MUDlet scripting works.

    I need to port over our #MUSHclient scripts to MUDlet, so I can play #AnsalonMUD regularly again (since I'm on #Linux). I like the current version of MUDlet, it has come a long way since I last checked it.

    And from what little I've read so far, the scripting and layout customisation are also better.

    (I also need to brush up my #Lua, it has been a few years since I last used it. LOL.)

    ---

    AnsalonMUD is a #DragonLance-based MUD. It first went online in June 1996.

    This is a memorable one:
    * My first (non-personal) website was the “Unofficial AnsalonMUD Website”, sometime late 1997 and early 1998. (The label “unofficial” was popular, “fansite” was not the go-to term back then.)
    * When AnsalonMUD launched its official website in 1998, I changed my website into a personal DragonLance fansite.
    * I later acquired (I asked for it) the dragonlance_cjb_net domain after the original site/owner acquired dragonlance.com and moved to it. (SEO doesn't exist back then, no 'juice' to care about.)
    * I started building this website because I want to learn #HTML and was followed the development of #CSS later.

    While that website no longer exist, and unfortunately, the old files got stuck in an old HDD that no longer works (though I still have the HDD haha), I am still playing AnsalonMUD to this day.

    So, yeah, almost 27 years later (I joined #Ansalon in 1997), I am still playing one of the longest-running DragonLance-based MUD.

    #gaming #games #MUD #MUSH