#lovebytetcc — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lovebytetcc, aggregated by home.social.
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Thanks my friends at @FieldFX for adopting the demoparty timezone switcher code! ❤️
Field-FXmas starts at 7pm GMT.
It's a fully remote event, with demo showcases, #lovebyteTCC recap and #liveCoding #TIC80 #ByteJam with DJ @gsuberland 🥳Join us from wherever you are in the world. Schedule here:
Poster: https://mastodon.social/@FieldFX@mastodon.online/113729451407960931
See you there!
(If you're orga/support for a #demoparty, there's a link to the timezoner script at the top of this thread 👆)
#demoscene -
Thanks my friends at @FieldFX for adopting the demoparty timezone switcher code! ❤️
Field-FXmas starts at 7pm GMT.
It's a fully remote event, with demo showcases, #lovebyteTCC recap and #liveCoding #TIC80 #ByteJam with DJ @gsuberland 🥳Join us from wherever you are in the world. Schedule here:
Poster: https://mastodon.social/@FieldFX@mastodon.online/113729451407960931
See you there!
(If you're orga/support for a #demoparty, there's a link to the timezoner script at the top of this thread 👆)
#demoscene -
Thanks my friends at @FieldFX for adopting the demoparty timezone switcher code! ❤️
Field-FXmas starts at 7pm GMT.
It's a fully remote event, with demo showcases, #lovebyteTCC recap and #liveCoding #TIC80 #ByteJam with DJ @gsuberland 🥳Join us from wherever you are in the world. Schedule here:
Poster: https://mastodon.social/@FieldFX@mastodon.online/113729451407960931
See you there!
(If you're orga/support for a #demoparty, there's a link to the timezoner script at the top of this thread 👆)
#demoscene -
Thanks my friends at @FieldFX for adopting the demoparty timezone switcher code! ❤️
Field-FXmas starts at 7pm GMT.
It's a fully remote event, with demo showcases, #lovebyteTCC recap and #liveCoding #TIC80 #ByteJam with DJ @gsuberland 🥳Join us from wherever you are in the world. Schedule here:
Poster: https://mastodon.social/@FieldFX@mastodon.online/113729451407960931
See you there!
(If you're orga/support for a #demoparty, there's a link to the timezoner script at the top of this thread 👆)
#demoscene -
Thanks my friends at @FieldFX for adopting the demoparty timezone switcher code! ❤️
Field-FXmas starts at 7pm GMT.
It's a fully remote event, with demo showcases, #lovebyteTCC recap and #liveCoding #TIC80 #ByteJam with DJ @gsuberland 🥳Join us from wherever you are in the world. Schedule here:
Poster: https://mastodon.social/@FieldFX@mastodon.online/113729451407960931
See you there!
(If you're orga/support for a #demoparty, there's a link to the timezoner script at the top of this thread 👆)
#demoscene -
Here you go! Enjoy a lazy retro-CRT-effect version…
(probably only works if you view the video larger than a thumbnail on a high res display)
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Here you go! Enjoy a lazy retro-CRT-effect version…
(probably only works if you view the video larger than a thumbnail on a high res display)
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Here you go! Enjoy a lazy retro-CRT-effect version…
(probably only works if you view the video larger than a thumbnail on a high res display)
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Here you go! Enjoy a lazy retro-CRT-effect version…
(probably only works if you view the video larger than a thumbnail on a high res display)
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Here you go! Enjoy a lazy retro-CRT-effect version…
(probably only works if you view the video larger than a thumbnail on a high res display)
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Tried something different for Tiny Code Christmas today: an attempt at doing the most literal translation of the “Rasterbars" problem that I can do into Flitter. I was interested in seeing how close I could get to the TIC-80 demo and the starting code.
The core drawing function is surprisingly close to the Lua original, despite Flitter being a completely different paradigm:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day06x_rasterbars.fl
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Tried something different for Tiny Code Christmas today: an attempt at doing the most literal translation of the “Rasterbars" problem that I can do into Flitter. I was interested in seeing how close I could get to the TIC-80 demo and the starting code.
The core drawing function is surprisingly close to the Lua original, despite Flitter being a completely different paradigm:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day06x_rasterbars.fl
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Tried something different for Tiny Code Christmas today: an attempt at doing the most literal translation of the “Rasterbars" problem that I can do into Flitter. I was interested in seeing how close I could get to the TIC-80 demo and the starting code.
The core drawing function is surprisingly close to the Lua original, despite Flitter being a completely different paradigm:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day06x_rasterbars.fl
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Tried something different for Tiny Code Christmas today: an attempt at doing the most literal translation of the “Rasterbars" problem that I can do into Flitter. I was interested in seeing how close I could get to the TIC-80 demo and the starting code.
The core drawing function is surprisingly close to the Lua original, despite Flitter being a completely different paradigm:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day06x_rasterbars.fl
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Tried something different for Tiny Code Christmas today: an attempt at doing the most literal translation of the “Rasterbars" problem that I can do into Flitter. I was interested in seeing how close I could get to the TIC-80 demo and the starting code.
The core drawing function is surprisingly close to the Lua original, despite Flitter being a completely different paradigm:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day06x_rasterbars.fl
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"Tiny Code Christmas" day 4 with #pico8: animated plasma effect in 54 tokens.
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"Tiny Code Christmas" day 4 with #pico8: animated plasma effect in 54 tokens.
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OK, decided to do the TCC day 2 extra challenge “meta-balls” after all!
As expected, the rendering is a custom shader, but fed from a Flitter 2D particle system modelling gravity and reflections off walls. I experimented with different output equations looking for the most interesting thing I could do in the remaining characters. I enjoy the starkness of the black bands here.
Code comes in at a neat 400 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day02x_metaballs.fl
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OK, decided to do the TCC day 2 extra challenge “meta-balls” after all!
As expected, the rendering is a custom shader, but fed from a Flitter 2D particle system modelling gravity and reflections off walls. I experimented with different output equations looking for the most interesting thing I could do in the remaining characters. I enjoy the starkness of the black bands here.
Code comes in at a neat 400 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day02x_metaballs.fl
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OK, decided to do the TCC day 2 extra challenge “meta-balls” after all!
As expected, the rendering is a custom shader, but fed from a Flitter 2D particle system modelling gravity and reflections off walls. I experimented with different output equations looking for the most interesting thing I could do in the remaining characters. I enjoy the starkness of the black bands here.
Code comes in at a neat 400 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day02x_metaballs.fl
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OK, decided to do the TCC day 2 extra challenge “meta-balls” after all!
As expected, the rendering is a custom shader, but fed from a Flitter 2D particle system modelling gravity and reflections off walls. I experimented with different output equations looking for the most interesting thing I could do in the remaining characters. I enjoy the starkness of the black bands here.
Code comes in at a neat 400 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day02x_metaballs.fl
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OK, decided to do the TCC day 2 extra challenge “meta-balls” after all!
As expected, the rendering is a custom shader, but fed from a Flitter 2D particle system modelling gravity and reflections off walls. I experimented with different output equations looking for the most interesting thing I could do in the remaining characters. I enjoy the starkness of the black bands here.
Code comes in at a neat 400 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day02x_metaballs.fl
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I am kind of trying to convince myself that finding new ways of doing things and improving Flitter makes these exercises a useful way to spend my time… 🤣
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I am kind of trying to convince myself that finding new ways of doing things and improving Flitter makes these exercises a useful way to spend my time… 🤣
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I am kind of trying to convince myself that finding new ways of doing things and improving Flitter makes these exercises a useful way to spend my time… 🤣
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I am kind of trying to convince myself that finding new ways of doing things and improving Flitter makes these exercises a useful way to spend my time… 🤣
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I am kind of trying to convince myself that finding new ways of doing things and improving Flitter makes these exercises a useful way to spend my time… 🤣
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Revisited the fire from yesterday rather than do today's “metaballs" challenge.
I realised that I could use Flitter's vector maths to calculate a single column at a time. I had to add a new collating mean function, but that’s a generally useful thing. I also leant into it being my own language to add some new convenience syntax for nested loops.
The result is both smaller and much faster! I can render a 27,000 element grid at 60fps.
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Revisited the fire from yesterday rather than do today's “metaballs" challenge.
I realised that I could use Flitter's vector maths to calculate a single column at a time. I had to add a new collating mean function, but that’s a generally useful thing. I also leant into it being my own language to add some new convenience syntax for nested loops.
The result is both smaller and much faster! I can render a 27,000 element grid at 60fps.
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Revisited the fire from yesterday rather than do today's “metaballs" challenge.
I realised that I could use Flitter's vector maths to calculate a single column at a time. I had to add a new collating mean function, but that’s a generally useful thing. I also leant into it being my own language to add some new convenience syntax for nested loops.
The result is both smaller and much faster! I can render a 27,000 element grid at 60fps.
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Revisited the fire from yesterday rather than do today's “metaballs" challenge.
I realised that I could use Flitter's vector maths to calculate a single column at a time. I had to add a new collating mean function, but that’s a generally useful thing. I also leant into it being my own language to add some new convenience syntax for nested loops.
The result is both smaller and much faster! I can render a 27,000 element grid at 60fps.
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Revisited the fire from yesterday rather than do today's “metaballs" challenge.
I realised that I could use Flitter's vector maths to calculate a single column at a time. I had to add a new collating mean function, but that’s a generally useful thing. I also leant into it being my own language to add some new convenience syntax for nested loops.
The result is both smaller and much faster! I can render a 27,000 element grid at 60fps.
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Had a go at the @lovebyteparty day 1 "extra" TCC challenge for today: "Fire”.
I'm using Flitter's counters as a mechanism for storing the state. Unfortunately, I couldn't get the code much below 450 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01x_fire.fl
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Had a go at the @lovebyteparty day 1 "extra" TCC challenge for today: "Fire”.
I'm using Flitter's counters as a mechanism for storing the state. Unfortunately, I couldn't get the code much below 450 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01x_fire.fl
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Had a go at the @lovebyteparty day 1 "extra" TCC challenge for today: "Fire”.
I'm using Flitter's counters as a mechanism for storing the state. Unfortunately, I couldn't get the code much below 450 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01x_fire.fl
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Had a go at the @lovebyteparty day 1 "extra" TCC challenge for today: "Fire”.
I'm using Flitter's counters as a mechanism for storing the state. Unfortunately, I couldn't get the code much below 450 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01x_fire.fl
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Had a go at the @lovebyteparty day 1 "extra" TCC challenge for today: "Fire”.
I'm using Flitter's counters as a mechanism for storing the state. Unfortunately, I couldn't get the code much below 450 bytes:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01x_fire.fl
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Played a bit with #pico8 for "Tiny Code Christmas" day 1 - ended up with a christmas tree with red bulbs and animated snow.
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Played a bit with #pico8 for "Tiny Code Christmas" day 1 - ended up with a christmas tree with red bulbs and animated snow.
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Played a bit with #pico8 for "Tiny Code Christmas" day 1 - ended up with a christmas tree with red bulbs and animated snow.
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Played a bit with #pico8 for "Tiny Code Christmas" day 1 - ended up with a christmas tree with red bulbs and animated snow.
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Played a bit with #pico8 for "Tiny Code Christmas" day 1 - ended up with a christmas tree with red bulbs and animated snow.
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I should be leaving this alone since I have, you know, actual work to be doing, but here's a variation on the tree that better distributes the branches and manages to look a bit more tree-like, while coming in at exactly 400 bytes. New code pushed over the old.
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I should be leaving this alone since I have, you know, actual work to be doing, but here's a variation on the tree that better distributes the branches and manages to look a bit more tree-like, while coming in at exactly 400 bytes. New code pushed over the old.
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I should be leaving this alone since I have, you know, actual work to be doing, but here's a variation on the tree that better distributes the branches and manages to look a bit more tree-like, while coming in at exactly 400 bytes. New code pushed over the old.
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I should be leaving this alone since I have, you know, actual work to be doing, but here's a variation on the tree that better distributes the branches and manages to look a bit more tree-like, while coming in at exactly 400 bytes. New code pushed over the old.
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I should be leaving this alone since I have, you know, actual work to be doing, but here's a variation on the tree that better distributes the branches and manages to look a bit more tree-like, while coming in at exactly 400 bytes. New code pushed over the old.
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It's @lovebyteparty Tiny Code Christmas time again! Day 1 is “Making Shapes” and the example is a xmas tree.
I’ve made mine out of 20,001 cones with recursion. Recursive functions are something I've added to Flitter since last year, so it's a good first example.
Excluding comments and the code to record a video, this is 399 bytes. I'll try and stick to less than 400 like last year and see how far I get. Code here:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01_shapes.fl
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It's @lovebyteparty Tiny Code Christmas time again! Day 1 is “Making Shapes” and the example is a xmas tree.
I’ve made mine out of 20,001 cones with recursion. Recursive functions are something I've added to Flitter since last year, so it's a good first example.
Excluding comments and the code to record a video, this is 399 bytes. I'll try and stick to less than 400 like last year and see how far I get. Code here:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01_shapes.fl
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It's @lovebyteparty Tiny Code Christmas time again! Day 1 is “Making Shapes” and the example is a xmas tree.
I’ve made mine out of 20,001 cones with recursion. Recursive functions are something I've added to Flitter since last year, so it's a good first example.
Excluding comments and the code to record a video, this is 399 bytes. I'll try and stick to less than 400 like last year and see how far I get. Code here:
https://github.com/jonathanhogg/flitter-examples/blob/main/lovebytetcc2024/day01_shapes.fl