#libfluid — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #libfluid, aggregated by home.social.
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I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.
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I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.
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I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.
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I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.
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I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.
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I've also pushed a rather small change to #libfluid to give me better control over input. And to make that possible, a complex feature to let I/O interfaces be backwards-compatible
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Progress from yesterday: bones are now connected with lines, and can be selected.
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Progress from yesterday: bones are now connected with lines, and can be selected.
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Progress from yesterday: bones are now connected with lines, and can be selected.
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Progress from yesterday: bones are now connected with lines, and can be selected.
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Progress from yesterday: bones are now connected with lines, and can be selected.
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First time deployment of libfluid's reference documentation: https://libfluid.org/docs/main
Finally — it has been requested for quite a while.
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Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.
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Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.
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Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.
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Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.
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Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.
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Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.
This will be relevant to the blog I'm going to publish this week.
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Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.
This will be relevant to the blog I'm going to publish this week.
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Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.
This will be relevant to the blog I'm going to publish this week.
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Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.
This will be relevant to the blog I'm going to publish this week.
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Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.
This will be relevant to the blog I'm going to publish this week.
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A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.
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A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.
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A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.
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A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.
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A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.
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First steps on the texture editor: trying to see if I can get pressure events from my pen tablet in Raylib. Using SDL3 as the backend, I can!
Using `SDL_AddEventWatch` I can even do that without disrupting Raylib's input handling.
🤘
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Fluid, the declarative user-interface library for D, has just been updated to version 0.7.3.
Despite the patch number, this is one of the largest updates, massively boosting Fluid's potential capabilities. The I/O system is now modular, taking inspiration from algebraic effects.
Full changelog: https://git.samerion.com/Samerion/Fluid/releases/tag/v0.7.3
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Fluid, the declarative user-interface library for D, has just been updated to version 0.7.3.
Despite the patch number, this is one of the largest updates, massively boosting Fluid's potential capabilities. The I/O system is now modular, taking inspiration from algebraic effects.
Full changelog: https://git.samerion.com/Samerion/Fluid/releases/tag/v0.7.3
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Fluid, the declarative user-interface library for D, has just been updated to version 0.7.3.
Despite the patch number, this is one of the largest updates, massively boosting Fluid's potential capabilities. The I/O system is now modular, taking inspiration from algebraic effects.
Full changelog: https://git.samerion.com/Samerion/Fluid/releases/tag/v0.7.3
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Fluid, the declarative user-interface library for D, has just been updated to version 0.7.3.
Despite the patch number, this is one of the largest updates, massively boosting Fluid's potential capabilities. The I/O system is now modular, taking inspiration from algebraic effects.
Full changelog: https://git.samerion.com/Samerion/Fluid/releases/tag/v0.7.3
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The last remaining issue in #libfluid 0.7.2 is closed! The new release is now tagged in git, but I'm leaving the changelog and DUB release for tomorrow.
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Fluid test suite work: A new function, dumpDraws, will output everything a node outputs as code that can be used in testing.
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41 contributions. Previous January best is 32.
Hoping to release Fluid 0.7.2 later this month!