#libfluid — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #libfluid, aggregated by home.social.
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I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.
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Progress from yesterday: bones are now connected with lines, and can be selected.
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Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.
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Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.
This will be relevant to the blog I'm going to publish this week.
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A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.