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#libfluid — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #libfluid, aggregated by home.social.

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  1. I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.

    git.samerion.com/Samerion/Flui

    #Samerion #libfluid #ui

  2. Progress from yesterday: bones are now connected with lines, and can be selected.

    #gamedev #indiedev #libfluid

  3. Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.

    #libfluid #samerion #gamedev #3d

  4. Now working on: The world editor 🎶

    Starting by shaping its UI.

    #libfluid #ui #gamedev

  5. Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.

    This will be relevant to the blog I'm going to publish this week.

    #mypaint #libfluid

  6. A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.