#samerion — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #samerion, aggregated by home.social.
-
A Future Identity: Away With The Flat
In between of things, while the project is going slowly, I've been thinking about refreshing the look of the samerion.com website, along with giving the project a whole new logo.
https://samerion.com/journal/2026-08
#Samerion #Gamedev #Indiedev #Blog #Design #FlatDesign #Logo
-
A Future Identity: Away With The Flat
In between of things, while the project is going slowly, I've been thinking about refreshing the look of the samerion.com website, along with giving the project a whole new logo.
https://samerion.com/journal/2026-08
#Samerion #Gamedev #Indiedev #Blog #Design #FlatDesign #Logo
-
-
-
That said, the next blog post will touch on #Samerion's upcoming new logo and website design.
-
That said, the next blog post will touch on #Samerion's upcoming new logo and website design.
-
-
-
Not Like The Other Models—Samerion Journal
Here's what I'm up to: the next feature of Flamebox is the model editor, because Samerion's models are very unique in design: both a blessing and a curse.
-
Not Like The Other Models—Samerion Journal
Here's what I'm up to: the next feature of Flamebox is the model editor, because Samerion's models are very unique in design: both a blessing and a curse.
-
I will not manage to draw the illustration, and neither will I manage to publish the article on time. It will be out tomorrow, however.
-
I will not manage to draw the illustration, and neither will I manage to publish the article on time. It will be out tomorrow, however.
-
I've been struggling to get the illustration for this month's blog done, so the article will be delayed a bit.
-
I've been struggling to get the illustration for this month's blog done, so the article will be delayed a bit.
-
First draft of my new blog article complete. It's going to be a short one, because I don't have a lot to say. #Samerion
-
First draft of my new blog article complete. It's going to be a short one, because I don't have a lot to say. #Samerion
-
Lil #Samerion update:
I'm getting decently far in the model editor. The UV mapping side of things is almost complete, minus a feature or two and QOL. The latter part is arranging bones in 3D, which should actually be far less work than this.
-
Lil #Samerion update:
I'm getting decently far in the model editor. The UV mapping side of things is almost complete, minus a feature or two and QOL. The latter part is arranging bones in 3D, which should actually be far less work than this.
-
Made a little change so that missing articles are easier to distinguish from present ones.
-
Made a little change so that missing articles are easier to distinguish from present ones.
-
Every #blog article I make comes with a hand-made social media banner, but that gets forgotten as time goes…
But it just happens the index page needs a refresh, so I'm turning it into a thumbnail grid/calendar! It's denser and a lot more readable.
-
Every #blog article I make comes with a hand-made social media banner, but that gets forgotten as time goes…
But it just happens the index page needs a refresh, so I'm turning it into a thumbnail grid/calendar! It's denser and a lot more readable.
-
The dragonic summer migration
Just a short article to update you on how my little "vacation" from Samerion is going. Featuring two art studies of The Lord of the Rings.
-
The dragonic summer migration
Just a short article to update you on how my little "vacation" from Samerion is going. Featuring two art studies of The Lord of the Rings.
-
I just received the first diorama made with Flamebox!
I didn't expect to open Discord to a picture with the #Flamebox logo on it, but there it is. It's very cool to see how it works with other art styles!
-
I just received the first diorama made with Flamebox!
I didn't expect to open Discord to a picture with the #Flamebox logo on it, but there it is. It's very cool to see how it works with other art styles!
-
Flamebox is now available to purchase for a mere two dollars! Come buy to support my work and get something a little special in return :)
https://samerion.com/journal/2026-05
https://samerion.itch.io/flamebox -
Flamebox is now available to purchase for a mere two dollars! Come buy to support my work and get something a little special in return :)
https://samerion.com/journal/2026-05
https://samerion.itch.io/flamebox -
Flamebox is coming to itch.io… probably this week‽
This will be my first commercially released program. Useful to anybody? No, probably not. But I suppose if you're interested enough in #Samerion to give it a shot, you can probably spare a few bucks. :P
-
Flamebox is coming to itch.io… probably this week‽
This will be my first commercially released program. Useful to anybody? No, probably not. But I suppose if you're interested enough in #Samerion to give it a shot, you can probably spare a few bucks. :P
-
Before moving on to the next Flamebox release, I thought it might be a good idea to make some improvements to Fluid. Fluid is the user interface framework that powers Flamebox.
Just renaming "NodeSlot" to the briefer "Slot"
-
Before moving on to the next Flamebox release, I thought it might be a good idea to make some improvements to Fluid. Fluid is the user interface framework that powers Flamebox.
Just renaming "NodeSlot" to the briefer "Slot"
-
I'm done with #Flamebox 0.8.5. Most important changes being batch operations like entity duplication & removal, but also a number of improvements to render UI
-
I'm done with #Flamebox 0.8.5. Most important changes being batch operations like entity duplication & removal, but also a number of improvements to render UI
-
Just making the shadow controls more intuitive. They match camera movement now.
-
Just making the shadow controls more intuitive. They match camera movement now.
-
I thought I didn't need the complexity meter, but it turns out if I merge the entire terrain into a single tilemap, well… it's pretty big.
And at this size, #Flamebox starts stuttering.
-
I thought I didn't need the complexity meter, but it turns out if I merge the entire terrain into a single tilemap, well… it's pretty big.
And at this size, #Flamebox starts stuttering.
-
The world is coming alive: level design starts now!
It's a big moment for #Samerion, as finally, #Flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #Minecraft world.
-
The world is coming alive: level design starts now!
It's a big moment for #Samerion, as finally, #Flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #Minecraft world.
-
Added an option to include a watermark on renders, for fun! ^^
-
Added an option to include a watermark on renders, for fun! ^^
-
It took three days, but I've got a hi-res screenshot/render feature working.
This one was taken at 3840×2160 resolution.
-
It took three days, but I've got a hi-res screenshot/render feature working.
This one was taken at 3840×2160 resolution.
-
-
-
-
-
I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!
You know it's good when I'm already getting creative with it :P
-
I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!
You know it's good when I'm already getting creative with it :P
-
More of the same area… and at a different angle. I'm having fun with this!
I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.
-
More of the same area… and at a different angle. I'm having fun with this!
I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.
-
-
-
I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!
No lag when drawing! Or when selecting vertices!
But I can't show on video because screen recording is laggy 🤷
-
I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!
No lag when drawing! Or when selecting vertices!
But I can't show on video because screen recording is laggy 🤷
-
Some tweaks and fixes later, I think it's looking a lot better!
Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!
-
Some tweaks and fixes later, I think it's looking a lot better!
Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!