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#samerion — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #samerion, aggregated by home.social.

  1. I just received the first diorama made with Flamebox!

    I didn't expect to open Discord to a picture with the #Flamebox logo on it, but there it is. It's very cool to see how it works with other art styles!

    #Samerion #gamedev #indiedev

  2. Flamebox is coming to itch.io… probably this week‽

    This will be my first commercially released program. Useful to anybody? No, probably not. But I suppose if you're interested enough in #Samerion to give it a shot, you can probably spare a few bucks. :P

  3. Before moving on to the next Flamebox release, I thought it might be a good idea to make some improvements to Fluid. Fluid is the user interface framework that powers Flamebox.

    Just renaming "NodeSlot" to the briefer "Slot"

    #Samerion

  4. I'm done with #Flamebox 0.8.5. Most important changes being batch operations like entity duplication & removal, but also a number of improvements to render UI

    #Samerion #gamedev #indiedev

  5. I thought I didn't need the complexity meter, but it turns out if I merge the entire terrain into a single tilemap, well… it's pretty big.

    And at this size, #Flamebox starts stuttering.

    #Samerion #gamedev #indiedev

  6. The world is coming alive: level design starts now!

    It's a big moment for #Samerion, as finally, #Flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #Minecraft world.

    samerion.com/journal/2026-03

    #gamedev #indiedev #blog

  7. It took three days, but I've got a hi-res screenshot/render feature working.

    This one was taken at 3840×2160 resolution.

    #Samerion #Flamebox #gamedev #indiedev

  8. I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!

    You know it's good when I'm already getting creative with it :P

    #Samerion #Flamebox #gamedev #indiedev

  9. More of the same area… and at a different angle. I'm having fun with this!

    I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.

    #Samerion #Flamebox #Gamedev #Indiedev

  10. I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!

    No lag when drawing! Or when selecting vertices!

    But I can't show on video because screen recording is laggy 🤷

    #Samerion #Flamebox

  11. Some tweaks and fixes later, I think it's looking a lot better!

    Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!

    #Samerion #Flamebox #gamedev #indiedev

  12. RIGHT I should get to writing the next blog post and I've got JUST the right idea.

    I'll use Flamebox to render blockouts for some scenes and then draw some concept art over that.

    Finally, I'll get to show you some of the world :D

    #Samerion

  13. I added file format version & software version info to the save file. This means Flamebox will now tell you which version to use when opening incompatible files.

    And this was the last thing from the milestone, which means…

    Release 0.8.0 is complete :)

    #Samerion #Flamebox

  14. New logo is done, splash screen updated, big name change refactor complete.

    #Samerion #Flamebox

  15. Flamebox won't let you modify external assets. You've got to edit them in the file they come from, so your changes can be saved.

    #Samerion #Flamebox #indiedev

  16. Anyway: now I've actually put "Save as…" somewhere in the UI (it was keybinds only til now)

    #Samerion #Flamebox

  17. I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.

    git.samerion.com/Samerion/Flui

    #Samerion #libfluid #ui

  18. I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.

    git.samerion.com/Samerion/Flui

    #Samerion #libfluid #ui

  19. I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.

    git.samerion.com/Samerion/Flui

    #Samerion #libfluid #ui

  20. I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.

    git.samerion.com/Samerion/Flui

    #Samerion #libfluid #ui

  21. I ran into an issue with how libfluid handled the context menus (they clipped out of the screen if they were too wide) so I used the opportunity to clear through Fluid's next release bug list while fixing that one.

    git.samerion.com/Samerion/Flui

    #Samerion #libfluid #ui

  22. Thumbnails & underline for the current tab group.

    And to explain: each tab group corresponds to a project file: here "rock-and-dirt", "converted-1" and "New project" are all project files.

    Textures are embedded into project files but they get their own tab. These tabs are part of their project's tab group and only appear when that group is open.

    #Samerion #Flamebox #Gamedev #Indiedev

  23. I can now move textures to a separate file with a menu option.

    (The video cuts when I'm picking save location)

    #Samerion #Flamebox #gamedev #indiedev

  24. That did the trick!

    So here's this thing: I can create textures in one project, and then link them into another. If I edit the first project, the change is reflected in the other project!

    #Samerion #gamedev #indiedev

  25. By the way, I can boost posts tagged with #Samerion to have them appear on the forum! 😉

  26. I'm working on version 0.8 of Flamebox 3D (renamed from Samerion Studio)

    This update is focused on file & asset management 🙂

    #Samerion #Flamebox #indiedev #gamedev

  27. I'm done with all of this but I'm still clearly in hyperfocus and cannot get anything else done so I'm moving on to the next goal on the roadmap immediately :D

    #Samerion

  28. Which option would best convey that a trap (one that you happened to find in the forest) has caught its prey? None of these feel right, but I can't find anything better.

    #Samerion #TheHunt

  29. Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.

    #libfluid #samerion #gamedev #3d

  30. Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.

    #libfluid #samerion #gamedev #3d

  31. Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.

    #libfluid #samerion #gamedev #3d

  32. Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.

    #libfluid #samerion #gamedev #3d