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#samerion — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #samerion, aggregated by home.social.

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  1. A Future Identity: Away With The Flat

    In between of things, while the project is going slowly, I've been thinking about refreshing the look of the samerion.com website, along with giving the project a whole new logo.

    samerion.com/journal/2026-08

    #Samerion #Gamedev #Indiedev #Blog #Design #FlatDesign #Logo

  2. A Future Identity: Away With The Flat

    In between of things, while the project is going slowly, I've been thinking about refreshing the look of the samerion.com website, along with giving the project a whole new logo.

    samerion.com/journal/2026-08

    #Samerion #Gamedev #Indiedev #Blog #Design #FlatDesign #Logo

  3. The blog post for this month will likely be delayed because:

    I am sick.

    Sorry.

    #samerion

  4. The blog post for this month will likely be delayed because:

    I am sick.

    Sorry.

    #samerion

  5. That said, the next blog post will touch on #Samerion's upcoming new logo and website design.

  6. That said, the next blog post will touch on #Samerion's upcoming new logo and website design.

  7. Probably the most difficult core feature of Flamebox, completed, just now.

    #Samerion #Flamebox

  8. Probably the most difficult core feature of Flamebox, completed, just now.

    #Samerion #Flamebox

  9. Not Like The Other Models—Samerion Journal

    Here's what I'm up to: the next feature of Flamebox is the model editor, because Samerion's models are very unique in design: both a blessing and a curse.

    samerion.com/journal/2026-07

    #Samerion #Flamebox #Blog #Journal #Gamedev #Indiedev

  10. Not Like The Other Models—Samerion Journal

    Here's what I'm up to: the next feature of Flamebox is the model editor, because Samerion's models are very unique in design: both a blessing and a curse.

    samerion.com/journal/2026-07

    #Samerion #Flamebox #Blog #Journal #Gamedev #Indiedev

  11. I will not manage to draw the illustration, and neither will I manage to publish the article on time. It will be out tomorrow, however.

    #Samerion

  12. I will not manage to draw the illustration, and neither will I manage to publish the article on time. It will be out tomorrow, however.

    #Samerion

  13. I've been struggling to get the illustration for this month's blog done, so the article will be delayed a bit.

    #samerion

  14. I've been struggling to get the illustration for this month's blog done, so the article will be delayed a bit.

    #samerion

  15. First draft of my new blog article complete. It's going to be a short one, because I don't have a lot to say. #Samerion

  16. First draft of my new blog article complete. It's going to be a short one, because I don't have a lot to say. #Samerion

  17. Lil #Samerion update:

    I'm getting decently far in the model editor. The UV mapping side of things is almost complete, minus a feature or two and QOL. The latter part is arranging bones in 3D, which should actually be far less work than this.

  18. Lil #Samerion update:

    I'm getting decently far in the model editor. The UV mapping side of things is almost complete, minus a feature or two and QOL. The latter part is arranging bones in 3D, which should actually be far less work than this.

  19. Made a little change so that missing articles are easier to distinguish from present ones.

    #Samerion

  20. Made a little change so that missing articles are easier to distinguish from present ones.

    #Samerion

  21. Every #blog article I make comes with a hand-made social media banner, but that gets forgotten as time goes…

    But it just happens the index page needs a refresh, so I'm turning it into a thumbnail grid/calendar! It's denser and a lot more readable.

    samerion.com/journal

    #Samerion

  22. Every #blog article I make comes with a hand-made social media banner, but that gets forgotten as time goes…

    But it just happens the index page needs a refresh, so I'm turning it into a thumbnail grid/calendar! It's denser and a lot more readable.

    samerion.com/journal

    #Samerion

  23. The dragonic summer migration

    Just a short article to update you on how my little "vacation" from Samerion is going. Featuring two art studies of The Lord of the Rings.

    samerion.com/journal/2026-06

    #Samerion #blog #gamedev #indiedev

  24. The dragonic summer migration

    Just a short article to update you on how my little "vacation" from Samerion is going. Featuring two art studies of The Lord of the Rings.

    samerion.com/journal/2026-06

    #Samerion #blog #gamedev #indiedev

  25. I just received the first diorama made with Flamebox!

    I didn't expect to open Discord to a picture with the #Flamebox logo on it, but there it is. It's very cool to see how it works with other art styles!

    #Samerion #gamedev #indiedev

  26. I just received the first diorama made with Flamebox!

    I didn't expect to open Discord to a picture with the #Flamebox logo on it, but there it is. It's very cool to see how it works with other art styles!

    #Samerion #gamedev #indiedev

  27. Flamebox is coming to itch.io… probably this week‽

    This will be my first commercially released program. Useful to anybody? No, probably not. But I suppose if you're interested enough in #Samerion to give it a shot, you can probably spare a few bucks. :P

  28. Flamebox is coming to itch.io… probably this week‽

    This will be my first commercially released program. Useful to anybody? No, probably not. But I suppose if you're interested enough in #Samerion to give it a shot, you can probably spare a few bucks. :P

  29. Before moving on to the next Flamebox release, I thought it might be a good idea to make some improvements to Fluid. Fluid is the user interface framework that powers Flamebox.

    Just renaming "NodeSlot" to the briefer "Slot"

    #Samerion

  30. Before moving on to the next Flamebox release, I thought it might be a good idea to make some improvements to Fluid. Fluid is the user interface framework that powers Flamebox.

    Just renaming "NodeSlot" to the briefer "Slot"

    #Samerion

  31. I'm done with #Flamebox 0.8.5. Most important changes being batch operations like entity duplication & removal, but also a number of improvements to render UI

    #Samerion #gamedev #indiedev

  32. I'm done with #Flamebox 0.8.5. Most important changes being batch operations like entity duplication & removal, but also a number of improvements to render UI

    #Samerion #gamedev #indiedev

  33. Just making the shadow controls more intuitive. They match camera movement now.

    #Samerion #Flamebox #gamedev #indiedev

  34. Just making the shadow controls more intuitive. They match camera movement now.

    #Samerion #Flamebox #gamedev #indiedev

  35. I thought I didn't need the complexity meter, but it turns out if I merge the entire terrain into a single tilemap, well… it's pretty big.

    And at this size, #Flamebox starts stuttering.

    #Samerion #gamedev #indiedev

  36. I thought I didn't need the complexity meter, but it turns out if I merge the entire terrain into a single tilemap, well… it's pretty big.

    And at this size, #Flamebox starts stuttering.

    #Samerion #gamedev #indiedev

  37. The world is coming alive: level design starts now!

    It's a big moment for #Samerion, as finally, #Flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #Minecraft world.

    samerion.com/journal/2026-03

    #gamedev #indiedev #blog

  38. The world is coming alive: level design starts now!

    It's a big moment for #Samerion, as finally, #Flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #Minecraft world.

    samerion.com/journal/2026-03

    #gamedev #indiedev #blog

  39. It took three days, but I've got a hi-res screenshot/render feature working.

    This one was taken at 3840×2160 resolution.

    #Samerion #Flamebox #gamedev #indiedev

  40. It took three days, but I've got a hi-res screenshot/render feature working.

    This one was taken at 3840×2160 resolution.

    #Samerion #Flamebox #gamedev #indiedev

  41. I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!

    You know it's good when I'm already getting creative with it :P

    #Samerion #Flamebox #gamedev #indiedev

  42. I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!

    You know it's good when I'm already getting creative with it :P

    #Samerion #Flamebox #gamedev #indiedev

  43. More of the same area… and at a different angle. I'm having fun with this!

    I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.

    #Samerion #Flamebox #Gamedev #Indiedev

  44. More of the same area… and at a different angle. I'm having fun with this!

    I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.

    #Samerion #Flamebox #Gamedev #Indiedev

  45. I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!

    No lag when drawing! Or when selecting vertices!

    But I can't show on video because screen recording is laggy 🤷

    #Samerion #Flamebox

  46. I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!

    No lag when drawing! Or when selecting vertices!

    But I can't show on video because screen recording is laggy 🤷

    #Samerion #Flamebox

  47. Some tweaks and fixes later, I think it's looking a lot better!

    Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!

    #Samerion #Flamebox #gamedev #indiedev

  48. Some tweaks and fixes later, I think it's looking a lot better!

    Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!

    #Samerion #Flamebox #gamedev #indiedev