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#flamebox — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #flamebox, aggregated by home.social.

  1. I just received the first diorama made with Flamebox!

    I didn't expect to open Discord to a picture with the #Flamebox logo on it, but there it is. It's very cool to see how it works with other art styles!

    #Samerion #gamedev #indiedev

  2. I'm done with #Flamebox 0.8.5. Most important changes being batch operations like entity duplication & removal, but also a number of improvements to render UI

    #Samerion #gamedev #indiedev

  3. I thought I didn't need the complexity meter, but it turns out if I merge the entire terrain into a single tilemap, well… it's pretty big.

    And at this size, #Flamebox starts stuttering.

    #Samerion #gamedev #indiedev

  4. The world is coming alive: level design starts now!

    It's a big moment for #Samerion, as finally, #Flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #Minecraft world.

    samerion.com/journal/2026-03

    #gamedev #indiedev #blog

  5. It took three days, but I've got a hi-res screenshot/render feature working.

    This one was taken at 3840×2160 resolution.

    #Samerion #Flamebox #gamedev #indiedev

  6. I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!

    You know it's good when I'm already getting creative with it :P

    #Samerion #Flamebox #gamedev #indiedev

  7. More of the same area… and at a different angle. I'm having fun with this!

    I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.

    #Samerion #Flamebox #Gamedev #Indiedev

  8. I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!

    No lag when drawing! Or when selecting vertices!

    But I can't show on video because screen recording is laggy 🤷

    #Samerion #Flamebox

  9. Some tweaks and fixes later, I think it's looking a lot better!

    Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!

    #Samerion #Flamebox #gamedev #indiedev

  10. Accidentally discovered a random unintended "feature" in #Flamebox

  11. I added file format version & software version info to the save file. This means Flamebox will now tell you which version to use when opening incompatible files.

    And this was the last thing from the milestone, which means…

    Release 0.8.0 is complete :)

    #Samerion #Flamebox

  12. New logo is done, splash screen updated, big name change refactor complete.

    #Samerion #Flamebox

  13. Flamebox won't let you modify external assets. You've got to edit them in the file they come from, so your changes can be saved.

    #Samerion #Flamebox #indiedev

  14. Anyway: now I've actually put "Save as…" somewhere in the UI (it was keybinds only til now)

    #Samerion #Flamebox

  15. Thumbnails & underline for the current tab group.

    And to explain: each tab group corresponds to a project file: here "rock-and-dirt", "converted-1" and "New project" are all project files.

    Textures are embedded into project files but they get their own tab. These tabs are part of their project's tab group and only appear when that group is open.

    #Samerion #Flamebox #Gamedev #Indiedev

  16. I can now move textures to a separate file with a menu option.

    (The video cuts when I'm picking save location)

    #Samerion #Flamebox #gamedev #indiedev

  17. I'm working on version 0.8 of Flamebox 3D (renamed from Samerion Studio)

    This update is focused on file & asset management 🙂

    #Samerion #Flamebox #indiedev #gamedev