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#inform6 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #inform6, aggregated by home.social.

  1. IkeC, Autor des prämierten Spiels #Staub, hat eine deutsche Version der #PunyInform-Bibliothek angefangen: github.com/IkeC/PunyInformDE. PunyInform ist eine alternative Bibliothek für #Inform6 zum Schreiben von #Textadventures. Diese passen dann üblicherweise, anders als bei der Standardbibliothek, auf so ziemlich jedes klassische 8-Bit-System.

    Gerne mal reinschauen!

  2. IkeC, Autor des prämierten Spiels #Staub, hat eine deutsche Version der #PunyInform-Bibliothek angefangen: github.com/IkeC/PunyInformDE. PunyInform ist eine alternative Bibliothek für #Inform6 zum Schreiben von #Textadventures. Diese passen dann üblicherweise, anders als bei der Standardbibliothek, auf so ziemlich jedes klassische 8-Bit-System.

    Gerne mal reinschauen!

  3. IkeC, Autor des prämierten Spiels #Staub, hat eine deutsche Version der #PunyInform-Bibliothek angefangen: github.com/IkeC/PunyInformDE. PunyInform ist eine alternative Bibliothek für #Inform6 zum Schreiben von #Textadventures. Diese passen dann üblicherweise, anders als bei der Standardbibliothek, auf so ziemlich jedes klassische 8-Bit-System.

    Gerne mal reinschauen!

  4. IkeC, Autor des prämierten Spiels #Staub, hat eine deutsche Version der #PunyInform-Bibliothek angefangen: github.com/IkeC/PunyInformDE. PunyInform ist eine alternative Bibliothek für #Inform6 zum Schreiben von #Textadventures. Diese passen dann üblicherweise, anders als bei der Standardbibliothek, auf so ziemlich jedes klassische 8-Bit-System.

    Gerne mal reinschauen!

  5. IkeC, Autor des prämierten Spiels #Staub, hat eine deutsche Version der #PunyInform-Bibliothek angefangen: github.com/IkeC/PunyInformDE. PunyInform ist eine alternative Bibliothek für #Inform6 zum Schreiben von #Textadventures. Diese passen dann üblicherweise, anders als bei der Standardbibliothek, auf so ziemlich jedes klassische 8-Bit-System.

    Gerne mal reinschauen!

  6. Got a copy of this wonderful book for Christmas and followed along the first Heidi implementation. I recommend it very much to anyone interrested in interactive fiction.

    #InteractiveFiction #TextAdventure #inform6

  7. @w omg! Welcome to the ranks. Arguably you'll gain some functionality, but lose modern libraries if you use #Inform6. For example, implementing a turing machine in #inform6 is way easier than in #inform7. (I had this challenge with my friend almost a decade ago lol).

    What I find crazy is how the top three tweets that got synced to my instance of yours are:

    - Privacy
    - Inform
    - Nix

    How are humans so similar lol.

  8. Dans "Le miroir d'Ozivior", @stormi nous propose de relever le défi imposé par notre ami Ozivior de l'académie de magie.

    Dans ce jeu, on doit s'échapper de la chambre d'Ozivior. Enfin, de la presque chambre d'Ozivior, car on dirait que les choses sont un peu différentes…

    samuel-v2.itch.io/le-miroir-do

    #FictionInteractive #parser #Inform6

  9. Les 3 jeux ont utilisé 3 systèmes différents !
    Il y a de l' #Inform6, du #Dialog et du #DonjonFI

    Mais où est #Inform7 ?

  10. I now realize that I've spent so much time thinking about and responding to shortcomings in #Inform7's documentation that I've failed to apprehend the state of affairs with #Inform6.

    intfiction.org/t/i6-the-list-o

    Here's the DM4. It's current as of last millennium before Glulx existed, i.e., Inform 6 6.21 and the I6 6/10 library. Here are the errata that have never been integrated. Here's the Reference Addendum discussing changes to the compiler since then, including everything to do with Glulx.

  11. #Inform6 6.42 was released at the end of Februrary.

    github.com/DavidKinder/Inform6

    And, as of yesterday, both a new PunyInform, v5.4, and a new release of the Inform6 standard library, 6.12.7.

    github.com/johanberntsson/Puny

    661.org/proj/if/

    That last link goes to a page that also includes a bundle of all of the above for ease of installation.

  12. "Zigamus : Zombies au Vigamus" par marcovallarino

    Hasard du tirage, c'est encore un jeu à #parser aujourd'hui. C'est la traduction d'un jeu italien qui a déjà eu le droit à une traduction anglaise. Réalisée avec #Inform6, elle est disponible avec ou sans illustrations.

    [Description dans le post suivant parce qu'on atteint la limite de caractères]

    marcovallarino.itch.io/zigamus

    #FictionInteractive
    #ConFI24

  13. I feel kind of bad for realising that I've actually managed to teach #Inform6 to a poor grad student who's studying under a friend of mine.

    I was able to send a link to an example of abusing anonymous functions in a #PunyInform `cheap_scenery` block, and another showing how to use named constants/functions to extend the number of dictionary words that can refer to the same handler, and she just ran off and implemented it all.

    This is not going to serve anyone well in Industry or Research, but hot dang is this a fun project!

  14. #PunyJam 4 is live, for anyone who likes the idea of making a text adventure for old computers using #PunyInform, a lightweight #Inform6 library: itch.io/jam/punyjam-4

    Nice loose theme, great documentation & friendly community! Imagine worlds.
    #InteractiveFiction

  15. Spontaneous (and probably unnecessary) update of my #C64 #InteractiveFiction game 'Ghost Mountain' appears!

    shinmc.itch.io/ghost-mountain

    Fixed a bug, made some minor improvements, added new Ozmoo features (command history, REU scrollback buffer).

    A short spooky text adventure, good for dark nights (and it's almost Halloween...).

    #PunyInform #Inform6 #Commodore64 #TextAdventure

  16. It's good motivation to see your games in development running on real hardware. Today it's a Powerbook 3400c running MacOS 8.6.

    #inform6 #interactivefiction #powerbook #vintagemac

  17. A couple of hours working on the adventure game this afternoon. We have time, and we have a few events.

    #inform6 #punyinform

  18. Learning a new language: #Inform7. Going to write a simple text adventure for my 6-year-old (to play with some assistance).

    What a weird language. I think I like it though. It is, at the very least, a tremendous improvement over #inform6.

    I can't help but think that #Haskell would be an excellent language in which to write #interactiveFiction . However, I don't have the time to write a whole library for it.

    It seems like a lot of modern #TextAdventure authoring systems target web. Sigh.

  19. Doing my part for IF Source Code Amnesty day: I've uploaded the source code for my games Flight of the Hummingbird (2010) and Atrocitron (2016) to the archive. They haven't made it to their final spots in the archive yet, but in the meantime I wrote an article about some of the sillier things I did while writing them.

    In the meantime, they're at ifarchive.org/indexes/if-archi but that link won't stay valid for long.

    #inform7 #inform6 #InteractiveFiction

    bumbershootsoft.wordpress.com/

  20. PunyJam #3 announced! itch.io/jam/punyjam-3

    #InteractiveFiction #Inform6 people, write yourself a #PunyInform text adventure that'll run on 80s home computers (and anything beyond that has a z-code interpreter).

    Theme announced Feb 2nd, closing date for submissions Feb 26th. Imagine worlds.

  21. Aujourd'hui sur @ifiction vous trouverez un article de votre serviteur 🙂

    Le sujet est très technique : des astuces ad-hoc en #Inform6 / #PunyInform pour arriver à faire rentrer une aventure textuelle dans le format très contraint des premiers jeux #Infocom. Je voulais écrire et partager mes astuces avant de les oublier 😁 fiction-interactive.fr/economi

    Si vous n'aimez pas le code ou la technique, jouez plutôt au jeu ! 🙂 hlabrande.itch.io/l-ile-trista

  22. #Dungeon23 day 2. Another room. I'm doing an #interactiveFiction game, one room per day, one "level" per month (whatever that ends up meaning.) #inform6

  23. I knew that many of @zarfeblong 's games' source code was on the IF Archive. But I only just learned that his website has the source for all his #Inform7 and #Inform6 games (even, egad, #Inform5 games), and most of the others, save Hadean Lands.

    This includes the new short IF game Advent Mirror.

    eblong.com/zarf/if.html

    (...except for I6 game The Space Under the Window, whose source was lost)