#inapppurchase — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #inapppurchase, aggregated by home.social.
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Does anyone know how to get AppStoreConnect to associate a Subscription with a TestFlight build prior to actually submitting the app for review? I can't give my app to testers right now, as it says "Subscription Unavailable" in the app when I display the StoreKit UI.
AppStoreConnect strongly implies you have to submit a version of your app for full review, but I really don't want to do that prior to some testing.
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Does anyone know how to get AppStoreConnect to associate a Subscription with a TestFlight build prior to actually submitting the app for review? I can't give my app to testers right now, as it says "Subscription Unavailable" in the app when I display the StoreKit UI.
AppStoreConnect strongly implies you have to submit a version of your app for full review, but I really don't want to do that prior to some testing.
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StoreKit 2: has anyone seen Transaction.updates or Product.SubscriptionInfo.Status.updates stop emitting after the first purchase? In my app the initial transaction is observed (user-initiated or via Xcode Transaction Manager) but subscription renewals and later transactions never arrive. Same StoreKit config works perfectly in a fresh minimal project. Any known pitfalls or fixes? Happy to share details in a thread.
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StoreKit 2: has anyone seen Transaction.updates or Product.SubscriptionInfo.Status.updates stop emitting after the first purchase? In my app the initial transaction is observed (user-initiated or via Xcode Transaction Manager) but subscription renewals and later transactions never arrive. Same StoreKit config works perfectly in a fresh minimal project. Any known pitfalls or fixes? Happy to share details in a thread.
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StoreKit 2: has anyone seen Transaction.updates or Product.SubscriptionInfo.Status.updates stop emitting after the first purchase? In my app the initial transaction is observed (user-initiated or via Xcode Transaction Manager) but subscription renewals and later transactions never arrive. Same StoreKit config works perfectly in a fresh minimal project. Any known pitfalls or fixes? Happy to share details in a thread.
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StoreKit 2: has anyone seen Transaction.updates or Product.SubscriptionInfo.Status.updates stop emitting after the first purchase? In my app the initial transaction is observed (user-initiated or via Xcode Transaction Manager) but subscription renewals and later transactions never arrive. Same StoreKit config works perfectly in a fresh minimal project. Any known pitfalls or fixes? Happy to share details in a thread.
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StoreKit 2: has anyone seen Transaction.updates or Product.SubscriptionInfo.Status.updates stop emitting after the first purchase? In my app the initial transaction is observed (user-initiated or via Xcode Transaction Manager) but subscription renewals and later transactions never arrive. Same StoreKit config works perfectly in a fresh minimal project. Any known pitfalls or fixes? Happy to share details in a thread.
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🚀 NativX biến website thành app native: đăng nhập sinh trắc học (FaceID/TouchID), mua hàng trong app, quảng cáo AdMob, bảo mật ngân hàng (phát hiện root & SSL Pinning), quản lý tải nền. Ưu đãi 50% giảm giá với mã GIFT50, chỉ 7 ngày! #NativX #WebToApp #App #Biometric #InAppPurchase #AdMob #Security #Vietnam
https://www.reddit.com/r/SaaS/comments/1qgzk0b/converting_a_website_to_an_app_used_to_mean_just/
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Google Opens Up Play Store in the US, Allowing Alternative Payments After Epic Games Court Order
#Google #EpicGames #Android #Antitrust #PlayStore #TechLaw #AppDev #Regulation #BigTech #MobileApps #InAppPurchase #USLaw #Developer #TechNews
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Google Opens Up Play Store in the US, Allowing Alternative Payments After Epic Games Court Order
#Google #EpicGames #Android #Antitrust #PlayStore #TechLaw #AppDev #Regulation #BigTech #MobileApps #InAppPurchase #USLaw #Developer #TechNews
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#Shopware jetzt mit #InAppPurchase bei den Plugins.
Super, ich liebs (nicht!) Find's schon schlimm genug, das dort auch mitlerweilse (fast) alles auf "Abo" umgestellt haben.... jetzt kann der Endkunde dann auch hier noch doppelt zahlen. -
Das japanische #Entwicklerstudio #SquareEnix ist weltweit bekannt für die erfolgreiche Reihe #FinalFantasy. Fans der Games dürften jetzt aber eine Enttäuschung unter #iOS und #iPadOS erleben: Die #iPhone- und #iPad-Version von #FinalFantasyCrystalChronicles wird nicht mehr im #AppStore angeboten. Als Grund nannte das Entwicklerstudio technische Probleme bei In-App-Käufen, die sich nicht mehr in der #App nutzen lassen.
Alle Infos: https://www.appgefahren.de/?p=374226
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Das japanische #Entwicklerstudio #SquareEnix ist weltweit bekannt für die erfolgreiche Reihe #FinalFantasy. Fans der Games dürften jetzt aber eine Enttäuschung unter #iOS und #iPadOS erleben: Die #iPhone- und #iPad-Version von #FinalFantasyCrystalChronicles wird nicht mehr im #AppStore angeboten. Als Grund nannte das Entwicklerstudio technische Probleme bei In-App-Käufen, die sich nicht mehr in der #App nutzen lassen.
Alle Infos: https://www.appgefahren.de/?p=374226
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👏 Big kudos to @revenuecat on the release of their native app! In just 6 months, they’ve caught up with one of @FreemiumKit's 8 awesome benefits. How long for the rest? 😎
Meanwhile, #FreemiumKit is only getting smoother! 🔥 Why wait? Try it out today for your next project! 👉 https://freemiumkit.app
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👏 Big kudos to @revenuecat on the release of their native app! In just 6 months, they’ve caught up with one of @FreemiumKit's 8 awesome benefits. How long for the rest? 😎
Meanwhile, #FreemiumKit is only getting smoother! 🔥 Why wait? Try it out today for your next project! 👉 https://freemiumkit.app
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👏 Big kudos to @revenuecat on the release of their native app! In just 6 months, they’ve caught up with one of @FreemiumKit's 8 awesome benefits. How long for the rest? 😎
Meanwhile, #FreemiumKit is only getting smoother! 🔥 Why wait? Try it out today for your next project! 👉 https://freemiumkit.app
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👏 Big kudos to @revenuecat on the release of their native app! In just 6 months, they’ve caught up with one of @FreemiumKit's 8 awesome benefits. How long for the rest? 😎
Meanwhile, #FreemiumKit is only getting smoother! 🔥 Why wait? Try it out today for your next project! 👉 https://freemiumkit.app
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👏 Big kudos to @revenuecat on the release of their native app! In just 6 months, they’ve caught up with one of @FreemiumKit's 8 awesome benefits. How long for the rest? 😎
Meanwhile, #FreemiumKit is only getting smoother! 🔥 Why wait? Try it out today for your next project! 👉 https://freemiumkit.app
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The #iOSDev community decided: The default paid tier in @FreemiumKit should be named “<App> Pro” and be composed of Monthly, Yearly, and Lifetime options. 💯
But what about free trials? What should be the default option for them? Vote now! 🗳️
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The #iOSDev community decided: The default paid tier in @FreemiumKit should be named “<App> Pro” and be composed of Monthly, Yearly, and Lifetime options. 💯
But what about free trials? What should be the default option for them? Vote now! 🗳️
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How does one implement a "lifetime subscription" option in StoreKit with a free trial?
I want to have monthly, annual, and lifetime subscription options for my app, with a one-week free trial. The only way I can see to do it is offer the free trial with the monthly and annual auto-renewing subscription, then add a non-consumable product for a lifetime purchase (which can't have a free trial).
That forces the user to subscribe to the monthly or annual sub to get the trial, but then if they want to purchase the lifetime sub, I don't think there’s a way to give a prorated refund for the prior subscription (which is normally handled automatically by store kit), is there?
I swear Apple doesn't think anything through any more.
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How does one implement a "lifetime subscription" option in StoreKit with a free trial?
I want to have monthly, annual, and lifetime subscription options for my app, with a one-week free trial. The only way I can see to do it is offer the free trial with the monthly and annual auto-renewing subscription, then add a non-consumable product for a lifetime purchase (which can't have a free trial).
That forces the user to subscribe to the monthly or annual sub to get the trial, but then if they want to purchase the lifetime sub, I don't think there’s a way to give a prorated refund for the prior subscription (which is normally handled automatically by store kit), is there?
I swear Apple doesn't think anything through any more.
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Does anyone have any examples of formatting StoreKit 2 product information at run time? The objects have some variations of `displayName` and `localizedName` that are easy enough to test, but others have `formatted(_:)`, and I can’t figure out what to pass to that (because, as usual, Apple documentation is sorely lacking).
I’d like to render things like in this example, in a localized way. The price/period isn’t hard to do, but how about the savings description? I wrote some code to do this with Store Kit 1 and NSLocalizedString. But I used things like `locale` objects provided in those data structures, and computed string keys on the fly, something I don't seem to be able to do with `String(localized:)`.
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Does anyone have any examples of formatting StoreKit 2 product information at run time? The objects have some variations of `displayName` and `localizedName` that are easy enough to test, but others have `formatted(_:)`, and I can’t figure out what to pass to that (because, as usual, Apple documentation is sorely lacking).
I’d like to render things like in this example, in a localized way. The price/period isn’t hard to do, but how about the savings description? I wrote some code to do this with Store Kit 1 and NSLocalizedString. But I used things like `locale` objects provided in those data structures, and computed string keys on the fly, something I don't seem to be able to do with `String(localized:)`.
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Does anyone have any examples of formatting StoreKit 2 product information at run time? The objects have some variations of `displayName` and `localizedName` that are easy enough to test, but others have `formatted(_:)`, and I can’t figure out what to pass to that (because, as usual, Apple documentation is sorely lacking).
I’d like to render things like in this example, in a localized way. The price/period isn’t hard to do, but how about the savings description? I wrote some code to do this with Store Kit 1 and NSLocalizedString. But I used things like `locale` objects provided in those data structures, and computed string keys on the fly, something I don't seem to be able to do with `String(localized:)`.
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Does anyone have any examples of formatting StoreKit 2 product information at run time? The objects have some variations of `displayName` and `localizedName` that are easy enough to test, but others have `formatted(_:)`, and I can’t figure out what to pass to that (because, as usual, Apple documentation is sorely lacking).
I’d like to render things like in this example, in a localized way. The price/period isn’t hard to do, but how about the savings description? I wrote some code to do this with Store Kit 1 and NSLocalizedString. But I used things like `locale` objects provided in those data structures, and computed string keys on the fly, something I don't seem to be able to do with `String(localized:)`.
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Those of you who've implemented in-app purchase, can the helper app bundled with my main app check and validate purchase transactions?
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Those of you who've implemented in-app purchase, can the helper app bundled with my main app check and validate purchase transactions?
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Those of you who've implemented in-app purchase, can the helper app bundled with my main app check and validate purchase transactions?
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Those of you who've implemented in-app purchase, can the helper app bundled with my main app check and validate purchase transactions?
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@meldrian Habe früher mit meinem Bruder viel BombSquad gespielt. Hat echt Spaß gemacht...
https://play.google.com/store/apps/details?id=net.froemling.bombsquadJa ich weiß... #google und #inapppurchase
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Wenn $User in #WebEx Telkos als stummgeschaltet-markierte Channels per #InAppPurchase freischalten könnten🤔🤓