#hornetengine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #hornetengine, aggregated by home.social.
-
And now I am thinking really hard about what this could mean for my game idea that deliberately goes for an early 2000s graphics fidelity that targets a 70s/80s adventure movie aesthetic.
Simply going with high quality stock sounds of nature now feels like it would be completely out of place.
-
Thinking about a tactical fantasy RPG that has no spells. What could characters even do in combat to make it interesting and give it depth?
- Throw any weapon currently equipped.
- Thrown weapons land on the ground. Disabled enemies drop their weapon.
- Pick up and immediately equip any weapon from the ground.
- Wrestle with an enemy to pin him down.
- Tie up an enemy pinned down by an ally.
- Demoralized enemies flee combat.
- Win combat by causing a rout. -
New Site Post: A Color Palette for Hornet
https://bumblebeegames.eu/a-color-palette-for-hornet.htmlNow I am actually a #gamedev. I made an actual thing for my game on a computer.
I made a color palette for making textures.
-
Now that I have committed to (as much as I ever commit to anything) making my game a party-based RPG with turn-based top-down combat, I want to explore again the possibilities of making it a systemic game based on the procedural gameplay of the early 80s D&D Basic/Expert edition.
I'm already seeing something similar at work in Jagged Alliance 2, and I find it hugely compelling gameplay. Add some Fallout and Kenshi, and there's CRPG gold ahead!
-
The sudden realization that with the look and feel of my Sword & Sorcery and Space Opera settings both being heavily inspired by 60s and 70s cinema, I can design the GUI for Hornet Engine with one icon bar at the top and one at the bottom, leaving the main play area with a 2.39 : 1 aspect ratio on 16:9 monitors.
#gamedev #bumblebeegames #hornetengine #kaendor #iridiummoons