home.social

#hornetengine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hornetengine, aggregated by home.social.

  1. And now I am thinking really hard about what this could mean for my game idea that deliberately goes for an early 2000s graphics fidelity that targets a 70s/80s adventure movie aesthetic.

    Simply going with high quality stock sounds of nature now feels like it would be completely out of place.

    #bumblebeegames #hornetengine

  2. Thinking about a tactical fantasy RPG that has no spells. What could characters even do in combat to make it interesting and give it depth?

    - Throw any weapon currently equipped.
    - Thrown weapons land on the ground. Disabled enemies drop their weapon.
    - Pick up and immediately equip any weapon from the ground.
    - Wrestle with an enemy to pin him down.
    - Tie up an enemy pinned down by an ally.
    - Demoralized enemies flee combat.
    - Win combat by causing a rout.

    #bumblebeegames #hornetengine

  3. New Site Post: A Color Palette for Hornet
    bumblebeegames.eu/a-color-pale

    Now I am actually a #gamedev. I made an actual thing for my game on a computer.

    I made a color palette for making textures.

    #hobbydev #bumblebeegames #hornetengine #kaendor

  4. Now that I have committed to (as much as I ever commit to anything) making my game a party-based RPG with turn-based top-down combat, I want to explore again the possibilities of making it a systemic game based on the procedural gameplay of the early 80s D&D Basic/Expert edition.

    I'm already seeing something similar at work in Jagged Alliance 2, and I find it hugely compelling gameplay. Add some Fallout and Kenshi, and there's CRPG gold ahead!

    #hobbydev #BumblebeeGames #HornetEngine #Kaendor

  5. The sudden realization that with the look and feel of my Sword & Sorcery and Space Opera settings both being heavily inspired by 60s and 70s cinema, I can design the GUI for Hornet Engine with one icon bar at the top and one at the bottom, leaving the main play area with a 2.39 : 1 aspect ratio on 16:9 monitors.

    #gamedev #bumblebeegames #hornetengine #kaendor #iridiummoons