home.social

#heaps — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #heaps, aggregated by home.social.

  1. OL - Paris FC : The last dance pour Lindsey

    (Le Progrès 💶 : olplus.fr/l3Pif)

  2. après - OL : "Savourer avant un autre objectif"

    (O&L : olplus.fr/BTr9N)

  3. Lindsey croit en les chances des avant la demi-finale retour contre : « Je n'ai pas de doutes »

    (L'Équipe : olplus.fr/X1ho5)

  4. [Sélection - Match amical]
    Etats-Unis 🇺🇸 3-0🇯🇵 Japon
    Lindsey a joué 63 min, Lily est entrée en jeu à la 82e

  5. [Sélection - Match amical]
    Etats-Unis 🇺🇸 0-1🇯🇵 Japon
    Lily a joué par 71 min, Lindsey l'a remplacée pour la fin du match

  6. [Sélection - Match amical]
    Etats-Unis 🇺🇸2-1🇯🇵 Japon
    85 minutes pour la capitaine Lindsey , un but
    Lily était sur le banc

  7. [Sélection - SheBelieves Cup]
    États-Unis 🇺🇸1-0🇨🇴 Colombie
    61 minutes de jeu pour Lily , remplacée par Lindsey .

  8. [Sélection - SheBelieves Cup]
    États-Unis 🇺🇸1-0🇨🇦 Canada
    Lindsey et Lily sont toutes les deux entrées en jeu à la 79ᵉ minute.

  9. [Sélection - SheBelievesCup]
    États-Unis 🇺🇸2-0🇦🇷 Argentine
    90 minutes, un but et une passe décisive pour la capitaine Lindsey , élue joueuse du match.
    62 minutes pour Lily

  10. OL : Lindsey fête son premier capitanat

    (O&L : olplus.fr/tC2Ge)

  11. « Il n’y aura pas de Lindsey numéro deux » : irremplaçable pour OL ?
    (Le Progrès 💶 : olplus.fr/mtRVU)

  12. Lindsay : « Je serais restée à l’OL si la décision n’avait été que sportive »
    (Le Progrès 💶 : olplus.fr/aOzjA)

  13. L'internationale américaine Lindsey explique pourquoi elle va quitter «Ce sont des choses plus personnelles»
    (L'Équipe : olplus.fr/Qs4LR)

  14. Le plus beau cadeau de départ de Lindsey avec OL ? “Remporter les 4 titres”
    (Lyon Foot : olplus.fr/mx9TF)

  15. Lindsey rentrera aux États-Unis au prochain mercato

    (Le Progrès 💶 : olplus.fr/qRh60)

  16. , , ... 10 joueuses d'OL parmi les 100 meilleures du monde selon le Guardian
    (O&L : olplus.fr/P8vmS)

  17. [Sélection - match amical]
    États-Unis 🇺🇸2-0🇮🇹 Italie
    78 minutes de jeu pour la capitaine Lindsey
    75 minutes et une passe décisive pour Lily

  18. [Sélection - Match amical]
    États-Unis 🇺🇸 3-0 🇮🇹 Italie
    20 minutes de jeu pour Lily , passeuse décisive sur le dernier but
    Lindsey est restée sur le banc

  19. Lindsey : « Je ne savais pas que c’était mon centième match, c’est un honneur »

    (Le Progrès : olplus.fr/rzhNO)

  20. Selma (défenseuse d'OL ) : « Prouver aux autres équipes qu'on est là »

    (L'Équipe : olplus.fr/Ry6ue)

  21. Lindsey et Elma Junttila sont dans l'équipe statistique de la 7ᵉ journée pour SofaScore
    (SofaScore : olplus.fr/7khjS)

  22. [Sélection - Match amical]
    États-Unis 🇺🇸6-0🇳🇿 Nouvelle-Zélande
    67 minutes de jeu pour Lily
    Lindsey a joué la seconde mi-temps

  23. [Sélection - Match amical]
    États-Unis 🇺🇸3-1🇵🇹 Portugal
    86 minutes de jeu pour Lily
    Lindsey n'est pas entrée en jeu

  24. Dear #LazyWeb,

    I have an inordinate fondness for the array representation of #heaps: the left child of record `i` is `2i+1`, and the right child is `2i+2`. It's Just An Array, with no management tables or node pointers or any of that fluff. You can even trivially find the parent index of any `i` without leaving your accumulator. It feels like a tool perfectly suited for the 1960s.

    Are there any other approaches like this that you love? Are there extremely space-efficient or code-density-heavy methods for organising data that we don't use because our modern systems are so big and fast?

    I ask because I have a notebook full of #algorithms and #dataStructures aimed at a PDP-8 with 8k of core, as I fiddle with neat ways to make it do things we used to expect from larger more powerful systems.

  25. Dear #LazyWeb,

    I have an inordinate fondness for the array representation of #heaps: the left child of record `i` is `2i+1`, and the right child is `2i+2`. It's Just An Array, with no management tables or node pointers or any of that fluff. You can even trivially find the parent index of any `i` without leaving your accumulator. It feels like a tool perfectly suited for the 1960s.

    Are there any other approaches like this that you love? Are there extremely space-efficient or code-density-heavy methods for organising data that we don't use because our modern systems are so big and fast?

    I ask because I have a notebook full of #algorithms and #dataStructures aimed at a PDP-8 with 8k of core, as I fiddle with neat ways to make it do things we used to expect from larger more powerful systems.

  26. Dear #LazyWeb,

    I have an inordinate fondness for the array representation of #heaps: the left child of record `i` is `2i+1`, and the right child is `2i+2`. It's Just An Array, with no management tables or node pointers or any of that fluff. You can even trivially find the parent index of any `i` without leaving your accumulator. It feels like a tool perfectly suited for the 1960s.

    Are there any other approaches like this that you love? Are there extremely space-efficient or code-density-heavy methods for organising data that we don't use because our modern systems are so big and fast?

    I ask because I have a notebook full of #algorithms and #dataStructures aimed at a PDP-8 with 8k of core, as I fiddle with neat ways to make it do things we used to expect from larger more powerful systems.

  27. Dear #LazyWeb,

    I have an inordinate fondness for the array representation of #heaps: the left child of record `i` is `2i+1`, and the right child is `2i+2`. It's Just An Array, with no management tables or node pointers or any of that fluff. You can even trivially find the parent index of any `i` without leaving your accumulator. It feels like a tool perfectly suited for the 1960s.

    Are there any other approaches like this that you love? Are there extremely space-efficient or code-density-heavy methods for organising data that we don't use because our modern systems are so big and fast?

    I ask because I have a notebook full of #algorithms and #dataStructures aimed at a PDP-8 with 8k of core, as I fiddle with neat ways to make it do things we used to expect from larger more powerful systems.

  28. [Sélection - Match amical]
    États-Unis 🇺🇸1-2🇧🇷 Brésil
    Lindsey est entrée en jeu à la 56ᵉ minute
    Pas de temps de jeu pour

  29. [Sélection - Match amical]
    États-Unis 🇺🇸2-0🇧🇷 Brésil
    84 minutes et un but sur penalty pour Lindsey
    81 minutes et un carton jaune pour

  30. Followup: Using and is really difficult, especially for 3D. I've spent 2 hours trying to put a model on screen, and set ambient lighting.

    Getting the model on the screen was pretty easy, but the ambient lighting has me stumped. All documentation and samples online seem to be out of date, the function they use doesn't exist anymore.

    It's especially frustrating because I could have used , and clicked a few buttons to just set the ambient light. Oof. Think I'll go back to that.

  31. Followup: Using #Haxe and #Heaps is really difficult, especially for 3D. I've spent 2 hours trying to put a model on screen, and set ambient lighting.

    Getting the model on the screen was pretty easy, but the ambient lighting has me stumped. All documentation and samples online seem to be out of date, the function they use doesn't exist anymore.

    It's especially frustrating because I could have used #Godot, and clicked a few buttons to just set the ambient light. Oof. Think I'll go back to that.

  32. Followup: Using #Haxe and #Heaps is really difficult, especially for 3D. I've spent 2 hours trying to put a model on screen, and set ambient lighting.

    Getting the model on the screen was pretty easy, but the ambient lighting has me stumped. All documentation and samples online seem to be out of date, the function they use doesn't exist anymore.

    It's especially frustrating because I could have used #Godot, and clicked a few buttons to just set the ambient light. Oof. Think I'll go back to that.

  33. Followup: Using #Haxe and #Heaps is really difficult, especially for 3D. I've spent 2 hours trying to put a model on screen, and set ambient lighting.

    Getting the model on the screen was pretty easy, but the ambient lighting has me stumped. All documentation and samples online seem to be out of date, the function they use doesn't exist anymore.

    It's especially frustrating because I could have used #Godot, and clicked a few buttons to just set the ambient light. Oof. Think I'll go back to that.

  34. I'm in a really game-making mood. So here's a cube, courtesy of and

    Haxe is a pretty nice language, and I'm really liking it along with Heaps. I do wish there was better documentation, although at least they link to a few example projects which is helpful.

    Next up: figuring out how to rotate the camera with user input, and drawing a plane or triangles instead of a cube.

  35. I'm in a really game-making mood. So here's a cube, courtesy of #Haxe and #heaps

    Haxe is a pretty nice language, and I'm really liking it along with Heaps. I do wish there was better documentation, although at least they link to a few example projects which is helpful.

    Next up: figuring out how to rotate the camera with user input, and drawing a plane or triangles instead of a cube.

  36. I'm in a really game-making mood. So here's a cube, courtesy of #Haxe and #heaps

    Haxe is a pretty nice language, and I'm really liking it along with Heaps. I do wish there was better documentation, although at least they link to a few example projects which is helpful.

    Next up: figuring out how to rotate the camera with user input, and drawing a plane or triangles instead of a cube.

  37. I'm in a really game-making mood. So here's a cube, courtesy of #Haxe and #heaps

    Haxe is a pretty nice language, and I'm really liking it along with Heaps. I do wish there was better documentation, although at least they link to a few example projects which is helpful.

    Next up: figuring out how to rotate the camera with user input, and drawing a plane or triangles instead of a cube.