home.social

#genuary2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #genuary2, aggregated by home.social.

  1. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  2. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  3. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  4. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  5. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  6. Prompt: "Twelve principles of animation."

    Twelve is a lot, five is more manageable number IMO.

  7. #genuary2 #genuary2026

    Prompt: "Twelve principles of animation."

    Twelve is a lot, five is more manageable number IMO.

  8. #genuary2 #genuary2026

    Prompt: "Twelve principles of animation."

    Twelve is a lot, five is more manageable number IMO.

  9. #genuary2 #genuary2026

    Prompt: "Twelve principles of animation."

    Twelve is a lot, five is more manageable number IMO.

  10. The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
    And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
    And boy, do I love sugar!

    If you want to play around with it, the code's on my github! (dxviie)

    #genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody

  11. The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
    And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
    And boy, do I love sugar!

    If you want to play around with it, the code's on my github! (dxviie)

    #genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody

  12. The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
    And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
    And boy, do I love sugar!

    If you want to play around with it, the code's on my github! (dxviie)

    #genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody

  13. The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
    And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
    And boy, do I love sugar!

    If you want to play around with it, the code's on my github! (dxviie)

    #genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody

  14. The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
    And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
    And boy, do I love sugar!

    If you want to play around with it, the code's on my github! (dxviie)

    #genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody

  15. Maybe one day I'll figure out how to do soft-body physics in a way that is not always moments away from explosion... Until then I'll just keep fiddling with parameters
    #genuary #genuary2

  16. Maybe one day I'll figure out how to do soft-body physics in a way that is not always moments away from explosion... Until then I'll just keep fiddling with parameters

  17. Maybe one day I'll figure out how to do soft-body physics in a way that is not always moments away from explosion... Until then I'll just keep fiddling with parameters
    #genuary #genuary2

  18. Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.

    #genuary2 #genuary #genuary2026

    h9.bees.free/genuary26/02-squa

  19. Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.

    #genuary2 #genuary #genuary2026

    h9.bees.free/genuary26/02-squa

  20. Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.

    #genuary2 #genuary #genuary2026

    h9.bees.free/genuary26/02-squa

  21. Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.

    #genuary2 #genuary #genuary2026

    h9.bees.free/genuary26/02-squa

  22. Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.

    #genuary2 #genuary #genuary2026

    h9.bees.free/genuary26/02-squa

  23. Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)

    #genuary #genuary2026 #genuary2 #rstats

  24. Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)

    #genuary #genuary2026 #genuary2 #rstats

  25. Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)

    #genuary #genuary2026 #genuary2 #rstats

  26. Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)

    #genuary #genuary2026 #genuary2 #rstats

  27. Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)

    #genuary #genuary2026 #genuary2 #rstats

  28. Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
    #genuary2 #genuary #generativeart #creativecoding
    snap.berkeley.edu/snap/snap.ht

  29. Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
    #genuary2 #genuary #generativeart #creativecoding
    snap.berkeley.edu/snap/snap.ht

  30. Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
    #genuary2 #genuary #generativeart #creativecoding
    snap.berkeley.edu/snap/snap.ht

  31. Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
    #genuary2 #genuary #generativeart #creativecoding
    snap.berkeley.edu/snap/snap.ht

  32. Genuary 2026 Day 2: Twelve principles of animation.

    For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.

    I wrote a bit more about it: patreon.com/posts/147034875

    #Genuary2026 #Genuary2 #genuary #ink #drawing #art #SciArt

  33. Genuary 2026 Day 2: Twelve principles of animation.

    For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.

    I wrote a bit more about it: patreon.com/posts/147034875

    #Genuary2026 #Genuary2 #genuary #ink #drawing #art #SciArt

  34. Genuary 2026 Day 2: Twelve principles of animation.

    For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.

    I wrote a bit more about it: patreon.com/posts/147034875

    #Genuary2026 #Genuary2 #genuary #ink #drawing #art #SciArt

  35. Genuary 2026 Day 2: Twelve principles of animation.

    For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.

    I wrote a bit more about it: patreon.com/posts/147034875

    #Genuary2026 #Genuary2 #genuary #ink #drawing #art #SciArt