#genuary2 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #genuary2, aggregated by home.social.
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One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
https://processing.org/reference/bezierPoint_.html
but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem. -
One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
https://processing.org/reference/bezierPoint_.html
but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem. -
One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
https://processing.org/reference/bezierPoint_.html
but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem. -
One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
https://processing.org/reference/bezierPoint_.html
but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem. -
One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
https://processing.org/reference/bezierPoint_.html
but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem. -
Prompt: "Twelve principles of animation."
Twelve is a lot, five is more manageable number IMO.
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Prompt: "Twelve principles of animation."
Twelve is a lot, five is more manageable number IMO.
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Prompt: "Twelve principles of animation."
Twelve is a lot, five is more manageable number IMO.
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Prompt: "Twelve principles of animation."
Twelve is a lot, five is more manageable number IMO.
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The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
And boy, do I love sugar!If you want to play around with it, the code's on my github! (dxviie)
#genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody
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The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
And boy, do I love sugar!If you want to play around with it, the code's on my github! (dxviie)
#genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody
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The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
And boy, do I love sugar!If you want to play around with it, the code's on my github! (dxviie)
#genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody
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The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
And boy, do I love sugar!If you want to play around with it, the code's on my github! (dxviie)
#genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody
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The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
And boy, do I love sugar!If you want to play around with it, the code's on my github! (dxviie)
#genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody
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#genuary #genuary2026 #genuary2: Twelve principles of animation.
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#genuary #genuary2026 #genuary2: Twelve principles of animation.
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#genuary #genuary2026 #genuary2: Twelve principles of animation.
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#genuary #genuary2026 #genuary2: Twelve principles of animation.
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#genuary #genuary2026 #genuary2: Twelve principles of animation.
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#genuary2026, day 2:
Twelve principles of animation.made with #p5js
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#genuary2026, day 2:
Twelve principles of animation.made with #p5js
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#genuary2026, day 2:
Twelve principles of animation.made with #p5js
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#genuary2026, day 2:
Twelve principles of animation.made with #p5js
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#genuary2026, day 2:
Twelve principles of animation.made with #p5js
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#genuary2 #genuary #genuary2026 the sketch is a dull modification of previous ones, but it uses a brilliant "sigmoid easing" function from @Introscopia
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_02 #Processing #Python #py5 #CreativeCoding -
#genuary2 #genuary #genuary2026 the sketch is a dull modification of previous ones, but it uses a brilliant "sigmoid easing" function from @Introscopia
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_02 #Processing #Python #py5 #CreativeCoding -
#genuary2 #genuary #genuary2026 the sketch is a dull modification of previous ones, but it uses a brilliant "sigmoid easing" function from @Introscopia
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_02 #Processing #Python #py5 #CreativeCoding -
#genuary2 #genuary #genuary2026 the sketch is a dull modification of previous ones, but it uses a brilliant "sigmoid easing" function from @Introscopia
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_02 #Processing #Python #py5 #CreativeCoding -
#genuary2 #genuary #genuary2026 the sketch is a dull modification of previous ones, but it uses a brilliant "sigmoid easing" function from @Introscopia
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_02 #Processing #Python #py5 #CreativeCoding -
Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.
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Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.
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Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.
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Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.
-
Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.
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Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)
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Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)
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Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)
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Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)
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Genuary 2026 - 2: "Twelve principles of animation". (R code in alt text)
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Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
#genuary2 #genuary #generativeart #creativecoding
https://snap.berkeley.edu/snap/snap.html#present:Username=andreas%20huppert&ProjectName=circular%20clones%20with%20trails -
Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
#genuary2 #genuary #generativeart #creativecoding
https://snap.berkeley.edu/snap/snap.html#present:Username=andreas%20huppert&ProjectName=circular%20clones%20with%20trails -
Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
#genuary2 #genuary #generativeart #creativecoding
https://snap.berkeley.edu/snap/snap.html#present:Username=andreas%20huppert&ProjectName=circular%20clones%20with%20trails -
Traces of animated sprites: sprites start at random locations and try to get as close as possible to sprites with similar colors. In the end the sprites will usually form a circular shape. Then the program stops.
#genuary2 #genuary #generativeart #creativecoding
https://snap.berkeley.edu/snap/snap.html#present:Username=andreas%20huppert&ProjectName=circular%20clones%20with%20trails -
Genuary 2026 Day 2: Twelve principles of animation.
For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.
I wrote a bit more about it: https://www.patreon.com/posts/147034875
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Genuary 2026 Day 2: Twelve principles of animation.
For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.
I wrote a bit more about it: https://www.patreon.com/posts/147034875
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Genuary 2026 Day 2: Twelve principles of animation.
For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.
I wrote a bit more about it: https://www.patreon.com/posts/147034875
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Genuary 2026 Day 2: Twelve principles of animation.
For this one, I'm taking inspiration from the example of how horses run, with body carrying through. But I'm going to try some version of it with lizards.
I wrote a bit more about it: https://www.patreon.com/posts/147034875