home.social

#genuary30 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #genuary30, aggregated by home.social.

fetched live
  1. Very late #genuary30: Its not a bug, its a feature.

    This "flower" pattern happened by accident when I was tuning the red circle positioning in my P2 Penrose tiling implementation in GLSL (the blue ones are correct) 🙂

    #genuary2026 #genuary #ProceduralArt

  2. Very late #genuary30: Its not a bug, its a feature.

    This "flower" pattern happened by accident when I was tuning the red circle positioning in my P2 Penrose tiling implementation in GLSL (the blue ones are correct) 🙂

    #genuary2026 #genuary #ProceduralArt

  3. Very late #genuary30: Its not a bug, its a feature.

    This "flower" pattern happened by accident when I was tuning the red circle positioning in my P2 Penrose tiling implementation in GLSL (the blue ones are correct) 🙂

    #genuary2026 #genuary #ProceduralArt

  4. Very late #genuary30: Its not a bug, its a feature.

    This "flower" pattern happened by accident when I was tuning the red circle positioning in my P2 Penrose tiling implementation in GLSL (the blue ones are correct) 🙂

    #genuary2026 #genuary #ProceduralArt

  5. Very late #genuary30: Its not a bug, its a feature.

    This "flower" pattern happened by accident when I was tuning the red circle positioning in my P2 Penrose tiling implementation in GLSL (the blue ones are correct) 🙂

    #genuary2026 #genuary #ProceduralArt

  6. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  7. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  8. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  9. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  10. One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
    processing.org/reference/bezie
    but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

    #genuary #genuary2 #genuary30 #genuary2026

  11. Genuary 30: oops all bugs, a collection of interesting glitches that accumulated throughout the month while working on other sketches

    #genuary #genuary2026 #genuary30

  12. Genuary 30: oops all bugs, a collection of interesting glitches that accumulated throughout the month while working on other sketches

    #genuary #genuary2026 #genuary30

  13. Genuary 30: oops all bugs, a collection of interesting glitches that accumulated throughout the month while working on other sketches

    #genuary #genuary2026 #genuary30

  14. Genuary 30: oops all bugs, a collection of interesting glitches that accumulated throughout the month while working on other sketches

    #genuary #genuary2026 #genuary30

  15. Genuary 30: oops all bugs, a collection of interesting glitches that accumulated throughout the month while working on other sketches

    #genuary #genuary2026 #genuary30

  16. #genuary30, It's Not a Bug, It's a Feature. Continuing the theme of fractal images that remind me of things - this one of course looks like a bug.

    #genuary #genuary2026 #bug

  17. #genuary30, It's Not a Bug, It's a Feature. Continuing the theme of fractal images that remind me of things - this one of course looks like a bug.

    #genuary #genuary2026 #bug

  18. #genuary30, It's Not a Bug, It's a Feature. Continuing the theme of fractal images that remind me of things - this one of course looks like a bug.

    #genuary #genuary2026 #bug

  19. #genuary30, It's Not a Bug, It's a Feature. Continuing the theme of fractal images that remind me of things - this one of course looks like a bug.

    #genuary #genuary2026 #bug

  20. #genuary30, It's Not a Bug, It's a Feature. Continuing the theme of fractal images that remind me of things - this one of course looks like a bug.

    #genuary #genuary2026 #bug

  21. Genuary 2026 Day 30: "Its not a bug, its a feature."

    I kept waiting to see if I'd create a better buggy image, but I created this one very early on and it's still my favorite.

    patreon.com/posts/148906360

    #Genuary2026 #Genuary30 #Genuary #CreativeCoding #art #ProceduralArt

  22. Genuary 2026 Day 30: "Its not a bug, its a feature."

    I kept waiting to see if I'd create a better buggy image, but I created this one very early on and it's still my favorite.

    patreon.com/posts/148906360

    #Genuary2026 #Genuary30 #Genuary #CreativeCoding #art #ProceduralArt

  23. Genuary 2026 Day 30: "Its not a bug, its a feature."

    I kept waiting to see if I'd create a better buggy image, but I created this one very early on and it's still my favorite.

    patreon.com/posts/148906360

    #Genuary2026 #Genuary30 #Genuary #CreativeCoding #art #ProceduralArt

  24. Genuary 2026 Day 30: "Its not a bug, its a feature."

    I kept waiting to see if I'd create a better buggy image, but I created this one very early on and it's still my favorite.

    patreon.com/posts/148906360

    #Genuary2026 #Genuary30 #Genuary #CreativeCoding #art #ProceduralArt

  25. Genuary 2026 Day 30: "Its not a bug, its a feature."

    I kept waiting to see if I'd create a better buggy image, but I created this one very early on and it's still my favorite.

    patreon.com/posts/148906360

    #Genuary2026 #Genuary30 #Genuary #CreativeCoding #art #ProceduralArt

  26. #Genuary Day 30: "Its not a bug, its a feature."

    Pi is too hard to remember! What if… in my sketch from day 26, we set it to a more rational number like, um, 1, for example?

    The result is another really neat fractal! <3

    #genuary2026 #genuary30 #p5js

  27. #Genuary Day 30: "Its not a bug, its a feature."

    Pi is too hard to remember! What if… in my sketch from day 26, we set it to a more rational number like, um, 1, for example?

    The result is another really neat fractal! <3

    #genuary2026 #genuary30 #p5js

  28. #Genuary Day 30: "Its not a bug, its a feature."

    Pi is too hard to remember! What if… in my sketch from day 26, we set it to a more rational number like, um, 1, for example?

    The result is another really neat fractal! <3

    #genuary2026 #genuary30 #p5js

  29. #Genuary Day 30: "Its not a bug, its a feature."

    Pi is too hard to remember! What if… in my sketch from day 26, we set it to a more rational number like, um, 1, for example?

    The result is another really neat fractal! <3

    #genuary2026 #genuary30 #p5js

  30. #Genuary Day 30: "Its not a bug, its a feature."

    Pi is too hard to remember! What if… in my sketch from day 26, we set it to a more rational number like, um, 1, for example?

    The result is another really neat fractal! <3

    #genuary2026 #genuary30 #p5js

  31. #genuary30 Prompt: Not a Bug But a Feature

    Trying to refactor the flock evolution so that the entities can continuously grow with new parameters for the size and the intervall of sizes that are prey.

    The resulting Gigantism is definitely not a bug.

    #genuary2026 #GENUARY

  32. #genuary30 Prompt: Not a Bug But a Feature

    Trying to refactor the flock evolution so that the entities can continuously grow with new parameters for the size and the intervall of sizes that are prey.

    The resulting Gigantism is definitely not a bug.

    #genuary2026 #GENUARY

  33. #genuary30 Prompt: Not a Bug But a Feature

    Trying to refactor the flock evolution so that the entities can continuously grow with new parameters for the size and the intervall of sizes that are prey.

    The resulting Gigantism is definitely not a bug.

    #genuary2026 #GENUARY

  34. #genuary30 Prompt: Not a Bug But a Feature

    Trying to refactor the flock evolution so that the entities can continuously grow with new parameters for the size and the intervall of sizes that are prey.

    The resulting Gigantism is definitely not a bug.

    #genuary2026 #GENUARY

  35. #genuary30 Prompt: Not a Bug But a Feature

    Trying to refactor the flock evolution so that the entities can continuously grow with new parameters for the size and the intervall of sizes that are prey.

    The resulting Gigantism is definitely not a bug.

    #genuary2026 #GENUARY

  36. #Genuary30 Abstract Map - I tried to create a abstract representation of a organically grown city map. Code here: davebauer.art/web-and-python-p

  37. #Genuary30 Abstract Map - I tried to create a abstract representation of a organically grown city map. Code here: davebauer.art/web-and-python-p