home.social

#gamesforblindgamers — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamesforblindgamers, aggregated by home.social.

fetched live
  1. Want to make games more accessible but feel like you don't know enough? Want to learn from a community that's been doing this since 2021?
    Come join the Games for Blind Gamers July jam, great for beginners and veterans alike!
    itch.io/jam/making-games-acces #IndieDev #Accessibility #GamesForBlindGamers

  2. Want to make a blind accessible game but not sure where to start? Want to work on an old project? Want to find collaborators?
    Games for Blind Gamers has been running jams since 2021, come join our laid back July event!
    itch.io/jam/making-games-acces #GameDev #disability #GamesForBlindGamers

  3. Join the #GamesForBlindGamers community to work on a blind accessible gaming project! Be it old, or new! We want folks to collaborate and share their progress!

    itch.io/jam/making-games-acces
    #GameJam #GameDev #A11y #IndieDev

  4. Join the #GamesForBlindGamers community to work on a blind accessible gaming project! Be it old, or new! We want folks to collaborate and share their progress!

    itch.io/jam/making-games-acces
    #GameJam #GameDev #A11y #IndieDev

  5. Have a blind accessibility gaming project you keep meaning to go back to? Already working on one and want to share progress? Want a reason to start one?
    Join this laid back "share your progress" jam, by Games for Blind Gamers!
    itch.io/jam/making-games-acces
    #GamesForBlindGamers
    #A11y
    #IndieGame
    #GameJam
    #GameDev

  6. The Games for Blind Gamers Game jam community is hosting an event this July that is encouraging you to work on blind accessibility gaming projects (new or old) and find collaborators!
    itch.io/jam/making-games-acces
    #GamesForBlindGamers
    #AudioGame
    #GameDev
    #ScreenReader
    #VisualImpairment
    #BlindTech

  7. Have a blind accessibility gaming project you keep meaning to go back to? Already working on one and want to share progress? Want a reason to start one?
    Join this laid back "share your progress" jam, by Games for Blind Gamers!
    itch.io/jam/making-games-acces
    #GamesForBlindGamers
    #ScreenReader
    #VisualImpairment
    #BlindTech

  8. The Games for Blind Gamers Game jam community is hosting an event this July that is encouraging you to work on blind accessibility gaming projects (new or old) and find collaborators!
    itch.io/jam/making-games-acces
    #IndieGameDev
    #itchio
    #Accessibility
    #GamesForBlindGamers

  9. The Games for Blind Gamers Game jam community is hosting an event this July that is encouraging you to work on blind accessibility gaming projects (new or old) and find collaborators!
    itch.io/jam/making-games-acces
    #GamesForBlindGamers
    #AudioGame
    #GameJam
    #GameDev
    #ScreenReader
    #VisualImpairment

  10. Fonts in games can have a world of issues, although in regards to subtitles, they are often easily fixable. But that's just one of many accessibility issues. There's also colourblindness, and as is the focus of this article, straight-up blindness.

    So... have you heard about Games for Blind Gamers?

    wraithkal.com/games-for-blind-

    #gamesforblindgamers #gamejam #accessibility

  11. My entry for the #GamesForBlindGamers 4 jam: Boléresque! Solve the puzzle by rearranging the score of Maurice Ravel's Boléro. I only had time to make one puzzle, but I think it turned out pretty interesting! Please give it a try! :boost_requested:

    jcroisant.itch.io/boleresque-g

    #GameJam #IndieDev #Blind #Accessibility

  12. Day 8 of #GamesForBlindGamers. Feeling good about the potential fun-ness of the puzzle mechanic. I don't want to spend too much time on visual polish, but I'm going to try to make the game deaf-accessible as well as blind-accessible, and to work on touch screens as well as with a keyboard or gamepad. The UI is a bit busy, but serves its purpose. Mysterious screenshot attached for #ScreenshotSaturday.

  13. I'm participating in Games For Blind Gamers again this year! :yell: The jam runs all month, so you still have plenty of time to jump in!

    It's a very interesting creative constraint to design a "video" game that doesn't rely on video! Plus you are helping to enrich people's lives, and it's a fun way to pass the long cold nights of February (or stifling hot evenings in the southern hemisphere). There's a wiki with advice on getting started, and I'm happy to provide suggestions, help, feedback, and moral support. :BlobCat_Hug:

    itch.io/jam/games-for-blind-ga

    #GamesForBlindGamers #GameJam #accessibility #IndieDev #GameDev

  14. The #GamesForBlindGamers 3 jam is all done... and out of 27 entries, Glorpo was ranked #1 for fun gameplay, and #2 for setting, story, characters, and world! Wow! :blobaww:

    jcroisant.itch.io/glorpo-jam

  15. Today is the last day to rate Glorpo and the other entries for the #GamesForBlindGamers 3 jam! Anyone with an itch.io account can rate the entries. There are lots of good ones again this year!

    itch.io/jam/games-for-blind-ga

    #ScreenshotSaturday #GameJam

  16. Here's my #GamesForBlindGamers 3 jam entry: Glorpo's Jam-o Demo! You are Glorpo, an alien who operates a deep space salvage and rescue service. This career choice is a bit questionable, since you are a sticky blob creature with no arms or legs, but you'll try your best! :blobderpy:

    Please give it a try and rate it for the jam! 🙇 It's best on a computer with a gamepad, but playable on touchscreen if you are sighted. Boost requested! :boost_requested:

    jcroisant.itch.io/glorpo-jam

    #Accessibility #GameJam #IndieGame #GameDev

  17. Less than a week left in the #GamesForBlindGamers 3 jam! And I'm traveling next week so I need to get it pretty much finished this weekend!! I'm only slightly panicking!!! :blobpanic:

    Actually, I'm in a good position and I'm confident I'll have something worth submitting. I work in passes, always keeping the game in a playable state, but growing and improving it little by little, so it's just a matter of deciding when to call it done. As always for game jams, I've been narrowing the scope of my ambition as the deadline approaches. I'm focusing on making one simple level, but relatively polished, like a demo for a full game. I've been making progress in leaps and bounds the past few days. I love Godot (most of the time), it's (usually) so quick and easy to get things done!

  18. Spent the past couple days implementing the UI theme and Options screen for my #GamesForBlindGamers entry. I'm mostly satisfied with the theme, although I might add more magenta accents to make it less generic. 😎 🌈

    I tried a tab bar for the Options screen, but I didn't like it, so I implemented a sidebar system. It was an interesting challenge to make sure it works right whether you use a mouse, keyboard, or gamepad.

    Godot's UI and theme system is pretty awesome, and I have learned a lot about it!

    #GameDev #accessibility

  19. The #GamesForBlindGamers 3 #GameJam is halfway over! Time to assess (and panic) how much progress I've made, what I have time to finish, and what I need to simplify or cut. 😦

    I'm mostly happy with how far I've gotten. I've got a good design document and planning spreadsheet. Glorpo looks great and movement feels good, although I wish I had time to make Glorpo's body sticky so it could climb walls. I haven't implemented much audio or accessibility features yet, just planning. This is going to be a laborious game to make blind-accessible. Lots of accomodations to implement, and sound effects and audio descriptions to record. I should really check if Godot 3's text-to-speech feature still makes the engine freeze on Linux, and how well it works in browsers and on Windows.

  20. Prototype of new twin-stick shooter for the Blind Gamers jam. Time moves when you move. Here you can see:

    - Bullets stationary when you fire them
    - They move at 0.1x speed when you turn
    - They move at 1x speed when you move

    #GamesForBlindGamers #GodotEngine #Prototype

  21. We're about one week into the #GamesForBlindGamers jam! Lots of progress by different devs so far, and quite a few accessibility challenges discussed and solved! It's a great way to learn about #a11y/#accessibility as a developer!

    It's never too late to join: itch.io/jam/games-for-blind-gamers-3

    #IndieDev #GameDev

  22. More-po Glorpo! I have a good idea now of what Glorpo's actions will be and how the gameplay will work. I spent like 15 minutes just watching Glorpo's googly eyes roll as I moved around. 👀 And another 15 minutes recording gross, wet, squishy sounds with my mouth. I may or may not have spit and drooled all over my phone. 👅💦 Who knows if the game will be fun to play, but at least I'll have fun making it! #GamesForBlindGamers #gamedev #Inkscape

  23. Alright, I've committed to a concept for the #GamesForBlindGamers jam. Working title is Glorpo's Deep Space Salvage & Rescue. You are an alien who explores derelict human space vessels to recover cargo, rescue crew members, or repair the ship. Your career choice is a bit questionable since you are a sticky blob creature with no arms or legs, but you're gonna try your best!! :blobderpy:

  24. The #GamesForBlindGamers 3 jam has started, a month-long chill game jam where you make a blind-accessible game:

    itch.io/jam/games-for-blind-ga

    I'm not 100% sure I have enough energy/motivation lately to participate this time around, but I think I'll at least take a couple days to prototype before deciding. I went for a long walk this afternoon and had a ponder and came up with several game concepts that could be interesting.

  25. Ahead of the #GamesForBlindGamers jam, I (co-)created a small Godot extension that allows you to integrate with the NVDA screen-reader, and send it things to say.

    Assetlib link: godotengine.org/asset-library/

    #IndieDev #GameDev #a11y #Accessibility #GodotEngine

  26. Please send encouragement for me to resume working on my blind-friendly music game. I tried to carry over the energy from the #GamesForBlindGamers jam, but I hit a snag and lost my momentum, and there's no external pressure/impetus/accountability like there was during the jam, so I've been neglecting it. I really want to finish it, but getting back in the saddle is tough. 😮‍💨

  27. Absolutely floored by the #GamesForBlindGamers community. We now have a budding community of contributors looking at supporting blind-friendly games year round, mini-jams to explore tech and ideas, a list of blind-friendly game makers, and much more!

    #GameDev\s rock! ❤️

    #a11y #Accessibility