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#framework16 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #framework16, aggregated by home.social.

  1. Decided to take it one step further and use the BORE scheduler via the linux-cachyos kernel packaged for Fedora. copr.fedorainfracloud.org/copr. With everything all the way up (screen brightness, no throttling, running prorgams like opensnitch, protonvpn/bridge, localsend, all the things) we are at about 8 hours of total usable battery time. This is a win. #framework16 #FrameworkLaptop

  2. I have a VERY odd issue with #PrusaSlicer on my #Framework16: I can open it and rotate the viewport and everything, but as soon as I load a STL I can no longer navigate with my mouse or move the object around. Generally it seems the window is only very selectively updating. I have absolutely NO idea what's going on here, googling for prusa hanging yields no meaningful insight. Anybody here has a suggestion for me?

  3. @craige @AlexanderMars @ErickaSimone @GrapheneOS I concur. I've had good experiences with #GrapheneOS on Pixel devices for five years and just moved from a #System76 #OryxPro running Pop!_OS to a #FrameWork16 running #NixOS.

    Though have had trouble with coverting the System76 laptop to NixOS due to fan drivers always running the fan at 100%, which is unacceptable for a server.

  4. Just discovered #libinput's #touchpad drag lock feature.

    As someone who prefers linear input with no speed-depedent acceleration, dragging things for wide distances always was a challenge on the #framework16's unfortunately small touch pad.

    What this setting does is that it simply doesn't end the drag immediately when you let go of the touchpad, allowing you to reset your finger and continue the drag.

    Normally, I don't like delays/timeouts like this because they add friction to using a computer; making the UI feel slow. This one's timeout is higher than I'd like too and it's not configurable either :/
    However, they thoughtfully made it so that tapping immediately ends the drag motion which makes it feel quite responsive again.

    In #Hyperland, you can enable this feature using:

    input::touchpad::tap-and-drag = true