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#flecs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #flecs, aggregated by home.social.

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  1. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  2. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  3. I added docker shell so i can build for itch io + steamdeck
    I am using CachyOS, btw
    So it was using libraries more ahead!
    I am surprised at how easy docker is to use, no wonder it's so popular!
    #gamedev #zoxel #flecs

  4. I added docker shell so i can build for itch io + steamdeck
    I am using CachyOS, btw
    So it was using libraries more ahead!
    I am surprised at how easy docker is to use, no wonder it's so popular!
    #gamedev #zoxel #flecs

  5. Finally got around to doing the character rendering on the UI! It's still WIP but it exists haha. #gamedev #flecs

  6. Finally got around to doing the character rendering on the UI! It's still WIP but it exists haha. #gamedev #flecs

  7. I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
    #gamedev #screenshotsaturday #flecs #indiegame #zoxel

  8. I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
    #gamedev #screenshotsaturday #flecs #indiegame #zoxel

  9. Alot of work done, alot more to do! Lots of testing using the flecs profiler to tackle biggest bottlenecks :D I have refactored chunks to use mesh children instead of a monochunk, will make it easier to add water blocks in future! #zoxel #flecs #gamedev

  10. Alot of work done, alot more to do! Lots of testing using the flecs profiler to tackle biggest bottlenecks :D I have refactored chunks to use mesh children instead of a monochunk, will make it easier to add water blocks in future! #zoxel #flecs #gamedev

  11. Among bug fixes, I improved my editor UIs by making them dock and indenting the lists! It's finally showing all the data! #gamedev #flecs #indiegame

  12. Among bug fixes, I improved my editor UIs by making them dock and indenting the lists! It's finally showing all the data! #gamedev #flecs #indiegame

  13. The player always starts in little towns now! I just need to add roads, highways, houses, Town NPCs and Town Quests! Slowly but surely it is getting there!
    #zoxel #gamedev #flecs #indiedev

  14. The player always starts in little towns now! I just need to add roads, highways, houses, Town NPCs and Town Quests! Slowly but surely it is getting there!
    #zoxel #gamedev #flecs #indiedev

  15. Multiple mountains now spawn per region! (regions are 16x16 chunk size atm). The modules are now easy to expand and build onto for new terrain features :)
    #gamedev #zoxel #flecs

  16. Multiple mountains now spawn per region! (regions are 16x16 chunk size atm). The modules are now easy to expand and build onto for new terrain features :)
    #gamedev #zoxel #flecs

  17. BREAKING: Hats have been authorized in Zoxel. Citizens may now conceal 3% more existential dread beneath state-approved headwear. The void gazes back in a tasteful top hat. 🎩👁️
    #zoxel #flecs #gamedev

  18. BREAKING: Hats have been authorized in Zoxel. Citizens may now conceal 3% more existential dread beneath state-approved headwear. The void gazes back in a tasteful top hat. 🎩👁️
    #zoxel #flecs #gamedev

  19. Bob the Showman
    Body Part system is now more dynamic! Ready for Arming!
    #gamedev #zoxel #flecs #indiedev

  20. Bob the Showman
    Body Part system is now more dynamic! Ready for Arming!
    #gamedev #zoxel #flecs #indiedev

  21. Items now show up in the world when you select them in the actionbar!
    #gamedev #zoxel #flecs #indiegame

  22. Items now show up in the world when you select them in the actionbar!
    #gamedev #zoxel #flecs #indiegame

  23. UI Slots are now seperated from user data, they provide a middle layer between uis and items/others! This separation makes it much easier to work with.
    #gamedev #zoxel #flecs

  24. UI Slots are now seperated from user data, they provide a middle layer between uis and items/others! This separation makes it much easier to work with.
    #gamedev #zoxel #flecs

  25. Amongst the refactors, I added the particles for aura skills, this will show the range of the aura that will damage enemys!
    #zoxel #flecs #gamedev

  26. Amongst the refactors, I added the particles for aura skills, this will show the range of the aura that will damage enemys!
    #zoxel #flecs #gamedev

  27. Finally got around to refactoring my hierarchys to use Flecs based parenting. Should result in less weird memory bugs on lesser platforms, been testing windows builds :) Was tricky too refactor!!! Also benefiting my prefabs! #flecs #zoxel #gamedev

  28. Finally got around to refactoring my hierarchys to use Flecs based parenting. Should result in less weird memory bugs on lesser platforms, been testing windows builds :) Was tricky too refactor!!! Also benefiting my prefabs! #flecs #zoxel #gamedev

  29. The new pause screen, I have tried cleaning up the UI more and maximizing contrast! #gamedev #screenshotsunday #flecs #zoxel #indiegame

  30. The new pause screen, I have tried cleaning up the UI more and maximizing contrast! #gamedev #screenshotsunday #flecs #zoxel #indiegame

  31. More progress on render textures! Proper scaling and transform systems for layouts.. the old 2D shader code didn't use transform matricies, just basic position2 datas.
    #gamedev #zoxel #flecs

  32. More progress on render textures! Proper scaling and transform systems for layouts.. the old 2D shader code didn't use transform matricies, just basic position2 datas.
    #gamedev #zoxel #flecs

  33. Editor component labels now update in real-time! it's now very good at analyzing my games #flecs data.

    #gamedev #zoxel

  34. Editor component labels now update in real-time! it's now very good at analyzing my games #flecs data.

    #gamedev #zoxel

  35. Ive been coding on my linux phone! Added new icons for touch buttons 🧐️ and fixed some bugs

    #gamedev #flx1s #linux #foss #flecs #zoxel

  36. Ive been coding on my linux phone! Added new icons for touch buttons 🧐️ and fixed some bugs

    #gamedev #flx1s #linux #foss #flecs #zoxel

  37. I have seperate sides octree which now properly go all the way down. While digging, we just use optional children use for the voxel octree. This keeps side data more defined (than voxel data) but also spatially aware for speed.
    #flecs #gamedev #screenshotsaturday

  38. I have seperate sides octree which now properly go all the way down. While digging, we just use optional children use for the voxel octree. This keeps side data more defined (than voxel data) but also spatially aware for speed.
    #flecs #gamedev #screenshotsaturday

  39. Step by step, the land remembers itself. Now it learns to contain itself. Town walls rise, maps fold inward, and something vast coils tighter as Zoxel’s world pretends it was always meant to be this way.

    #gamedev #flecs #zoxel #voxel

  40. Step by step, the land remembers itself. Now it learns to contain itself. Town walls rise, maps fold inward, and something vast coils tighter as Zoxel’s world pretends it was always meant to be this way.

    #gamedev #flecs #zoxel #voxel

  41. The biome maps are awake.
    Generation is now hooked in - patterns whispering from the deep, topology folding into sanity adjacent order.
    The world dreams itself into existence.
    #flecs #zoxel #voxel

  42. The biome maps are awake.
    Generation is now hooked in - patterns whispering from the deep, topology folding into sanity adjacent order.
    The world dreams itself into existence.
    #flecs #zoxel #voxel

  43. HeightMaps (including chunk2s) now spawn and generate separately!

    #gamedev #voxel #flecs

  44. HeightMaps (including chunk2s) now spawn and generate separately!

    #gamedev #voxel #flecs