#flecs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #flecs, aggregated by home.social.
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Blocks now have health and can take some abuse!
#gamedev #flecs #indiegame #zoxel -
The new pause screen, I have tried cleaning up the UI more and maximizing contrast! #gamedev #screenshotsunday #flecs #zoxel #indiegame
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Some progress on the inspector! #gamedev #screenshotsaturday #zoxel #flecs
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I have seperate sides octree which now properly go all the way down. While digging, we just use optional children use for the voxel octree. This keeps side data more defined (than voxel data) but also spatially aware for speed.
#flecs #gamedev #screenshotsaturday -
ON OR OFF?!?! YOU DECIDE!!
More customization :D more FFun!?
#zoxel #flecs #proceduralgeneration #voxel -
@ajmmertens You are such a vital part to the ECS paradigm and your consistency of keeping releases coming is something I'm very envious of, great stuff!
#flecs is not just a FOSS Library, it's a genuine game dev tool with the HTML Server features. Being more than just a library or just a feature is a rare thing.
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Something small, I refactored windows with a Body panel, and refactored the window raycast trigger (window layer stack) to work on header/body uis.
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Voxel's now use colors for their textures, npcs now have names, particles can be transparent and many more new things :) working on inventory game systems atm #gamedev #voxel #zoxel #flecs #100daysofgamedev
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I've finally started fleshing out game systems, damage aura now adds dot entities onto enemies! This modularity and ease of flecs makes it fun to build game-play :) #gamedev #indiegame #flecs
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Been working on my own game engine again more recently and decided to make a blog post detailing the work I've done so far (hot-reloadable C++ and shader code, testbed project gluing various existing libraries together with a nice API via an ECS) and near future goals (parallel dual update loop to improve input latency whilst maintaining deterministic fixed update logic, multi-threading focus). Hope others find it interesting!
https://eilu.me/en/blog/starting-a-personal-game-engine-for-learning-and-experimentation/
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Been working on a massive refactor of my game using #GDExtension and #flecs. Got most of the gameplay functionality working again, just a few behavior parts left to port!