#flecs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #flecs, aggregated by home.social.
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I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
#gamedev #screenshotsaturday #flecs #indiegame #zoxel -
I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
#gamedev #screenshotsaturday #flecs #indiegame #zoxel -
Among bug fixes, I improved my editor UIs by making them dock and indenting the lists! It's finally showing all the data! #gamedev #flecs #indiegame
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Among bug fixes, I improved my editor UIs by making them dock and indenting the lists! It's finally showing all the data! #gamedev #flecs #indiegame
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Items now show up in the world when you select them in the actionbar!
#gamedev #zoxel #flecs #indiegame -
Items now show up in the world when you select them in the actionbar!
#gamedev #zoxel #flecs #indiegame -
Blocks now have health and can take some abuse!
#gamedev #flecs #indiegame #zoxel -
Blocks now have health and can take some abuse!
#gamedev #flecs #indiegame #zoxel -
The new pause screen, I have tried cleaning up the UI more and maximizing contrast! #gamedev #screenshotsunday #flecs #zoxel #indiegame
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The new pause screen, I have tried cleaning up the UI more and maximizing contrast! #gamedev #screenshotsunday #flecs #zoxel #indiegame
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Some progress on the inspector! #gamedev #screenshotsaturday #zoxel #flecs
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Some progress on the inspector! #gamedev #screenshotsaturday #zoxel #flecs
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I have seperate sides octree which now properly go all the way down. While digging, we just use optional children use for the voxel octree. This keeps side data more defined (than voxel data) but also spatially aware for speed.
#flecs #gamedev #screenshotsaturday -
I have seperate sides octree which now properly go all the way down. While digging, we just use optional children use for the voxel octree. This keeps side data more defined (than voxel data) but also spatially aware for speed.
#flecs #gamedev #screenshotsaturday -
ON OR OFF?!?! YOU DECIDE!!
More customization :D more FFun!?
#zoxel #flecs #proceduralgeneration #voxel -
ON OR OFF?!?! YOU DECIDE!!
More customization :D more FFun!?
#zoxel #flecs #proceduralgeneration #voxel