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#zoxel — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #zoxel, aggregated by home.social.

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  1. The models have begun to manifest correctly within the drops and in the hands of their hosts. The hive acknowledges this development. The loot now spawns. The cycle continues. #zoxel #loot #flecs #gamedev

  2. The models have begun to manifest correctly within the drops and in the hands of their hosts. The hive acknowledges this development. The loot now spawns. The cycle continues. #zoxel #loot #flecs #gamedev

  3. The models have begun to manifest correctly within the drops and in the hands of their hosts. The hive acknowledges this development. The loot now spawns. The cycle continues. #zoxel #loot #flecs #gamedev

  4. The models have begun to manifest correctly within the drops and in the hands of their hosts. The hive acknowledges this development. The loot now spawns. The cycle continues. #zoxel #loot #flecs #gamedev

  5. Vox Items Unlocked! Now i can spawn them cookies for the quest :D #cookies #gamedev #flecs #zoxel

  6. Vox Items Unlocked! Now i can spawn them cookies for the quest :D #cookies #gamedev #flecs #zoxel

  7. Vox Items Unlocked! Now i can spawn them cookies for the quest :D #cookies #gamedev #flecs #zoxel

  8. Vox Items Unlocked! Now i can spawn them cookies for the quest :D #cookies #gamedev #flecs #zoxel

  9. Just a simple debug function to show all my games meshes in a grid :D #gamedev #zoxel

  10. Just a simple debug function to show all my games meshes in a grid :D #gamedev #zoxel

  11. Just a simple debug function to show all my games meshes in a grid :D #gamedev #zoxel

  12. Just a simple debug function to show all my games meshes in a grid :D #gamedev #zoxel

  13. Just a simple debug function to show all my games meshes in a grid :D #gamedev #zoxel

  14. You can now complete the full quest! It uses nodes, condition and action ones, with flecs observer events!
    #gamedev #flecs #zoxel

  15. You can now complete the full quest! It uses nodes, condition and action ones, with flecs observer events!
    #gamedev #flecs #zoxel

  16. You can now complete the full quest! It uses nodes, condition and action ones, with flecs observer events!
    #gamedev #flecs #zoxel

  17. You can now complete the full quest! It uses nodes, condition and action ones, with flecs observer events!
    #gamedev #flecs #zoxel

  18. You can now complete the full quest! It uses nodes, condition and action ones, with flecs observer events!
    #gamedev #flecs #zoxel

  19. I just found out we can add reflection to components... flecs profiler just became flecs editor for me 😮

    Now all my game is editable, it's basically a game engine now :O Later i can pass in a texture for the viewport :D #gamedev #zoxel #flecs

  20. I just found out we can add reflection to components... flecs profiler just became flecs editor for me 😮

    Now all my game is editable, it's basically a game engine now :O Later i can pass in a texture for the viewport :D #gamedev #zoxel #flecs

  21. I just found out we can add reflection to components... flecs profiler just became flecs editor for me 😮

    Now all my game is editable, it's basically a game engine now :O Later i can pass in a texture for the viewport :D #gamedev #zoxel #flecs

  22. I just found out we can add reflection to components... flecs profiler just became flecs editor for me 😮

    Now all my game is editable, it's basically a game engine now :O Later i can pass in a texture for the viewport :D #gamedev #zoxel #flecs

  23. I added LOD updates onto queue now too, so it never has fps dips! I was thinking to refactor again, but the structural changes are needed to keep flecs query times low, so I just make sure to not change the entire tables at once! This is running from my Khadas Edge #zoxel #flecs

  24. I added LOD updates onto queue now too, so it never has fps dips! I was thinking to refactor again, but the structural changes are needed to keep flecs query times low, so I just make sure to not change the entire tables at once! This is running from my Khadas Edge #zoxel #flecs

  25. I added LOD updates onto queue now too, so it never has fps dips! I was thinking to refactor again, but the structural changes are needed to keep flecs query times low, so I just make sure to not change the entire tables at once! This is running from my Khadas Edge #zoxel #flecs

  26. I added LOD updates onto queue now too, so it never has fps dips! I was thinking to refactor again, but the structural changes are needed to keep flecs query times low, so I just make sure to not change the entire tables at once! This is running from my Khadas Edge #zoxel #flecs

  27. Fiinally i have added a test for my textured chunks, this makes it alot easier to isolate and test state outcomes :3 Reduce complexity! Return to Cube!
    #gamedev #flecs #zoxel

  28. Fiinally i have added a test for my textured chunks, this makes it alot easier to isolate and test state outcomes :3 Reduce complexity! Return to Cube!
    #gamedev #flecs #zoxel

  29. Fiinally i have added a test for my textured chunks, this makes it alot easier to isolate and test state outcomes :3 Reduce complexity! Return to Cube!
    #gamedev #flecs #zoxel

  30. Fiinally i have added a test for my textured chunks, this makes it alot easier to isolate and test state outcomes :3 Reduce complexity! Return to Cube!
    #gamedev #flecs #zoxel

  31. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  32. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  33. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  34. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  35. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  36. I added docker shell so i can build for itch io + steamdeck
    I am using CachyOS, btw
    So it was using libraries more ahead!
    I am surprised at how easy docker is to use, no wonder it's so popular!
    #gamedev #zoxel #flecs

  37. I added docker shell so i can build for itch io + steamdeck
    I am using CachyOS, btw
    So it was using libraries more ahead!
    I am surprised at how easy docker is to use, no wonder it's so popular!
    #gamedev #zoxel #flecs

  38. I added docker shell so i can build for itch io + steamdeck
    I am using CachyOS, btw
    So it was using libraries more ahead!
    I am surprised at how easy docker is to use, no wonder it's so popular!
    #gamedev #zoxel #flecs

  39. I added docker shell so i can build for itch io + steamdeck
    I am using CachyOS, btw
    So it was using libraries more ahead!
    I am surprised at how easy docker is to use, no wonder it's so popular!
    #gamedev #zoxel #flecs

  40. I redid friction and jumping so its determinate, also because i had to fix jump states for the touchscreen UX :D Very smooth jumps and slides now!
    #gamedev #zoxel

  41. I redid friction and jumping so its determinate, also because i had to fix jump states for the touchscreen UX :D Very smooth jumps and slides now!
    #gamedev #zoxel

  42. I redid friction and jumping so its determinate, also because i had to fix jump states for the touchscreen UX :D Very smooth jumps and slides now!
    #gamedev #zoxel

  43. I redid friction and jumping so its determinate, also because i had to fix jump states for the touchscreen UX :D Very smooth jumps and slides now!
    #gamedev #zoxel

  44. Huge performance gains by optimizing the right systems, flecs profiler is a game changer! I'm also removing adding components to reduce idle systems footprints!
    #gamedev #zoxel

  45. Huge performance gains by optimizing the right systems, flecs profiler is a game changer! I'm also removing adding components to reduce idle systems footprints!
    #gamedev #zoxel

  46. Huge performance gains by optimizing the right systems, flecs profiler is a game changer! I'm also removing adding components to reduce idle systems footprints!
    #gamedev #zoxel

  47. Huge performance gains by optimizing the right systems, flecs profiler is a game changer! I'm also removing adding components to reduce idle systems footprints!
    #gamedev #zoxel

  48. I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
    #gamedev #screenshotsaturday #flecs #indiegame #zoxel

  49. I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
    #gamedev #screenshotsaturday #flecs #indiegame #zoxel

  50. I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
    #gamedev #screenshotsaturday #flecs #indiegame #zoxel

  51. I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
    #gamedev #screenshotsaturday #flecs #indiegame #zoxel

  52. Alot of work done, alot more to do! Lots of testing using the flecs profiler to tackle biggest bottlenecks :D I have refactored chunks to use mesh children instead of a monochunk, will make it easier to add water blocks in future! #zoxel #flecs #gamedev

  53. Alot of work done, alot more to do! Lots of testing using the flecs profiler to tackle biggest bottlenecks :D I have refactored chunks to use mesh children instead of a monochunk, will make it easier to add water blocks in future! #zoxel #flecs #gamedev

  54. Alot of work done, alot more to do! Lots of testing using the flecs profiler to tackle biggest bottlenecks :D I have refactored chunks to use mesh children instead of a monochunk, will make it easier to add water blocks in future! #zoxel #flecs #gamedev

  55. Alot of work done, alot more to do! Lots of testing using the flecs profiler to tackle biggest bottlenecks :D I have refactored chunks to use mesh children instead of a monochunk, will make it easier to add water blocks in future! #zoxel #flecs #gamedev

  56. Removed outlines from the windows but kept for elements! Now maps have height multiplied in them too!#gamedev #zoxel

  57. Removed outlines from the windows but kept for elements! Now maps have height multiplied in them too!#gamedev #zoxel

  58. Removed outlines from the windows but kept for elements! Now maps have height multiplied in them too!#gamedev #zoxel

  59. Removed outlines from the windows but kept for elements! Now maps have height multiplied in them too!#gamedev #zoxel

  60. I added lods for the Heightmap / other maps! Now I can stream much further render distances :D I guess the next step would be vulkan... But I rather not do more haha.. #gamedev #zoxel