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#zoxel — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #zoxel, aggregated by home.social.

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  1. Lots of refactors for the engine, it's a lot smoother now (under acceptable settings)...! I am happy enough with it now to start iterating gameplay more thoroughly. Dungeons & Skilltrees are next! #gamedev #zoxel #flecs #sdl

  2. I added docker shell so i can build for itch io + steamdeck
    I am using CachyOS, btw
    So it was using libraries more ahead!
    I am surprised at how easy docker is to use, no wonder it's so popular!
    #gamedev #zoxel #flecs

  3. I redid friction and jumping so its determinate, also because i had to fix jump states for the touchscreen UX :D Very smooth jumps and slides now!
    #gamedev #zoxel

  4. Huge performance gains by optimizing the right systems, flecs profiler is a game changer! I'm also removing adding components to reduce idle systems footprints!
    #gamedev #zoxel

  5. I made a simple tween system and macros for my game / engine making adding in simple animations alot easier! I've also made post processing properties a bit easier to add in for my cameras!
    #gamedev #screenshotsaturday #flecs #indiegame #zoxel

  6. Alot of work done, alot more to do! Lots of testing using the flecs profiler to tackle biggest bottlenecks :D I have refactored chunks to use mesh children instead of a monochunk, will make it easier to add water blocks in future! #zoxel #flecs #gamedev

  7. Removed outlines from the windows but kept for elements! Now maps have height multiplied in them too!#gamedev #zoxel

  8. I added lods for the Heightmap / other maps! Now I can stream much further render distances :D I guess the next step would be vulkan... But I rather not do more haha.. #gamedev #zoxel

  9. The mappy map now uses proper block colors! #gamedev #zoxel

  10. Better tooling to debug towns and other region features :) #gamedev #zoxel

  11. Arms and legs now swing... the arm swings a little more when attacking! Iteration is good :D
    #zoxel #gamedev

  12. Added more overlays and cleaned up the logs with colors and better prefixes :) among other things! #screenshotsaturday #zoxel

  13. The player always starts in little towns now! I just need to add roads, highways, houses, Town NPCs and Town Quests! Slowly but surely it is getting there!
    #zoxel #gamedev #flecs #indiedev

  14. Multiple mountains now spawn per region! (regions are 16x16 chunk size atm). The modules are now easy to expand and build onto for new terrain features :)
    #gamedev #zoxel #flecs

  15. Better tooltips now for Body/Equip items! It will show the slot and if its equiped +
    #gamedev #zoxel

  16. BREAKING: Hats have been authorized in Zoxel. Citizens may now conceal 3% more existential dread beneath state-approved headwear. The void gazes back in a tasteful top hat. 🎩👁️
    #zoxel #flecs #gamedev

  17. I added Biceps and shoulders! We are halfway to complete bodys ! #gamedev #zoxel

  18. Bob the Showman
    Body Part system is now more dynamic! Ready for Arming!
    #gamedev #zoxel #flecs #indiedev

  19. Items now show up in the world when you select them in the actionbar!
    #gamedev #zoxel #flecs #indiegame

  20. UI Slots are now seperated from user data, they provide a middle layer between uis and items/others! This separation makes it much easier to work with.
    #gamedev #zoxel #flecs

  21. Amongst the refactors, I added the particles for aura skills, this will show the range of the aura that will damage enemys!
    #zoxel #flecs #gamedev

  22. Finally got around to refactoring my hierarchys to use Flecs based parenting. Should result in less weird memory bugs on lesser platforms, been testing windows builds :) Was tricky too refactor!!! Also benefiting my prefabs! #flecs #zoxel #gamedev

  23. pause menu. everything behind it melts into blur… like something vast is trying to forget the world exists #zoxel

  24. The new pause screen, I have tried cleaning up the UI more and maximizing contrast! #gamedev #screenshotsunday #flecs #zoxel #indiegame

  25. Added more contrast to UI to fix readability, also improved the resolution!
    #gamedev #zoxel

  26. Added Camera Filter to the render camera and test cube ! Had to add the macros to the render systems to apply the filter checks. #zoxel #gamedev