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#dnd3e — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dnd3e, aggregated by home.social.

  1. 3e: Magic & Mayhem

    I own a lot of Dungeons & Dragons 3rd Edition books. The majority of them are Wizards of the Coast’s official product. For the most part, they’re from the 3.5 edition.

    But that’s not all that went into the game, and it’s not the whole of my collection. In the last thrashing days of the edition, when 4th edition (the best edition) was on the horizon and before we knew what it would be, stores had a lot of material to move and that led to product being dumped at bargain bin prices. Now, I still had some standards – I’d downloaded enough pdfs to know there were some publishers I didn’t intend to value.

    Looking at you Green Ronin.

    Anyway, I have a few more books, mostly from the Sword & Sorcery line. These were, funnily enough, White Wolf books, and apparently, a number of them were written by Gary Gygax himself. I won’t hold that against them. This imprint included a bunch of related ideas, including the 3rd edition Ravenloft brand, Gamma World, and Malhavoc Press, about whom I will one day write.

    It also included the Warcraft 3.5 Dungeons & Dragons line of books.

    Not World of Warcraft.

    Warcraft.

    […]

    press.invincible.ink/3e-magic- #DnD3e
  2. 3e: Magic & Mayhem

    I own a lot of Dungeons & Dragons 3rd Edition books. The majority of them are Wizards of the Coast’s official product. For the most part, they’re from the 3.5 edition.

    But that’s not all that went into the game, and it’s not the whole of my collection. In the last thrashing days of the edition, when 4th edition (the best edition) was on the horizon and before we knew what it would be, stores had a lot of material to move and that led to product being dumped at bargain bin prices. Now, I still had some standards – I’d downloaded enough pdfs to know there were some publishers I didn’t intend to value.

    Looking at you Green Ronin.

    Anyway, I have a few more books, mostly from the Sword & Sorcery line. These were, funnily enough, White Wolf books, and apparently, a number of them were written by Gary Gygax himself. I won’t hold that against them. This imprint included a bunch of related ideas, including the 3rd edition Ravenloft brand, Gamma World, and Malhavoc Press, about whom I will one day write.

    It also included the Warcraft 3.5 Dungeons & Dragons line of books.

    Not World of Warcraft.

    Warcraft.

    […]

    press.invincible.ink/3e-magic- #DnD3e
  3. 3e: Magic & Mayhem

    I own a lot of Dungeons & Dragons 3rd Edition books. The majority of them are Wizards of the Coast’s official product. For the most part, they’re from the 3.5 edition.

    But that’s not all that went into the game, and it’s not the whole of my collection. In the last thrashing days of the edition, when 4th edition (the best edition) was on the horizon and before we knew what it would be, stores had a lot of material to move and that led to product being dumped at bargain bin prices. Now, I still had some standards – I’d downloaded enough pdfs to know there were some publishers I didn’t intend to value.

    Looking at you Green Ronin.

    Anyway, I have a few more books, mostly from the Sword & Sorcery line. These were, funnily enough, White Wolf books, and apparently, a number of them were written by Gary Gygax himself. I won’t hold that against them. This imprint included a bunch of related ideas, including the 3rd edition Ravenloft brand, Gamma World, and Malhavoc Press, about whom I will one day write.

    It also included the Warcraft 3.5 Dungeons & Dragons line of books.

    Not World of Warcraft.

    Warcraft.

    […]

    press.invincible.ink/3e-magic- #DnD3e
  4. 3e: Magic & Mayhem

    I own a lot of Dungeons & Dragons 3rd Edition books. The majority of them are Wizards of the Coast’s official product. For the most part, they’re from the 3.5 edition.

    But that’s not all that went into the game, and it’s not the whole of my collection. In the last thrashing days of the edition, when 4th edition (the best edition) was on the horizon and before we knew what it would be, stores had a lot of material to move and that led to product being dumped at bargain bin prices. Now, I still had some standards – I’d downloaded enough pdfs to know there were some publishers I didn’t intend to value.

    Looking at you Green Ronin.

    Anyway, I have a few more books, mostly from the Sword & Sorcery line. These were, funnily enough, White Wolf books, and apparently, a number of them were written by Gary Gygax himself. I won’t hold that against them. This imprint included a bunch of related ideas, including the 3rd edition Ravenloft brand, Gamma World, and Malhavoc Press, about whom I will one day write.

    It also included the Warcraft 3.5 Dungeons & Dragons line of books.

    Not World of Warcraft.

    Warcraft.

    […]

    press.invincible.ink/3e-magic- #DnD3e
  5. 3e: Magic & Mayhem

    I own a lot of Dungeons & Dragons 3rd Edition books. The majority of them are Wizards of the Coast’s official product. For the most part, they’re from the 3.5 edition.

    But that’s not all that went into the game, and it’s not the whole of my collection. In the last thrashing days of the edition, when 4th edition (the best edition) was on the horizon and before we knew what it would be, stores had a lot of material to move and that led to product being dumped at bargain bin prices. Now, I still had some standards – I’d downloaded enough pdfs to know there were some publishers I didn’t intend to value.

    Looking at you Green Ronin.

    Anyway, I have a few more books, mostly from the Sword & Sorcery line. These were, funnily enough, White Wolf books, and apparently, a number of them were written by Gary Gygax himself. I won’t hold that against them. This imprint included a bunch of related ideas, including the 3rd edition Ravenloft brand, Gamma World, and Malhavoc Press, about whom I will one day write.

    It also included the Warcraft 3.5 Dungeons & Dragons line of books.

    Not World of Warcraft.

    Warcraft.

    […]

    press.invincible.ink/3e-magic- #DnD3e
  6. The 3.5 Expanded Psionics Handbook Is Pretty Cool

    Sometimes it’s easy to get the idea that when I talk about third edition Dungeons & Dragons, I have nothing but negativity about it, which is probably linked to the fact that I am incredibly negative about it. 3rd edition Dungeons & Dragons is an impressively intricate game where criticism itself requires a fairly sophisticated engagement. It is, for the most part, and for almost all use cases, a very functional tabletop RPG with a combat system that works reasonably well, and if everyone is on the same page at keeping the game going, isn’t likely to have any meaningful faults.

    For the most part, when we criticize tabletop RPGs categorically, we’re always referring to edge cases, because in almost all situations, these are games for sitting down and playing with your friends at a table where you are all more or less able to get along. That lubrication means that games that present as extremely ropey and weak or ill-suited to their task, like, say, Dungeons & Dragons 5th edition, are perfectly good at running the kinds of games people are using them for because the game rules are only part of the experience. They are there as a catchment that lies underneath the interaction between players, not as the actual pipework their intentions has to flow through. When Powered by the Apocalypse does this, it’s considered to be fiction forward and groundbreaking. When people use Dungeons & Dragons to do it for 30 years, it’s considered to be a toxic poison that destroys the fandom.

    C’est la vie.

    Nonetheless, when I talk about the failings of 3rd edition, it is always talking about those edges, those places where the game could break comically, or where the designers were so unaware of what players were actually like that they produced material that I’m reasonably confident was never used. I don’t think anyone has ever played an Urdunir from Races of Faerun in an actual campaign. Still, there are points where 3rd edition’s structure and the way 3rd edition already worked creates a system that I think is deeply interesting and only can work because the rest of the game is around it.

    I want to talk about one such example here, which is the 3.5 Dungeons & Dragons book, The Expanded Psionics Handbook. In order to talk about that, though, we need to talk about the 3rd edition Psionics Handbook.

    […]

    press.invincible.ink/the-3-5-e #DnD3e #Psionics
  7. The 3.5 Expanded Psionics Handbook Is Pretty Cool

    Sometimes it’s easy to get the idea that when I talk about third edition Dungeons & Dragons, I have nothing but negativity about it, which is probably linked to the fact that I am incredibly negative about it. 3rd edition Dungeons & Dragons is an impressively intricate game where criticism itself requires a fairly sophisticated engagement. It is, for the most part, and for almost all use cases, a very functional tabletop RPG with a combat system that works reasonably well, and if everyone is on the same page at keeping the game going, isn’t likely to have any meaningful faults.

    For the most part, when we criticize tabletop RPGs categorically, we’re always referring to edge cases, because in almost all situations, these are games for sitting down and playing with your friends at a table where you are all more or less able to get along. That lubrication means that games that present as extremely ropey and weak or ill-suited to their task, like, say, Dungeons & Dragons 5th edition, are perfectly good at running the kinds of games people are using them for because the game rules are only part of the experience. They are there as a catchment that lies underneath the interaction between players, not as the actual pipework their intentions has to flow through. When Powered by the Apocalypse does this, it’s considered to be fiction forward and groundbreaking. When people use Dungeons & Dragons to do it for 30 years, it’s considered to be a toxic poison that destroys the fandom.

    C’est la vie.

    Nonetheless, when I talk about the failings of 3rd edition, it is always talking about those edges, those places where the game could break comically, or where the designers were so unaware of what players were actually like that they produced material that I’m reasonably confident was never used. I don’t think anyone has ever played an Urdunir from Races of Faerun in an actual campaign. Still, there are points where 3rd edition’s structure and the way 3rd edition already worked creates a system that I think is deeply interesting and only can work because the rest of the game is around it.

    I want to talk about one such example here, which is the 3.5 Dungeons & Dragons book, The Expanded Psionics Handbook. In order to talk about that, though, we need to talk about the 3rd edition Psionics Handbook.

    […]

    press.invincible.ink/the-3-5-e #DnD3e #Psionics
  8. The 3.5 Expanded Psionics Handbook Is Pretty Cool

    Sometimes it’s easy to get the idea that when I talk about third edition Dungeons & Dragons, I have nothing but negativity about it, which is probably linked to the fact that I am incredibly negative about it. 3rd edition Dungeons & Dragons is an impressively intricate game where criticism itself requires a fairly sophisticated engagement. It is, for the most part, and for almost all use cases, a very functional tabletop RPG with a combat system that works reasonably well, and if everyone is on the same page at keeping the game going, isn’t likely to have any meaningful faults.

    For the most part, when we criticize tabletop RPGs categorically, we’re always referring to edge cases, because in almost all situations, these are games for sitting down and playing with your friends at a table where you are all more or less able to get along. That lubrication means that games that present as extremely ropey and weak or ill-suited to their task, like, say, Dungeons & Dragons 5th edition, are perfectly good at running the kinds of games people are using them for because the game rules are only part of the experience. They are there as a catchment that lies underneath the interaction between players, not as the actual pipework their intentions has to flow through. When Powered by the Apocalypse does this, it’s considered to be fiction forward and groundbreaking. When people use Dungeons & Dragons to do it for 30 years, it’s considered to be a toxic poison that destroys the fandom.

    C’est la vie.

    Nonetheless, when I talk about the failings of 3rd edition, it is always talking about those edges, those places where the game could break comically, or where the designers were so unaware of what players were actually like that they produced material that I’m reasonably confident was never used. I don’t think anyone has ever played an Urdunir from Races of Faerun in an actual campaign. Still, there are points where 3rd edition’s structure and the way 3rd edition already worked creates a system that I think is deeply interesting and only can work because the rest of the game is around it.

    I want to talk about one such example here, which is the 3.5 Dungeons & Dragons book, The Expanded Psionics Handbook. In order to talk about that, though, we need to talk about the 3rd edition Psionics Handbook.

    […]

    press.invincible.ink/the-3-5-e #DnD3e #Psionics
  9. The 3.5 Expanded Psionics Handbook Is Pretty Cool

    Sometimes it’s easy to get the idea that when I talk about third edition Dungeons & Dragons, I have nothing but negativity about it, which is probably linked to the fact that I am incredibly negative about it. 3rd edition Dungeons & Dragons is an impressively intricate game where criticism itself requires a fairly sophisticated engagement. It is, for the most part, and for almost all use cases, a very functional tabletop RPG with a combat system that works reasonably well, and if everyone is on the same page at keeping the game going, isn’t likely to have any meaningful faults.

    For the most part, when we criticize tabletop RPGs categorically, we’re always referring to edge cases, because in almost all situations, these are games for sitting down and playing with your friends at a table where you are all more or less able to get along. That lubrication means that games that present as extremely ropey and weak or ill-suited to their task, like, say, Dungeons & Dragons 5th edition, are perfectly good at running the kinds of games people are using them for because the game rules are only part of the experience. They are there as a catchment that lies underneath the interaction between players, not as the actual pipework their intentions has to flow through. When Powered by the Apocalypse does this, it’s considered to be fiction forward and groundbreaking. When people use Dungeons & Dragons to do it for 30 years, it’s considered to be a toxic poison that destroys the fandom.

    C’est la vie.

    Nonetheless, when I talk about the failings of 3rd edition, it is always talking about those edges, those places where the game could break comically, or where the designers were so unaware of what players were actually like that they produced material that I’m reasonably confident was never used. I don’t think anyone has ever played an Urdunir from Races of Faerun in an actual campaign. Still, there are points where 3rd edition’s structure and the way 3rd edition already worked creates a system that I think is deeply interesting and only can work because the rest of the game is around it.

    I want to talk about one such example here, which is the 3.5 Dungeons & Dragons book, The Expanded Psionics Handbook. In order to talk about that, though, we need to talk about the 3rd edition Psionics Handbook.

    […]

    press.invincible.ink/the-3-5-e #DnD3e #Psionics
  10. The 3.5 Expanded Psionics Handbook Is Pretty Cool

    Sometimes it’s easy to get the idea that when I talk about third edition Dungeons & Dragons, I have nothing but negativity about it, which is probably linked to the fact that I am incredibly negative about it. 3rd edition Dungeons & Dragons is an impressively intricate game where criticism itself requires a fairly sophisticated engagement. It is, for the most part, and for almost all use cases, a very functional tabletop RPG with a combat system that works reasonably well, and if everyone is on the same page at keeping the game going, isn’t likely to have any meaningful faults.

    For the most part, when we criticize tabletop RPGs categorically, we’re always referring to edge cases, because in almost all situations, these are games for sitting down and playing with your friends at a table where you are all more or less able to get along. That lubrication means that games that present as extremely ropey and weak or ill-suited to their task, like, say, Dungeons & Dragons 5th edition, are perfectly good at running the kinds of games people are using them for because the game rules are only part of the experience. They are there as a catchment that lies underneath the interaction between players, not as the actual pipework their intentions has to flow through. When Powered by the Apocalypse does this, it’s considered to be fiction forward and groundbreaking. When people use Dungeons & Dragons to do it for 30 years, it’s considered to be a toxic poison that destroys the fandom.

    C’est la vie.

    Nonetheless, when I talk about the failings of 3rd edition, it is always talking about those edges, those places where the game could break comically, or where the designers were so unaware of what players were actually like that they produced material that I’m reasonably confident was never used. I don’t think anyone has ever played an Urdunir from Races of Faerun in an actual campaign. Still, there are points where 3rd edition’s structure and the way 3rd edition already worked creates a system that I think is deeply interesting and only can work because the rest of the game is around it.

    I want to talk about one such example here, which is the 3.5 Dungeons & Dragons book, The Expanded Psionics Handbook. In order to talk about that, though, we need to talk about the 3rd edition Psionics Handbook.

    […]

    press.invincible.ink/the-3-5-e #DnD3e #Psionics
  11. 3e: Aphrodite Is Watching You Bang

    I promised myself when I started this the article was going to be about something in the book and not about the book itself no matter how badly I want to complain about it. And oh I want to complain, I want to complain so bad. The book I’m talking about is 3rd Edition Dungeons & Dragons’ book Deities And Demigods, and it is a perfect book to complain about. It’s about a wholly unnecessary mechanical concept, it’s overpriced for the value in the book, and it shows more of a weird worldview than anything useful for a game. Deities and Demigods is a spreadsheet-filling exercise for the most unnecessary things in the game and you had to pay $60 for it in hard back.

    If I wanted to go in on this book, I would have a lot to go in on.

    Anyway, Content Warning, I’m going to talk about real world religion and how it’s all made up, but not just the normal way I make fun of Christians I’m also going to call Greeko gods mythical and Norse gods mythical and that may be a bummer, I guess?

    […]

    press.invincible.ink/3e-aphrod #DnD3e
  12. 3e: Aphrodite Is Watching You Bang

    I promised myself when I started this the article was going to be about something in the book and not about the book itself no matter how badly I want to complain about it. And oh I want to complain, I want to complain so bad. The book I’m talking about is 3rd Edition Dungeons & Dragons’ book Deities And Demigods, and it is a perfect book to complain about. It’s about a wholly unnecessary mechanical concept, it’s overpriced for the value in the book, and it shows more of a weird worldview than anything useful for a game. Deities and Demigods is a spreadsheet-filling exercise for the most unnecessary things in the game and you had to pay $60 for it in hard back.

    If I wanted to go in on this book, I would have a lot to go in on.

    Anyway, Content Warning, I’m going to talk about real world religion and how it’s all made up, but not just the normal way I make fun of Christians I’m also going to call Greeko gods mythical and Norse gods mythical and that may be a bummer, I guess?

    […]

    press.invincible.ink/3e-aphrod #DnD3e
  13. 3e: Aphrodite Is Watching You Bang

    I promised myself when I started this the article was going to be about something in the book and not about the book itself no matter how badly I want to complain about it. And oh I want to complain, I want to complain so bad. The book I’m talking about is 3rd Edition Dungeons & Dragons’ book Deities And Demigods, and it is a perfect book to complain about. It’s about a wholly unnecessary mechanical concept, it’s overpriced for the value in the book, and it shows more of a weird worldview than anything useful for a game. Deities and Demigods is a spreadsheet-filling exercise for the most unnecessary things in the game and you had to pay $60 for it in hard back.

    If I wanted to go in on this book, I would have a lot to go in on.

    Anyway, Content Warning, I’m going to talk about real world religion and how it’s all made up, but not just the normal way I make fun of Christians I’m also going to call Greeko gods mythical and Norse gods mythical and that may be a bummer, I guess?

    […]

    press.invincible.ink/3e-aphrod #DnD3e
  14. 3e: Aphrodite Is Watching You Bang

    I promised myself when I started this the article was going to be about something in the book and not about the book itself no matter how badly I want to complain about it. And oh I want to complain, I want to complain so bad. The book I’m talking about is 3rd Edition Dungeons & Dragons’ book Deities And Demigods, and it is a perfect book to complain about. It’s about a wholly unnecessary mechanical concept, it’s overpriced for the value in the book, and it shows more of a weird worldview than anything useful for a game. Deities and Demigods is a spreadsheet-filling exercise for the most unnecessary things in the game and you had to pay $60 for it in hard back.

    If I wanted to go in on this book, I would have a lot to go in on.

    Anyway, Content Warning, I’m going to talk about real world religion and how it’s all made up, but not just the normal way I make fun of Christians I’m also going to call Greeko gods mythical and Norse gods mythical and that may be a bummer, I guess?

    […]

    press.invincible.ink/3e-aphrod #DnD3e
  15. 3e: Aphrodite Is Watching You Bang

    I promised myself when I started this the article was going to be about something in the book and not about the book itself no matter how badly I want to complain about it. And oh I want to complain, I want to complain so bad. The book I’m talking about is 3rd Edition Dungeons & Dragons’ book Deities And Demigods, and it is a perfect book to complain about. It’s about a wholly unnecessary mechanical concept, it’s overpriced for the value in the book, and it shows more of a weird worldview than anything useful for a game. Deities and Demigods is a spreadsheet-filling exercise for the most unnecessary things in the game and you had to pay $60 for it in hard back.

    If I wanted to go in on this book, I would have a lot to go in on.

    Anyway, Content Warning, I’m going to talk about real world religion and how it’s all made up, but not just the normal way I make fun of Christians I’m also going to call Greeko gods mythical and Norse gods mythical and that may be a bummer, I guess?

    […]

    press.invincible.ink/3e-aphrod #DnD3e
  16. 3E: The Three Stages of The Gish

    Character creation in 3rd edition Dungeons & Dragons was a beautiful system of intricate complexity, to which I dedicated years of study and serves now as nothing more than a curiosity and a reference point for other designs. Often in the vein of ‘don’t let that happen,’ or ‘if you let that happen you have to be okay with the results.’

    The way it worked, fundamentally, was that everyone gained levels at the same time, at the same rate, and you could choose to use that level to advance a class each time. A Barbarian 7 was a 7th level character who had taken 7 levels of Barbarian. By contrast, a Barbarian 4/Fighter 3 was a 7th level character who had taken 4 levels of Barbarian, and 3 levels of mistake.

    A focus of this strangely and honestly unnecessarily intense research was a character archetype that we on the Character Optimisation boards described as a Gish.

    […]

    press.invincible.ink/3e-the-th #DnD3e
  17. 3E: The Three Stages of The Gish

    Character creation in 3rd edition Dungeons & Dragons was a beautiful system of intricate complexity, to which I dedicated years of study and serves now as nothing more than a curiosity and a reference point for other designs. Often in the vein of ‘don’t let that happen,’ or ‘if you let that happen you have to be okay with the results.’

    The way it worked, fundamentally, was that everyone gained levels at the same time, at the same rate, and you could choose to use that level to advance a class each time. A Barbarian 7 was a 7th level character who had taken 7 levels of Barbarian. By contrast, a Barbarian 4/Fighter 3 was a 7th level character who had taken 4 levels of Barbarian, and 3 levels of mistake.

    A focus of this strangely and honestly unnecessarily intense research was a character archetype that we on the Character Optimisation boards described as a Gish.

    […]

    press.invincible.ink/3e-the-th #DnD3e
  18. 3E: The Three Stages of The Gish

    Character creation in 3rd edition Dungeons & Dragons was a beautiful system of intricate complexity, to which I dedicated years of study and serves now as nothing more than a curiosity and a reference point for other designs. Often in the vein of ‘don’t let that happen,’ or ‘if you let that happen you have to be okay with the results.’

    The way it worked, fundamentally, was that everyone gained levels at the same time, at the same rate, and you could choose to use that level to advance a class each time. A Barbarian 7 was a 7th level character who had taken 7 levels of Barbarian. By contrast, a Barbarian 4/Fighter 3 was a 7th level character who had taken 4 levels of Barbarian, and 3 levels of mistake.

    A focus of this strangely and honestly unnecessarily intense research was a character archetype that we on the Character Optimisation boards described as a Gish.

    […]

    press.invincible.ink/3e-the-th #DnD3e
  19. 3E: The Three Stages of The Gish

    Character creation in 3rd edition Dungeons & Dragons was a beautiful system of intricate complexity, to which I dedicated years of study and serves now as nothing more than a curiosity and a reference point for other designs. Often in the vein of ‘don’t let that happen,’ or ‘if you let that happen you have to be okay with the results.’

    The way it worked, fundamentally, was that everyone gained levels at the same time, at the same rate, and you could choose to use that level to advance a class each time. A Barbarian 7 was a 7th level character who had taken 7 levels of Barbarian. By contrast, a Barbarian 4/Fighter 3 was a 7th level character who had taken 4 levels of Barbarian, and 3 levels of mistake.

    A focus of this strangely and honestly unnecessarily intense research was a character archetype that we on the Character Optimisation boards described as a Gish.

    […]

    press.invincible.ink/3e-the-th #DnD3e
  20. 3E: The Three Stages of The Gish

    Character creation in 3rd edition Dungeons & Dragons was a beautiful system of intricate complexity, to which I dedicated years of study and serves now as nothing more than a curiosity and a reference point for other designs. Often in the vein of ‘don’t let that happen,’ or ‘if you let that happen you have to be okay with the results.’

    The way it worked, fundamentally, was that everyone gained levels at the same time, at the same rate, and you could choose to use that level to advance a class each time. A Barbarian 7 was a 7th level character who had taken 7 levels of Barbarian. By contrast, a Barbarian 4/Fighter 3 was a 7th level character who had taken 4 levels of Barbarian, and 3 levels of mistake.

    A focus of this strangely and honestly unnecessarily intense research was a character archetype that we on the Character Optimisation boards described as a Gish.

    […]

    press.invincible.ink/3e-the-th #DnD3e
  21. Running a game for 12th level PCs. Looking any any random suggestions of encounters to throw at them.

    #DnD #dnd35 #dnd3e #dnd3x

  22. A request for the #ttrpg and #DnD hiveminds!

    One of my favorite books to come out of the early years of #DnD3e was a third-party book that included multiple "alternative" flavors for arcane casters. It included mirror mages, with rules for creating the necessary mirrors; rune mages, with rules for inscribing; dragon mages, with prestige classes that would transform the adherent in different ways; and more. The book was stolen from me long ago. I need help finding it again.

    1/2

  23. A request for the #ttrpg and #DnD hiveminds!

    One of my favorite books to come out of the early years of #DnD3e was a third-party book that included multiple "alternative" flavors for arcane casters. It included mirror mages, with rules for creating the necessary mirrors; rune mages, with rules for inscribing; dragon mages, with prestige classes that would transform the adherent in different ways; and more. The book was stolen from me long ago. I need help finding it again.

    1/2

  24. A request for the #ttrpg and #DnD hiveminds!

    One of my favorite books to come out of the early years of #DnD3e was a third-party book that included multiple "alternative" flavors for arcane casters. It included mirror mages, with rules for creating the necessary mirrors; rune mages, with rules for inscribing; dragon mages, with prestige classes that would transform the adherent in different ways; and more. The book was stolen from me long ago. I need help finding it again.

    1/2

  25. A request for the #ttrpg and #DnD hiveminds!

    One of my favorite books to come out of the early years of #DnD3e was a third-party book that included multiple "alternative" flavors for arcane casters. It included mirror mages, with rules for creating the necessary mirrors; rune mages, with rules for inscribing; dragon mages, with prestige classes that would transform the adherent in different ways; and more. The book was stolen from me long ago. I need help finding it again.

    1/2

  26. A request from the #ttrpg and #DnD hiveminds!

    One of my favorite books to come out of the early years of #DnD3e was a third-party book that included multiple "alternative" flavors for arcane casters. It included mirror mages, with rules for creating the necessary mirrors; rune mages, with rules for inscribing; dragon mages, with prestige classes that would transform the adherent in different ways; and more. The book was stolen from me long ago. I need help finding it again.

    1/2

  27. 3e: Monster Commonality

    The 3rd edition Dungeons & Dragons monster manual is a weighty tome, a book that encompasses something upwards of 400 monsters. Each monster is presented with a list of game mechanical information that’s meant to present them to the standard interactions you’re going to want, which is how they move, how they kill, and how they die. Then, following that, each entry includes a description of the creature as it exists in an ecosystem, which, consciously or not, frames these creatures primarily as combat conflict encounters, and usually with some degree of moral valence to them.

    […]

    press.invincible.ink/3e-monste

    #DnD3e

  28. 3e: Monster Commonality

    The 3rd edition Dungeons & Dragons monster manual is a weighty tome, a book that encompasses something upwards of 400 monsters. Each monster is presented with a list of game mechanical information that’s meant to present them to the standard interactions you’re going to want, which is how they move, how they kill, and how they die. Then, following that, each entry includes a description of the creature as it exists in an ecosystem, which, consciously or not, frames these creatures primarily as combat conflict encounters, and usually with some degree of moral valence to them.

    […]

    press.invincible.ink/3e-monste

    #DnD3e

  29. 3e: Monster Commonality

    The 3rd edition Dungeons & Dragons monster manual is a weighty tome, a book that encompasses something upwards of 400 monsters. Each monster is presented with a list of game mechanical information that’s meant to present them to the standard interactions you’re going to want, which is how they move, how they kill, and how they die. Then, following that, each entry includes a description of the creature as it exists in an ecosystem, which, consciously or not, frames these creatures primarily as combat conflict encounters, and usually with some degree of moral valence to them.

    […]

    press.invincible.ink/3e-monste

    #DnD3e

  30. 3e: Monster Commonality

    The 3rd edition Dungeons & Dragons monster manual is a weighty tome, a book that encompasses something upwards of 400 monsters. Each monster is presented with a list of game mechanical information that’s meant to present them to the standard interactions you’re going to want, which is how they move, how they kill, and how they die. Then, following that, each entry includes a description of the creature as it exists in an ecosystem, which, consciously or not, frames these creatures primarily as combat conflict encounters, and usually with some degree of moral valence to them.

    […]

    press.invincible.ink/3e-monste

    #DnD3e

  31. 3e: Monster Commonality

    The 3rd edition Dungeons & Dragons monster manual is a weighty tome, a book that encompasses something upwards of 400 monsters. Each monster is presented with a list of game mechanical information that’s meant to present them to the standard interactions you’re going to want, which is how they move, how they kill, and how they die. Then, following that, each entry includes a description of the creature as it exists in an ecosystem, which, consciously or not, frames these creatures primarily as combat conflict encounters, and usually with some degree of moral valence to them.

    […]

    press.invincible.ink/3e-monste

    #DnD3e

  32. 3e: Sharing Blood

    The mind in your mind, the need in your needs. The breath you didn’t take and the life you’re not living. The thing you carry because you can’t not… and how it carries you.

    […]

    press.invincible.ink/3e-sharin

    #DnD3e

  33. 3e: Sharing Blood

    The mind in your mind, the need in your needs. The breath you didn’t take and the life you’re not living. The thing you carry because you can’t not… and how it carries you.

    […]

    press.invincible.ink/3e-sharin

    #DnD3e

  34. 3e: Sharing Blood

    The mind in your mind, the need in your needs. The breath you didn’t take and the life you’re not living. The thing you carry because you can’t not… and how it carries you.

    […]

    press.invincible.ink/3e-sharin

    #DnD3e

  35. 3e: Sharing Blood

    The mind in your mind, the need in your needs. The breath you didn’t take and the life you’re not living. The thing you carry because you can’t not… and how it carries you.

    […]

    press.invincible.ink/3e-sharin

    #DnD3e

  36. 3e: Sharing Blood

    The mind in your mind, the need in your needs. The breath you didn’t take and the life you’re not living. The thing you carry because you can’t not… and how it carries you.

    […]

    press.invincible.ink/3e-sharin

    #DnD3e

  37. 3e: Dwarf and Elf Overload

    Sometimes I just walk into my garage where my 3rd edition books are resting, and grab a book at random, to see ‘hey, I wonder what weird thing in 3rd edition I could talk about.’ This is a fun edition to talk about because I can both get things wrong (like metamagic stacking) and be righter than the people who want to correct me (because they’ve been playing Pathfinder so long they don’t realise they’ve pickled their brains reading anything but mechanical information).

    Anyway, I think that the Elves and Dwarves of the Forgotten Realms’ Player’s Guide 3rd edition suck arse and now I’m taking you along for a ride to talk about it. This is one of the most expensive books in its category for its time and what it offers is incredibly unsatisfying, and I say this as someone who wants to anchor himself in the world. There’s a horrifying mess of complicated cross references, but the bulk of the information in this book is stuff for making elves or dwarves that are from Faerun.

    And I think those options suck.

    […]

    press.invincible.ink/3e-dwarf-

    #DnD3e

  38. 3e: Dwarf and Elf Overload

    Sometimes I just walk into my garage where my 3rd edition books are resting, and grab a book at random, to see ‘hey, I wonder what weird thing in 3rd edition I could talk about.’ This is a fun edition to talk about because I can both get things wrong (like metamagic stacking) and be righter than the people who want to correct me (because they’ve been playing Pathfinder so long they don’t realise they’ve pickled their brains reading anything but mechanical information).

    Anyway, I think that the Elves and Dwarves of the Forgotten Realms’ Player’s Guide 3rd edition suck arse and now I’m taking you along for a ride to talk about it. This is one of the most expensive books in its category for its time and what it offers is incredibly unsatisfying, and I say this as someone who wants to anchor himself in the world. There’s a horrifying mess of complicated cross references, but the bulk of the information in this book is stuff for making elves or dwarves that are from Faerun.

    And I think those options suck.

    […]

    press.invincible.ink/3e-dwarf-

    #DnD3e

  39. 3e: Dwarf and Elf Overload

    Sometimes I just walk into my garage where my 3rd edition books are resting, and grab a book at random, to see ‘hey, I wonder what weird thing in 3rd edition I could talk about.’ This is a fun edition to talk about because I can both get things wrong (like metamagic stacking) and be righter than the people who want to correct me (because they’ve been playing Pathfinder so long they don’t realise they’ve pickled their brains reading anything but mechanical information).

    Anyway, I think that the Elves and Dwarves of the Forgotten Realms’ Player’s Guide 3rd edition suck arse and now I’m taking you along for a ride to talk about it. This is one of the most expensive books in its category for its time and what it offers is incredibly unsatisfying, and I say this as someone who wants to anchor himself in the world. There’s a horrifying mess of complicated cross references, but the bulk of the information in this book is stuff for making elves or dwarves that are from Faerun.

    And I think those options suck.

    […]

    press.invincible.ink/3e-dwarf-

    #DnD3e

  40. 3e: Dwarf and Elf Overload

    Sometimes I just walk into my garage where my 3rd edition books are resting, and grab a book at random, to see ‘hey, I wonder what weird thing in 3rd edition I could talk about.’ This is a fun edition to talk about because I can both get things wrong (like metamagic stacking) and be righter than the people who want to correct me (because they’ve been playing Pathfinder so long they don’t realise they’ve pickled their brains reading anything but mechanical information).

    Anyway, I think that the Elves and Dwarves of the Forgotten Realms’ Player’s Guide 3rd edition suck arse and now I’m taking you along for a ride to talk about it. This is one of the most expensive books in its category for its time and what it offers is incredibly unsatisfying, and I say this as someone who wants to anchor himself in the world. There’s a horrifying mess of complicated cross references, but the bulk of the information in this book is stuff for making elves or dwarves that are from Faerun.

    And I think those options suck.

    […]

    press.invincible.ink/3e-dwarf-

    #DnD3e

  41. 3e: Dwarf and Elf Overload

    Sometimes I just walk into my garage where my 3rd edition books are resting, and grab a book at random, to see ‘hey, I wonder what weird thing in 3rd edition I could talk about.’ This is a fun edition to talk about because I can both get things wrong (like metamagic stacking) and be righter than the people who want to correct me (because they’ve been playing Pathfinder so long they don’t realise they’ve pickled their brains reading anything but mechanical information).

    Anyway, I think that the Elves and Dwarves of the Forgotten Realms’ Player’s Guide 3rd edition suck arse and now I’m taking you along for a ride to talk about it. This is one of the most expensive books in its category for its time and what it offers is incredibly unsatisfying, and I say this as someone who wants to anchor himself in the world. There’s a horrifying mess of complicated cross references, but the bulk of the information in this book is stuff for making elves or dwarves that are from Faerun.

    And I think those options suck.

    […]

    press.invincible.ink/3e-dwarf-

    #DnD3e

  42. 3e: The Best Liars

    Ah, diplomacy.

    Common discourse around Dungeons & Dragons (especially 3rd edition) is that it’s a tactical combat system with nothing else going on. Certainly, it lacks the sophisticated mechanical depth of who-cares to represent non-combat operations.

    That judgment is unfair, because it’s not like Dungeons & Dragon’s (3rd edition) skill system is nonexistant. What it is is extremely silly, with some skills that are meant to represent tangible, measurable and clear things, like jump, some skills that were meant to represent an oppositional element like sense motive, and some that were meant to represent a huge waste of skill points, like scry.

    Don’t worry, they got rid of scry.

    Anyway, there are two skills that are fantastic for enabling player fantasy and then completely failing to deliver on it, and those skills are bluff and diplomacy. You look at those skills on the character sheet and immediately think of how they relate to it. Hey, there’s bluff, that’s cool, bluffing people is cool. And there’s diplomacy, that’s how you say fancy that you’re not going to be an asshole to someone, right? Hey, that’s great. Immediately, players are engaged with conceiving of ways of being that result in a character archetype in their mind, and it’s not hard to go from there to ‘I now care about understanding how to interact with people.’

    Such skills are good stuff, and the question that comes after it is, hey, how good a job do I have to do with them? What’s a really good diplomacy or bluff look like? What kind of character can be great at diplomacy or bluff?

    […]

    press.invincible.ink/3e-the-be

    #DnD3e

  43. 3e: The Best Liars

    Ah, diplomacy.

    Common discourse around Dungeons & Dragons (especially 3rd edition) is that it’s a tactical combat system with nothing else going on. Certainly, it lacks the sophisticated mechanical depth of who-cares to represent non-combat operations.

    That judgment is unfair, because it’s not like Dungeons & Dragon’s (3rd edition) skill system is nonexistant. What it is is extremely silly, with some skills that are meant to represent tangible, measurable and clear things, like jump, some skills that were meant to represent an oppositional element like sense motive, and some that were meant to represent a huge waste of skill points, like scry.

    Don’t worry, they got rid of scry.

    Anyway, there are two skills that are fantastic for enabling player fantasy and then completely failing to deliver on it, and those skills are bluff and diplomacy. You look at those skills on the character sheet and immediately think of how they relate to it. Hey, there’s bluff, that’s cool, bluffing people is cool. And there’s diplomacy, that’s how you say fancy that you’re not going to be an asshole to someone, right? Hey, that’s great. Immediately, players are engaged with conceiving of ways of being that result in a character archetype in their mind, and it’s not hard to go from there to ‘I now care about understanding how to interact with people.’

    Such skills are good stuff, and the question that comes after it is, hey, how good a job do I have to do with them? What’s a really good diplomacy or bluff look like? What kind of character can be great at diplomacy or bluff?

    […]

    press.invincible.ink/3e-the-be

    #DnD3e

  44. 3e: The Best Liars

    Ah, diplomacy.

    Common discourse around Dungeons & Dragons (especially 3rd edition) is that it’s a tactical combat system with nothing else going on. Certainly, it lacks the sophisticated mechanical depth of who-cares to represent non-combat operations.

    That judgment is unfair, because it’s not like Dungeons & Dragon’s (3rd edition) skill system is nonexistant. What it is is extremely silly, with some skills that are meant to represent tangible, measurable and clear things, like jump, some skills that were meant to represent an oppositional element like sense motive, and some that were meant to represent a huge waste of skill points, like scry.

    Don’t worry, they got rid of scry.

    Anyway, there are two skills that are fantastic for enabling player fantasy and then completely failing to deliver on it, and those skills are bluff and diplomacy. You look at those skills on the character sheet and immediately think of how they relate to it. Hey, there’s bluff, that’s cool, bluffing people is cool. And there’s diplomacy, that’s how you say fancy that you’re not going to be an asshole to someone, right? Hey, that’s great. Immediately, players are engaged with conceiving of ways of being that result in a character archetype in their mind, and it’s not hard to go from there to ‘I now care about understanding how to interact with people.’

    Such skills are good stuff, and the question that comes after it is, hey, how good a job do I have to do with them? What’s a really good diplomacy or bluff look like? What kind of character can be great at diplomacy or bluff?

    […]

    press.invincible.ink/3e-the-be

    #DnD3e

  45. 3e: The Best Liars

    Ah, diplomacy.

    Common discourse around Dungeons & Dragons (especially 3rd edition) is that it’s a tactical combat system with nothing else going on. Certainly, it lacks the sophisticated mechanical depth of who-cares to represent non-combat operations.

    That judgment is unfair, because it’s not like Dungeons & Dragon’s (3rd edition) skill system is nonexistant. What it is is extremely silly, with some skills that are meant to represent tangible, measurable and clear things, like jump, some skills that were meant to represent an oppositional element like sense motive, and some that were meant to represent a huge waste of skill points, like scry.

    Don’t worry, they got rid of scry.

    Anyway, there are two skills that are fantastic for enabling player fantasy and then completely failing to deliver on it, and those skills are bluff and diplomacy. You look at those skills on the character sheet and immediately think of how they relate to it. Hey, there’s bluff, that’s cool, bluffing people is cool. And there’s diplomacy, that’s how you say fancy that you’re not going to be an asshole to someone, right? Hey, that’s great. Immediately, players are engaged with conceiving of ways of being that result in a character archetype in their mind, and it’s not hard to go from there to ‘I now care about understanding how to interact with people.’

    Such skills are good stuff, and the question that comes after it is, hey, how good a job do I have to do with them? What’s a really good diplomacy or bluff look like? What kind of character can be great at diplomacy or bluff?

    […]

    press.invincible.ink/3e-the-be

    #DnD3e

  46. 3e: The Best Liars

    Ah, diplomacy.

    Common discourse around Dungeons & Dragons (especially 3rd edition) is that it’s a tactical combat system with nothing else going on. Certainly, it lacks the sophisticated mechanical depth of who-cares to represent non-combat operations.

    That judgment is unfair, because it’s not like Dungeons & Dragon’s (3rd edition) skill system is nonexistant. What it is is extremely silly, with some skills that are meant to represent tangible, measurable and clear things, like jump, some skills that were meant to represent an oppositional element like sense motive, and some that were meant to represent a huge waste of skill points, like scry.

    Don’t worry, they got rid of scry.

    Anyway, there are two skills that are fantastic for enabling player fantasy and then completely failing to deliver on it, and those skills are bluff and diplomacy. You look at those skills on the character sheet and immediately think of how they relate to it. Hey, there’s bluff, that’s cool, bluffing people is cool. And there’s diplomacy, that’s how you say fancy that you’re not going to be an asshole to someone, right? Hey, that’s great. Immediately, players are engaged with conceiving of ways of being that result in a character archetype in their mind, and it’s not hard to go from there to ‘I now care about understanding how to interact with people.’

    Such skills are good stuff, and the question that comes after it is, hey, how good a job do I have to do with them? What’s a really good diplomacy or bluff look like? What kind of character can be great at diplomacy or bluff?

    […]

    press.invincible.ink/3e-the-be

    #DnD3e

  47. Kann ich einer absoluten Anfänger-Gruppe ein komplett übermächtigen Gegner vorwerfen, den sie aber easy umgehen/fliehen können?

    Ich überlege einen "Orcwart" (CR 20 MM2 D&D3.5) zu benutzen im aller aller ersten Abenteuer einer unerfahrenen Gruppe. Ich würde die Kreatur noch in ihrer Bewegung einschränken, damit sie nicht hinterher läuft, sie soll nur die Wartlings droppen.

    Sollten sich die Charaktere aber da hin wagen reicht ein Hieb und sie sind hinüber.

    #pnpde #pathfinder #dnd3e #pf1e #rpg

  48. Kann ich einer absoluten Anfänger-Gruppe ein komplett übermächtigen Gegner vorwerfen, den sie aber easy umgehen/fliehen können?

    Ich überlege einen "Orcwart" (CR 20 MM2 D&D3.5) zu benutzen im aller aller ersten Abenteuer einer unerfahrenen Gruppe. Ich würde die Kreatur noch in ihrer Bewegung einschränken, damit sie nicht hinterher läuft, sie soll nur die Wartlings droppen.

    Sollten sich die Charaktere aber da hin wagen reicht ein Hieb und sie sind hinüber.

    #pnpde #pathfinder #dnd3e #pf1e #rpg

  49. Kann ich einer absoluten Anfänger-Gruppe ein komplett übermächtigen Gegner vorwerfen, den sie aber easy umgehen/fliehen können?

    Ich überlege einen "Orcwart" (CR 20 MM2 D&D3.5) zu benutzen im aller aller ersten Abenteuer einer unerfahrenen Gruppe. Ich würde die Kreatur noch in ihrer Bewegung einschränken, damit sie nicht hinterher läuft, sie soll nur die Wartlings droppen.

    Sollten sich die Charaktere aber da hin wagen reicht ein Hieb und sie sind hinüber.

    #pnpde #pathfinder #dnd3e #pf1e #rpg