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#dialogic — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dialogic, aggregated by home.social.

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  1. Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! kpdwyer.itch.io/the-nook-harbo #godot #Dialogic #visualnovel

  2. Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! kpdwyer.itch.io/the-nook-harbo #godot #Dialogic #visualnovel

  3. Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! kpdwyer.itch.io/the-nook-harbo #godot #Dialogic #visualnovel

  4. Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! kpdwyer.itch.io/the-nook-harbo #godot #Dialogic #visualnovel

  5. #GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.

  6. #GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.

  7. #GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.

  8. #GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.

  9. Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.

    #gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight

  10. Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.

    #gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight

  11. Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.

    #gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight

  12. Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.

    #gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight

  13. Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.

    #gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight

  14. Ruby Radiance
    Dialogic
    Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
    I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
    Has anyone got experience of this kind of stuff?

    #gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine

  15. Ruby Radiance
    Dialogic
    Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
    I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
    Has anyone got experience of this kind of stuff?

    #gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine

  16. Ruby Radiance
    Dialogic
    Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
    I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
    Has anyone got experience of this kind of stuff?

    #gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine

  17. Ruby Radiance
    Dialogic
    Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
    I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
    Has anyone got experience of this kind of stuff?

    #gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine

  18. Ruby Radiance
    Dialogic
    Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
    I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
    Has anyone got experience of this kind of stuff?

    #gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine

  19. Ruby Radiance
    OK, I've got Dialogic working.
    Now I understand a bit more about what it is doing, I think I can make it do what I want.
    Not sure if I'm doing it right, tho!
    (e.g. shutting off Player Movement during conversation)
    Lots of details to work through, and will probably throw lots of stuff at Signals!

    #gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic

  20. Ruby Radiance
    OK, I've got Dialogic working.
    Now I understand a bit more about what it is doing, I think I can make it do what I want.
    Not sure if I'm doing it right, tho!
    (e.g. shutting off Player Movement during conversation)
    Lots of details to work through, and will probably throw lots of stuff at Signals!

    #gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic

  21. Ruby Radiance
    OK, I've got Dialogic working.
    Now I understand a bit more about what it is doing, I think I can make it do what I want.
    Not sure if I'm doing it right, tho!
    (e.g. shutting off Player Movement during conversation)
    Lots of details to work through, and will probably throw lots of stuff at Signals!

    #gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic

  22. Ruby Radiance
    OK, I've got Dialogic working.
    Now I understand a bit more about what it is doing, I think I can make it do what I want.
    Not sure if I'm doing it right, tho!
    (e.g. shutting off Player Movement during conversation)
    Lots of details to work through, and will probably throw lots of stuff at Signals!

    #gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic

  23. Ruby Radiance
    OK, I've got Dialogic working.
    Now I understand a bit more about what it is doing, I think I can make it do what I want.
    Not sure if I'm doing it right, tho!
    (e.g. shutting off Player Movement during conversation)
    Lots of details to work through, and will probably throw lots of stuff at Signals!

    #gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic

  24. Ruby Radiance
    Dialogic
    Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
    Very little "I Know Nothing" help available.
    e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
    "Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?

    Lost and muddled

    #gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight

  25. Ruby Radiance
    Dialogic
    Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
    Very little "I Know Nothing" help available.
    e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
    "Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?

    Lost and muddled

    #gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight

  26. Ruby Radiance
    Dialogic
    Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
    Very little "I Know Nothing" help available.
    e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
    "Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?

    Lost and muddled

    #gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight

  27. Ruby Radiance
    Dialogic
    Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
    Very little "I Know Nothing" help available.
    e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
    "Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?

    Lost and muddled

    #gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight

  28. Ruby Radiance
    Dialogic
    Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
    Very little "I Know Nothing" help available.
    e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
    "Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?

    Lost and muddled

    #gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight

  29. Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate

    #Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk

  30. Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate

    #Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk

  31. Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate

    #Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk

  32. Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate

    #Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk

  33. #dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.

    What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.

  34. #dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.

    What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.

  35. #dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.

    What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.

  36. #dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.

    What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.

  37. #dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.

    What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.

  38. Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!

    Democracy mode and timed choices also working, which I know people have wanted for year working too!

    Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...

    #gamedev #tanksvsbugs

  39. Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!

    Democracy mode and timed choices also working, which I know people have wanted for year working too!

    Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...

    #gamedev #tanksvsbugs

  40. Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!

    Democracy mode and timed choices also working, which I know people have wanted for year working too!

    Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...

    #gamedev #tanksvsbugs

  41. Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!

    Democracy mode and timed choices also working, which I know people have wanted for year working too!

    Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...

    #gamedev #tanksvsbugs

  42. Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!

    Democracy mode and timed choices also working, which I know people have wanted for year working too!

    Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...

    #gamedev #tanksvsbugs

  43. While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
    11/11

  44. While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
    11/11

  45. While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
    11/11

  46. While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
    11/11

  47. While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
    11/11

  48. Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
    10/11

  49. Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
    10/11

  50. Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
    10/11

  51. Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
    10/11

  52. Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
    10/11

  53. @YannKervran worked on the lobby scene and integrating character sprites with pose switching.

    #indiegame #gamedev #godot #Dialogic

  54. @YannKervran worked on the lobby scene and integrating character sprites with pose switching.

    #indiegame #gamedev #godot #Dialogic

  55. @YannKervran worked on the lobby scene and integrating character sprites with pose switching.

    #indiegame #gamedev #godot #Dialogic

  56. @YannKervran worked on the lobby scene and integrating character sprites with pose switching.

    #indiegame #gamedev #godot #Dialogic

  57. @YannKervran worked on the lobby scene and integrating character sprites with pose switching.

    #indiegame #gamedev #godot #Dialogic

  58. It's getting playable :)! I've defined a Game with some #Graph Nodes and I can do transitions between them (not yet configurable) and even define #Dialogic timelines. I can define Hotspots and Overlays and even scripts for each overlay (eg. the parallax effect). Each Hotspot can reference a dialogic timeline aswell :D there's also a requirement and effect system you can use to enable/disable overlays/hotspots or apply an effect after you've clicked on a hotspot :). Polishing phase can start :D!

  59. For a free game engine #Godot is incredibly powerful and I’ve only been tinkering around with the 2D side and the #Dialogic story plugin

  60. For a free game engine #Godot is incredibly powerful and I’ve only been tinkering around with the 2D side and the #Dialogic story plugin