#dialogic — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dialogic, aggregated by home.social.
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Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! https://kpdwyer.itch.io/the-nook-harbour-mystery #godot #Dialogic #visualnovel
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Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! https://kpdwyer.itch.io/the-nook-harbour-mystery #godot #Dialogic #visualnovel
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Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! https://kpdwyer.itch.io/the-nook-harbour-mystery #godot #Dialogic #visualnovel
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Updated The Baked Body with character expressions & other minor fixes. The other team members finished up their portion of this update weeks ago, but its been a crazy month for me, so a bit slow to update. Let me know if you take it for a spin! https://kpdwyer.itch.io/the-nook-harbour-mystery #godot #Dialogic #visualnovel
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#GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.
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#GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.
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#GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.
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#GameDev trick: using draw.io app the relationships between main events and possible ending were graphed. Then applying Layout>Horizontal this mess was rearranged into a timeline flow. It still needed a little cleanup, but now I can block out a playthrough path in #godot with the #dialogic plugin to get a feel for the paths.
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Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.
#gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight
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Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.
#gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight
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Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.
#gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight
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Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.
#gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight
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Playing with Layout/UI for Dialogic. There's a LOT that can be done, but I think I'll leave it as is, and work on the Logics.
#gamedev #godot #rpg #gdscript #roguelike #godotengine #dialogic #rougelight
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Ruby Radiance
Dialogic
Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
Has anyone got experience of this kind of stuff?#gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine
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Ruby Radiance
Dialogic
Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
Has anyone got experience of this kind of stuff?#gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine
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Ruby Radiance
Dialogic
Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
Has anyone got experience of this kind of stuff?#gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine
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Ruby Radiance
Dialogic
Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
Has anyone got experience of this kind of stuff?#gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine
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Ruby Radiance
Dialogic
Hmmm... struggling to seamlessly pass variables in and out of Dialogic timelines.
I need my conversations to know about certain data, but don't really want to be passing loads of variables in and out, if I can avoid it.
Has anyone got experience of this kind of stuff?#gamedev #godot #dialogic #rpg #roguelike #gdscript #rougelight #godotengine
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Ruby Radiance
OK, I've got Dialogic working.
Now I understand a bit more about what it is doing, I think I can make it do what I want.
Not sure if I'm doing it right, tho!
(e.g. shutting off Player Movement during conversation)
Lots of details to work through, and will probably throw lots of stuff at Signals!#gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic
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Ruby Radiance
OK, I've got Dialogic working.
Now I understand a bit more about what it is doing, I think I can make it do what I want.
Not sure if I'm doing it right, tho!
(e.g. shutting off Player Movement during conversation)
Lots of details to work through, and will probably throw lots of stuff at Signals!#gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic
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Ruby Radiance
OK, I've got Dialogic working.
Now I understand a bit more about what it is doing, I think I can make it do what I want.
Not sure if I'm doing it right, tho!
(e.g. shutting off Player Movement during conversation)
Lots of details to work through, and will probably throw lots of stuff at Signals!#gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic
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Ruby Radiance
OK, I've got Dialogic working.
Now I understand a bit more about what it is doing, I think I can make it do what I want.
Not sure if I'm doing it right, tho!
(e.g. shutting off Player Movement during conversation)
Lots of details to work through, and will probably throw lots of stuff at Signals!#gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic
-
Ruby Radiance
OK, I've got Dialogic working.
Now I understand a bit more about what it is doing, I think I can make it do what I want.
Not sure if I'm doing it right, tho!
(e.g. shutting off Player Movement during conversation)
Lots of details to work through, and will probably throw lots of stuff at Signals!#gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic
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Ruby Radiance
Dialogic
Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
Very little "I Know Nothing" help available.
e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
"Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?Lost and muddled
#gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight
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Ruby Radiance
Dialogic
Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
Very little "I Know Nothing" help available.
e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
"Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?Lost and muddled
#gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight
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Ruby Radiance
Dialogic
Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
Very little "I Know Nothing" help available.
e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
"Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?Lost and muddled
#gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight
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Ruby Radiance
Dialogic
Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
Very little "I Know Nothing" help available.
e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
"Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?Lost and muddled
#gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight
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Ruby Radiance
Dialogic
Really struggling to get to grips with "How To Start" - both building Conversations, and making it appear in my game.
Very little "I Know Nothing" help available.
e.g. it starts with "To create a Timeline..." - Do I need a Timeline? What does it do? I was hoping to build a Conversation.
"Creating a Character..." - I already have some NPCs in my game. How do I tell them to say things?Lost and muddled
#gamedev #godot #rpg #roguelike #dialogic #gdscript #rougelight
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Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate
#Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk
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Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate
#Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk
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Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate
#Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk
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Character design wips for a visual novel based on the Italian silent movie Filibus (1914) about a gender swapping steampunk sky pirate
#Filibus #gameDev #godot #visualNovel #mastoArt #dialogic #steampunk
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#dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.
What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.
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#dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.
What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.
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#dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.
What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.
-
#dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.
What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.
-
#dialogic has always been an opinionated plugin, so I don't feel wrong just applying what I think is 'enough' to a PR, but it definitely 'pollutes' a bunch of the code base to make the RPC calls, late joining, and especially 'shared' choices work.
What can be segregated into a Dialogic Extension has been, but I gotta talk to Jowan about if there is a way to expose swapping 'subsystems' in to place.
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Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!
Democracy mode and timed choices also working, which I know people have wanted for year working too!
Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...
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Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!
Democracy mode and timed choices also working, which I know people have wanted for year working too!
Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...
-
Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!
Democracy mode and timed choices also working, which I know people have wanted for year working too!
Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...
-
Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!
Democracy mode and timed choices also working, which I know people have wanted for year working too!
Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...
-
Mwhahahah! My conversion of the #godotengine #dialogic plugin to support Multiplayer is working!!!!
Democracy mode and timed choices also working, which I know people have wanted for year working too!
Now I just gotta figure out if I can package it up in a that makes any sense into main, or if it has to sort of live as a side branch...
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While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
11/11 -
While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
11/11 -
While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
11/11 -
While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
11/11 -
While the #enshittification path depends on centralization and hoarding to create an all-knowing oracle, the #dialogic path depends on diffusion, openness, and human-centred design to create a powerful, expressive lever for human agency.
11/11 -
Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
10/11 -
Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
10/11 -
Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
10/11 -
Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
10/11 -
Let's call this the #dialogic path, where rigid complex GUIs give way to fluid language-based interfaces.
10/11 -
@YannKervran worked on the lobby scene and integrating character sprites with pose switching.
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@YannKervran worked on the lobby scene and integrating character sprites with pose switching.
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@YannKervran worked on the lobby scene and integrating character sprites with pose switching.
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@YannKervran worked on the lobby scene and integrating character sprites with pose switching.
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@YannKervran worked on the lobby scene and integrating character sprites with pose switching.
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It's getting playable :)! I've defined a Game with some #Graph Nodes and I can do transitions between them (not yet configurable) and even define #Dialogic timelines. I can define Hotspots and Overlays and even scripts for each overlay (eg. the parallax effect). Each Hotspot can reference a dialogic timeline aswell :D there's also a requirement and effect system you can use to enable/disable overlays/hotspots or apply an effect after you've clicked on a hotspot :). Polishing phase can start :D!