#crpgs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #crpgs, aggregated by home.social.
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I am a middle aged man who is taking some vacation days in October for a full arpg release. Go me.
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Jon Irenicus was a great villain. Not only because he was a very well written character in one of the best #crpgs of all time, but also because he was beautifully voiced by David Warner. This video collects every scene in the game where he appears. #videogames #nerdstuff youtu.be/r6LbhhoOSIw?...
Jon Irenicus - A Baldur's Gate... -
Still enjoying the #Wizardry remake! I think the secret to having fun with it is to go in with the right attitude.
People think #CRPGs are these games with rich stories (which usually aren't all that rich IMO), where you're trying to Save The World or some such rot.
Wizardry is a lot more like old-school #DandD. You have a bunch of hard-luck types who are quested by a ruler of dubious sanity to get an amulet back that might well have been rightfully taken. Of those characters of yours, often, bad things happen to them. Sometimes the die. Sometimes they DIE die. Sometimes you have to choose who goes on to adventure and who's left in a wooden box (or an urn) forever in the Inn.
Your characters aren't world-shakers. They're objects of sympathy. You're with them as they try, and sometimes fail, in the dungeon. I really like that aspect.
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Show me your Top 5 #CRPGs, Fedi. These are mine right now.
- Baldur's Gate III
- Citizen Sleeper
- Disco Elysium
- Ultima VI: The False Prophet (with Nuvie to turn the viewport into a full map)
- Divinity: Original Sin
This list is in the order of which I played most recently and - with the caveat that I'm only 64 hours into BG3 - these are honestly all perfect, no-notes gaming experiences for me.
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New Yet Another Walkthrough! Bard's Tale 1 (1985), the game absolutely no one was demanding a new walkthrough for, now available on my walkthroughs website.
https://walkthroughs.hitchhikerprod.com
#retrogaming #msdosgames #crpgs #walkthroughs #bardstale #bardstale1
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Darn it all. Much like books, my "Want To Play" list of #crpgs is way too long. My Wishlist on Is There Any Deal runs to over 250 games!
https://isthereanydeal.com/uid/huz18/waitlist/
And then Joel goes off and does a "Best Tactical RPGs" list and I end up adding like 10 more. Grrrrr!
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New Site Post: 3 Reasons for 3rd-Person
https://kaendor.com/3-reasons-for-3rd-person.htmlAfter very seriously considering to make the #KaendorRPG a first-person open-world game for about two weeks, I am now again leaning much stronger towards a zoomed-out, top-down third-person perspective and UI scheme.
It does create a more detached play experience for players than first-person or over the shoulder third-person, but I think this is actually desirable for the game in my mind. -
I am trying to write a post of why I want to make my game an open-world RPG and how I think these games would be done right.
And it turns out that trying to explain the amazing joy and wonder of emergent stories that result from the interactions of procedurally generated content and complex survival mechanics that goes back to the first decade of D&D is not something you can really do justice in a paragraph. There's a whole book to be written on that subject.
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Does anyone know of any good presentations or analyses on the level design for open world outdoor environments?
Anything to recommend?I imagine there being major differences to indoor level design, and it's been such a major part of big titles for so long now that surely there must be some established wisdom now, rather than everyone just winging it.
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Arx Fatalis seems to have often be treated as a poor man's Morrowind.
And after four hours of play, I can totally see where that's coming from.
It certainly is an interesting game, but in a world where Gothic and Morrowind already existed, this game surely must have felt obsolete by the time it was released. In 1997, it could have been very impressive. By 2002, it really wasn't.
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New Yet Another Walkthrough! Phantasie 1 (1985), now available on my (new!) walkthroughs website.
Thanks to @a2_4am for providing the Apple II game disk.
https://walkthroughs.hitchhikerprod.com/
#retrogaming #apple2 #amiga #crpgs #walkthroughs #phantasie1
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Continuing on my quest to get more familiar with early 3D RPGs from the early 2000s.
#ArxFatalis #crpgs -
New Site Post: A different Approach to Health and Injury
https://kaendor.com/a-different-approach-to-health-and-injury.htmlThis morning I mentioned that I feel hit points as a mechanic for #videogames are feeling archaic and I'd love to see more innovation in that regard.
And people asked if I have anything better I would suppose instead.
For one certain type of games, in which you would probably want to avoid combat in the first place, and regular returns to a town are already a thing, I think I might.
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Hit points in #crpgs seem incredibly archaic to me.
I can see why the earliest games tried to translate the dice roll and hit point mechanics of #ttrpg systems into #videogames, because the technology was very limited and they were still experimenting with what an RPG on a computer could be like.
But it's now 40 years later and the possibilities for injury mechanics in videogames are infinite. But still everyone just keeps using hit points as if there is no other imaginable way.
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Features I do not want to have in open-world fantasy RPGs.
- Quest markers.
- (Map--based) fast travel.
- Weapon and armor crafting.
- Food.
- Experience Points.
- Instant, noiseless, 100% reliable stealth kills.
- "Tavern Music".
- Puzzle-Locks.
- Dialog options with randomized success chance.
- Enemies that level with the PC.
- Dice roll mechanics.
- "Romancing" -
Seems like a good time to announce... I've got a repository of #retrogaming #walkthroughs for 1990's-era #CRPGs available here:
https://fraterrisus.github.io/walkthroughs/
The cream of the crop is the Dragon Wars guide – I have *completely* ripped that binary apart – but there's also a nearly-complete walkthrough for Deathlord, a Wasteland guide that's pretty good, maps for BT1, and some Pool of Radiance notes.
File an Issue or hit me up with questions or comments!