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#autorigpro — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #autorigpro, aggregated by home.social.

  1. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.

  2. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.

  3. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.

  4. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.