#realmotionpro — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realmotionpro, aggregated by home.social.
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I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.
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I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.
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I've been doing a 60 minute limit for modelling characters in #blender and then using the very cool #realmotionpro add-on to access 400+ animations for #rigify ... then I did a #geometrynodes thing to create an array and randomize Z rotation... fun! #chickendance