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#melee — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #melee, aggregated by home.social.

  1. midtiers vs high/top tiers as class struggle in #melee. most of the latter are either royalty (marth, sheik, peach) or soldiers with the obvious reactionary tendencies that entails (fox, falco, falcon - who is a bounty hunter outside of driving racecars). midtiers in the other hand are proletarian (luigi; plumber) or occupy even lower, dehumanized positionalities (yoshi is basically a draft animal, while pikachu fights other sentient nonhumans for entertainment). in this essay i will

  2. #melee -selostuksen parhautta on kun ne käyttää koomisen itsestään selviä havaintoja metaforana huikealle taidolle, esim. jos pelaja on nopea reagoimaan niin "he's looking at the screen!" tai jos tämä on tunnettu techskillistään niin "he's real good at pushing the buttons"

  3. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.

  4. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.

  5. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.

  6. I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.