#500charabstracts — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #500charabstracts, aggregated by home.social.
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#500CharAbstracts: C. Rinne highlights how Markdown and coding practices can transform digital teaching. Open-source tools foster interactivity and reproducibility. Tailored to the needs of Win users, the chapter shows how lightweight but powerful tools can enrich education.
🔗https://doi.org/10.11588/propylaeum.1572.c23244
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: C. Rinne highlights how Markdown and coding practices can transform digital teaching. Open-source tools foster interactivity and reproducibility. Tailored to the needs of Win users, the chapter shows how lightweight but powerful tools can enrich education.
🔗https://doi.org/10.11588/propylaeum.1572.c23244
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: C. Rinne highlights how Markdown and coding practices can transform digital teaching. Open-source tools foster interactivity and reproducibility. Tailored to the needs of Win users, the chapter shows how lightweight but powerful tools can enrich education.
🔗https://doi.org/10.11588/propylaeum.1572.c23244
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: C. Rinne highlights how Markdown and coding practices can transform digital teaching. Open-source tools foster interactivity and reproducibility. Tailored to the needs of Win users, the chapter shows how lightweight but powerful tools can enrich education.
🔗https://doi.org/10.11588/propylaeum.1572.c23244
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: C. Rinne highlights how Markdown and coding practices can transform digital teaching. Open-source tools foster interactivity and reproducibility. Tailored to the needs of Win users, the chapter shows how lightweight but powerful tools can enrich education.
🔗https://doi.org/10.11588/propylaeum.1572.c23244
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: Maria Shinoto’s chapter underlines the importance of text as a fundamental competence in archaeology. Beyond traditional approaches, digital methods now enable new forms of textual analysis, annotation, and integration into teaching.
🔗 https://doi.org/10.11588/propylaeum.1572.c23243
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
Archaeology #DigitalHumanities #TextualStudies
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#500CharAbstracts: Maria Shinoto’s chapter underlines the importance of text as a fundamental competence in archaeology. Beyond traditional approaches, digital methods now enable new forms of textual analysis, annotation, and integration into teaching.
🔗 https://doi.org/10.11588/propylaeum.1572.c23243
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
Archaeology #DigitalHumanities #TextualStudies
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#500CharAbstracts: Maria Shinoto’s chapter underlines the importance of text as a fundamental competence in archaeology. Beyond traditional approaches, digital methods now enable new forms of textual analysis, annotation, and integration into teaching.
🔗 https://doi.org/10.11588/propylaeum.1572.c23243
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
Archaeology #DigitalHumanities #TextualStudies
-
#500CharAbstracts: Maria Shinoto’s chapter underlines the importance of text as a fundamental competence in archaeology. Beyond traditional approaches, digital methods now enable new forms of textual analysis, annotation, and integration into teaching.
🔗 https://doi.org/10.11588/propylaeum.1572.c23243
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
Archaeology #DigitalHumanities #TextualStudies
-
#500CharAbstracts: Maria Shinoto’s chapter underlines the importance of text as a fundamental competence in archaeology. Beyond traditional approaches, digital methods now enable new forms of textual analysis, annotation, and integration into teaching.
🔗 https://doi.org/10.11588/propylaeum.1572.c23243
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
Archaeology #DigitalHumanities #TextualStudies
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#500CharAbstracts: S. Krmnicek and K. Körner introduce *Graveler*, a serious game designed for teaching numismatics. By combining playful interaction with structured academic content, students can actively explore coins, their imagery, and historical contexts.
🔗 https://doi.org/10.11588/propylaeum.1572.c23242
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: S. Krmnicek and K. Körner introduce *Graveler*, a serious game designed for teaching numismatics. By combining playful interaction with structured academic content, students can actively explore coins, their imagery, and historical contexts.
🔗 https://doi.org/10.11588/propylaeum.1572.c23242
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: S. Krmnicek and K. Körner introduce *Graveler*, a serious game designed for teaching numismatics. By combining playful interaction with structured academic content, students can actively explore coins, their imagery, and historical contexts.
🔗 https://doi.org/10.11588/propylaeum.1572.c23242
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: S. Krmnicek and K. Körner introduce *Graveler*, a serious game designed for teaching numismatics. By combining playful interaction with structured academic content, students can actively explore coins, their imagery, and historical contexts.
🔗 https://doi.org/10.11588/propylaeum.1572.c23242
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: S. Krmnicek and K. Körner introduce *Graveler*, a serious game designed for teaching numismatics. By combining playful interaction with structured academic content, students can actively explore coins, their imagery, and historical contexts.
🔗 https://doi.org/10.11588/propylaeum.1572.c23242
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: S. Hageneuer presents Archaeogaming as both a research field and a teaching approach. Video games depict the past in influential ways, and archaeologists can learn from them while also teaching students how to engage with games critically.
🔗 https://doi.org/10.11588/propylaeum.1572.c23241
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
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#500CharAbstracts: S. Hageneuer presents Archaeogaming as both a research field and a teaching approach. Video games depict the past in influential ways, and archaeologists can learn from them while also teaching students how to engage with games critically.
🔗 https://doi.org/10.11588/propylaeum.1572.c23241
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
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#500CharAbstracts: S. Hageneuer presents Archaeogaming as both a research field and a teaching approach. Video games depict the past in influential ways, and archaeologists can learn from them while also teaching students how to engage with games critically.
🔗 https://doi.org/10.11588/propylaeum.1572.c23241
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
-
#500CharAbstracts: S. Hageneuer presents Archaeogaming as both a research field and a teaching approach. Video games depict the past in influential ways, and archaeologists can learn from them while also teaching students how to engage with games critically.
🔗 https://doi.org/10.11588/propylaeum.1572.c23241
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
-
#500CharAbstracts: S. Hageneuer presents Archaeogaming as both a research field and a teaching approach. Video games depict the past in influential ways, and archaeologists can learn from them while also teaching students how to engage with games critically.
🔗 https://doi.org/10.11588/propylaeum.1572.c23241
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
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#500CharAbstracts: S. Feuser reflects on immersive and browser-based virtual reality as teaching tools. #VR offers innovative opportunities for archaeological education by creating engaging environments. Yet, issues of cost, technical access, and didactic integration remain challenges.
🔗 https://doi.org/10.11588/propylaeum.1572.c23240
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
-
#500CharAbstracts: S. Feuser reflects on immersive and browser-based virtual reality as teaching tools. #VR offers innovative opportunities for archaeological education by creating engaging environments. Yet, issues of cost, technical access, and didactic integration remain challenges.
🔗 https://doi.org/10.11588/propylaeum.1572.c23240
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
-
#500CharAbstracts: S. Feuser reflects on immersive and browser-based virtual reality as teaching tools. #VR offers innovative opportunities for archaeological education by creating engaging environments. Yet, issues of cost, technical access, and didactic integration remain challenges.
🔗 https://doi.org/10.11588/propylaeum.1572.c23240
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
-
#500CharAbstracts: S. Feuser reflects on immersive and browser-based virtual reality as teaching tools. #VR offers innovative opportunities for archaeological education by creating engaging environments. Yet, issues of cost, technical access, and didactic integration remain challenges.
🔗 https://doi.org/10.11588/propylaeum.1572.c23240
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
-
#500CharAbstracts: S. Feuser reflects on immersive and browser-based virtual reality as teaching tools. #VR offers innovative opportunities for archaeological education by creating engaging environments. Yet, issues of cost, technical access, and didactic integration remain challenges.
🔗 https://doi.org/10.11588/propylaeum.1572.c23240
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
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#500CharAbstracts: Michaela Stark’s chapter explores the integration of serious games and 3D interaction technologies into museums and university teaching. Such tools enhance engagement, learning, and outreach, but also raise questions about sustainability and long-term usability.
🔗 https://doi.org/10.11588/propylaeum.1572.c23239
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: Michaela Stark’s chapter explores the integration of serious games and 3D interaction technologies into museums and university teaching. Such tools enhance engagement, learning, and outreach, but also raise questions about sustainability and long-term usability.
🔗 https://doi.org/10.11588/propylaeum.1572.c23239
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: Michaela Stark’s chapter explores the integration of serious games and 3D interaction technologies into museums and university teaching. Such tools enhance engagement, learning, and outreach, but also raise questions about sustainability and long-term usability.
🔗 https://doi.org/10.11588/propylaeum.1572.c23239
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: Michaela Stark’s chapter explores the integration of serious games and 3D interaction technologies into museums and university teaching. Such tools enhance engagement, learning, and outreach, but also raise questions about sustainability and long-term usability.
🔗 https://doi.org/10.11588/propylaeum.1572.c23239
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: Michaela Stark’s chapter explores the integration of serious games and 3D interaction technologies into museums and university teaching. Such tools enhance engagement, learning, and outreach, but also raise questions about sustainability and long-term usability.
🔗 https://doi.org/10.11588/propylaeum.1572.c23239
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: Asuman Lätzer-Lasar discusses the ethical implications of animated and immersive visualizations in archaeological teaching. Reconstructions and moving images can mislead learners when presented uncritically. The chapter stresses the responsibility of educators to raise awareness.
🔗 https://doi.org/10.11588/propylaeum.1572.c23238
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: Asuman Lätzer-Lasar discusses the ethical implications of animated and immersive visualizations in archaeological teaching. Reconstructions and moving images can mislead learners when presented uncritically. The chapter stresses the responsibility of educators to raise awareness.
🔗 https://doi.org/10.11588/propylaeum.1572.c23238
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: Asuman Lätzer-Lasar discusses the ethical implications of animated and immersive visualizations in archaeological teaching. Reconstructions and moving images can mislead learners when presented uncritically. The chapter stresses the responsibility of educators to raise awareness.
🔗 https://doi.org/10.11588/propylaeum.1572.c23238
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: Asuman Lätzer-Lasar discusses the ethical implications of animated and immersive visualizations in archaeological teaching. Reconstructions and moving images can mislead learners when presented uncritically. The chapter stresses the responsibility of educators to raise awareness.
🔗 https://doi.org/10.11588/propylaeum.1572.c23238
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: Asuman Lätzer-Lasar discusses the ethical implications of animated and immersive visualizations in archaeological teaching. Reconstructions and moving images can mislead learners when presented uncritically. The chapter stresses the responsibility of educators to raise awareness.
🔗 https://doi.org/10.11588/propylaeum.1572.c23238
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: In her chapter, 👩🏫 Martina Trognitz highlights the importance of data management in archaeological teaching. FAIR principles and Open Science are not just research ideals but should be introduced already in the classroom. By acting as role models, lecturers help students gain crucial data skills for future research.
🇩🇪 🔗 https://doi.org/10.11588/propylaeum.1572.c23237
📖 This chapter forms part of a larger volume, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: In her chapter, 👩🏫 Martina Trognitz highlights the importance of data management in archaeological teaching. FAIR principles and Open Science are not just research ideals but should be introduced already in the classroom. By acting as role models, lecturers help students gain crucial data skills for future research.
🇩🇪 🔗 https://doi.org/10.11588/propylaeum.1572.c23237
📖 This chapter forms part of a larger volume, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: In her chapter, 👩🏫 Martina Trognitz highlights the importance of data management in archaeological teaching. FAIR principles and Open Science are not just research ideals but should be introduced already in the classroom. By acting as role models, lecturers help students gain crucial data skills for future research.
🇩🇪 🔗 https://doi.org/10.11588/propylaeum.1572.c23237
📖 This chapter forms part of a larger volume, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: In her chapter, 👩🏫 Martina Trognitz highlights the importance of data management in archaeological teaching. FAIR principles and Open Science are not just research ideals but should be introduced already in the classroom. By acting as role models, lecturers help students gain crucial data skills for future research.
🇩🇪 🔗 https://doi.org/10.11588/propylaeum.1572.c23237
📖 This chapter forms part of a larger volume, published in 2025: https://doi.org/10.11588/propylaeum.1572
-
#500CharAbstracts: In her chapter, 👩🏫 Martina Trognitz highlights the importance of data management in archaeological teaching. FAIR principles and Open Science are not just research ideals but should be introduced already in the classroom. By acting as role models, lecturers help students gain crucial data skills for future research.
🇩🇪 🔗 https://doi.org/10.11588/propylaeum.1572.c23237
📖 This chapter forms part of a larger volume, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: S. N. Autenrieth and D. von Boekel investigate why the destruction of monuments and works of art always occurs during times of change in the UK, Mesoamerica, Germany, Afghanistan and Syria, both in the past and in the present day.
This article is part of a broader book about monumentality across ancient civilisations, published in 2019 by Transcript: Size Matters.
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#500CharAbstracts: S. N. Autenrieth and D. von Boekel investigate why the destruction of monuments and works of art always occurs during times of change in the UK, Mesoamerica, Germany, Afghanistan and Syria, both in the past and in the present day.
This article is part of a broader book about monumentality across ancient civilisations, published in 2019 by Transcript: Size Matters.
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#500CharAbstracts: S. N. Autenrieth and D. von Boekel investigate why the destruction of monuments and works of art always occurs during times of change in the UK, Mesoamerica, Germany, Afghanistan and Syria, both in the past and in the present day.
This article is part of a broader book about monumentality across ancient civilisations, published in 2019 by Transcript: Size Matters.
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#500CharAbstracts: S. N. Autenrieth and D. von Boekel investigate why the destruction of monuments and works of art always occurs during times of change in the UK, Mesoamerica, Germany, Afghanistan and Syria, both in the past and in the present day.
This article is part of a broader book about monumentality across ancient civilisations, published in 2019 by Transcript: Size Matters.
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#500CharAbstracts: S. N. Autenrieth and D. von Boekel investigate why the destruction of monuments and works of art always occurs during times of change in the UK, Mesoamerica, Germany, Afghanistan and Syria, both in the past and in the present day.
This article is part of a broader book about monumentality across ancient civilisations, published in 2019 by Transcript: Size Matters.
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#500CharAbstracts: Heike Delitz and Felix Levenson discuss the social significance of great architecture and the sociology of #monumentality. They compare nomadic architecture with medieval cathedrals and the cultic topography of Uruk.
This article is part of a wider book on monumentality in ancient civilisations, published by Transcript in 2019: Size Matters.
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#500CharAbstracts: Heike Delitz and Felix Levenson discuss the social significance of great architecture and the sociology of #monumentality. They compare nomadic architecture with medieval cathedrals and the cultic topography of Uruk.
This article is part of a wider book on monumentality in ancient civilisations, published by Transcript in 2019: Size Matters.
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#500CharAbstracts: Heike Delitz and Felix Levenson discuss the social significance of great architecture and the sociology of #monumentality. They compare nomadic architecture with medieval cathedrals and the cultic topography of Uruk.
This article is part of a wider book on monumentality in ancient civilisations, published by Transcript in 2019: Size Matters.
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#500CharAbstracts: Heike Delitz and Felix Levenson discuss the social significance of great architecture and the sociology of #monumentality. They compare nomadic architecture with medieval cathedrals and the cultic topography of Uruk.
This article is part of a wider book on monumentality in ancient civilisations, published by Transcript in 2019: Size Matters.
-
#500CharAbstracts: Heike Delitz and Felix Levenson discuss the social significance of great architecture and the sociology of #monumentality. They compare nomadic architecture with medieval cathedrals and the cultic topography of Uruk.
This article is part of a wider book on monumentality in ancient civilisations, published by Transcript in 2019: Size Matters.
-
#500CharAbstracts: M. Remmy presents his experiences using #geocaching software. Students of #archaeology and digital humanities jointly developed new games that guide the user through modern Cologne and learn about its past.
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: M. Remmy presents his experiences using #geocaching software. Students of #archaeology and digital humanities jointly developed new games that guide the user through modern Cologne and learn about its past.
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: M. Remmy presents his experiences using #geocaching software. Students of #archaeology and digital humanities jointly developed new games that guide the user through modern Cologne and learn about its past.
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
-
#500CharAbstracts: M. Remmy presents his experiences using #geocaching software. Students of #archaeology and digital humanities jointly developed new games that guide the user through modern Cologne and learn about its past.
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
-
#500CharAbstracts: M. Remmy presents his experiences using #geocaching software. Students of #archaeology and digital humanities jointly developed new games that guide the user through modern Cologne and learn about its past.
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: Sierra McKinney, Sara Perry, Akrivi Katifori and Vassilis Kourtis present a multi-component digital kit for using learning environments to foster prehistoric empathy in young people for #culturalheritage.
This article is part of a broader book on Communicating the Ancient Past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: Sierra McKinney, Sara Perry, Akrivi Katifori and Vassilis Kourtis present a multi-component digital kit for using learning environments to foster prehistoric empathy in young people for #culturalheritage.
This article is part of a broader book on Communicating the Ancient Past 2020 at Ubiquity: Communicating the Past in the Digital Age.
-
#500CharAbstracts: Sierra McKinney, Sara Perry, Akrivi Katifori and Vassilis Kourtis present a multi-component digital kit for using learning environments to foster prehistoric empathy in young people for #culturalheritage.
This article is part of a broader book on Communicating the Ancient Past 2020 at Ubiquity: Communicating the Past in the Digital Age.
-
#500CharAbstracts: Sierra McKinney, Sara Perry, Akrivi Katifori and Vassilis Kourtis present a multi-component digital kit for using learning environments to foster prehistoric empathy in young people for #culturalheritage.
This article is part of a broader book on Communicating the Ancient Past 2020 at Ubiquity: Communicating the Past in the Digital Age.
-
#500CharAbstracts: Sierra McKinney, Sara Perry, Akrivi Katifori and Vassilis Kourtis present a multi-component digital kit for using learning environments to foster prehistoric empathy in young people for #culturalheritage.
This article is part of a broader book on Communicating the Ancient Past 2020 at Ubiquity: Communicating the Past in the Digital Age.