#500charabstracts — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #500charabstracts, aggregated by home.social.
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#500CharAbstracts: C. Rinne highlights how Markdown and coding practices can transform digital teaching. Open-source tools foster interactivity and reproducibility. Tailored to the needs of Win users, the chapter shows how lightweight but powerful tools can enrich education.
🔗https://doi.org/10.11588/propylaeum.1572.c23244
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: Maria Shinoto’s chapter underlines the importance of text as a fundamental competence in archaeology. Beyond traditional approaches, digital methods now enable new forms of textual analysis, annotation, and integration into teaching.
🔗 https://doi.org/10.11588/propylaeum.1572.c23243
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
Archaeology #DigitalHumanities #TextualStudies
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#500CharAbstracts: S. Krmnicek and K. Körner introduce *Graveler*, a serious game designed for teaching numismatics. By combining playful interaction with structured academic content, students can actively explore coins, their imagery, and historical contexts.
🔗 https://doi.org/10.11588/propylaeum.1572.c23242
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: S. Hageneuer presents Archaeogaming as both a research field and a teaching approach. Video games depict the past in influential ways, and archaeologists can learn from them while also teaching students how to engage with games critically.
🔗 https://doi.org/10.11588/propylaeum.1572.c23241
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
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#500CharAbstracts: S. Feuser reflects on immersive and browser-based virtual reality as teaching tools. #VR offers innovative opportunities for archaeological education by creating engaging environments. Yet, issues of cost, technical access, and didactic integration remain challenges.
🔗 https://doi.org/10.11588/propylaeum.1572.c23240
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.
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#500CharAbstracts: Michaela Stark’s chapter explores the integration of serious games and 3D interaction technologies into museums and university teaching. Such tools enhance engagement, learning, and outreach, but also raise questions about sustainability and long-term usability.
🔗 https://doi.org/10.11588/propylaeum.1572.c23239
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: Asuman Lätzer-Lasar discusses the ethical implications of animated and immersive visualizations in archaeological teaching. Reconstructions and moving images can mislead learners when presented uncritically. The chapter stresses the responsibility of educators to raise awareness.
🔗 https://doi.org/10.11588/propylaeum.1572.c23238
This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: In her chapter, 👩🏫 Martina Trognitz highlights the importance of data management in archaeological teaching. FAIR principles and Open Science are not just research ideals but should be introduced already in the classroom. By acting as role models, lecturers help students gain crucial data skills for future research.
🇩🇪 🔗 https://doi.org/10.11588/propylaeum.1572.c23237
📖 This chapter forms part of a larger volume, published in 2025: https://doi.org/10.11588/propylaeum.1572
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#500CharAbstracts: S. N. Autenrieth and D. von Boekel investigate why the destruction of monuments and works of art always occurs during times of change in the UK, Mesoamerica, Germany, Afghanistan and Syria, both in the past and in the present day.
This article is part of a broader book about monumentality across ancient civilisations, published in 2019 by Transcript: Size Matters.
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#500CharAbstracts: Heike Delitz and Felix Levenson discuss the social significance of great architecture and the sociology of #monumentality. They compare nomadic architecture with medieval cathedrals and the cultic topography of Uruk.
This article is part of a wider book on monumentality in ancient civilisations, published by Transcript in 2019: Size Matters.
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#500CharAbstracts: M. Remmy presents his experiences using #geocaching software. Students of #archaeology and digital humanities jointly developed new games that guide the user through modern Cologne and learn about its past.
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: Sierra McKinney, Sara Perry, Akrivi Katifori and Vassilis Kourtis present a multi-component digital kit for using learning environments to foster prehistoric empathy in young people for #culturalheritage.
This article is part of a broader book on Communicating the Ancient Past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: Jens Notroff (@jens2go) & Oliver Dietrich (@oliverdietrich) introduce us to #scicomm for archaeology, which they see as a chance instead of a chore: Creating a blog helped the project to react immediately to pseudoscience claims about their site of Göbekli Tepe and is therefore a worthy communications tool.
🔗 https://journals.ub.uni-heidelberg.de/index.php/arch-inf/article/view/69425/62768
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#500CharAbstracts: 🏺 Stephan Quick uses digital media in an open-air archaeological park and shows how these aid in experiencing the #Roman past. 3DReconstructions reveal the monumentality of the site of #Xanten in the past.
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: R. Bernbeck sheds light on the perspective of laborers of monumental architecture in Ancient #Mesopotamia. The logic of drudgery in production leads to a critical point of tension in large projects, nonetheless it’s working.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.
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#500CharAbstracts: 🏺 @Andrew_A_White discusses group mobility of hinter-gatherers. He uses an agent-based model to explore different factors influencing the mobility, that traditionally is based on lithic artefact distribution. His model shows otherwise
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#500CharAbstracts: Federico Buccellati dives into the methodology of monumentality and touches topics of chaîne opératoire, #energetics, organisation, visibility, materiality and the reception of built environments as different ways of understanding monumentality.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.
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#500CharAbstracts: Mónica Pacheco Silva examines Oaxaca in the heartland of #Mesoamerica and draws a picture of an area with a completely reworked landscape, which is truly monumental. She underscores the important role of the natural environment.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.
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#500CharAbstracts: Juan Hiriart developed a game, where you play the head of an Anglo-Saxon family learning about cultural meanings and traditions. He tested it with children in schools and discovered something new. The game was most successful when engaging with the children empathetically.
Read about his game, findings and results in this Open Access article, published by Ubiquity Press.
#openaccess #Archaeogaming #ComPDA 🏺 🕹️ -
#500CharAbstracts: 🏺 Jeremy Smoak & Alice Mandell explore the monumentality of inscriptions in Jerusalem’s urban spaces and thereby also texts themselves. These convey memories within a larger political or social narrative than architecture.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.
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#500CharAbstracts: 🏺 @ArchaeoBasti & H. Franzmeier show, how to get from excavation data to a #3DReconstruction for an exhibition. They showcase the visualisation with the example of Pi-Ramesse in #Egypt, capital of Ramesses II. This case is especially interesting as the remains of the city are not visible any more. Special strategies were needed to create an aesthetically and educationally sound solution.
The article is available as #openaccess. -
#500CharAbstracts: Erik Champion explains how video games can help learning in #archaeology.
He asks the question of game mechanics and how these are used. What should a #digitalgame consist of, if it is to teach us something?This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: @scschmidt describes here what #percolation analysis is and how it is used to cluster data and create wonderful informative maps. It is a useful approach at very different scales. If you are interested, have a look here. #Archaeology 🏺
🔗 http://archaeoinformatics.net/percolation-analysis-lets-cluster-it/
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#500CharAbstracts: I discuss how to present archaeological #3DReconstruction to a broader audience and show examples of the past and present. Beside the visually pleasing effects, #scicomm is often neglected.
This article is part of a broader book about communicating the ancient past, published in 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: E. Holter & S. Schwesinger simulate the sound distribution in open spaces in classical #Athens. With the help of #VR, the user can listen to a public speaker from different points with varying options. @ubiquity
This article is part of a broader book about communicating the ancient past 2020 at Ubiquity: Communicating the Past in the Digital Age.
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#500CharAbstracts: M. Mogetta analyses two structures of Cosa: the forum and the capitolium. He uses Cosa as an example showing how innovation in construction practices was not centred on #Rome, but could also originate in provincial towns.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.
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#500CharAbstracts: Felix Levenson describes different perspectives on monuments and monumentality and how a definition of the latter can possibly look like. He also tackles the permanence of memory and proposes an answer what makes a monument.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.
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#500CharAbstracts: Kirrily White & Rachel Lane discuss the way in which #monuments can be formed by being part of a larger area or a system. Monuments were not single points of interest, but able to expand to regional space & stabilize populations.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.
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#500CharAbstracts: "Female leaders in historical games: Some thoughts on Civ II" where Sophie Schmidt gives an insight into female leaders in Civilisation II. Although female leaders are represented in history, they are rare in games.
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#500CharAbstracts: Laura Cousin looks at #Babylon (1st mill. BCE), where she not only considers monumental architecture but also textual evidence of monumentality. This stems from the symbolic meaning connected to them by inscriptions.
This article is part of a broader book about monumentality across ancient civilisations published 2019 at Transcript: Size Matters.