home.social

Search

1000 results for “R_devs_news”

  1. We recently celebrated the 5 year anniversary of the #RandomX ASIC-proof Proof-of-Work algorithm in production. old.reddit.com/r/Monero/commen

    That writeup also includes links to history from the 2yr and 4yr anniversaries, if you aren't familiar with it. "They said it couldn't be done" but "they" were wrong. Bitcoin devs, Eth devs, etc., none of them could achieve this. But we did.

    #Monero still the only true crypto currency guaranteeing privacy and egalitarian access for all.

  2. We recently celebrated the 5 year anniversary of the #RandomX ASIC-proof Proof-of-Work algorithm in production. old.reddit.com/r/Monero/commen

    That writeup also includes links to history from the 2yr and 4yr anniversaries, if you aren't familiar with it. "They said it couldn't be done" but "they" were wrong. Bitcoin devs, Eth devs, etc., none of them could achieve this. But we did.

    #Monero still the only true crypto currency guaranteeing privacy and egalitarian access for all.

  3. We recently celebrated the 5 year anniversary of the #RandomX ASIC-proof Proof-of-Work algorithm in production. old.reddit.com/r/Monero/commen

    That writeup also includes links to history from the 2yr and 4yr anniversaries, if you aren't familiar with it. "They said it couldn't be done" but "they" were wrong. Bitcoin devs, Eth devs, etc., none of them could achieve this. But we did.

    #Monero still the only true crypto currency guaranteeing privacy and egalitarian access for all.

  4. We recently celebrated the 5 year anniversary of the #RandomX ASIC-proof Proof-of-Work algorithm in production. old.reddit.com/r/Monero/commen

    That writeup also includes links to history from the 2yr and 4yr anniversaries, if you aren't familiar with it. "They said it couldn't be done" but "they" were wrong. Bitcoin devs, Eth devs, etc., none of them could achieve this. But we did.

    #Monero still the only true crypto currency guaranteeing privacy and egalitarian access for all.

  5. #MustRead: How does GitHub enable #DeveloperProductivity at the scale of 30 Billion messages a day? How does it extreme dogfood (octocatfood?) #DevEx for 85% of devs? I was privileged to have a long chat with Akshaya Aradhya including on #DEIB, #RemoteWork, and #Neurodiversity as an essential part of the #DeveloperExperience.

    thenewstack.io/github-develope

  6. Really impressed by the work from the Quantum Village team 👇

    #QuantumVillage is a global, community-driven initiative bridging quantum tech, cybersecurity, and open hardware—making quantum tools accessible beyond big labs.

    Their latest project shows this vision in action:

    An open-source quantum random number generator (“Entropy Loop”) for ~$35, built with off-the-shelf parts . It uses quantum fluctuations in a laser diode to generate true randomness for cryptography.

    • Lower the barrier to quantum tech
    • Fully open-source
    • Brings real quantum entropy to devs & researchers

    A glimpse of “garage quantum” becoming real.

    quantumzeitgeist.com/quantum-r

  7. hey folks cofocus.one has been rly helpful for me, u can set up 50 minute body doubling/coworking sessions by putting urself on the calendar and hopefully u get a match w another user. its pretty much a clone of focusmate etc. but the user base is much smaller and the devs are very responsive to dms. u r limited to 3 sessions per week unless u pay $30 per year for unlimited. for me its totally worth. my only complaint is that I wish there were more users in my time zone lol. but, the small user base also means i end up working with the same people pretty often, which adds an element of peer pressure and not wanting to let people down by cancelling or missing the session. this is not paid promo btw i just want to share a thing thats been helpful for me :) #bodydoubling #adhd #webbedsite
  8. Ra mắt Indie Hunt, nơi dành cho nhà phát triển game độc lập quảng bá trò chơi và người hâm mộ khám phá game mới. Tương tự Product Hunt, người dùng bỏ phiếu cho game hàng ngày #IndieGame #IndieHunt #GameĐộcLập #PhátTriểnGame

    reddit.com/r/SideProject/comme

  9. Tìm hiểu liệu vấn đề chuyển đổi tại trang đích có đủ nghiêm trọng để phát triển công cụ? Nếu có, cần điều gì để chứng minh giá trị? Nếu không, giải pháp thay thế? Có phải vấn đề này phụ thuộc vào lĩnh vực (B2B, devs, app người dùng, AI tools…)? #MarketingSố #ChuyểnĐổiWeb #LandingPage #DigitalMarketing #B2B #CongCuAI

    reddit.com/r/SaaS/comments/1pq

  10. Chủ SaaS mới cần "khởi động" 10-50 người dùng đầu tiên: Kênh nào hiệu quả (Reddit, X, SEO, cold outreach...)? Focuss content, ads hay "xây dựng công khai"? Làm sao định vị, kiểm chứng thị trường? Góp ý từ devs độc lập cần! #SaaS #MarketingSanPham #KhởiNghiệp #Entrepreneur #TiếpThịToànCầu #StartupViet

    reddit.com/r/SaaS/comments/1pj

  11. Xây dựng API dữ liệu & truyền thông YouTube cho nhà phát triển - giải quyết vấn đề thực sự?
    Tạo API để giúp nhà phát triển lấy dữ liệu YouTube dễ dàng, không phải đối mặt với giới hạn và hạn chế.
    #YouTubeAPI #DữLiệuYouTube #PhátTriểnngDụng #SaaS #TruyềnThông #CôngNghệ #API #DữLiệu #YouTube #Developer #SaaSbuilder

    reddit.com/r/SaaS/comments/1pg

  12. Mệt mỏi với việc Google theo dõi người dùng qua quảng cáo? OpenAdServer ra đời - một máy chủ quảng cáo tự host, nhẹ, viết bằng Python và sẵn sàng với Docker! Giải pháp mã nguồn mở này đặt quyền riêng tư dữ liệu của bạn lên hàng đầu, đảm bảo hiệu suất cực cao và không phụ thuộc bên thứ ba. Hoàn hảo cho devs!
    #OpenAdServer #SelfHosted #AdServer #Privacy #Docker #OpenSource #QuangCao #BaoMat #MaNguonMo

    reddit.com/r/selfhosted/commen

  13. Công cụ Toonkit giúp giảm sử dụng token trong ứng dụng LLM với các tính năng như chuyển đổi định dạng, ước tính token, và xây dựng schema. Min phí sử dụng! #Toonkit #LLM #DataCompression #CôngCụMới #TiếtKiệmToken #ngDụngLLM

    reddit.com/r/SideProject/comme

  14. Tìm kiếm nhà phát triển muốn xây dựng dự án lớn (Hợp tác mở - Không tiền, chỉ tầm nhìn)
    Tìm kiếm dev xây dựng website hội nghị toàn cầu về AI, 10k+ người tham dự, diễn giả toàn cầu
    Công nghệ: MERN, Tailwind CSS, Framer Motion/GSAP
    #HợpTácMở #XâyDựngDựÁnLớn #PhátTriểnWeb #AI #ToànCầu #MERN #TailwindCSS #FramerMotion #GSAP #OpenCollaboration #BigProject #WebDevelopment #AI #Global #Volunteer #Contribute

    reddit.com/r/SideProject/comme

  15. Giới thiệu BragDoc: một công cụ CLI mã nguồn mở giúp lập trình viên tổng hợp thành tựu từ lịch sử Git cho các buổi đánh giá hiệu suất. Chạy cục bộ (privacy-first), hỗ trợ nhiều LLM. Giúp dev không bỏ lỡ những đóng góp nhỏ của mình!

    #BragDoc #DevTools #OpenSource #PerformanceReview #CôngCụDev #ĐánhGiáHiệuSuất #LậpTrìnhViên

    reddit.com/r/opensource/commen

  16. Làm thế nào các nhà phát triển độc lập có thu nhập từ ứng dụng di động miễn phí? Các phương thức phổ biến bao gồm quảng cáo, mua trong ứng dụng, hoặc kết nối với dịch vụ SaaS trả phí. Bạn đang dùng gì để tạo doanh thu từ app?

    #DoanhNghiep #SaaS #PhatTrienApp #ThietKeDev #MobileMarketing

    reddit.com/r/SaaS/comments/1oi

  17. "Tired of missing features in open-source projects? 🌟 'Vibeforking' is your solution! Fork a GitHub repo, use AI tools like Claude to add/modify features, then submit pull requests. It’s a win-win: you get your custom version, and original devs might adopt your changes! Recently tested a ByteBot fork with Qwen-3-VL-8b—excited to see how it evolves! 🚀 #Vibeforking #GitHub #AIProjects #OpenSource #Bytr #CollaborativeCoding"

    (498 characters)

    reddit.com/r/LocalLLaMA/commen

  18. "Mỗi khi bắt đầu dự án AI, thôi mất thời gian setup framework. Mình tạo boilerplate Nuxt 4 sẵn sàng lắp ráp, tập trung code sản phẩm. Hỗ trợ.dev node từ 3-4 ngày. Đang tạo cho ai?bx1.gg/t/rest/tBJUkp oluştur, chia sẻ ý tưởng!"

    #AI #SaaS #Nuxt4 #Developer #V vætTech #Boilerplate #FastSaaS

    reddit.com/r/SideProject/comme

  19. Indie dev of #LoneFungus brings up the pricing question in light of #Silksong2025

    They had planned to charge $20 (the price of Silksong), but it's a 10-15 hour game developed by one person in their spare time, not a team of 2-3 people who got massively lucky selling 15 million copies and, arguably, don't need to worry about money. Like, ever.

    How does one navigate this?

    reddit.com/r/metroidvania/comm

  20. Saw this message from the #Lightburn developers last week.

    Lightburn is *the* software to control generic/Chinese laser cutters and there's no good alternative for Linux that I'm aware of right now.

    Hopefully there will be one before LB 1.7 finally stops working.

    So disappointing. It feels like this is really not a technical issue, but due to the Lightburn devs' failure to clearly communicate expectations w/r/t supported distributions and packaging.

  21. Saw this message from the #Lightburn developers last week.

    Lightburn is *the* software to control generic/Chinese laser cutters and there's no good alternative for Linux that I'm aware of right now.

    Hopefully there will be one before LB 1.7 finally stops working.

    So disappointing. It feels like this is really not a technical issue, but due to the Lightburn devs' failure to clearly communicate expectations w/r/t supported distributions and packaging.

  22. Saw this message from the #Lightburn developers last week.

    Lightburn is *the* software to control generic/Chinese laser cutters and there's no good alternative for Linux that I'm aware of right now.

    Hopefully there will be one before LB 1.7 finally stops working.

    So disappointing. It feels like this is really not a technical issue, but due to the Lightburn devs' failure to clearly communicate expectations w/r/t supported distributions and packaging.

  23. Saw this message from the #Lightburn developers last week.

    Lightburn is *the* software to control generic/Chinese laser cutters and there's no good alternative for Linux that I'm aware of right now.

    Hopefully there will be one before LB 1.7 finally stops working.

    So disappointing. It feels like this is really not a technical issue, but due to the Lightburn devs' failure to clearly communicate expectations w/r/t supported distributions and packaging.

  24. Saw this message from the #Lightburn developers last week.

    Lightburn is *the* software to control generic/Chinese laser cutters and there's no good alternative for Linux that I'm aware of right now.

    Hopefully there will be one before LB 1.7 finally stops working.

    So disappointing. It feels like this is really not a technical issue, but due to the Lightburn devs' failure to clearly communicate expectations w/r/t supported distributions and packaging.

  25. Firestorm 6.6.14 must truly be a massive upgrade. The devs have promised us one new release every three months, and this one was four months due.

    Well, let's see how it'll fare. For #OpenSim, it's definitely an improvement over Firestorm 6.6.8 whose new Profile window is only compatible with #SecondLife.

    Oh, by the way, #PBR a.k.a. #PeanutButter is not included yet.

    Firestorm Viewer – The Phoenix Firestorm Project Inc. wrote the following post Tue, 15 Aug 2023 03:00:11 +0200

    Summer fun and fixes – Firestorm 6.6.14


    Where did those months go? Summer is here (for those of us in the Northern
    Hemisphere, at least) and it’s been far too long since the last
    Firestorm update. We are happy to announce that the latest Firestorm
    Release is now available for download in the usual place. As this has been
    over six months...

    Read More

    The post Summer fun and fixes – Firestorm 6.6.14 appeared first on
    Firestorm Viewer - The Phoenix Firestorm Project Inc..

    https://www.firestormviewer.org/summer-fun-and-fixes-firestorm-6-6-14/ View article View summary #^Summer fun and fixes – Firestorm 6.6.14

    Where did those months go? Summer is here (for those of us in the Northern Hemisphere, at least) and it’s been far too long since the last Firestorm update. We are happy to announce that the latest Firestorm Release is now available for download in the usual place.

    As this has been over six months in the making, you can expect many fixes and feature enhancements. Inara Pey’s customary in-depth review has more detail about the features, fixes and improvements, while the full blow-by-blow details can be found on Whirly’s comprehensive release notes page.

    Supported platforms:



    All of our official builds are created using GitHub build servers; as such, we track supported platforms closely and cannot build for out-of-date platforms. If you run your systems on out-of-support platforms, you may find that Firestorm no longer runs for you.

    Our current builds are built on the following platforms
    • Windows Server 2022 (compatible with Windows 10 & 11)
    • Mac Os: Big Sur (MacOS 11)
    • Linux: Ubuntu 20.04 LTS

    Safety and security reminder



    Please only download the Firestorm Viewer from the official Firestorm viewer download page. Do not trust anyone who asks you to download from their website; this includes OpenSim grid operators (who really should know better) and, of course, any sites that try to look like our official pages. Be wary of any location that asks you to log in before downloading. Firestorm will never ask you to do this. See our recent blog post on phishing; phishing happens both in-world and on the web.

    A new viewer release always triggers the paranoia of Anti-Virus (AV) software because it shows up as not previously seen in their databases. Assuming that you trust us, you can safely ignore the warnings (it goes without saying that if you don’t trust us, you should probably not be using our viewer!). This advice only applies to the viewer downloaded from our website. We will not support any viewer that has been downloaded from anywhere else.

    End-of-life notice for 32-bit Windows users.



    Following Linden Lab’s decision to cease support for 32-bit Windows builds, this may be the last Firestorm release that offers full functionality for Second Life. Only 2% of current users run 32-bit Windows Firestorm builds, and while we will not remove 32-bit builds as long as they are easily maintained, the time is fast approaching when the maintenance overhead of supporting this legacy platform will be more than we can justify,

    More specifically, the forthcoming PBR viewer requires an updated Havok physics library which Linden Lab provide under a sub-license. As LL will no longer be producing this library for any 32-bit viewers, we, in turn, cannot support a Havok build.

    If (and when) other more fundamental libraries on which the viewer depends remove 32-bit support, we will have no choice but to remove the 32-bit viewer altogether from future releases.

    What does this mean for you?



    If you are one of the increasingly small number of 32-bit users, you will need to upgrade your PC to enable you to run a 64-bit viewer. Most people using the 32-bit viewer will be doing so deliberately; usually, it is to limit the amount of RAM used because their machine has minimal resources. If this is the case, upgrading your RAM may be the most straightforward option. However, keep in mind that as Second Life has a roadmap to improve performance and graphics quality in the future, weaker hardware is unlikely to be able to keep up with future releases – so if your current PC is older than 5-6 years and certainly if it is ten years or more out of date, then it may be better to invest in a new machine rather than attempt piecemeal upgrades. At present, the viewer can run with 4GB RAM; however, a typical high-detail region with more than a few avatars in it will quickly push the viewer beyond that memory and cause all manner of issues (from slowdowns to crashes).

    Is this the Peanut Butter thing?



    Nope, this is not PBR (actually Physically Based Rendering), but Linden Lab has been working hard on preparing this major update, and we expect to have an early access (pre-Beta even) version for creators, builders and anyone who wants to see the future (and help debug it). If you want to help us and Linden Lab find as many bugs as possible before the official release, please join the Phoenix Firestorm Preview group and watch for notices.

    Retiring older viewers



    Per our normal 3-version rule, Firestorm version 6.5.6 will be blocked in 3 weeks.

    Key changes from the Lab



    While busily focused on the next-generation graphics viewer (PBR), Linden Lab has still been tirelessly fixing bugs and releasing Maintenance updates. Firestorm 6.6.14 merges in all of those releases since our previous update, which aligns us with the Linden Lab 6.6.13 release viewer (also known as Maint-T).

    All Maintenance updates include a host of bug fixes and improvements. The following list highlights just a few key updates:
    • Maint-P – Preferences, Positions and Paste fixes – introduced the ability to hear sound and media from the avatar position, not just from the camera. It also introduced the Firestorm feature for sorting by attachment point, making the feature universal – see Alpha Blend Issues – get them sorted.
    • Maint Q – Quality Contributions – Focused on Quality of Life changes for UI improvements and EEP fixes.
    • Maint R – Resident Inspired Improvements. Are you fed up with entering a group chat mid-conversation? Recent chat history is now displayed when first opening a group chat. Meanwhile, estate owners can now choose to restrict the access of scripted agents (AKA bots) to their regions.
    • Maint S – Superlative Supports – A bumper set of translations for 6 of the LL-supported languages.
    • Maint T – Maintenance Transparent Translation – Keeping with the theme of language translation set by Maint-S, and the retirement of “Bing Translate” by Microsoft, the translation settings have been updated to support a new generation of AI-based real-time translators (full instructions in the release notes). Maint-T also saw a fix for the “show transparency” bug that was causing problems for several creators and users while addressing several other obscure transparency issues at the same time.

    Firestorm-specific updates



    To keep this blog post short, we won’t reiterate what is already covered in the release notes; instead, we’ll highlight some significant new features and fixes.
    • This update introduces a new Stream Title Floater and track history. The stream floater is a small window that shows the artist’s name and song title of the currently playing stream.
    • Using the Animation Explorer, you can now add an animation being played on your avatar to your blacklist, preventing you and anyone seeing your avatar from seeing the animation playing. You can still play the animation in local mode.
    • The Asset Cache size management has been rewritten to ensure that the cache is always within the specified “max cache” size. Furthermore, it uses a more effective high/low water model to purge older items and free up space.
    This release also sees the addition of Azerbaijani localization, contributed by ღ lєnnч sσulflαчєr ღ (HelenAdamson). You can find it along with the other languages in Preferences → General → Language

    Our fantastic, hardworking team of translators have also provided numerous updates to keep existing translations progressing. As always, our thanks go to the following:
    • German translation updates – Ansariel Hiller
    • Russian translation updates –Romka Swallowtail
    • Polish translation updates – PanteraPolnocy
    • French translation updates – Laurent Bechir
    For builders, there are several new features:
    • We can now find and replace textures. Need to update all the instances of a given texture? Build floater-> Texture Tab-> Find all has you covered; when in face select mode, this button will select all faces with the same diffuse/normal/specular texture as the texture on the selected face, making it super easy to replace all instances of a particular texture.
    • Strip unwanted alpha layers before texture upload. A blank alpha layer wastes resources for the viewer, can lead to unnecessary rendering issues (z-fighting) and is generally bad practice, but some tools don’t automatically remove empty channels. The viewer will now identify these and offer the option to strip out unwanted, unused channels before you upload.
    Other build-related fixes include improved and cleaned-up script editing behaviour. The local mesh floater introduced in the last release has seen many fixes and updates based on user feedback (thank you).

    Area Search has been broken for a couple of releases, with fewer items being found than expected. This is primarily because of changes that make the viewer faster and leaner by minimizing the amount of redundant information the viewer has to track (such as items that are not visible). This release addresses some of this by forcing the viewer to be less aggressive with house cleaning when the area search is active. You may still need to turn on the spot to make the viewer retrieve certain items, but the overall results should be much more robust than in recent releases.

    Other fixes include fixes for double-click TP not working on scripted objects.

    RLVa



    There has been no update to RLVa for this release. Firestorm 6.6.14 is running RestrainedLove API: RLV v3.4.3 / RLVa v2.4.2.69596 Catznip RLVa 2.4.1 Release Notes

    Open Sim specific



    Various fixes for profiles have been applied, addressing many of the issues resulting from the Second Life profiles update. A bug that caused your logs to fill up rapidly after visiting a Var Region has been fixed.

    JIRA bug fixes



    As always, JIRA is a valuable resource to track and account for the many reported bugs and issues; an extensive list is provided in the full release notes. We thank users who take the time to provide polite, complete bug reports via JIRA. A concise description of an issue and accurate, repeatable steps to recreate the problem are essential for a rapid fix.

    —The Firestorm Team

    The post Summer fun and fixes – Firestorm 6.6.14 appeared first on Firestorm Viewer - The Phoenix Firestorm Project Inc..

    #OpenSimulator #Metaverse #VirtualWorlds #FirestormViewer #Viewer
  26. CW: KDC2 Spoiler + ingame violence

    Et voilà, je disais « pas trop de bugs », j'aurais mieux fait de me taire 😅. Après avoir plié toutes les side quests, je me décide enfin à aller au fameux mariage, et BIM, le méga bug 😂 !

    D'habitude, j'adore ces imprévus dans les jeux, genre quand des Cumans débarquent en pleine conversation pour zigouiller des bandits sur la route (la magie de l'IA 😆). Mais là, le bug est carrément bloquant :

    Si vous avez décidé de nettoyer la région des Cumans pour venger Skalitz (souvenir de KCD1…), même avec une réputation au top partout et des gardes qui vous font des coucous amicaux à Semine, ça coince. Dans le code du jeu, les Cumans sont traités comme des civils au mariage : résultat, Henry se fait attaquer dès la fin du dialogue principal !

    La seule parade actuelle : provoquer volontairement vos potes nomades, proche du campement des Cumans et payer 5000 groschens !! (ou accepter de se faire marquer au fer 😅) pour retrouver une réputation propre (sinon cheat possible aussi en dev mode).

    Un mégathread existe déjà sur Reddit pour ceux qui rencontrent aussi le problème :
    reddit.com/r/kingdomcome/comme

    Vivement le méga-patch promis le 13/03 pour corriger cette logique un peu bancale—probablement parce que les devs n'ont pas anticipé que certains joueurs videraient toute la carte avant d'avancer dans l'histoire !

    #KDC2 #weddingbug #gaming

  27. CW: KDC2 Spoiler + ingame violence

    Et voilà, je disais « pas trop de bugs », j'aurais mieux fait de me taire 😅. Après avoir plié toutes les side quests, je me décide enfin à aller au fameux mariage, et BIM, le méga bug 😂 !

    D'habitude, j'adore ces imprévus dans les jeux, genre quand des Cumans débarquent en pleine conversation pour zigouiller des bandits sur la route (la magie de l'IA 😆). Mais là, le bug est carrément bloquant :

    Si vous avez décidé de nettoyer la région des Cumans pour venger Skalitz (souvenir de KCD1…), même avec une réputation au top partout et des gardes qui vous font des coucous amicaux à Semine, ça coince. Dans le code du jeu, les Cumans sont traités comme des civils au mariage : résultat, Henry se fait attaquer dès la fin du dialogue principal !

    La seule parade actuelle : provoquer volontairement vos potes nomades, proche du campement des Cumans et payer 5000 groschens !! (ou accepter de se faire marquer au fer 😅) pour retrouver une réputation propre (sinon cheat possible aussi en dev mode).

    Un mégathread existe déjà sur Reddit pour ceux qui rencontrent aussi le problème :
    reddit.com/r/kingdomcome/comme

    Vivement le méga-patch promis le 13/03 pour corriger cette logique un peu bancale—probablement parce que les devs n'ont pas anticipé que certains joueurs videraient toute la carte avant d'avancer dans l'histoire !

    #KDC2 #weddingbug #gaming

  28. CW: KDC2 Spoiler + ingame violence

    Et voilà, je disais « pas trop de bugs », j'aurais mieux fait de me taire 😅. Après avoir plié toutes les side quests, je me décide enfin à aller au fameux mariage, et BIM, le méga bug 😂 !

    D'habitude, j'adore ces imprévus dans les jeux, genre quand des Cumans débarquent en pleine conversation pour zigouiller des bandits sur la route (la magie de l'IA 😆). Mais là, le bug est carrément bloquant :

    Si vous avez décidé de nettoyer la région des Cumans pour venger Skalitz (souvenir de KCD1…), même avec une réputation au top partout et des gardes qui vous font des coucous amicaux à Semine, ça coince. Dans le code du jeu, les Cumans sont traités comme des civils au mariage : résultat, Henry se fait attaquer dès la fin du dialogue principal !

    La seule parade actuelle : provoquer volontairement vos potes nomades, proche du campement des Cumans et payer 5000 groschens !! (ou accepter de se faire marquer au fer 😅) pour retrouver une réputation propre (sinon cheat possible aussi en dev mode).

    Un mégathread existe déjà sur Reddit pour ceux qui rencontrent aussi le problème :
    reddit.com/r/kingdomcome/comme

    Vivement le méga-patch promis le 13/03 pour corriger cette logique un peu bancale—probablement parce que les devs n'ont pas anticipé que certains joueurs videraient toute la carte avant d'avancer dans l'histoire !

    #KDC2 #weddingbug #gaming

  29. CW: KDC2 Spoiler + ingame violence

    Et voilà, je disais « pas trop de bugs », j'aurais mieux fait de me taire 😅. Après avoir plié toutes les side quests, je me décide enfin à aller au fameux mariage, et BIM, le méga bug 😂 !

    D'habitude, j'adore ces imprévus dans les jeux, genre quand des Cumans débarquent en pleine conversation pour zigouiller des bandits sur la route (la magie de l'IA 😆). Mais là, le bug est carrément bloquant :

    Si vous avez décidé de nettoyer la région des Cumans pour venger Skalitz (souvenir de KCD1…), même avec une réputation au top partout et des gardes qui vous font des coucous amicaux à Semine, ça coince. Dans le code du jeu, les Cumans sont traités comme des civils au mariage : résultat, Henry se fait attaquer dès la fin du dialogue principal !

    La seule parade actuelle : provoquer volontairement vos potes nomades, proche du campement des Cumans et payer 5000 groschens !! (ou accepter de se faire marquer au fer 😅) pour retrouver une réputation propre (sinon cheat possible aussi en dev mode).

    Un mégathread existe déjà sur Reddit pour ceux qui rencontrent aussi le problème :
    reddit.com/r/kingdomcome/comme

    Vivement le méga-patch promis le 13/03 pour corriger cette logique un peu bancale—probablement parce que les devs n'ont pas anticipé que certains joueurs videraient toute la carte avant d'avancer dans l'histoire !

    #KDC2 #weddingbug #gaming

  30. Genso Manège Review (Nintendo Switch)

    Release Date: January 31, 2025 (North America)
    Developers:  MAGES / LOVE&ART
    Publishers: PQube
    Platforms:  Nintendo Switch, PC (Steam)
    ESRB Rating: (Teen)

    SYNOPSIS

    Set in a wondrously evocative re-imagining of France, the story follows the protagonist, Emma, orphaned at a young age, as she fights to uncover her forgotten memories.

    A witch who lost her powers when young and now living a quiet life, Emma is led by the memento her father left her and finds herself swept away with the arrival of a travelling amusement park in town.

    ART AND MUSIC

    Scenario Director: Ayano Ishikawa, Ayano SuehiroArtist/Illustrators: MeijScenario Writers: Uta Amemiya, Muri Sasaki, Touko Fujitani, Nami Tayama, Ayano SuehiroOST: Naoki Chiba (OP Composition), Rico Sasaki (OP vocals), BigBoom (ED composition), H!Superb (ED vocals)

    I was every bit as surprised to hear a jpop boy group in my otome games. If you’re into these niche spaces, I’m sure you’ve NEVER heard of H!Superb before (lol). And its because they are fairly nugu 누구 (and I dont mean this in a dismissive kind of way, they are just internationally unheard of), but they have a very dedicated fanbase in Japan, so I was pretty happy to find out they did the game’s ED theme. It was my fav track of Genso Manege’s entire OST.

    Meij, the illustrator for Genso Manege is a freelance artist, that’ve worked on a few joseimuke games in the past, including character designs for the unit Lancelot in I★CHU. They’ve also done several Nijisanji illustrations, one I can particularly remember was Uki Violeta’s birthday illustrations, which was just *chef kiss*.

    Voice Acting

    Wataru Hatano as “Hugo”Wizard (TaiAli), Gekkamaru (Nightshade), Adonis Otogari (Ensemble Stars), Lindo (Dance with Devils), Noah (Cafe Enchante), Kawamura Kyoshirou (Winter’s Wish), Keith Howell (IkePri)

    Yuichiro Umehara as “Serge”  Paschalia (Radiant Tale), Kohei Minato (Sympathy Kiss), Benkei (Birushana), Canus Espada (Café Enchanté), Enishi (Jack Jeanne), Demento (Period Cube), Shingen Takeda (IkeSen), Sage (Nekopara Catboys Paradise), Rain (Shiro to Kuro no Alice), Oochidori (Touken Ranbu)

    Hiro Shimono as “Crier” – Senri (Norn9), Nayuta (Variable Barricade), Sho Kurusu (Utapri), Kuroyuki (Nightshade), Zena (Akatsuki no Yona), Alear (FE Engage), Kiel (RF4), Hakusan (Touken Ranbu), Ray Blackwell (IkeRev), Kokichi Oma (Danganropa), Ryunosuke (The Great Ace Attorney)

    Yuto Suzuki as “Lyon” Shion (CollarxMalice), Noah Reed (Orfleurs), Sosuke (Spiral Memoria), Nine (Shiro to Kuro no Alice), Enforcer (Despera Drops)

    Shirai Yusuke as “Luciole” Scarecrow (BUSTAFELLOWS), Eltcreed Valentine (Steam Prison), Watson (London Detective Mysteria), Amemura Ramuda (Hypnosis Mic), Garu (NU:Carnival), Ars (Period Cube), Usui Masumi (A3!), Miki Hiraizumi (Fashioning Little Miss Lonesome), Tsuzumi (Ken ga Kimi), John (Mistonia no Kibou)

    Abe Atsushi as “Arnaud” Chinami (Harukanaru 5), Sorata Suzuhara (Norn9), Kohaku (Harukanaru 6), Suishinshi Masahide (Touken Ranbu), Kishinami Hakuno (FATE/EXTELLA), Musashi Miyamoto (Harukanaru 7), Camael (Tokyo Babel), Hinata Minoru (Digimon Survice)

    CHARACTERS AND ROUTES

    There are six obtainable romance routes in Genso Manège. The only locked route is Arnaud’s, which becomes available only after completing Hugo’s “Amour End”(Good End). The rest of the guy’s are playable from the start.

    The developers have suggested a recommended play order: Hugo → Serge = Crier → Lyon = Luciole → Arnaud. I played in this order, and while I thought the story flowed well this way, I personally think that Crier and Hugo’s routes are interchangeable as starting points since both routes feel more lighthearted compared to the others. Crier’s route, in particular, was a bit vanilla, and while Hugo’s route contained a few plot spoilers, its overall tone falls on the lighthearted side in comparison to others.

    Then again, I feel that the first five routes can be played in any order, as long as Arnaud’s is saved for last since his route felt like a culmination of the story that tied up loose ends.

    Walkthroughs:

    ⬇️ Click to view Content Warnings Kidnapping, death, women abuse, human experimentation, angry mobs, violence, gun violence, age gap.

    HUGO

    Hugo is the Director of La Foire du Rêve and was the one who invited the heroine to be part of the Rêve and work there from the start. He possesses a gentle demeanor, and always speaks in a calm manner. He holds a certain authority within the Rêve that everyone respects. Most of the employees/staff, feel indebted to his kindness. At times, he shows his playful side to the heroine.

    I actually wondered why Hugo’s route was the devs’ pick to start with. His route had a lot of revelations that related to the game’s overall plot, so I thought it would be best to play it before the finale (Arnaud’s). But, after playing his route, I realized that his story sort of sets you up where you are slowly introduced to the game’s setting, albeit only revealing a few plot points to help you better understand the overarching story. I think playing his route first will also help you understand the circumstances of the other LIs’ routes that you’ll play next, so in my experience, this really helped me grasp everyone else’s situation in the Rêve .

    Romance-wise, I’m not exactly sure if I enjoyed Hugo and Emma’s chemistry, to be honest! Their relationship felt more like a guardianship rather than what it would be with lovers, at least to me anyway. Other than that, I wasn’t too thrilled with Hugo’s story either and I was not a fan of Emma here…🤷🏻‍♀️

    ⬇️ Spoilers

    This route also dragged A LOT! Like, the part where they kept talking about light bulbs… I get that they were trying to connect this to awakening Emma’s powers or make some kind of analogy, but damn, I wasn’t too enthused to sit through all that light bulb talk, my dudes!🤣 (cackles) I thought it was also kind of funny how the story focused so much on the lights in the Reve and their project to fully brighten up the entire amusement park, and that they had to do it in Paris… ??? Like, what a weird choice to move the plot forward.🤔😅 The whole starlights-in-Paris plotline seemed to come out of nowhere???

    Emma was also very passive here. Babygurl really was just standing there while the plot tells us, she’s doing something when it’s really a whole lot of nothing… I’m being sarcastic here, please dont take this literally! Hugo was pretty hot in his engineer-outfit sprite though! That low ponytail! Mmhmm 🥵

    Serge

    • kuudere, megane
    • soft
    • Caleb at home… (im sorry!)😭

    La Foire du Rêve‘s head of finances. Serge, is in charge of all the accounting aspects, and auditing related to the Rêve’s supplies and inventory. He is indebted to Hugo, who once came to his aid in his previous occupation, and has been diligently working for him ever since. Serge is very loyal and respects Hugo as the Reve’s Director. He has a cold, intimidating demeanor and he speaks bluntly, but he is just as harsh on himself as he is on others.

    Get you a man who looks at you, the way Serge looks at Hugo! jk!
    Serge, is your typical kuudere megane love interest. Blunt, stoic, completely clueless about love, cold, & always direct to the point…He’s very straight-laced on the surface but also a softie at heart. Definitely the perfect stereotypical character to cast Umehara, right?🤭

    For the most part, I enjoyed his relationship with Emma. I love their banter and how he adored Emma’s cooking. I thought the fluff here was done pretty well. Sad to say, I’m still not a fan of the heroine in this route.🥲

    ⬇️ Spoilers

    Normally, it pains me to say something negative about heroines, they’re like my children, I swear! But Emma here was kind of a ditz? Why on earth would you offer to help Serge with accounting when you don’t have a single iota of what accounting even is? At one point, I couldn’t help but resonate with Serge’s annoyance with her (lol). I know it’s her good intention to want to be useful, but sometimes she just doesn’t think logically. Why are they writing heroines like this?🥴 I’m fairly sure 17 years old is old enough to actually have some common sense or critical thinking. My rambling aside, she does get better in other routes!

    I was also pretty surprised that Serge’s route took a major turn on to the heavier topics, like the imprisonment and torture of women that were suspected to be witches. It also hints on the Hamelin incident, amongst other things. It’s funny how it’s such a contrast to Hugo’s route where they just flamboyantly talked about light bulbs and then bam, you have Serge’s route and see him being tortured in jail! The whiplash!🤣

    Also, this route made it seem that french people aren’t fond of spicy food. Is that true???😭 On a closing note, I honestly couldn’t care less about the age gap here, but I’ve listed it in the content warnings above since I know there are people who aren’t fond of it in their fiction.

    CRIER

    • tsun
    • dere 🥹

    Crier is a performer at La Foire du Rêve. He’s skilled at juggling and doing various tricks that the audience, especially the youth, loves. He complains a lot about the heroine at first, but in truth, he’s very attentive and caring towards Emma. When he’s not performing, he’s busy running errands and getting supplies from town for the Reve.

    I think tsun Hiro Shimono characters are essentially an otome gamer’s guilty pleasure, don’t you think? That said, I loved this route! Crier is such a cutie-patootie, but what really made him stand out to me was his personality and how caring he is, not only to the heroine, but also to everyone else. He was very likable in other routes too, which gained him plus points from me! Despite his initial harsh tone, the boy has a heart of gold! I also loved his dynamic with Emma, and yes, unlike in the two previous routes, Emma here was great! Hallelujah! She had a lot of agency and wasn’t afraid to bite back, which made her chemistry with Crier very fun, not to mention, believable!

    On another note, I found this route to be the most lighthearted compared to the others. Based on the themes alone, I’d consider it fairly vanilla, which isn’t bad; quite the opposite, in fact! Though it wasn’t perfect, it had a clear direction on where it was going. The bad ending, however, was kind of depressing. Oof, I wish I had skipped it, but alas!😢

    ⬇️ Spoilers

    I would’ve complained about how odd it was that they were just forced to be *fake lovers* out of nowhere (to appease Clara and the rest of the folks in the Reve), but I didn’t mind this plot device, really! Sure, there could’ve been other ways to tighten their relationship and show their *lovey-dovey* moments, but I thought this one worked fine, so I can’t fault the writing for using what ticked. Emma finally had some agency here! It was also so refreshing to see her get jealous of how Crier was being nice to Clara (not knowing they were twins) and wished that Crier would’ve treated her the same. Girlie is finally boy-crushing, it’s cute!🥹

    LYON

    • what an angel!🥺
    • so pure! must be protected at all times!🥺🤲

    Lyon is La Foire du Rêve’s bunny mascot. The children who visit the amusement park love him. He’s very calm, sometimes quiet, and absolutely purehearted. He never takes off his costume, so no one really knows what he looks like in person.

    Aw. I actually love this route too.🥺 I liked that there was a strong build-up to the mysteries surrounding the Reve’s magic here, and the way Emma and Lyon uncovered things bit by bit was enjoyable to witness. On top of that, Lyon is absolutely a darling cinnamon roll. His cute bunny mascot embodies his adorable persona to a T. I couldn’t really fault him for anything in his story! He’s an angel!🥺This route made my heart sink because of how wholesome it was. Though, I’d say out of all the guys, Lyon had the most difficult circumstances in the Reve. The angst here was pretty up there. Made me profusely sob.😭

    ⬇️ Spoilers

    Protect Lyon at all cost!😤

    On the side, Emma was great here as well! She took a lot of initiative for herself. She was even selfish at times and made silly, reckless decisions, especially when she insisted on reviving the dead despite being warned so many times not to. Though given the circumstances, her actions to me felt reasonable, out of pure desperation so I don’t hold this against her.

    I think my only issue was that the reincarnation ending wasn’t very clear. It was pretty vague actually! I wish they had clarified where this *new* Lyon came from. The story blatantly ignored the fact that only a year had passed since Emma freed all the souls in the Reve, including Lyon’s. Does that mean this reincarnated Lyon already existed while the soul/phantom Lyon was still trapped in the Reve? So many plot holes are being overlooked here! Oh well… 🤷🏻‍♀️

    LUCIOLE

    • the hikikomori mechanic
    • secretly a cinamon roll, but…

    A man of few words and even fewer appearances, Luciole is the mechanic of La Foire du Rêve. He only comes out at night to perform maintenance around the amusement park and keeps to himself in his tent during the day. He seems to despise the idea of magic and is strongly against the heroine using her powers.

    There’s a reason Luciole is so adamant and unwilling to accept the use of magic. In this route, you’ll get to find out why. At the heart of it, I really liked Luciole as a character. His route started off strong, especially during his back-and-forth exchanges with the heroine. Their little tete-a-tete through letter exchanges was cute!🥹 His entire route however, felt pretty weak, in my opinion. They pretty much did a great job building up tension and intrigue with his story, but the turning point and resolution, especially at the end, felt rather too convenient, almost frustratingly so!

    **On the positive side, the best part of this route was hearing Shiraimu shift from being a tsun to a total cinnamon roll!🥹

    ⬇️ Spoilers

    There were so many missed opportunities in this route, it hurts! The chance to make him the resident yandere character was wasted. He had the perfect setup for it! Wouldn’t it have been great for Luciole to go twisted because he didn’t want to see MC get hurt anymore? Plus, the trauma he has with his mom fits the typical yandere backstory, so I was surprised they didn’t explore that. I would’ve loved to see it. Instead, we get a yandere ending in his BAD END, and even that one felt half-baked! So disappointing!😭

    The angry mob trope honestly feels very tired to me. Because we see it in almost EVERY SINGLE OTOME GAME, and it’s usually just there to create a conflict that puts the heroine in danger, only to be conveniently resolved almost immediately. This route was no exception, but the way it was handled here felt especially sloppy! The resolution they came up with just doesn’t make sense logically. Like no way an angry mob would just calm down because you told them to calm down LOL angry mobs aren’t that easily pacified by mere words, because y’know… they’re angry and their judgements are clouded in the heat of the moment. The whole ordeal of Luciole’s monologue in front of them felt so dumb (I’m sorry!)😭 And the crowd going: “Oh, we messed up and believed a drunk, hur dur…so we started throwing stones at this young lady because drunk man said she bad!” Like wow, really? is this twitter???😂😂😂

    I really liked Luciole as a love interest, honest to god! (Dude, just wanna eat some good food and be with his woman) But this route…. it made me lose braincells fr…🥴

    ARNAUD

    • not the oniichan route
    • Arnaud with frenchman hat < Arnaud

    Arnaud works as a journalist and is Emma’s childhood friend. After an accident seven years ago, Emma became an orphan and was taken in by Arnaud’s family, so she has been living with him and his mother, Alice, ever since. Arnaud tends to fuss around Emma and dotes on her on account of her amnesia.

    This route is meant to be played last, as a lot of plot events from the previous LIs were also revisited here, and I thought that if I had played Arnaud’s route earlier (immediately after Hugo’s), the story likely wouldn’t have made as much sense to me, so I’m glad I stuck with the suggested route order.

    I think Arnaud may be my fav LI in this game, and that’s because he’s such a polarizing character… (or maybe I’m just being biased because of Abe Atsushi? lol) He was quite possessive of the heroine, and I didn’t mind his overprotectiveness at all; I actually enjoy that trope! Heh. 🤭 I can understand why some might find it uncomfortable though, given their familial relationship and the fact that they were raised under the same roof. But for me, it didn’t come off as creepy in the slightest. Plus, he has the most gorgeous CGs in the game!

    ⬇️ Spoilers

    On the romance side of things, I really liked how Arnaud confessed to Emma early on in his route. Like, wow, the boy is fast! And the plot twist with him secretly reporting to his father about Emma was maybe a little too predictable; like clearly you could see that coming from a mile away. Regardless, I still enjoyed how his story progressed!

    I also liked that they revisited the Hamelin incident here and expanded on it a bit from Serge’s route. However, I felt this route had a lot of things going on that didn’t really favor Arnaud and the heroine, nor their relationship. Is it just me, or did it seem like everything got convoluted toward the end? There were a lot of unnecessary scenes that could’ve just been scraped off. This route seemed to put more emphasis on being the ‘truth’ route rather than its focus on romance.🤷🏻‍♀️

    On a side note, Arnaud’s military sprite was hawt! Seriously, everyone seems to look good without their hats. Hugo looked hot with his low ponytail, and without that ugly tophat, and Arnaud looked incredibly fine without his frenchman hat. THROW AWAY THOSE HATS MAN!

    EMMA (Main Heroine)

    • macaron girlie
    • sometimes good, sometimes 🧍‍♀️

    Emma is alright, I guess? There were routes where I considered her decently written, like in Crier’s and Lyon’s routes. I thought these were the stories where she had the most agency and displayed a bit of critical thinking. However, a lot of the time, she remained very passive that it got on my nerves.😭 There were situations where she’d dawdle the heck out when something is urgently needed of her. She is aware of this though so I’d credit her that self awareness. And in her defense, she’s only 17 and was raised very sheltered. But still… sometimes, she just… really isn’t… logically thinking through her decisions. The scenarios where she fell short seemed to outweigh the good (at least in my opinion). There were scenes in the game that would literally go like this:

    Emma: (After everyone repeatedly told her not to use magic in public) 🧍‍♀️
    Also Emma: *Proceeds to use magic in public*

    Emma: “This town doesnt like newcomers, I must not act suspicious”
    Also Emma: *Proceeds to act suspicious*

    😭😭😭

    There were a lot of inconsistencies in how she was written across all routes. And while I’ve facepalmed several times during her 🧍‍♀️🧍‍♀️🧍‍♀️ moments, I don’t think she was terrible overall, to be honest. Like I said, she’s alright!🙂Not a fav, & she could’ve been better.

    I have to say, though, her love for macarons made me crave for them too, that I had to get out of the house in the dead cold winter afternoon and drive up to a local pâtisserie to get some french macarons myself!😭

    SYSTEM AND LOCALIZATION

    The UI for Genso Manège was a standout to me. The animated clip that plays before the menu screen was absolutely beautiful, and to top it off, the pastel-colored manège/carousel on the opening screen ticked all my aesthetic boxes! Ha!

    PROS:

    • Heroine’s Name Customization: The heroine’s name can be changed. Great for those who prefer to self-insert.
    • Heroine Side Image Sprite ON/OFF
    • Love Catch System
    • Quick Save/Quick Load
    • Clear List – to track what endings you’ve unlocked so far.
    • Sound Library
    • Character Profiles (with voices)
    • Seiyuu Commentaries
    • CG Library
    • Manual Instructions
    • Status Screen: allows you to check the LI affection points you’ve accumulated during gameplay.
    • Backlog and Rewind function
    • MINI GAMEcan be skipped and does not affect your endings, if you choose to do so.
    • Font Style Selection

    CONS:

    • No Chapter SelectYou can however, replay scenes in the CG gallery.
    • No SKIP to Next choice function.
    • SLOW Skip Reads
    • Black screen bugs

    I experienced a couple of black-screen bugs in the game where if a scene transitions to the next chapter or slide and you accidentally press any button during the transition, the screen completely blacks out while the game continues running. The only way to circumvent this was to completely close the game and restart, which really sucks if you forgot to save beforehand.

    About the Mini Game
    Eveil System – is a mini-game that lets you collect stars that appear in random locations on your screen. If you’re playing in handheld mode, you can simply tap or glide your fingers on the screen to collect them. If you’re playing in TV mode, you can use the L and R joysticks to collect the stars. After completing the tutorial (on your first playthrough), you should be able to skip this mini-game whenever it comes up. There are no consequences for skipping it during the story, and it won’t affect your endings.

    Localization

    The localization was well done, and the translations flowed smoothly in the game. Granted, I blitzed through this pretty fast, so I didn’t really notice any typos or text errors during my gameplay. There also weren’t any text box issues, so overall, it was pretty solid!

    TRAILER

    https://www.youtube.com/watch?v=lMvcr8Y8Gzk

    OVERALL THOUGHTS

    This was a decent-length title, not too short but not overly long either. It took me around 40 hours to complete everything (playing docked on TV). Chapters 1-3 make up the game’s common route, and Chapter 4 is where the LI’s route branches off. There are also only two endings for each love interest: the “Amour End(good end) and the “Rêve End(bad end).

    Not as Fluffy as You Think

    My initial impression after finishing my first route (Hugo) was that the game kind of deceives you into thinking it’s all going to be a fluffy ride throughout due to its bright pastel, sparkly-colored theme. But in contrast, the game actually carries a whole lot of angst. It’s not on the level of Cafe Enchante deception, though, so you can rest easy on that!😂

    This title was a mixed bag for me, some routes were decently paced, while some faltered and dragged the narrative too much with trivial things. Given how often the titular manège (magical carousel) was mentioned in the common route, and the fact that it’s even plastered in the game’s title, I expected it to play a significant role throughout the story. But, it turned out to be crucial only in Hugo’s route and was barely relevant elsewhere. It would’ve been more satisfying if all the routes had some connection to the manège, allowing it to be the central element that tied the story together. That would’ve been a nice full-circle to its overarching story, no? Unfortunately, this wasn’t the case. The entire *magical manège* theme felt underutilized, which I found disappointing.

    TBF, I’ve already mentally prepared and toned down my expectations knowing that the writing team for this game included a few writers from past games I wasn’t the biggest fan of (e.g., ChariMani and ParaPara). As a result, when certain aspects didn’t quite hit the mark for me, the impact wasn’t as bad as it might’ve been if I hadn’t set those expectations. If you know what I mean!

    On a different note, I have to say, unlocking the reverse harem ending was a good reason to finish all the routes in this game! 😆

    Speaking of routes (and love interests), I think, Arnaud ended up as my favorite LI just because his character was a bit polarizing at first. I’m also a big box-pusher (hako-oshi), so I thought all the guys were great in my opinion. None of them really annoyed me, and that’s a good thing! As for their individual routes, the one I enjoyed the most from start to finish was Lyon’s.🥺 Albeit, his story had one of the most angsty themes in the game (I still ate it up, haha).😆

    LI RANKING:

    Arnaud > Lyon = Crier > Serge > Luciole > Hugo

    ROUTE RANKING:

    Lyon > Crier > Serge > Arnaud > Hugo > Luciole

    Arnaud is literally me irl😭😭😭

    As for the romance, this game showcased a lot of sweet scenarios between the heroine, and her LI. It’s also worth noting that this otome game is rated CERO B in Japan, so I think it’s designed to appeal to all audiences, especially the younger crowd. There are no spicy, mature scenes here, so if you’re after that, you are going to be disappointed.

    **As for the ratio of kiss CGs, well… I’m afraid you’re going to be disappointed in that regard as well.🥲 All gripes aside, I do think Lyon’s very wholesome story was a breath of fresh air,🥺💛🐇💛so if you’re a fan of the wholesome cinamon roll type, I really recommend not skipping his route!🥹

    Do I recommend this game? YES.
    In all honesty, I never thought I’d see the day where Genso Manège would get localized. I remember it being one of the few non-Otomate titles announced in Japan, back when the otome genre was slowly transitioning to the Switch console in 2020. This title also garnered a couple of votes in the localization survey, I did five years ago.🥹 So getting to play it in English now feels rather surreal.

    Genso Manège feels light on the surface, but it’s actually a title that isn’t afraid to reveal its hidden gray undertones. While I wouldn’t go so far as to call it “dark,” the story can definitely get pretty heavy. This is also a game that I think would be great for beginners in the otome genre who aren’t afraid to explore heavier themes in fiction.

    For the seasoned players who love angst, I definitely think you’ll enjoy this too, though I’d suggest tempering your expectations, as it isn’t on the grandiose level of Hakuoki. But, it has the right touch and balance of romance & adventure, not to mention, likable love interests, to keep you sufficiently entertained! Do pick it up when you get the chance!🫶

    #GensoManège #GensoManègeReview #GensoManege #Mages #nintendoSwitch #OtomeGameReview #Pqube