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602 results for “w84death”
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I've restored and updated my blog posts into a dedicated page about FLOPPINUX - An Embedded 🐧Linux on a Single 💾Floppy
=> https://krzysztofjankowski.com/floppinux/
I'm now revisiting this and want to make an refresh update for 2025. Stay tuned.
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Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
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Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
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Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
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Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
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Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
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Even more small tweaks to the tileset. Tweaked cursors and added in/out arrows. Those are rendered in game only when selected. This is a mockup from Pro Motion NG.
I'm currently implementing the arrows and switching them. Almost done.
BTW: this image is twice as big as the game ;)
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Even more small tweaks to the tileset. Tweaked cursors and added in/out arrows. Those are rendered in game only when selected. This is a mockup from Pro Motion NG.
I'm currently implementing the arrows and switching them. Almost done.
BTW: this image is twice as big as the game ;)
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Even more small tweaks to the tileset. Tweaked cursors and added in/out arrows. Those are rendered in game only when selected. This is a mockup from Pro Motion NG.
I'm currently implementing the arrows and switching them. Almost done.
BTW: this image is twice as big as the game ;)
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Even more small tweaks to the tileset. Tweaked cursors and added in/out arrows. Those are rendered in game only when selected. This is a mockup from Pro Motion NG.
I'm currently implementing the arrows and switching them. Almost done.
BTW: this image is twice as big as the game ;)
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Even more small tweaks to the tileset. Tweaked cursors and added in/out arrows. Those are rendered in game only when selected. This is a mockup from Pro Motion NG.
I'm currently implementing the arrows and switching them. Almost done.
BTW: this image is twice as big as the game ;)
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.