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  1. Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

    BasicGradient is identical to Basic group with added gradient.

    CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

    Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

    Images shows examples of some the newly added symbols.

    #grambol #sfml #c++

  2. Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!

    Using SFML for the graphical interface.

  3. Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!

    Using SFML for the graphical interface.

    #ComputerScience #SFML

  4. Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!

    Using SFML for the graphical interface.

    #ComputerScience #SFML

  5. Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!

    Using SFML for the graphical interface.

    #ComputerScience #SFML

  6. This keybinding dialog took way longer to implement than I anticipated, but is generic so I can use it in any project from now on :)

    #gamedev #sfml #tgui #ScreenshotSaturday

  7. Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.

    Build by hand in C++, SFML and TGUI, this one also runs on Android and let me tell you a secret - it is a great toilet-break game! Just don't get too angry with the uncompromising difficulty so your phone doesn't end up in the toilet as well. 😁

    Play the game for free: nerudaj.itch.io/magrider

    #cpp #sfml #tgui #ScreenshotSaturday #Gamedev #Indiedev

  8. After ten years working on the #deerportal — a little gift hehe — here's an explanation of the rules and meaning of the cards xD
    Anyway, I managed to migrate to #SFML3, cleaned up the codebase a bit, and optimized performance from 100 FPS to 1000+! It’s now using C++17, so I can keep working on the game :) #gamedev @sfml

    If you haven’t tried Deer Portal yet, give it a shot! Hehe, you probably won’t like it because it’s not ready yet. But it’s coming ;)

    github.com/deerportal/deerport

  9. Play FlappyBird, but written in #vala !
    gitlab.com/nda-cunh/flappyvala
    Using only #SFML and #glib as dependencies.
    The code is object oriented and a very good example for a non-gtk Vala app. Check it out!

    #gamedev #gaming #FlappyBird #OOP

  10. Play FlappyBird, but written in #vala !
    gitlab.com/nda-cunh/flappyvala
    Using only #SFML and #glib as dependencies.
    The code is object oriented and a very good example for a non-gtk Vala app. Check it out!

    #gamedev #gaming #FlappyBird #OOP

  11. Play FlappyBird, but written in #vala !
    gitlab.com/nda-cunh/flappyvala
    Using only #SFML and #glib as dependencies.
    The code is object oriented and a very good example for a non-gtk Vala app. Check it out!

    #gamedev #gaming #FlappyBird #OOP

  12. Play FlappyBird, but written in #vala !
    gitlab.com/nda-cunh/flappyvala
    Using only #SFML and #glib as dependencies.
    The code is object oriented and a very good example for a non-gtk Vala app. Check it out!

    #gamedev #gaming #FlappyBird #OOP

  13. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  14. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  15. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  16. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  17. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  18. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  19. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  20. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  21. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  22. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  23. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  24. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  25. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN

  26. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN