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152 results for “sfml”
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Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.
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Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!
Using SFML for the graphical interface.
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Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!
Using SFML for the graphical interface.
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Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!
Using SFML for the graphical interface.
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Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!
Using SFML for the graphical interface.
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This keybinding dialog took way longer to implement than I anticipated, but is generic so I can use it in any project from now on :)
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Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.
Build by hand in C++, SFML and TGUI, this one also runs on Android and let me tell you a secret - it is a great toilet-break game! Just don't get too angry with the uncompromising difficulty so your phone doesn't end up in the toilet as well. 😁
Play the game for free: https://nerudaj.itch.io/magrider
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New minor release of Deer Portal - I have added a subtle particle animation after collecting rune cards or the diamonds.
https://devcarpet.itch.io/deer-portal/devlog/989270/release-094-animations
#DeerPortal #SFML #SFML# #GameDev #indiegamedev #LinuxGaming #OSX #Windows
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After ten years working on the #deerportal — a little gift hehe — here's an explanation of the rules and meaning of the cards xD
Anyway, I managed to migrate to #SFML3, cleaned up the codebase a bit, and optimized performance from 100 FPS to 1000+! It’s now using C++17, so I can keep working on the game :) #gamedev @sfmlIf you haven’t tried Deer Portal yet, give it a shot! Hehe, you probably won’t like it because it’s not ready yet. But it’s coming ;)
https://github.com/deerportal/deerportal/blob/master/HANDBOOK.md
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A sneak-peek trailer at Christmas Horse 5!
🐴 🎅 -
Play FlappyBird, but written in #vala !
https://gitlab.com/nda-cunh/flappyvala
Using only #SFML and #glib as dependencies.
The code is object oriented and a very good example for a non-gtk Vala app. Check it out! -
Play FlappyBird, but written in #vala !
https://gitlab.com/nda-cunh/flappyvala
Using only #SFML and #glib as dependencies.
The code is object oriented and a very good example for a non-gtk Vala app. Check it out! -
Play FlappyBird, but written in #vala !
https://gitlab.com/nda-cunh/flappyvala
Using only #SFML and #glib as dependencies.
The code is object oriented and a very good example for a non-gtk Vala app. Check it out! -
Play FlappyBird, but written in #vala !
https://gitlab.com/nda-cunh/flappyvala
Using only #SFML and #glib as dependencies.
The code is object oriented and a very good example for a non-gtk Vala app. Check it out! -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.
So, I created Cheese Map.
Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.
More stuff too! :p
It basically does stuff automatically from a view. :)
Here's a video of initial tests with more information about it.
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A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.
So, I created Cheese Map.
Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.
More stuff too! :p
It basically does stuff automatically from a view. :)
Here's a video of initial tests with more information about it.