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152 results for “sfml”
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Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Finally!
Cheese Map is here!
Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.
So, I created Cheese Map.
Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.
More stuff too! :p
It basically does stuff automatically from a view. :)
Here's a video of initial tests with more information about it.
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Added another PSG (Provided Symbol Group) to Grambol, a header-only programmable symbol library for use with SFML.
The new PSG is Arrows.
This is in addition to Basics.
Images show examples of the symbols in each of these groups.
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Added another PSG (Provided Symbol Group) to Grambol, a header-only programmable symbol library for use with SFML.
The new PSG is Arrows.
This is in addition to Basics.
Images show examples of the symbols in each of these groups.
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Added another PSG (Provided Symbol Group) to Grambol, a header-only programmable symbol library for use with SFML.
The new PSG is Arrows.
This is in addition to Basics.
Images show examples of the symbols in each of these groups.
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Decided Aline (SfmlTextAline) needed more so here it is:
Now does some styles (bold and italic - with customisable shear). These can be applied globally and per line as with alignments, colours and offsets.
More concise naming. (e.g. class can be used as just Aline now)
Can now justify text (spread characters) so it's aligned on both left and right sides.
A minimum width can be specified to allow a virtual right side margin for alignment.
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Trying different things for the Rawr Rinth title screen. #RawrRinth #gamedev #indiedev #CPP #SFML
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Today packt publishing is offering "Mastering SFML Game Development" for free (to claim and read on their website forever) as part of their "Free Learning" campaign of Daily programming ebooks.
Hopefully this may be interesting for someone!
https://www.packtpub.com/free-learning/
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#gamedev so i switched to #sfml branch 2.6 and #deerportal works fine. I even did small patch to update version of #sfml in the #cmake config file https://github.com/SFML/SFML/pull/2391
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Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht. -
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!
#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý
https://www.reddit.com/r/opensource/comments/1p9k3s6/particle_collision_simulator_in_sfml/
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Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
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Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
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Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.
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Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.
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Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.
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Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.