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  1. @poes sejujurnya, gak begitu nganggap lume, karena merasa jadi vendor lock-in tergantung sama kelangsungan hidup #deno, yang terus terang gua ragukan.

  2. @poes sejujurnya, gak begitu nganggap lume, karena merasa jadi vendor lock-in tergantung sama kelangsungan hidup #deno, yang terus terang gua ragukan.

  3. @poes sejujurnya, gak begitu nganggap lume, karena merasa jadi vendor lock-in tergantung sama kelangsungan hidup #deno, yang terus terang gua ragukan.

  4. Updating my résumé turned into a DRY problem, so I overengineered my résumé.

    Or maybe did it exactly right?

    zeigert.com/posts/2026-04-18-i

    #lume #deno

  5. tapi bisa jadi kayak #Deno yang bisa import langsung dari URL bukan hanya dari repo.

    kalo lihat changelog'snya sepertinya kedepannya bisa pakai begini misalnya

    pkg install https://sok.egois.org/pkg/cuek-0.1.txz

    tapi soal keamanan gimana ya?

  6. tapi bisa jadi kayak #Deno yang bisa import langsung dari URL bukan hanya dari repo.

    kalo lihat changelog'snya sepertinya kedepannya bisa pakai begini misalnya

    pkg install https://sok.egois.org/pkg/cuek-0.1.txz

    tapi soal keamanan gimana ya?

  7. tapi bisa jadi kayak #Deno yang bisa import langsung dari URL bukan hanya dari repo.

    kalo lihat changelog'snya sepertinya kedepannya bisa pakai begini misalnya

    pkg install https://sok.egois.org/pkg/cuek-0.1.txz

    tapi soal keamanan gimana ya?

  8. tapi bisa jadi kayak #Deno yang bisa import langsung dari URL bukan hanya dari repo.

    kalo lihat changelog'snya sepertinya kedepannya bisa pakai begini misalnya

    pkg install https://sok.egois.org/pkg/cuek-0.1.txz

    tapi soal keamanan gimana ya?

  9. I liked Excalidraw so I wanted to make a self-hosted version. It's FOSS, so I just had to take the library and make it load boards hosted on my server. Seems easy, right?

    So, if it seems easy, I can just use #Deno and run deno bundle, so I don't need to care about node_modules, right? Well, it worked, but...

    It cannot import CSS from NPM modules, so I had to import them using a hack, and, because it's importing without node_modules, I can't do hacky editing of the library to implement a change (that lots of people proposed but no PR was merged at the moment). Also, I had to use hacky things to allow my code to use the built-in icons, which aren't exported by the library.

    So, most of issues are on Excalidraw side, but working around them was easier with Vite and Node.js than with Deno.

  10. I liked Excalidraw so I wanted to make a self-hosted version. It's FOSS, so I just had to take the library and make it load boards hosted on my server. Seems easy, right?

    So, if it seems easy, I can just use #Deno and run deno bundle, so I don't need to care about node_modules, right? Well, it worked, but...

    It cannot import CSS from NPM modules, so I had to import them using a hack, and, because it's importing without node_modules, I can't do hacky editing of the library to implement a change (that lots of people proposed but no PR was merged at the moment). Also, I had to use hacky things to allow my code to use the built-in icons, which aren't exported by the library.

    So, most of issues are on Excalidraw side, but working around them was easier with Vite and Node.js than with Deno.

  11. I liked Excalidraw so I wanted to make a self-hosted version. It's FOSS, so I just had to take the library and make it load boards hosted on my server. Seems easy, right?

    So, if it seems easy, I can just use #Deno and run deno bundle, so I don't need to care about node_modules, right? Well, it worked, but...

    It cannot import CSS from NPM modules, so I had to import them using a hack, and, because it's importing without node_modules, I can't do hacky editing of the library to implement a change (that lots of people proposed but no PR was merged at the moment). Also, I had to use hacky things to allow my code to use the built-in icons, which aren't exported by the library.

    So, most of issues are on Excalidraw side, but working around them was easier with Vite and Node.js than with Deno.

  12. I guess I will have to migrate to Deno Deploy to something else as they messed up the migration from their old platform to the new one so badly that I can't access the new platform, I can't access the old platform, and I can't even open tickets there. I wonder if they slop coded it!

    Not a huge issue, I chose Deno exactly because it's easy to switch off their platform. On the other hand, my coworker wanted to use Firebase. :HoloLaugh:

    #deno #javascript #sass #foss #ai #aislop

  13. Is anyone an expert on Deno lock files?

    We have a 3rd party module on deno.land. When we build it creates entries like:

    "path-to-module": "HASH"

    That's fine. But the next time we run things the lock file gains a new line:

    "path-to-module#UNIXTIMESTAMP": "HASH"

    The hash hasn't changed but it has effectively created a new URL each time. This is really annoying because it means the deno.lock file grows and grows. Is there any way to get it to stop adding a time stamp to the path?

    #Deno #Lume

  14. Hello @hongminhee

    since multiple hours I was sleepless cause I wondered about how to store anything ActivityPub in #deno #kv

    I think, I will finish this crazy code somewhen in the next days :) Would you be interested in such a thing?

    If:
    Tried to solve the following fully ActivityPub conformant, meaning e.g.
    - multiple actors can do an action on multiple objects and it needs to be fully versioned cause Undo or Undo/Undo …
    - so anything is RFC 6902 <-> kv where anything is ulid and the "version" for the object is the ulid of an Update/Undo etc.
    - JSON Patch acknowledges the limits (e.g. size of kv values), any property is stored versioned
    - strongly avoiding duplicates;
    the "text properties" like contentMap are stored as cid and similar beneath each other by a numeric nilsimsa hash (though /me bad at math)
    - we can query all relationships and
    - additionally "where", "when", "what" questions are answered by geohash, ulid ranges or a specific hierarchic hash of as:- and our subtypes

  15. From the experience I've had in the last few weeks:

    #Deno is a better #NodeJS
    #BunJS is a better Deno

    🤓

    #WebDev

  16. 👨‍💻 Ah, the marvel of modern tech—yet another DNS resolver that claims it can deploy anywhere! 🤔 Because clearly, the world needed another excuse to deploy to CF Workers, #Deno, and the rest. 🌐 But don’t worry, it’s on #GitHub, so naturally, it must be revolutionary... or something. 🙄
    github.com/serverless-dns/serv #DNSResolver #ModernTech #CFWorkers #HackerNews #ngated

  17. Been playing with #Deno and #FreshJS to build a small app for #LegendsOfRuneterra, and the developer experience has been amazing so far.

    #DenoDeploy is freaking amazing. It's the closest I've ever gotten to push and forget. I usually like to #SelfHost, but for this project I didn't want to bother with all that.

    Deno will be on the top of the list for whenever I want to work on a side project. (Now just need to think how I can champion for it at work...)

  18. Learn to create libraries compatible with both ESM and CommonJS, as well as different runtimes like Node.js, Deno, and browsers.

    #deno #bun #node #esm #commonjs #javascript

    hexagon.56k.guru/posts/dual-mo

  19. Blogged. Use #Gleam to implement a #Socket.IO server on #Deno

    https://hashset.dev/article/2025/07/20/use-gleam-to-implement-a-socket-io-server-on-deno/

    I've finally written about using #gleam, which I find a fantastic language. Awkwardly enough my first blog post about it is for the #JavaScript target :ablobglarezoom: hopefully more posts will follow where I'm using gleam on the #erlang BEAM
  20. Needed this for a $WORK thing, so I threw together a very focused #Deno + #Hono REST server with one endpoint to validate a Suricata rule. Def needs rate limiting and auth for external use, which is pretty straightforward thanks to Hono middleware. codeberg.org/hrbrmstr/sur...

    suriest

  21. @deno_land Is this getting standardized through the #WinterCG? Couldn’t see it mentioned here: wintercg.org/work

    /cc @jasnell @lcasdev