home.social
  1. I don't know if I'll perform tomorrow because I'm very low on energy. But I know that just by going to algorhythms I'm going to charge my battery and get some good feels. It's such a sweet community and I'm thankful for it!
    luma.com/1db23uki
    oh also

  2. I hit the fourth and final ending in Citizen Sleeper and I'm so in love with the game. Can't wait to start the sequel, although perhaps I need a little time to heal from the gut-wrenching decisions I had to make.

    Incredible mis-en-scene and beautiful writing. I'm so inspired by it!

  3. A council made of CEOs will represent the views of the CEOs, not the majority of people of the sector. For that we have @gameworkers.co.uk
    mastodon.social/@GIbiz/1148273

  4. I made a Bitsy game during our performance at AlgoRhythms with @boggo 😂
    :bitsy: @pastagang

  5. BUT WAIT. THERE'S MORE.

    I was late to the last Bitsy Jam but it was a good motivator to make this one.

    "I fell off my ship". On the meaning of nothingness.

    kednar.itch.io/nothingness

  6. What's this? Oh looks like I made another Bitsy???

    "Sol 2134" or how intrinsic motivation makes the same repetitive tasks enjoyable.

    Featuring... SOME MARS ROCKS
    kednar.itch.io/sol-2134

  7. I've been playing games regularly again. Honestly, 9 out of 10 times they are incredibly good: innovative, meaningful, emotional, memorable.

    Here's two that I played recently and loved:
    🚀 cephalopodunk.itch.io/tooth-an
    🐋 cxmi.itch.io/the-sea-god

    And one that made me deeply feel it:
    ⛰️ cxmi.itch.io/the-mountain

  8. I've been working on a for this month's jam 😊

  9. I had an idea for that didn't quite get there but I had lots of fun.

    I wanted to make cells that seem to continuously divide by using a camera trick (zoom+scale). Instead, these divide and merge.

    LMK if you have a solution!

    flok.cc/s/zestful-jade-barnacl

  10. The games industry is broken. How do we fix it?
    Let's figure it out together at the game developers unConference!

    An open forum where the attendants create the day's agenda on the spot and freely exchange information. It's not about business. It's about discourse and having fun. Sign up for free!

    👉 gameworkers.co.uk/unconference 👈

    📍 April 5th in Jerwood Space, London, UK

  11. Here's a bunch of animated snakes I made in bitsy for this month's jam, free to copy for whatever! 🐍

    raw data: pastebin.com/Qw13FnzP

  12. It was a pleasure to have Chris at our AGM. I love how he frames the state of the games industry as an outrageous power imbalance and that he sees unionising as the best and only way to fix it.

    Regardless of ideology, if you're an employee at the games industry, you're in a class struggle and the best way to defend and improve your livelihood is through collective action.

    Must watch!

    youtu.be/ld2xvbPpqcw?si=dsUOp7

  13. This is how trade unions do democracy: we share and learn about our collective power, discuss and vote motions, elect the Committee, and have a jolly good time together!

    This year's AGM of the Game Workers is on June 8th, 1 to 3 pm in several locations.

    Register here! :ablobfoxbongo:
    iwgbgameworkers.notion.site/An

  14. So proud of this flyer we made at Game Workers for the Guildford Games Festival. Folks didn't know about the union, but were very happy to learn more :blobfoxhappy:

    Also... the headlines on the left show how bad this industry can be, and on the right, how workers are taking collective action. That dynamic is so hard on us! We must unionise to prevent the abuse, not just react to it after the damage is done.

  15. "The rise of the video game unions:
    Literally everything you need to know about video game unions"
    polygon.com/23485977/video-gam