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#steelinsecticide — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #steelinsecticide, aggregated by home.social.

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  1. Just when I think i'm making progress... Server in the back, client in the front, and it's jerky! I've had to lower the replication rate on 'debris' drastically to maintain network performance, but syncing the transform and lerping the difference is obviously not going to be a simple straightforward answer.

    Wonder what my options are.

    #steelinsecticide #godot #multiplayer

  2. Just when I think i'm making progress... Server in the back, client in the front, and it's jerky! I've had to lower the replication rate on 'debris' drastically to maintain network performance, but syncing the transform and lerping the difference is obviously not going to be a simple straightforward answer.

    Wonder what my options are.

    #steelinsecticide #godot #multiplayer

  3. Getting there! 13FPS, and most of the hold up is in the enemies _physics_process, so I no where to start trying to optimize, but its at least not as choppy as it used to be.

    #screenshotsaturday #steelinsecticide #godotengine #gamedev

  4. Getting there! 13FPS, and most of the hold up is in the enemies _physics_process, so I no where to start trying to optimize, but its at least not as choppy as it used to be.

    #screenshotsaturday #steelinsecticide #godotengine #gamedev

  5. We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

    #steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame

  6. We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

    #steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame

  7. It may have crashed, but still we got a nice scene of 2 tanks working together to take out the bug menace!

    #steelinsecticide #godotengine #multiplayer #gamedev #indiegame

  8. It may have crashed, but still we got a nice scene of 2 tanks working together to take out the bug menace!

    #steelinsecticide #godotengine #multiplayer #gamedev #indiegame

  9. The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

    #steelinsecticide #godot #gamedev

  10. The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

    #steelinsecticide #godot #gamedev

  11. Slowly but surely, the high level multiplayer synchronizers are getting in place!

    I say like that's all there is to it, but a lot of things need to be refractored and rewritten to make it do things right.

    Still I think all the vegetation works!

    #steelinsecticide #godotengine #multiplayer

  12. Slowly but surely, the high level multiplayer synchronizers are getting in place!

    I say like that's all there is to it, but a lot of things need to be refractored and rewritten to make it do things right.

    Still I think all the vegetation works!

    #steelinsecticide #godotengine #multiplayer

  13. The multiplayer grind continues for #steelinsecticide!

    At this point Steam lobby, local, and 'late join' all mostly work, though ALOT of work needs to be done to get syncing of all the destructible objects working sufficiently.

    It is definitely a VERY weird way of thinking to get this working properly and feels so much more fragile...

    #gamedev #godot #indiegame

  14. The multiplayer grind continues for #steelinsecticide!

    At this point Steam lobby, local, and 'late join' all mostly work, though ALOT of work needs to be done to get syncing of all the destructible objects working sufficiently.

    It is definitely a VERY weird way of thinking to get this working properly and feels so much more fragile...

    #gamedev #godot #indiegame

  15. Okay... so the turret refractor isn't going as smoothly as I thought it might.

    #steelinsecticide #godotengine #gamedev

  16. Okay... so the turret refractor isn't going as smoothly as I thought it might.

    #steelinsecticide #godotengine #gamedev

  17. Took a break from #steelinsecticide to learn how networked multiplayer works on a simpler game I originally made like 30 years ago with #darkbasic but remade in Godot in 2020. My own personal Hello World.

    Multiplayer using #godotengine and its high level multiplayer nodes is a weird way to think. Took me about 3 days of dedicated work to 'get it'. I think it'll be fine for my Steel Insecticide, but I think I get the limits too.

    Big thanks to @BatteryAcidDev tutorials for getting me this far.

  18. Took a break from #steelinsecticide to learn how networked multiplayer works on a simpler game I originally made like 30 years ago with #darkbasic but remade in Godot in 2020. My own personal Hello World.

    Multiplayer using #godotengine and its high level multiplayer nodes is a weird way to think. Took me about 3 days of dedicated work to 'get it'. I think it'll be fine for my Steel Insecticide, but I think I get the limits too.

    Big thanks to @BatteryAcidDev tutorials for getting me this far.

  19. Took ALOT of refractoring and reworking , but now my Potato of a PC (RTX 980) can handle ALOT more bugs on screen at once and not immediately choke.

    Drastic improvement from hitting 10FPS with only 15 guys on screen for sure.

    #godotengine #steelinsecticide #performance #gamedev #indiegame

  20. Took ALOT of refractoring and reworking , but now my Potato of a PC (RTX 980) can handle ALOT more bugs on screen at once and not immediately choke.

    Drastic improvement from hitting 10FPS with only 15 guys on screen for sure.

    #godotengine #steelinsecticide #performance #gamedev #indiegame

  21. Experimenting with how to show the health on these 'Gigarthropods', so trying for some 'nuclear' rods shoved into them that change colors as they are shot.

    I like it so far, but wonder how 'random' I should make them in regards to scale and rotation in the enemies body. Is static and consistent better than variety in this case.

    #gamedev #godotengine #steelinsecticide #gamedesign

  22. Experimenting with how to show the health on these 'Gigarthropods', so trying for some 'nuclear' rods shoved into them that change colors as they are shot.

    I like it so far, but wonder how 'random' I should make them in regards to scale and rotation in the enemies body. Is static and consistent better than variety in this case.

    #gamedev #godotengine #steelinsecticide #gamedesign

  23. So when #steelinsecticide starts a local coop game, the mouse look for a player using mouse/keyboard would stop working. Can you guess why?

    3 days later, its the 5 pixels or so between viewports. Mouse capture would place the mouse RIGHT on those pixels, so neither viewport would get the input event at all. Removing the pixels and it works perfectly (viewports were in a grid container so doing that was easy at least).

    #indiedev #gamedev #godotengine #godottips

  24. So when #steelinsecticide starts a local coop game, the mouse look for a player using mouse/keyboard would stop working. Can you guess why?

    3 days later, its the 5 pixels or so between viewports. Mouse capture would place the mouse RIGHT on those pixels, so neither viewport would get the input event at all. Removing the pixels and it works perfectly (viewports were in a grid container so doing that was easy at least).

    #indiedev #gamedev #godotengine #godottips

  25. Progress on the production ready models! This new charger bug is a touch more intimidating then his black and purple forbearer (seen at the end).

    #screenshotsaturday #steelinsecticide #godotengine #blender3d

  26. Progress on the production ready models! This new charger bug is a touch more intimidating then his black and purple forbearer (seen at the end).

    #screenshotsaturday #steelinsecticide #godotengine #blender3d

  27. Hoo ya! Starting to get somewhere on this local coop thing.

    (had to downgrade the graphics for my potato 980 card tho!)

    #godotengine #gamedev #steelinsecticide

  28. Hoo ya! Starting to get somewhere on this local coop thing.

    (had to downgrade the graphics for my potato 980 card tho!)

    #godotengine #gamedev #steelinsecticide

  29. Where it started vs how its going!

    Team is working on art upgrades for our 'MVB' map, first version vs second version!

    Both are running on my potato machine, which is our 'minimum' aimed for requirements.

    #godotengine #screenshotsaturday #steelinsecticide #tanksvsbugs

  30. Where it started vs how its going!

    Team is working on art upgrades for our 'MVB' map, first version vs second version!

    Both are running on my potato machine, which is our 'minimum' aimed for requirements.

    #godotengine #screenshotsaturday #steelinsecticide #tanksvsbugs

  31. Sometimes you gotta just build fast with spare parts and see how it feels.

    Trying a slay the spire sort of approach to mission selection first. Requires some minor reorganizing but functionally seems to be working.

    Not sure if the rogue like menu necessarily fits yet, butonly 1 way to know.

    #tanksvsbugs #steelinsecticide #godot

  32. Sometimes you gotta just build fast with spare parts and see how it feels.

    Trying a slay the spire sort of approach to mission selection first. Requires some minor reorganizing but functionally seems to be working.

    Not sure if the rogue like menu necessarily fits yet, butonly 1 way to know.

    #tanksvsbugs #steelinsecticide #godot

  33. Didn't quite get the steam page up this year, but we did a lot of other things!

    Cya in 2025!

    #steelinsecticide #tanksvsbugs #happynewyear

  34. Didn't quite get the steam page up this year, but we did a lot of other things!

    Cya in 2025!

    #steelinsecticide #tanksvsbugs #happynewyear

  35. Work shopping names and logos for the game formerly known as Tanks vs Bugs. Anyone got thoughts on any of these?

    #artwork #logo #indiedev #gamedesign #gamedev #steelinsecticide

  36. Work shopping names and logos for the game formerly known as Tanks vs Bugs. Anyone got thoughts on any of these?

    #artwork #logo #indiedev #gamedesign #gamedev #steelinsecticide