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#sdfcad — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sdfcad, aggregated by home.social.

  1. fluencyCAD in the wilds

    I just mirrored the fluencyCAD repository to the open section form internal so anyone who is interested have a look. Don´t expect super clean stuff though. It´s in a very early experimental state.

    I´ll add more documentation as I find more time.

    https://git.raise-uav.com/Hermes/fluencyCAD

    #fluencycad #sdfcad #solvespace

  2. @scudderfish I could never find my way through . Too weird the syntax and concepts. I forked and worked on something I understood myself but in the end stayed with .

  3. Pushed fluencyCAD a tiny bit forward with a basic rewrite of the sketch widget.

    Less code and prettier to work with internally.

    #fluencycad #sdfcad

  4. @rahix @sowa While we're at it, you could also give my fork a try. It's much simpler than and has even more powerful fillets, chamfers and smooth operations. STL only output amd sharp edges are a bit jagged, but the underlying code and maths is understandable and hackable.

    gitlab.com/nobodyinperson/sdfc

  5. Worked a bit on making the basic functions pretty internally. Some GUI changes visible with the new timeline and sketch and body windows changed position.

    It really would be a dream to get this thin gto abasic functionality one can work with <3

    #fluencycad #sdfcad #solvespace

    (Not sure if this reached the verse or not)

  6. Introducing the new structure into fluencyCAD worked. We now have a timeline, components and the fundamentals for assembly sketched out.

    Lots of staring at the wall and visits to the "thought emporium" (organic) were involved :D

    The design guideline is based of the compiled experience of at least 10 years in multiple CAD programs.

    #fluencycad #sdfcad #solvespace

  7. ~fluencyCAD~

    Progressed into sketch projection from and to 2D. I think this is a cleaner approach for drawing.

    Next stage will be additional operations like cutting holes and timeline logic.

    Intention is to have CAD geared towards maker with a focused UI with static layout so you can develp "muscle memory".
    I´m pretty happy already as I completely ruled out writing a CAD software at all.

    Project can be assisted by donating for tea here:
    https://ko-fi.com/raise_project

    #sdfcad #solvespace #fluencycad #mechanicaldesign #vtk #python

  8. @dcz Oh lol didn't know about that SdfCAD 😅. Click the hashtags and (super new). My sdfCAD is here:

    gitlab.com/nobodyinperson/sdfc

  9. @dcz Damn, that's cool! The edges look sharp, so it's ray-marched, not a mesh made with marching cubes?

    EDIT: Ah, ray-marched and you want to go directly to gcode, interesting! [1]

    I firmly believe benefits a lot from |s and I love to see more projects like and arise!

    [1] fosstodon.org/@dcz/11272662294

  10. fluencyCAD

    I added mid point constrains, hotizontal, vertical and point on line to test the underlying system.

    I´ll look at selecting elements on the generated meshes first before attempting snapping of lines and intelligent drawing funtions etc.

    #fluencyCAD #solvespace #sdfcad

  11. Played around with sdfcad by Yann. So far just a Pyside window with opengl rendering the sdfcad output and a textedit where you can input the code.

    Left and ride panels gonna be populated with 2D and 3D tools and 3D operations on the results on the right.

    I can´t memorize commands so well, while I do enjoy the freedom of sdfcad so this might help.

    It´s something :D

    @nobodyinperson

    #cad #sdfcad #qt6 #pyopengl

  12. Oh for christ's sake what is doing here? Randomly moving the axis origins around when switching between rendering modes? How is one supposed to do like this? 🙄

    I'm using pyvista to view the generated models but shifting axes around is a pretty severe no-go for a 3D viewer. pyvista also recently started spitting out some weird vue2/vue3 errors... Are there any other good viewers for ?

  13. Wow, and look really nice as graphical SDF-based 3D modelling software. This smooth interactiveness is something is sorely missing.

    Is there a alternative to those? A graphical 3D editor that is SDF (signed distance function/field)-based and can output STLs for ?