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#scenegate — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #scenegate, aggregated by home.social.

  1. One more format view finished for #SceneGate: palette viewer 🎨

    This view will replace the one from Tinke.

    Now I will create a variant that will allow us to guess palette formats by providing the offset and color format.

  2. One more format view finished for : palette viewer 🎨

    This view will replace the one from Tinke.

    Now I will create a variant that will allow us to guess palette formats by providing the offset and color format.

  3. Hexadecimal viewer for binary content ready in Made with Avalonia 11.

    It's quite basic as a full-feature hex editor is a complex project.

    I would love to use HexEditorControl by Droppers but it was made with Avalonia 0.10 and the migration doesn't seem easy.
    github.com/Droppers/HexEditorC

  4. I've finished updating all the libraries to use the latest preview version of v4.0 :allthethings:

    They support now .NET 8.0 as well.

    Next, I'll continue working on the UI tool.

  5. I finally implemented a feature I always wanted to try related to sprites in games. The ability to export them in a standard format that supports layer (TIFF).

    Now graphic editors can edit the text easily without getting a clean background first.
    Also importer tools can get better compression by re-using the button background across similar sprites.

    As an example a sprite from a DS game in NCER format exported as TIFF and opened in GIMP.

    github.com/SceneGate/Texim/pul

  6. Time to continue working with the Spanish of Pokemon Conquest.

    I continue from: cool now all the sprite images are corrupted :allthethings:
    fosstodon.org/@pleonex/1100893

    Digging into another image viewer for Nintendo DS (Tinke) I see two issues:
    - The sprite is not divided correctly into cells
    - It doesn't import the image in "tiled" format, failing to detect existing tiles, duplicating image size, running out of RAM, so we get a corrupted pattern.

  7. Can we at least say it was a close attempt? 😅

    Getting "closer" on my sprite image importer tool for Nintendo DS games.
    At least the NCER format (de)serializer works...

  8. I have just released for the last time . The repository is now archived.
    github.com/pleonex/tinke

    It has been a great experience to develop this tool. Thanks to it I learnt to code, discovered my passion for reverse engineering and met amazing communities.

    Several years ago I started a new project with a modern design to replace it: and
    github.com/SceneGate

    It's still work in progress but I think it looks promising!
    Let's keep building amazing open-source stuff.