#roguesouls — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #roguesouls, aggregated by home.social.
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#gamedev
So i started making a bible for #RogueSouls to consolidate a bunch of my notes which had become fragmented, and i realized along the way that it was legit starting to look more like a ttrpg book.I also did a terrible thing and slashed my "class" list from 28 down to 12 when i realized that many of them felt more like sub-classes than full, proper character classes. Simplicity, eh?
Over the last week I've also expanded some of the mechanics that differentiate classes, which include some more proactive dice rolls and alternatives to failure for the vast majority of actions/rolls.
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I realize this is kinda spontaneous but I can answer questions about #RogueSouls, talk #gamedev or whatever for about an hour.
I have someone dropping off a bed around then, at which point I gotta scoot.
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I know Discord is like, the plague but I need to "build a community" to help promote my game #RogueSouls bc I'm smol and preoccupied with development and taking care of my family.
I don't need advice at this point, I really just need warm bodies to show up who may (or may not, as long as you're polite) give a shit.
I'm happy to answer questions and post cool shit about the game (mostly answer questions but happy to talk shop since there isn't much to look at right now).
Would you participate in a Discord to help a transgirl promote her indie game? Would you boost this to help visibility?
Do you have any experience moderating on Discord and would you be willing to volunteer your time to this endeavor?
Invite: https://discord.gg/DPQDv3XP
(link is good for 7 days) -
#gamedev
Here's a new #RogueSouls devlog for this week:
https://dither001.itch.io/rogue-souls/devlog/777853/devlog-2432 -
#gamedev
Depicted here is some console logging from active development on #RogueSouls.Trade Routes are evaluated and collected into Trade Mains, which are then evaluated & sorted so as to identify ideal locations for interstellar empires.
Today I started coding the resources and heuristic so I can develop a model for empires to select appropriate strategies and actions.
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#gamedev
At this point I've probably coded 3-4 iterations of the automated faction system, and this latest one is a banger. I've taken everything I've learned from working on #roguesouls the last year and a half and wrote a (barely) functional prototype in about 10 hours.What was different THIS time is that I started with the core logic behind the rogues' planning and goals. The system is a chassis over a custom implementation of a Goal-oriented Action Planner.
Instead of separating actions and goals and passing around game state, I've reduced most everything to fairly simple predicates and Boolean logic and organized goals around POTENTIAL output.
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My wife and I have been talking about the kinds of game systems and skills we want to support.
Our current game in development #roguesouls, is a visual novel and won't contain many of the designs we're presently working on.
We are hoping to make more than one game however, and as we are both fans of the cozy, immersive sim, and rpg genres, we're hoping one or another is on the horizon.
Our next project will depend a great deal on the success of our current project, so please boost the signal and help our fledgling game studio take flight! 💜
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My crowdfunding campaign for #RogueSouls is now live on Kickstarter!
It would mean a lot to me if you could boost this and related posts. Funds will go toward purchasing additional assets and polishing the game! 💜
https://www.kickstarter.com/projects/rogue-souls/rogue-souls?ref=bi5u8z
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Latest #RogueSouls devlog is live! Please follow & boost!
https://dither001.itch.io/rogue-souls/devlog/641189/week-47-update
Last week I implemented a framework for a data-driven skill system. It's a twofer: basis for an interactive skill system and the first step in mod support. 👍
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New devlog! #RogueSouls
Design work focused on ailments and combat maneuvers!
Development focused on refactoring hexagonal grids to better interface with the keyboard, mouse, & gamepad. They needed a way to distinguish between diagonal direction inputs, what can I say?
https://dither001.itch.io/rogue-souls/devlog/638295/week-46-update
After some delays, we've decided to launch the Kickstarter on Cyber Monday, November 27th. Please follow and share! 💜
https://www.kickstarter.com/projects/rogue-souls/rogue-souls?ref=bi5u8z
Boosts welcome!
#gamedev #indiegame -
I'm writing up last week's devlog but I keep getting distracted by working on #RogueSouls.
I should have the devlog done to post tomorrow morning but in the meantime, I'm going to just enjoy having so much to do. 💜
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Boosts welcome! 💜
Quick reminder to follow my #RogueSouls Kickstarter preflight so you can be notified when we go live! https://www.kickstarter.com/projects/rogue-souls/rogue-souls?ref=bi5u8z
Also, I just posted a new devlog yesterday: https://dither001.itch.io/rogue-souls/devlog/635276/week-45-update
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Boosts welcome! Here is a link to the week 45 #RogueSouls devlog!
https://dither001.itch.io/rogue-souls/devlog/635276/week-45-update
I took some time off for mental health before resuming work on the user interface last week. Also, tons of design updates!
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Well, on a tangentially related note, here's a link to my upcoming Kickstarter for #roguesouls
https://www.kickstarter.com/projects/rogue-souls/rogue-souls?ref=bi5u8z
Boost, share, & follow! You'll be helping a trans mom and her family keep their home! 😁
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Due to conditions arising from being a tiny dev team, we're pushing back the fundraising launch for #roguesouls. Please comment & share to boost our signal!
https://www.kickstarter.com/projects/rogue-souls/rogue-souls?ref=bi5u8z
I'm here to help so feel free to ask questions! 💜
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Kickstarter pre-launch page for #RogueSouls is online! We plan to launch first thing Monday morning~
Please boost & share, and sign up for a notification upon project launch! 💜
https://www.kickstarter.com/projects/rogue-souls/rogue-souls
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Been working on concept art for Rogue Souls, a game @tanysfoster is creating! These are some of the space pirate characters. Keep your eyes open for a Kickstarter link in the next few days 😈
#roguesouls #DigitalArt #furry #cow #queer #cyberpunk #dragon #cyberware #trans
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Boosts welcome! It's Week 42 of 2023 #roguesouls development and there's a lot to talk about!
https://dither001.itch.io/rogue-souls/devlog/624782/week-42-update
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Boosts welcome! Here is a link to the newest #roguesouls devlog, for week 41:
https://dither001.itch.io/rogue-souls/devlog/621969/week-41-update
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Latest devlog for #RogueSouls
https://dither001.itch.io/rogue-souls/devlog/617019/week-40-update
Continued work on upgrading the UI to use the new framework. On the design side, I did a bunch of work on Bloodlines, expanding the definitions of bipedal humanoids.
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And by this point, I've nearly completed that basic engine I need to start expanding and adding the necessary features.
It still needs dungeons, magic, races, classes, the astral plane, gods, and monsters. It needs caves, torches, henchmen, and starvation. It needs robots, hyperspace, laser guns, starships, world governments, and space stations.
It needs a Federation. It needs an Empire. It needs medieval kingdoms. It needs electric grids and sewer systems. It needs mega-corporations and horseback riding. And I will get there.
#roguesouls is the first step to get there. It's a space trading game that borrows a great deal from the 1970s #Traveller ttrpg and other rpgs and tabletop games.
The magic system alone, I've been designing and reworking since 2006. The game proper has been in development for ten months (I started shortly after I was laid off last year).
The Kickstarter launches in November and I'll be promoting it all next month.
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Devlog for week 35 is live!
Last week I spent a chunk of time helping a friend with a Cyberpunk 2077 modding project but I also found time to work on some designs and add music to the main menu!
Special thanks to my collaborator Don (not on Mastodon, sadly), who is graciously composing music for #RogueSouls.
I keep thinking I'll push another release "any day now" but realistically the next pre-alpha release will probably be in October as part of the lead-up to the Kickstarter.
https://dither001.itch.io/rogue-souls/devlog/584294/week-35-update
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What's this? A weekly devlog for my game #RogueSouls
Boost are welcome and very much appreciated! 🤩https://dither001.itch.io/rogue-souls/devlog/573697/week-32-update