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#recreationalprogramming — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #recreationalprogramming, aggregated by home.social.

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  1. Ah, the simple pleasure of starting something new, little by little...

    #gamedev #recreationalprogramming

  2. Ah, the simple pleasure of starting something new, little by little...

    #gamedev #recreationalprogramming

  3. Today, while scribbling ideas for a programming language I want to make, I wrote:

    "any new word is a promise of meaning"

    I don't remember precisely what I meant by it, but it sounds very profound... so it must be a good feature for the language :)

    #recreationalprogramming

  4. Today, while scribbling ideas for a programming language I want to make, I wrote:

    "any new word is a promise of meaning"

    I don't remember precisely what I meant by it, but it sounds very profound... so it must be a good feature for the language :)

    #recreationalprogramming

  5. 🚀 Ah, the joys of recreational programming in Prolog—because who needs fun when you can have syntax puzzles? 🤔 GitHub's navigation woes aside, it's a thrilling adventure in AI-assisted procrastination. 🛠️
    github.com/mthom/scryer-prolog #recreationalprogramming #Prolog #AIprocrastination #syntaxpuzzles #GitHub #navigationwoes #HackerNews #ngated

  6. 🚀 Ah, the joys of recreational programming in Prolog—because who needs fun when you can have syntax puzzles? 🤔 GitHub's navigation woes aside, it's a thrilling adventure in AI-assisted procrastination. 🛠️
    github.com/mthom/scryer-prolog #recreationalprogramming #Prolog #AIprocrastination #syntaxpuzzles #GitHub #navigationwoes #HackerNews #ngated

  7. I’ve been digging too deep on my new #regex engine, it stopped being fun, so I took a break.

    Last night’s #RecreationalProgramming was starting work on a little #InteractiveFiction system in #golang that should be capable of supporting games at about the level of complexity as early 90’s #BBS door games.

    The main features are easy extensibility so that users can write their own modules and a clean separation of UI and game logic.

    It is not fancy. This is for fun. I’m enjoying it. :)